git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9707 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
* All rights reserved. |
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* |
* |
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* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
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* met: |
* met: |
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* |
* |
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* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
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* |
* |
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* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
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* |
* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
* without specific prior written permission. |
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* |
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
*/ |
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package jme3test.bullet; |
package jme3test.bullet; |
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|
|
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import com.jme3.animation.AnimChannel; |
import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimEventListener; |
import com.jme3.animation.AnimEventListener; |
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import com.jme3.animation.LoopMode; |
import com.jme3.animation.LoopMode; |
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import com.jme3.app.SimpleApplication; |
import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.PhysicsSpace; |
import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.PhysicsCollisionEvent; |
import com.jme3.bullet.collision.PhysicsCollisionEvent; |
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import com.jme3.bullet.collision.PhysicsCollisionListener; |
import com.jme3.bullet.collision.PhysicsCollisionListener; |
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
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import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
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import com.jme3.bullet.control.CharacterControl; |
import com.jme3.bullet.control.CharacterControl; |
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import com.jme3.bullet.control.RigidBodyControl; |
import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.bullet.util.CollisionShapeFactory; |
import com.jme3.bullet.util.CollisionShapeFactory; |
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import com.jme3.effect.ParticleEmitter; |
import com.jme3.effect.ParticleEmitter; |
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import com.jme3.effect.ParticleMesh.Type; |
import com.jme3.effect.ParticleMesh.Type; |
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import com.jme3.effect.shapes.EmitterSphereShape; |
import com.jme3.effect.shapes.EmitterSphereShape; |
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import com.jme3.input.ChaseCamera; |
import com.jme3.input.ChaseCamera; |
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import com.jme3.input.KeyInput; |
import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector2f; |
import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
import com.jme3.post.FilterPostProcessor; |
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import com.jme3.post.filters.BloomFilter; |
import com.jme3.post.filters.BloomFilter; |
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import com.jme3.renderer.Camera; |
import com.jme3.renderer.Camera; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Box; |
import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
import com.jme3.scene.shape.Sphere.TextureMode; |
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import com.jme3.terrain.geomipmap.TerrainLodControl; |
import com.jme3.terrain.geomipmap.TerrainLodControl; |
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import com.jme3.terrain.geomipmap.TerrainQuad; |
import com.jme3.terrain.geomipmap.TerrainQuad; |
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import com.jme3.terrain.heightmap.AbstractHeightMap; |
import com.jme3.terrain.heightmap.AbstractHeightMap; |
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import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
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import com.jme3.texture.Texture; |
import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture.WrapMode; |
import com.jme3.texture.Texture.WrapMode; |
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import com.jme3.util.SkyFactory; |
import com.jme3.util.SkyFactory; |
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import java.util.ArrayList; |
import java.util.ArrayList; |
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import java.util.List; |
import java.util.List; |
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/** |
/** |
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* A walking animated character followed by a 3rd person camera on a terrain with LOD. |
* A walking animated character followed by a 3rd person camera on a terrain with LOD. |
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* @author normenhansen |
* @author normenhansen |
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*/ |
*/ |
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public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener { |
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener { |
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private BulletAppState bulletAppState; |
private BulletAppState bulletAppState; |
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//character
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//character
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CharacterControl character; |
