Merge pull request #277 from zzuegg/master

Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
experimental
Kirill Vainer 10 years ago
commit 37c572434c
  1. 2
      jme3-core/src/main/java/com/jme3/renderer/Limits.java
  2. 2
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
  3. 110
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -75,4 +75,6 @@ public enum Limits {
ColorTextureSamples, ColorTextureSamples,
DepthTextureSamples, DepthTextureSamples,
VertexUniformVectors,
} }

@ -100,6 +100,8 @@ public interface GL {
public static final int GL_MAX_TEXTURE_SIZE = 0xD33; public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MIRRORED_REPEAT = 0x8370; public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_NEAREST = 0x2600; public static final int GL_NEAREST = 0x2600;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;

@ -257,13 +257,17 @@ public class GLRenderer implements Renderer {
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16); // gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
// fragUniforms = intBuf16.get(0); // fragUniforms = intBuf16.get(0);
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms); // logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
if (caps.contains(Caps.OpenGLES20)) {
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
} else {
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
}
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS)); limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE)); limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE)); limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
if (hasExtension("GL_ARB_draw_instanced") && if (hasExtension("GL_ARB_draw_instanced") &&
hasExtension("GL_ARB_instanced_arrays")) { hasExtension("GL_ARB_instanced_arrays")) {
caps.add(Caps.MeshInstancing); caps.add(Caps.MeshInstancing);
} }
@ -280,11 +284,11 @@ public class GLRenderer implements Renderer {
boolean hasFloatTexture; boolean hasFloatTexture;
hasFloatTexture = hasExtension("GL_OES_texture_half_float") && hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
hasExtension("GL_OES_texture_float"); hasExtension("GL_OES_texture_float");
if (!hasFloatTexture) { if (!hasFloatTexture) {
hasFloatTexture = hasExtension("GL_ARB_texture_float") && hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
hasExtension("GL_ARB_half_float_pixel"); hasExtension("GL_ARB_half_float_pixel");
if (!hasFloatTexture) { if (!hasFloatTexture) {
hasFloatTexture = caps.contains(Caps.OpenGL30); hasFloatTexture = caps.contains(Caps.OpenGL30);
@ -302,8 +306,8 @@ public class GLRenderer implements Renderer {
} }
if (hasExtension("GL_OES_rgb8_rgba8") || if (hasExtension("GL_OES_rgb8_rgba8") ||
hasExtension("GL_ARM_rgba8") || hasExtension("GL_ARM_rgba8") ||
hasExtension("GL_EXT_texture_format_BGRA8888")) { hasExtension("GL_EXT_texture_format_BGRA8888")) {
caps.add(Caps.Rgba8); caps.add(Caps.Rgba8);
} }
@ -312,7 +316,7 @@ public class GLRenderer implements Renderer {
} }
if (hasExtension("GL_ARB_color_buffer_float") && if (hasExtension("GL_ARB_color_buffer_float") &&
hasExtension("GL_ARB_half_float_pixel")) { hasExtension("GL_ARB_half_float_pixel")) {
// XXX: Require both 16 and 32 bit float support for FloatColorBuffer. // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
caps.add(Caps.FloatColorBuffer); caps.add(Caps.FloatColorBuffer);
} }
@ -322,7 +326,7 @@ public class GLRenderer implements Renderer {
} }
if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) || if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
caps.contains(Caps.OpenGL30)) { caps.contains(Caps.OpenGL30)) {
// Either OpenGL3 is available or both packed_float & half_float_pixel. // Either OpenGL3 is available or both packed_float & half_float_pixel.
caps.add(Caps.PackedFloatColorBuffer); caps.add(Caps.PackedFloatColorBuffer);
caps.add(Caps.PackedFloatTexture); caps.add(Caps.PackedFloatTexture);
@ -350,13 +354,13 @@ public class GLRenderer implements Renderer {
} }
if (hasExtension("GL_ARB_texture_non_power_of_two") || if (hasExtension("GL_ARB_texture_non_power_of_two") ||
hasExtension("GL_OES_texture_npot") || hasExtension("GL_OES_texture_npot") ||
caps.contains(Caps.OpenGL30)) { caps.contains(Caps.OpenGL30)) {
caps.add(Caps.NonPowerOfTwoTextures); caps.add(Caps.NonPowerOfTwoTextures);
} else { } else {
logger.log(Level.WARNING, "Your graphics card does not " logger.log(Level.WARNING, "Your graphics card does not "
