Merge pull request #277 from zzuegg/master

Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
experimental
Kirill Vainer 10 years ago
commit 37c572434c
  1. 2
      jme3-core/src/main/java/com/jme3/renderer/Limits.java
  2. 2
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
  3. 110
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -75,4 +75,6 @@ public enum Limits {
ColorTextureSamples,
DepthTextureSamples,
VertexUniformVectors,
}

@ -100,6 +100,8 @@ public interface GL {
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_NEAREST = 0x2600;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;

@ -257,13 +257,17 @@ public class GLRenderer implements Renderer {
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
// fragUniforms = intBuf16.get(0);
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
if (caps.contains(Caps.OpenGLES20)) {
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
} else {
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
}
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
if (hasExtension("GL_ARB_draw_instanced") &&
hasExtension("GL_ARB_instanced_arrays")) {
hasExtension("GL_ARB_instanced_arrays")) {
caps.add(Caps.MeshInstancing);
}
@ -280,11 +284,11 @@ public class GLRenderer implements Renderer {
boolean hasFloatTexture;
hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
hasExtension("GL_OES_texture_float");
hasExtension("GL_OES_texture_float");
if (!hasFloatTexture) {
hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
hasExtension("GL_ARB_half_float_pixel");
hasExtension("GL_ARB_half_float_pixel");
if (!hasFloatTexture) {
hasFloatTexture = caps.contains(Caps.OpenGL30);
@ -302,8 +306,8 @@ public class GLRenderer implements Renderer {
}
if (hasExtension("GL_OES_rgb8_rgba8") ||
hasExtension("GL_ARM_rgba8") ||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
hasExtension("GL_ARM_rgba8") ||
hasExtension("GL_EXT_texture_format_BGRA8888")) {
caps.add(Caps.Rgba8);
}
@ -312,7 +316,7 @@ public class GLRenderer implements Renderer {
}
if (hasExtension("GL_ARB_color_buffer_float") &&
hasExtension("GL_ARB_half_float_pixel")) {
hasExtension("GL_ARB_half_float_pixel")) {
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
caps.add(Caps.FloatColorBuffer);
}
@ -322,7 +326,7 @@ public class GLRenderer implements Renderer {
}
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
caps.contains(Caps.OpenGL30)) {
caps.contains(Caps.OpenGL30)) {
// Either OpenGL3 is available or both packed_float & half_float_pixel.
caps.add(Caps.PackedFloatColorBuffer);
caps.add(Caps.PackedFloatTexture);
@ -350,13 +354,13 @@ public class GLRenderer implements Renderer {
}
if (hasExtension("GL_ARB_texture_non_power_of_two") ||
hasExtension("GL_OES_texture_npot") ||
caps.contains(Caps.OpenGL30)) {
hasExtension("GL_OES_texture_npot") ||
caps.contains(Caps.OpenGL30)) {
caps.add(Caps.NonPowerOfTwoTextures);
} else {
logger.log(Level.WARNING, "Your graphics card does not "
+ "support non-power-of-2 textures. "
+ "Some features might not work.");
+ "support non-power-of-2 textures. "
+ "Some features might not work.");
}
if (caps.contains(Caps.OpenGLES20)) {
@ -422,7 +426,7 @@ public class GLRenderer implements Renderer {
// Supports sRGB pipeline.
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30) ) {
|| caps.contains(Caps.OpenGL30) ) {
caps.add(Caps.Srgb);
}
@ -444,18 +448,18 @@ public class GLRenderer implements Renderer {
// Print context information
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
" * Vendor: {0}\n" +
" * Renderer: {1}\n" +
" * OpenGL Version: {2}\n" +
" * GLSL Version: {3}\n" +
" * Profile: {4}",
new Object[]{
gl.glGetString(GL.GL_VENDOR),
gl.glGetString(GL.GL_RENDERER),
gl.glGetString(GL.GL_VERSION),
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
});
" * Vendor: {0}\n" +
" * Renderer: {1}\n" +
" * OpenGL Version: {2}\n" +
" * GLSL Version: {3}\n" +
" * Profile: {4}",
new Object[]{
gl.glGetString(GL.GL_VENDOR),
gl.glGetString(GL.GL_RENDERER),
gl.glGetString(GL.GL_VERSION),
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
});
// Print capabilities (if fine logging is enabled)
if (logger.isLoggable(Level.FINE)) {
@ -536,8 +540,8 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Render State *|
\*********************************************************************/
|* Render State *|
\*********************************************************************/
public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end);
}
@ -815,8 +819,8 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Camera and World transforms *|
\*********************************************************************/
|* Camera and World transforms *|
\*********************************************************************/