CharacterControl character; |
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Node model; |
Node model; |
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//temp vectors
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//temp vectors
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Vector3f walkDirection = new Vector3f(); |
Vector3f walkDirection = new Vector3f(); |
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//terrain
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//terrain
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TerrainQuad terrain; |
TerrainQuad terrain; |
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RigidBodyControl terrainPhysicsNode; |
RigidBodyControl terrainPhysicsNode; |
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//Materials
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//Materials
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Material matRock; |
Material matRock; |
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Material matBullet; |
Material matBullet; |
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//animation
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//animation
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AnimChannel animationChannel; |
AnimChannel animationChannel; |
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AnimChannel shootingChannel; |
AnimChannel shootingChannel; |
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AnimControl animationControl; |
AnimControl animationControl; |
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float airTime = 0; |
float airTime = 0; |
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//camera
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//camera
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boolean left = false, right = false, up = false, down = false; |
boolean left = false, right = false, up = false, down = false; |
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ChaseCamera chaseCam; |
ChaseCamera chaseCam; |
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//bullet
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//bullet
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Sphere bullet; |
Sphere bullet; |
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SphereCollisionShape bulletCollisionShape; |
SphereCollisionShape bulletCollisionShape; |
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//explosion
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//explosion
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ParticleEmitter effect; |
ParticleEmitter effect; |
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//brick wall
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//brick wall
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Box brick; |
Box brick; |
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float bLength = 0.8f; |
float bLength = 0.8f; |
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float bWidth = 0.4f; |
float bWidth = 0.4f; |
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float bHeight = 0.4f; |
float bHeight = 0.4f; |
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FilterPostProcessor fpp; |
FilterPostProcessor fpp; |
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public static void main(String[] args) { |
public static void main(String[] args) { |
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TestWalkingChar app = new TestWalkingChar(); |
TestWalkingChar app = new TestWalkingChar(); |
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app.start(); |
app.start(); |
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} |
} |
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@Override |
@Override |
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public void simpleInitApp() { |
public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
bulletAppState = new BulletAppState(); |
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bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
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stateManager.attach(bulletAppState); |
stateManager.attach(bulletAppState); |
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setupKeys(); |
setupKeys(); |
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prepareBullet(); |
prepareBullet(); |
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prepareEffect(); |
prepareEffect(); |
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createLight(); |
createLight(); |
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createSky(); |
createSky(); |
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createTerrain(); |
createTerrain(); |
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createWall(); |
createWall(); |
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createCharacter(); |
createCharacter(); |
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setupChaseCamera(); |
setupChaseCamera(); |
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setupAnimationController(); |
setupAnimationController(); |
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setupFilter(); |
setupFilter(); |
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} |
} |
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private void setupFilter() { |
private void setupFilter() { |
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
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BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects); |
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects); |
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fpp.addFilter(bloom); |
fpp.addFilter(bloom); |
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viewPort.addProcessor(fpp); |
viewPort.addProcessor(fpp); |
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} |
} |
