* Fix crash in TestWalkingChar
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9707 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.PhysicsCollisionEvent;
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import com.jme3.bullet.collision.PhysicsCollisionListener;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.util.CollisionShapeFactory;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.BloomFilter;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.scene.shape.Sphere.TextureMode;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import com.jme3.util.SkyFactory;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* A walking animated character followed by a 3rd person camera on a terrain with LOD.
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* @author normenhansen
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*/
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public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
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private BulletAppState bulletAppState;
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//character
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CharacterControl character;
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Node model;
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//temp vectors
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Vector3f walkDirection = new Vector3f();
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//terrain
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TerrainQuad terrain;
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RigidBodyControl terrainPhysicsNode;
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//Materials
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Material matRock;
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Material matBullet;
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//animation
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AnimChannel animationChannel;
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AnimChannel shootingChannel;
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AnimControl animationControl;
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float airTime = 0;
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//camera
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boolean left = false, right = false, up = false, down = false;
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ChaseCamera chaseCam;
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//bullet
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Sphere bullet;
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SphereCollisionShape bulletCollisionShape;
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//explosion
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ParticleEmitter effect;
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//brick wall
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Box brick;
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float bLength = 0.8f;
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float bWidth = 0.4f;
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float bHeight = 0.4f;
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FilterPostProcessor fpp;
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public static void main(String[] args) {
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TestWalkingChar app = new TestWalkingChar();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
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stateManager.attach(bulletAppState);
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setupKeys();
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prepareBullet();
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prepareEffect();
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createLight();
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createSky();
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createTerrain();
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createWall();
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createCharacter();
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setupChaseCamera();
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setupAnimationController();
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setupFilter();
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}
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private void setupFilter() {
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
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fpp.addFilter(bloom);
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viewPort.addProcessor(fpp);
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}
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private PhysicsSpace getPhysicsSpace() {
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return bulletAppState.getPhysicsSpace();
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}
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private void setupKeys() {
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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inputManager.addListener(this, "wireframe");
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inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A));
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inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D));
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inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W));
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inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S));
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inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN));
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inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE));
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inputManager.addListener(this, "CharLeft");
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inputManager.addListener(this, "CharRight");
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inputManager.addListener(this, "CharUp");
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inputManager.addListener(this, "CharDown");
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inputManager.addListener(this, "CharSpace");
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inputManager.addListener(this, "CharShoot");
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}
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private void createWall() {
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float xOff = -144;
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float zOff = -40;
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float startpt = bLength / 4 - xOff;
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float height = 6.1f;
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brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
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brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
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for (int j = 0; j < 15; j++) {
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for (int i = 0; i < 4; i++) {
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Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff);
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addBrick(vt);
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}
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startpt = -startpt;
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height += 1.01f * bHeight;
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}
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}
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private void addBrick(Vector3f ori) {
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Geometry reBoxg = new Geometry("brick", brick);
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reBoxg.setMaterial(matBullet);
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reBoxg.setLocalTranslation(ori);
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reBoxg.addControl(new RigidBodyControl(1.5f));
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reBoxg.setShadowMode(ShadowMode.CastAndReceive);
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this.rootNode.attachChild(reBoxg);
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this.getPhysicsSpace().add(reBoxg);
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}
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private void prepareBullet() {
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bullet = new Sphere(32, 32, 0.4f, true, false);
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bullet.setTextureMode(TextureMode.Projected);
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bulletCollisionShape = new SphereCollisionShape(0.4f);
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matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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matBullet.setColor("Color", ColorRGBA.Green);
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matBullet.setColor("m_GlowColor", ColorRGBA.Green);
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getPhysicsSpace().addCollisionListener(this);
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}
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private void prepareEffect() {
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int COUNT_FACTOR = 1;
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float COUNT_FACTOR_F = 1f;
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effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
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effect.setSelectRandomImage(true);
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effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
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effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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effect.setStartSize(1.3f);
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effect.setEndSize(2f);
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effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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effect.setParticlesPerSec(0);
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effect.setGravity(0, -5, 0);
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effect.setLowLife(.4f);
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effect.setHighLife(.5f);
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effect.setInitialVelocity(new Vector3f(0, 7, 0));
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effect.setVelocityVariation(1f);
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effect.setImagesX(2);
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effect.setImagesY(2);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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effect.setMaterial(mat);
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// effect.setLocalScale(100);
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rootNode.attachChild(effect);
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}
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private void createLight() {
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Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal();
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(direction);
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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}
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private void createSky() {
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rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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}
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private void createTerrain() {
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matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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matRock.setBoolean("useTriPlanarMapping", false);
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matRock.setBoolean("WardIso", true);
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matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matRock.setTexture("DiffuseMap", grass);
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matRock.setFloat("DiffuseMap_0_scale", 64);
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matRock.setTexture("DiffuseMap_1", dirt);
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matRock.setFloat("DiffuseMap_1_scale", 16);
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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matRock.setTexture("DiffuseMap_2", rock);
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matRock.setFloat("DiffuseMap_2_scale", 128);
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Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
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normalMap0.setWrap(WrapMode.Repeat);
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Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