public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h);
@ -859,8 +863,8 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Shaders *|
\*********************************************************************/
|* Shaders *|
\*********************************************************************/
protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) {
@ -1043,7 +1047,7 @@ public class GLRenderer implements Renderer {
if (gles2 && !language.equals("GLSL100")) {
throw new RendererException("This shader cannot run in OpenGL ES 2. "
+ "Only GLSL 1.00 shaders are supported.");
+ "Only GLSL 1.00 shaders are supported.");
}
// Upload shader source.
@ -1246,8 +1250,8 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Framebuffers *|
\*********************************************************************/
|* Framebuffers *|
\*********************************************************************/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true);
}
@ -1663,7 +1667,7 @@ public class GLRenderer implements Renderer {
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
}
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
}
@ -1696,12 +1700,12 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Textures *|
\*********************************************************************/
|* Textures *|
\*********************************************************************/
private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" +
" by the video hardware.");
" by the video hardware.");
}
switch (type) {
@ -1724,7 +1728,7 @@ public class GLRenderer implements Renderer {
case ThreeDimensional:
if (!caps.contains(Caps.OpenGL20)) {
throw new RendererException("3D textures are not supported" +
" by the video hardware.");
" by the video hardware.");
}
return GL2.GL_TEXTURE_3D;
case CubeMap:
@ -1878,8 +1882,8 @@ public class GLRenderer implements Renderer {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
}
}else{
//restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
//restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
}
tex.compareModeUpdated();
}
@ -1910,13 +1914,13 @@ public class GLRenderer implements Renderer {
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
// Cannot use any type of NPOT texture (uncommon)
throw new RendererException("non-power-of-2 textures are not "
+ "supported by the video hardware");
+ "supported by the video hardware");
}
// Partial NPOT supported..
if (tex.getMinFilter().usesMipMapLevels()) {
throw new RendererException("non-power-of-2 textures with mip-maps "
+ "are not supported by the video hardware");
+ "are not supported by the video hardware");
}
switch (tex.getType()) {
@ -1924,7 +1928,7 @@ public class GLRenderer implements Renderer {
case ThreeDimensional:
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
throw new RendererException("repeating non-power-of-2 textures "
+ "are not supported by the video hardware");
+ "are not supported by the video hardware");
}
// fallthrough intentional!!!
case TwoDimensionalArray:
@ -1932,7 +1936,7 @@ public class GLRenderer implements Renderer {
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
throw new RendererException("repeating non-power-of-2 textures "
+ "are not supported by the video hardware");
+ "are not supported by the video hardware");
}
break;
default:
@ -2095,9 +2099,9 @@ public class GLRenderer implements Renderer {
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
logger.log(Level.WARNING,
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
" to " + nextWidth + "x" + nextHeight);
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
" to " + nextWidth + "x" + nextHeight);
}
scaleToPot = true;
}
@ -2147,8 +2151,8 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Vertex Buffers and Attributes *|
\*********************************************************************/
|* Vertex Buffers and Attributes *|
\*********************************************************************/
private int convertUsage(Usage usage) {
switch (usage) {
case Static:
@ -2487,8 +2491,8 @@ public class GLRenderer implements Renderer {
}
/*********************************************************************\
|* Render Calls *|
\*********************************************************************/
|* Render Calls *|
\*********************************************************************/
public int convertElementMode(Mesh.Mode mode) {
switch (mode) {
case Points:
@ -2654,7 +2658,7 @@ public class GLRenderer implements Renderer {
if (!caps.contains(Caps.Srgb) && enableSrgb) {
// Not supported, sorry.
logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested.");
"by video hardware, but was requested.");
return;
}

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