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private PhysicsSpace getPhysicsSpace() { |
private PhysicsSpace getPhysicsSpace() { |
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return bulletAppState.getPhysicsSpace(); |
return bulletAppState.getPhysicsSpace(); |
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} |
} |
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private void setupKeys() { |
private void setupKeys() { |
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
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inputManager.addListener(this, "wireframe"); |
inputManager.addListener(this, "wireframe"); |
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inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A)); |
inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A)); |
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inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D)); |
inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D)); |
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inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W)); |
inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W)); |
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inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S)); |
inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S)); |
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inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN)); |
inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN)); |
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inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE)); |
inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE)); |
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inputManager.addListener(this, "CharLeft"); |
inputManager.addListener(this, "CharLeft"); |
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inputManager.addListener(this, "CharRight"); |
inputManager.addListener(this, "CharRight"); |
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inputManager.addListener(this, "CharUp"); |
inputManager.addListener(this, "CharUp"); |
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inputManager.addListener(this, "CharDown"); |
inputManager.addListener(this, "CharDown"); |
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inputManager.addListener(this, "CharSpace"); |
inputManager.addListener(this, "CharSpace"); |
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inputManager.addListener(this, "CharShoot"); |
inputManager.addListener(this, "CharShoot"); |
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} |
} |
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private void createWall() { |
private void createWall() { |
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float xOff = -144; |
float xOff = -144; |
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float zOff = -40; |
float zOff = -40; |
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float startpt = bLength / 4 - xOff; |
float startpt = bLength / 4 - xOff; |
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float height = 6.1f; |
float height = 6.1f; |
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brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); |
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); |
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brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); |
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for (int j = 0; j < 15; j++) { |
for (int j = 0; j < 15; j++) { |
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for (int i = 0; i < 4; i++) { |
for (int i = 0; i < 4; i++) { |
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Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff); |
Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff); |
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addBrick(vt); |
addBrick(vt); |
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} |
} |
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startpt = -startpt; |
startpt = -startpt; |
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height += 1.01f * bHeight; |
height += 1.01f * bHeight; |
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} |
} |
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} |
} |
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private void addBrick(Vector3f ori) { |
private void addBrick(Vector3f ori) { |
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Geometry reBoxg = new Geometry("brick", brick); |
Geometry reBoxg = new Geometry("brick", brick); |
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reBoxg.setMaterial(matBullet); |
reBoxg.setMaterial(matBullet); |
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reBoxg.setLocalTranslation(ori); |
reBoxg.setLocalTranslation(ori); |
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reBoxg.addControl(new RigidBodyControl(1.5f)); |
reBoxg.addControl(new RigidBodyControl(1.5f)); |
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reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
reBoxg.setShadowMode(ShadowMode.CastAndReceive); |
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this.rootNode.attachChild(reBoxg); |
this.rootNode.attachChild(reBoxg); |
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this.getPhysicsSpace().add(reBoxg); |
this.getPhysicsSpace().add(reBoxg); |
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} |
} |
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private void prepareBullet() { |
private void prepareBullet() { |
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bullet = new Sphere(32, 32, 0.4f, true, false); |
bullet = new Sphere(32, 32, 0.4f, true, false); |
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bullet.setTextureMode(TextureMode.Projected); |
bullet.setTextureMode(TextureMode.Projected); |