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normalMap1.setWrap(WrapMode.Repeat);
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Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
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normalMap2.setWrap(WrapMode.Repeat);
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matRock.setTexture("NormalMap", normalMap0);
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matRock.setTexture("NormalMap_1", normalMap2);
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matRock.setTexture("NormalMap_2", normalMap2);
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AbstractHeightMap heightmap = null;
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try {
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heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
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heightmap.load();
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} catch (Exception e) {
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e.printStackTrace();
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}
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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List<Camera> cameras = new ArrayList<Camera>();
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cameras.add(getCamera());
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TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setLocalScale(new Vector3f(2, 2, 2));
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terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
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terrain.addControl(terrainPhysicsNode);
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rootNode.attachChild(terrain);
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getPhysicsSpace().add(terrainPhysicsNode);
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}
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private void createCharacter() {
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CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
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character = new CharacterControl(capsule, 0.01f);
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model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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//model.setLocalScale(0.5f);
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model.addControl(character);
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character.setPhysicsLocation(new Vector3f(-140, 15, -10));
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rootNode.attachChild(model);
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getPhysicsSpace().add(character);
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}
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private void setupChaseCamera() {
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flyCam.setEnabled(false);
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chaseCam = new ChaseCamera(cam, model, inputManager);
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}
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private void setupAnimationController() {
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animationControl = model.getControl(AnimControl.class);
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animationControl.addListener(this);
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animationChannel = animationControl.createChannel();
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shootingChannel = animationControl.createChannel();
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shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
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shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
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shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
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}
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@Override
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public void simpleUpdate(float tpf) {
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Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
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Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
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camDir.y = 0;
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camLeft.y = 0;
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walkDirection.set(0, 0, 0);
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if (left) {
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walkDirection.addLocal(camLeft);
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}
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if (right) {
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walkDirection.addLocal(camLeft.negate());
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}
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if (up) {
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walkDirection.addLocal(camDir);
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}
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if (down) {
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walkDirection.addLocal(camDir.negate());
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}
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if (!character.onGround()) {
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airTime = airTime + tpf;
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} else {
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airTime = 0;
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}
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if (walkDirection.length() == 0) {
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if (!"stand".equals(animationChannel.getAnimationName())) {
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animationChannel.setAnim("stand", 1f);
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}
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} else {
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character.setViewDirection(walkDirection);
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if (airTime > .3f) {
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if (!"stand".equals(animationChannel.getAnimationName())) {
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animationChannel.setAnim("stand");
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}
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} else if (!"Walk".equals(animationChannel.getAnimationName())) {
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animationChannel.setAnim("Walk", 0.7f);
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}
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}
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character.setWalkDirection(walkDirection);
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}
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("CharLeft")) {
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if (value) {
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left = true;
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} else {
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left = false;
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}
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} else if (binding.equals("CharRight")) {
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if (value) {
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right = true;
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} else {
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right = false;
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}
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} else if (binding.equals("CharUp")) {
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if (value) {
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up = true;
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} else {
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up = false;
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}
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} else if (binding.equals("CharDown")) {
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if (value) {
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down = true;
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} else {
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down = false;
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}
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} else if (binding.equals("CharSpace")) {
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character.jump();
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} else if (binding.equals("CharShoot") && !value) {
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bulletControl();
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}
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}
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private void bulletControl() {
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shootingChannel.setAnim("Dodge", 0.1f);
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shootingChannel.setLoopMode(LoopMode.DontLoop);
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Geometry bulletg = new Geometry("bullet", bullet);
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bulletg.setMaterial(matBullet);
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bulletg.setShadowMode(ShadowMode.CastAndReceive);
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bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5)));
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RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);
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bulletControl.setCcdMotionThreshold(0.1f);
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bulletControl.setLinearVelocity(cam.getDirection().mult(80));
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bulletg.addControl(bulletControl);
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rootNode.attachChild(bulletg);
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getPhysicsSpace().add(bulletControl);
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}
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public void collision(PhysicsCollisionEvent event) {
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if (event.getObjectA() instanceof BombControl) {
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final Spatial node = event.getNodeA();
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effect.killAllParticles();
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effect.setLocalTranslation(node.getLocalTranslation());
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effect.emitAllParticles();
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} else if (event.getObjectB() instanceof BombControl) {
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final Spatial node = event.getNodeB();
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effect.killAllParticles();
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effect.setLocalTranslation(node.getLocalTranslation());
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effect.emitAllParticles();
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}
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}
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
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if (channel == shootingChannel) {
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channel.setAnim("stand");
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}
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}
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
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}
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}
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package jme3test.bullet;
|
||||
|
||||
import com.jme3.animation.AnimChannel;
|
||||
import com.jme3.animation.AnimControl;
|
||||
import com.jme3.animation.AnimEventListener;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.collision.PhysicsCollisionEvent;
|
||||
import com.jme3.bullet.collision.PhysicsCollisionListener;
|
||||
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
||||
import com.jme3.bullet.control.CharacterControl;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.bullet.util.CollisionShapeFactory;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.input.ChaseCamera;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.BloomFilter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.scene.shape.Sphere.TextureMode;
|
||||
import com.jme3.terrain.geomipmap.TerrainLodControl;
|
||||
import com.jme3.terrain.geomipmap.TerrainQuad;
|
||||
import com.jme3.terrain.heightmap.AbstractHeightMap;
|
||||
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture.WrapMode;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* A walking animated character followed by a 3rd person camera on a terrain with LOD.
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
|
||||
|
||||
private BulletAppState bulletAppState;
|
||||
//character
|
||||
CharacterControl character;
|
||||
Node model;
|
||||
//temp vectors
|
||||
Vector3f walkDirection = new Vector3f();
|
||||
//terrain
|
||||
TerrainQuad terrain;
|
||||
RigidBodyControl terrainPhysicsNode;
|
||||
//Materials
|
||||
Material matRock;
|
||||
Material matBullet;
|
||||
//animation
|
||||
AnimChannel animationChannel;
|
||||
AnimChannel shootingChannel;
|
||||
AnimControl animationControl;
|
||||
float airTime = 0;
|
||||
//camera
|
||||
boolean left = false, right = false, up = false, down = false;
|
||||
ChaseCamera chaseCam;
|
||||
//bullet
|
||||
Sphere bullet;
|
||||
SphereCollisionShape bulletCollisionShape;
|
||||
//explosion
|
||||
ParticleEmitter effect;
|
||||
//brick wall
|
||||
Box brick;
|
||||
float bLength = 0.8f;
|
||||
float bWidth = 0.4f;
|
||||
float bHeight = 0.4f;
|
||||
FilterPostProcessor fpp;
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestWalkingChar app = new TestWalkingChar();
|
||||
app.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
bulletAppState = new BulletAppState();
|
||||
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
|
||||
stateManager.attach(bulletAppState);
|
||||
setupKeys();
|
||||
prepareBullet();
|
||||
prepareEffect();
|
||||
createLight();
|
||||
createSky();
|
||||
createTerrain();
|
||||
createWall();
|
||||
createCharacter();
|
||||
setupChaseCamera();
|
||||
setupAnimationController();
|
||||
setupFilter();
|
||||
}
|
||||
|
||||
private void setupFilter() {
|
||||
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
|
||||
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
|
||||
fpp.addFilter(bloom);
|
||||
viewPort.addProcessor(fpp);
|
||||
}
|
||||
|
||||
private PhysicsSpace getPhysicsSpace() {
|
||||
return bulletAppState.getPhysicsSpace();
|
||||
}
|
||||
|
||||
private void setupKeys() {
|
||||
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
|
||||
inputManager.addListener(this, "wireframe");
|
||||
inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A));
|
||||
inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D));
|
||||
inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W));
|
||||
inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S));
|
||||
inputManager.addMapping("CharSpace", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||
inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||
inputManager.addListener(this, "CharLeft");
|
||||
inputManager.addListener(this, "CharRight");
|
||||
inputManager.addListener(this, "CharUp");
|
||||
inputManager.addListener(this, "CharDown");
|
||||
inputManager.addListener(this, "CharSpace");
|
||||
inputManager.addListener(this, "CharShoot");
|
||||
}
|
||||
|
||||
private void createWall() {
|
||||
float xOff = -144;
|
||||
float zOff = -40;
|
||||
float startpt = bLength / 4 - xOff;
|
||||
float height = 6.1f;
|
||||
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||
for (int j = 0; j < 15; j++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff);
|
||||
addBrick(vt);
|
||||
}
|
||||
startpt = -startpt;
|
||||
height += 1.01f * bHeight;
|
||||
}
|
||||
}
|
||||
|
||||
private void addBrick(Vector3f ori) {
|
||||
Geometry reBoxg = new Geometry("brick", brick);
|
||||
reBoxg.setMaterial(matBullet);
|
||||
reBoxg.setLocalTranslation(ori);
|
||||
reBoxg.addControl(new RigidBodyControl(1.5f));
|
||||
reBoxg.setShadowMode(ShadowMode.CastAndReceive);
|
||||
this.rootNode.attachChild(reBoxg);
|
||||
this.getPhysicsSpace().add(reBoxg);
|
||||
}
|
||||
|
||||
private void prepareBullet() {
|
||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||
matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
matBullet.setColor("Color", ColorRGBA.Green);
|
||||
matBullet.setColor("GlowColor", ColorRGBA.Green);
|
||||
getPhysicsSpace().addCollisionListener(this);
|
||||
}
|