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bulletCollisionShape = new SphereCollisionShape(0.4f); |
bulletCollisionShape = new SphereCollisionShape(0.4f); |
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matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |
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matBullet.setColor("Color", ColorRGBA.Green); |
matBullet.setColor("Color", ColorRGBA.Green); |
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matBullet.setColor("m_GlowColor", ColorRGBA.Green); |
matBullet.setColor("GlowColor", ColorRGBA.Green); |
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getPhysicsSpace().addCollisionListener(this); |
getPhysicsSpace().addCollisionListener(this); |
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} |
} |
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private void prepareEffect() { |
private void prepareEffect() { |
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int COUNT_FACTOR = 1; |
int COUNT_FACTOR = 1; |
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float COUNT_FACTOR_F = 1f; |
float COUNT_FACTOR_F = 1f; |
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effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); |
effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); |
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effect.setSelectRandomImage(true); |
effect.setSelectRandomImage(true); |
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effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); |
effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); |
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effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); |
effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); |
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effect.setStartSize(1.3f); |
effect.setStartSize(1.3f); |
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effect.setEndSize(2f); |
effect.setEndSize(2f); |
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effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); |
effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); |
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effect.setParticlesPerSec(0); |
effect.setParticlesPerSec(0); |
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effect.setGravity(0, -5, 0); |
effect.setGravity(0, -5, 0); |
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effect.setLowLife(.4f); |
effect.setLowLife(.4f); |
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effect.setHighLife(.5f); |
effect.setHighLife(.5f); |
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effect.setInitialVelocity(new Vector3f(0, 7, 0)); |
effect.setInitialVelocity(new Vector3f(0, 7, 0)); |
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effect.setVelocityVariation(1f); |
effect.setVelocityVariation(1f); |
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effect.setImagesX(2); |
effect.setImagesX(2); |
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effect.setImagesY(2); |
effect.setImagesY(2); |
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); |
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); |
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mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); |
mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); |
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effect.setMaterial(mat); |
effect.setMaterial(mat); |
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// effect.setLocalScale(100);
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// effect.setLocalScale(100);
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rootNode.attachChild(effect); |
rootNode.attachChild(effect); |
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} |
} |
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private void createLight() { |
private void createLight() { |
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Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal(); |
Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal(); |
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DirectionalLight dl = new DirectionalLight(); |
DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(direction); |
dl.setDirection(direction); |
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
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rootNode.addLight(dl); |
rootNode.addLight(dl); |
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} |
} |
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private void createSky() { |
private void createSky() { |
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rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
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} |
} |
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private void createTerrain() { |
private void createTerrain() { |
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matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); |
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matRock.setBoolean("useTriPlanarMapping", false); |
matRock.setBoolean("useTriPlanarMapping", false); |
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matRock.setBoolean("WardIso", true); |
matRock.setBoolean("WardIso", true); |
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matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); |
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); |
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); |
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); |
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
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grass.setWrap(WrapMode.Repeat); |
grass.setWrap(WrapMode.Repeat); |
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matRock.setTexture("DiffuseMap", grass); |
matRock.setTexture("DiffuseMap", grass); |