||||
|
||||
private void prepareEffect() {
|
||||
int COUNT_FACTOR = 1;
|
||||
float COUNT_FACTOR_F = 1f;
|
||||
effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
|
||||
effect.setSelectRandomImage(true);
|
||||
effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
|
||||
effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||
effect.setStartSize(1.3f);
|
||||
effect.setEndSize(2f);
|
||||
effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
effect.setParticlesPerSec(0);
|
||||
effect.setGravity(0, -5, 0);
|
||||
effect.setLowLife(.4f);
|
||||
effect.setHighLife(.5f);
|
||||
effect.setInitialVelocity(new Vector3f(0, 7, 0));
|
||||
effect.setVelocityVariation(1f);
|
||||
effect.setImagesX(2);
|
||||
effect.setImagesY(2);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
|
||||
effect.setMaterial(mat);
|
||||
// effect.setLocalScale(100);
|
||||
rootNode.attachChild(effect);
|
||||
}
|
||||
|
||||
private void createLight() {
|
||||
Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal();
|
||||
DirectionalLight dl = new DirectionalLight();
|
||||
dl.setDirection(direction);
|
||||
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
|
||||
rootNode.addLight(dl);
|
||||
}
|
||||
|
||||
private void createSky() {
|
||||
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
|
||||
}
|
||||
|
||||
private void createTerrain() {
|
||||
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
|
||||
matRock.setBoolean("useTriPlanarMapping", false);
|
||||
matRock.setBoolean("WardIso", true);
|
||||
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
|
||||
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
|
||||
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
|
||||
grass.setWrap(WrapMode.Repeat);
|
||||
matRock.setTexture("DiffuseMap", grass);
|
||||
matRock.setFloat("DiffuseMap_0_scale", 64);
|
||||
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
|
||||
dirt.setWrap(WrapMode.Repeat);
|
||||
matRock.setTexture("DiffuseMap_1", dirt);
|
||||
matRock.setFloat("DiffuseMap_1_scale", 16);
|
||||
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
|
||||
rock.setWrap(WrapMode.Repeat);
|
||||
matRock.setTexture("DiffuseMap_2", rock);
|
||||
matRock.setFloat("DiffuseMap_2_scale", 128);
|
||||
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
|
||||
normalMap0.setWrap(WrapMode.Repeat);
|
||||
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
|
||||
normalMap1.setWrap(WrapMode.Repeat);
|
||||
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
|
||||
normalMap2.setWrap(WrapMode.Repeat);
|
||||
matRock.setTexture("NormalMap", normalMap0);
|
||||
matRock.setTexture("NormalMap_1", normalMap2);
|
||||
matRock.setTexture("NormalMap_2", normalMap2);
|
||||
|
||||
AbstractHeightMap heightmap = null;
|
||||
try {
|
||||
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
|
||||
heightmap.load();
|
||||
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
|
||||
List<Camera> cameras = new ArrayList<Camera>();
|
||||
cameras.add(getCamera());
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
|
||||
terrain.addControl(control);
|
||||
terrain.setMaterial(matRock);
|
||||
terrain.setLocalScale(new Vector3f(2, 2, 2));
|
||||
|
||||
terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
|
||||
terrain.addControl(terrainPhysicsNode);
|
||||
rootNode.attachChild(terrain);
|
||||
getPhysicsSpace().add(terrainPhysicsNode);
|
||||
}
|
||||
|
||||
private void createCharacter() {
|
||||
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
|
||||
character = new CharacterControl(capsule, 0.01f);
|
||||
model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
|
||||
//model.setLocalScale(0.5f);
|
||||
model.addControl(character);
|
||||
character.setPhysicsLocation(new Vector3f(-140, 15, -10));
|
||||
rootNode.attachChild(model);
|
||||
getPhysicsSpace().add(character);
|
||||
}
|
||||
|
||||
private void setupChaseCamera() {
|
||||