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matRock.setFloat("DiffuseMap_0_scale", 64); |
matRock.setFloat("DiffuseMap_0_scale", 64); |
||||||
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
||||||
dirt.setWrap(WrapMode.Repeat); |
dirt.setWrap(WrapMode.Repeat); |
||||||
matRock.setTexture("DiffuseMap_1", dirt); |
matRock.setTexture("DiffuseMap_1", dirt); |
||||||
matRock.setFloat("DiffuseMap_1_scale", 16); |
matRock.setFloat("DiffuseMap_1_scale", 16); |
||||||
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
||||||
rock.setWrap(WrapMode.Repeat); |
rock.setWrap(WrapMode.Repeat); |
||||||
matRock.setTexture("DiffuseMap_2", rock); |
matRock.setTexture("DiffuseMap_2", rock); |
||||||
matRock.setFloat("DiffuseMap_2_scale", 128); |
matRock.setFloat("DiffuseMap_2_scale", 128); |
||||||
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); |
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); |
||||||
normalMap0.setWrap(WrapMode.Repeat); |
normalMap0.setWrap(WrapMode.Repeat); |
||||||
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); |
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); |
||||||
normalMap1.setWrap(WrapMode.Repeat); |
normalMap1.setWrap(WrapMode.Repeat); |
||||||
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); |
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); |
||||||
normalMap2.setWrap(WrapMode.Repeat); |
normalMap2.setWrap(WrapMode.Repeat); |
||||||
matRock.setTexture("NormalMap", normalMap0); |
matRock.setTexture("NormalMap", normalMap0); |
||||||
matRock.setTexture("NormalMap_1", normalMap2); |
matRock.setTexture("NormalMap_1", normalMap2); |
||||||
matRock.setTexture("NormalMap_2", normalMap2); |
matRock.setTexture("NormalMap_2", normalMap2); |
||||||
|
|
||||||
AbstractHeightMap heightmap = null; |
AbstractHeightMap heightmap = null; |
||||||
try { |
try { |
||||||
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); |
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); |
||||||
heightmap.load(); |
heightmap.load(); |
||||||
|
|
||||||
} catch (Exception e) { |
} catch (Exception e) { |
||||||
e.printStackTrace(); |
e.printStackTrace(); |
||||||
} |
} |
||||||
|
|
||||||
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); |
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); |
||||||
List<Camera> cameras = new ArrayList<Camera>(); |
List<Camera> cameras = new ArrayList<Camera>(); |
||||||
cameras.add(getCamera()); |
cameras.add(getCamera()); |
||||||
TerrainLodControl control = new TerrainLodControl(terrain, cameras); |
TerrainLodControl control = new TerrainLodControl(terrain, cameras); |
||||||
terrain.addControl(control); |
terrain.addControl(control); |
||||||
terrain.setMaterial(matRock); |
terrain.setMaterial(matRock); |
||||||
terrain.setLocalScale(new Vector3f(2, 2, 2)); |
terrain.setLocalScale(new Vector3f(2, 2, 2)); |
||||||
|
|
||||||
terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0); |
terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0); |
||||||
terrain.addControl(terrainPhysicsNode); |
terrain.addControl(terrainPhysicsNode); |
||||||
rootNode.attachChild(terrain); |
rootNode.attachChild(terrain); |
||||||
getPhysicsSpace().add(terrainPhysicsNode); |
getPhysicsSpace().add(terrainPhysicsNode); |
||||||
} |
} |
||||||
|
|
||||||
private void createCharacter() { |
private void createCharacter() { |
||||||
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f); |
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f); |
||||||
character = new CharacterControl(capsule, 0.01f); |
character = new CharacterControl(capsule, 0.01f); |
||||||
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
||||||
//model.setLocalScale(0.5f);
|
//model.setLocalScale(0.5f);
|
||||||
model.addControl(character); |
model.addControl(character); |
||||||
character.setPhysicsLocation(new Vector3f(-140, 15, -10)); |
character.setPhysicsLocation(new Vector3f(-140, 15, -10)); |
||||||
rootNode.attachChild(model); |
rootNode.attachChild(model); |
||||||
getPhysicsSpace().add(character); |
getPhysicsSpace().add(character); |
||||||
} |
} |
||||||
|
|
||||||
private void setupChaseCamera() { |
private void setupChaseCamera() { |
||||||
flyCam.setEnabled(false); |
flyCam.setEnabled(false); |
||||||
chaseCam = new ChaseCamera(cam, model, inputManager); |
chaseCam = new ChaseCamera(cam, model, inputManager); |
||||||
} |
} |
||||||
|
|
||||||
private void setupAnimationController() { |
private void setupAnimationController() { |
||||||
animationControl = model.getControl(AnimControl.class); |
animationControl = model.getControl(AnimControl.class); |
||||||
animationControl.addListener(this); |
animationControl.addListener(this); |
||||||
animationChannel = animationControl.createChannel(); |
animationChannel = animationControl.createChannel(); |
||||||
shootingChannel = animationControl.createChannel(); |
shootingChannel = animationControl.createChannel(); |
||||||
shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); |
shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); |
||||||
shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); |
shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); |
||||||
shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); |
shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); |
||||||
} |
} |
||||||
|
|
||||||
@Override |
@Override |
||||||
public void simpleUpdate(float tpf) { |
public void simpleUpdate(float tpf) { |
||||||
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f); |
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f); |
||||||
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f); |
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f); |
||||||
camDir.y = 0; |
camDir.y = 0; |
||||||
camLeft.y = 0; |
camLeft.y = 0; |
||||||
walkDirection.set(0, 0, 0); |
walkDirection.set(0, 0, 0); |
||||||
if (left) { |
if (left) { |
||||||
walkDirection.addLocal(camLeft); |
walkDirection.addLocal(camLeft); |
||||||
} |