flyCam.setEnabled(false);
|
||||
chaseCam = new ChaseCamera(cam, model, inputManager);
|
||||
}
|
||||
|
||||
private void setupAnimationController() {
|
||||
animationControl = model.getControl(AnimControl.class);
|
||||
animationControl.addListener(this);
|
||||
animationChannel = animationControl.createChannel();
|
||||
shootingChannel = animationControl.createChannel();
|
||||
shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
|
||||
shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
|
||||
shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
|
||||
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
|
||||
camDir.y = 0;
|
||||
camLeft.y = 0;
|
||||
walkDirection.set(0, 0, 0);
|
||||
if (left) {
|
||||
walkDirection.addLocal(camLeft);
|
||||
}
|
||||
if (right) {
|
||||
walkDirection.addLocal(camLeft.negate());
|
||||
}
|
||||
if (up) {
|
||||
walkDirection.addLocal(camDir);
|
||||
}
|
||||
if (down) {
|
||||
walkDirection.addLocal(camDir.negate());
|
||||
}
|
||||
if (!character.onGround()) {
|
||||
airTime = airTime + tpf;
|
||||
} else {
|
||||
airTime = 0;
|
||||
}
|
||||
if (walkDirection.length() == 0) {
|
||||
if (!"stand".equals(animationChannel.getAnimationName())) {
|
||||
animationChannel.setAnim("stand", 1f);
|
||||
}
|
||||
} else {
|
||||
character.setViewDirection(walkDirection);
|
||||
if (airTime > .3f) {
|
||||
if (!"stand".equals(animationChannel.getAnimationName())) {
|
||||
animationChannel.setAnim("stand");
|
||||
}
|
||||
} else if (!"Walk".equals(animationChannel.getAnimationName())) {
|
||||
animationChannel.setAnim("Walk", 0.7f);
|
||||
}
|
||||
}
|
||||
character.setWalkDirection(walkDirection);
|
||||
}
|
||||
|
||||
public void onAction(String binding, boolean value, float tpf) {
|
||||
if (binding.equals("CharLeft")) {
|
||||
if (value) {
|
||||
left = true;
|
||||
} else {
|
||||
left = false;
|
||||
}
|
||||
} else if (binding.equals("CharRight")) {
|
||||
if (value) {
|
||||
right = true;
|
||||
} else {
|
||||
right = false;
|
||||
}
|
||||
} else if (binding.equals("CharUp")) {
|
||||
if (value) {
|
||||
up = true;
|
||||
} else {
|
||||
up = false;
|
||||
}
|
||||
} else if (binding.equals("CharDown")) {
|
||||
if (value) {
|
||||
down = true;
|
||||
} else {
|
||||
down = false;
|
||||
}
|
||||
} else if (binding.equals("CharSpace")) {
|
||||
character.jump();
|
||||
} else if (binding.equals("CharShoot") && !value) {
|
||||
bulletControl();
|
||||
}
|
||||
}
|
||||
|
||||
private void bulletControl() {
|
||||
shootingChannel.setAnim("Dodge", 0.1f);
|
||||
shootingChannel.setLoopMode(LoopMode.DontLoop);
|
||||
Geometry bulletg = new Geometry("bullet", bullet);
|
||||
bulletg.setMaterial(matBullet);
|
||||
bulletg.setShadowMode(ShadowMode.CastAndReceive);
|
||||
bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5)));
|
||||
RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);
|
||||
bulletControl.setCcdMotionThreshold(0.1f);
|
||||
bulletControl.setLinearVelocity(cam.getDirection().mult(80));
|
||||
bulletg.addControl(bulletControl);
|
||||
rootNode.attachChild(bulletg);
|
||||
getPhysicsSpace().add(bulletControl);
|
||||
}
|
||||
|
||||
public void collision(PhysicsCollisionEvent event) {
|
||||
if (event.getObjectA() instanceof BombControl) {
|
||||
final Spatial node = event.getNodeA();
|
||||
effect.killAllParticles();
|
||||
effect.setLocalTranslation(node.getLocalTranslation());
|
||||
effect.emitAllParticles();
|
||||
} else if (event.getObjectB() instanceof BombControl) {
|
||||
final Spatial node = event.getNodeB();
|
||||
effect.killAllParticles();
|
||||
effect.setLocalTranslation(node.getLocalTranslation());
|
||||
effect.emitAllParticles();
|
||||
}
|
||||
}
|
||||
|
||||
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
|
||||
if (channel == shootingChannel) {
|
||||
channel.setAnim("stand");
|
||||
}
|
||||
}
|
||||
|
||||
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user