} |
||||||
if (right) { |
if (right) { |
||||||
walkDirection.addLocal(camLeft.negate()); |
walkDirection.addLocal(camLeft.negate()); |
||||||
} |
} |
||||||
if (up) { |
if (up) { |
||||||
walkDirection.addLocal(camDir); |
walkDirection.addLocal(camDir); |
||||||
} |
} |
||||||
if (down) { |
if (down) { |
||||||
walkDirection.addLocal(camDir.negate()); |
walkDirection.addLocal(camDir.negate()); |
||||||
} |
} |
||||||
if (!character.onGround()) { |
if (!character.onGround()) { |
||||||
airTime = airTime + tpf; |
airTime = airTime + tpf; |
||||||
} else { |
} else { |
||||||
airTime = 0; |
airTime = 0; |
||||||
} |
} |
||||||
if (walkDirection.length() == 0) { |
if (walkDirection.length() == 0) { |
||||||
if (!"stand".equals(animationChannel.getAnimationName())) { |
if (!"stand".equals(animationChannel.getAnimationName())) { |
||||||
animationChannel.setAnim("stand", 1f); |
animationChannel.setAnim("stand", 1f); |
||||||
} |
} |
||||||
} else { |
} else { |
||||||
character.setViewDirection(walkDirection); |
character.setViewDirection(walkDirection); |
||||||
if (airTime > .3f) { |
if (airTime > .3f) { |
||||||
if (!"stand".equals(animationChannel.getAnimationName())) { |
if (!"stand".equals(animationChannel.getAnimationName())) { |
||||||
animationChannel.setAnim("stand"); |
animationChannel.setAnim("stand"); |
||||||
} |
} |
||||||
} else if (!"Walk".equals(animationChannel.getAnimationName())) { |
} else if (!"Walk".equals(animationChannel.getAnimationName())) { |
||||||
animationChannel.setAnim("Walk", 0.7f); |
animationChannel.setAnim("Walk", 0.7f); |
||||||
} |
} |
||||||
} |
} |
||||||
character.setWalkDirection(walkDirection); |
character.setWalkDirection(walkDirection); |
||||||
} |
} |
||||||
|
|
||||||
public void onAction(String binding, boolean value, float tpf) { |
public void onAction(String binding, boolean value, float tpf) { |
||||||
if (binding.equals("CharLeft")) { |
if (binding.equals("CharLeft")) { |
||||||
if (value) { |
if (value) { |
||||||
left = true; |
left = true; |
||||||
} else { |
} else { |
||||||
left = false; |
left = false; |
||||||
} |
} |
||||||
} else if (binding.equals("CharRight")) { |
} else if (binding.equals("CharRight")) { |
||||||
if (value) { |
if (value) { |
||||||
right = true; |
right = true; |
||||||
} else { |
} else { |
||||||
right = false; |
right = false; |
||||||
} |
} |
||||||
} else if (binding.equals("CharUp")) { |
} else if (binding.equals("CharUp")) { |
||||||
if (value) { |
if (value) { |
||||||
up = true; |
up = true; |
||||||
} else { |
} else { |
||||||
up = false; |
up = false; |
||||||
} |
} |
||||||
} else if (binding.equals("CharDown")) { |
} else if (binding.equals("CharDown")) { |
||||||
if (value) { |
if (value) { |
||||||
down = true; |
down = true; |
||||||
} else { |
} else { |
||||||
down = false; |
down = false; |
||||||
} |
} |
||||||
} else if (binding.equals("CharSpace")) { |
} else if (binding.equals("CharSpace")) { |
||||||
character.jump(); |
character.jump(); |
||||||
} else if (binding.equals("CharShoot") && !value) { |
} else if (binding.equals("CharShoot") && !value) { |
||||||
bulletControl(); |
bulletControl(); |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
private void bulletControl() { |
private void bulletControl() { |
||||||
shootingChannel.setAnim("Dodge", 0.1f); |
shootingChannel.setAnim("Dodge", 0.1f); |
||||||
shootingChannel.setLoopMode(LoopMode.DontLoop); |
shootingChannel.setLoopMode(LoopMode.DontLoop); |
||||||
Geometry bulletg = new Geometry("bullet", bullet); |
Geometry bulletg = new Geometry("bullet", bullet); |
||||||
bulletg.setMaterial(matBullet); |
bulletg.setMaterial(matBullet); |
||||||
bulletg.setShadowMode(ShadowMode.CastAndReceive); |
bulletg.setShadowMode(ShadowMode.CastAndReceive); |
||||||
bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5))); |
bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5))); |
||||||
RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1); |
RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1); |
||||||
bulletControl.setCcdMotionThreshold(0.1f); |
bulletControl.setCcdMotionThreshold(0.1f); |
||||||
bulletControl.setLinearVelocity(cam.getDirection().mult(80)); |
bulletControl.setLinearVelocity(cam.getDirection().mult(80)); |
||||||
bulletg.addControl(bulletControl); |
bulletg.addControl(bulletControl); |
||||||
rootNode.attachChild(bulletg); |
rootNode.attachChild(bulletg); |
||||||
getPhysicsSpace().add(bulletControl); |
getPhysicsSpace().add(bulletControl); |
||||||
} |
} |
||||||
|
|
||||||
public void collision(PhysicsCollisionEvent event) { |
public void collision(PhysicsCollisionEvent event) { |
||||||
if (event.getObjectA() instanceof BombControl) { |
if (event.getObjectA() instanceof BombControl) { |
||||||
final Spatial node = event.getNodeA(); |
final Spatial node = event.getNodeA(); |
||||||
effect.killAllParticles(); |
effect.killAllParticles(); |
||||||
effect.setLocalTranslation(node.getLocalTranslation()); |
effect.setLocalTranslation(node.getLocalTranslation()); |
||||||
effect.emitAllParticles(); |
effect.emitAllParticles(); |
||||||
} else if (event.getObjectB() instanceof BombControl) { |
} else if (event.getObjectB() instanceof BombControl) { |
||||||
final Spatial node = event.getNodeB(); |
final Spatial node = event.getNodeB(); |
||||||
effect.killAllParticles(); |
effect.killAllParticles(); |
||||||
effect.setLocalTranslation(node.getLocalTranslation()); |
effect.setLocalTranslation(node.getLocalTranslation()); |
||||||
effect.emitAllParticles(); |
effect.emitAllParticles(); |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
||||||
if (channel == shootingChannel) { |
if (channel == shootingChannel) { |
||||||
channel.setAnim("stand"); |
channel.setAnim("stand"); |
||||||
} |
} |
||||||
} |
} |
||||||
|
|
||||||
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
||||||
} |
} |
||||||
} |
} |
||||||
|
Loading…
Reference in new issue