+ "support non-power-of-2 textures. " + "support non-power-of-2 textures. "
+ "Some features might not work."); + "Some features might not work.");
} }
if (caps.contains(Caps.OpenGLES20)) { if (caps.contains(Caps.OpenGLES20)) {
@ -422,7 +426,7 @@ public class GLRenderer implements Renderer {
// Supports sRGB pipeline. // Supports sRGB pipeline.
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB")) if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|| caps.contains(Caps.OpenGL30) ) { || caps.contains(Caps.OpenGL30) ) {
caps.add(Caps.Srgb); caps.add(Caps.Srgb);
} }
@ -444,18 +448,18 @@ public class GLRenderer implements Renderer {
// Print context information // Print context information
logger.log(Level.INFO, "OpenGL Renderer Information\n" + logger.log(Level.INFO, "OpenGL Renderer Information\n" +
" * Vendor: {0}\n" + " * Vendor: {0}\n" +
" * Renderer: {1}\n" + " * Renderer: {1}\n" +
" * OpenGL Version: {2}\n" + " * OpenGL Version: {2}\n" +
" * GLSL Version: {3}\n" + " * GLSL Version: {3}\n" +
" * Profile: {4}", " * Profile: {4}",
new Object[]{ new Object[]{
gl.glGetString(GL.GL_VENDOR), gl.glGetString(GL.GL_VENDOR),
gl.glGetString(GL.GL_RENDERER), gl.glGetString(GL.GL_RENDERER),
gl.glGetString(GL.GL_VERSION), gl.glGetString(GL.GL_VERSION),
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION), gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility" caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
}); });
// Print capabilities (if fine logging is enabled) // Print capabilities (if fine logging is enabled)
if (logger.isLoggable(Level.FINE)) { if (logger.isLoggable(Level.FINE)) {
@ -536,8 +540,8 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Render State *| |* Render State *|
\*********************************************************************/ \*********************************************************************/
public void setDepthRange(float start, float end) { public void setDepthRange(float start, float end) {
gl.glDepthRange(start, end); gl.glDepthRange(start, end);
} }
@ -815,8 +819,8 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Camera and World transforms *| |* Camera and World transforms *|
\*********************************************************************/ \*********************************************************************/
public void setViewPort(int x, int y, int w, int h) { public void setViewPort(int x, int y, int w, int h) {
if (x != vpX || vpY != y || vpW != w || vpH != h) { if (x != vpX || vpY != y || vpW != w || vpH != h) {
gl.glViewport(x, y, w, h); gl.glViewport(x, y, w, h);
@ -859,8 +863,8 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Shaders *| |* Shaders *|
\*********************************************************************/ \*********************************************************************/
protected void updateUniformLocation(Shader shader, Uniform uniform) { protected void updateUniformLocation(Shader shader, Uniform uniform) {
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName()); int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
if (loc < 0) { if (loc < 0) {
@ -1043,7 +1047,7 @@ public class GLRenderer implements Renderer {
if (gles2 && !language.equals("GLSL100")) { if (gles2 && !language.equals("GLSL100")) {
throw new RendererException("This shader cannot run in OpenGL ES 2. " throw new RendererException("This shader cannot run in OpenGL ES 2. "
+ "Only GLSL 1.00 shaders are supported."); + "Only GLSL 1.00 shaders are supported.");
} }
// Upload shader source. // Upload shader source.
@ -1246,8 +1250,8 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Framebuffers *| |* Framebuffers *|
\*********************************************************************/ \*********************************************************************/
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
copyFrameBuffer(src, dst, true); copyFrameBuffer(src, dst, true);
} }
@ -1663,7 +1667,7 @@ public class GLRenderer implements Renderer {
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf); gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
} }
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) { public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false); GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType); readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
} }
@ -1696,12 +1700,12 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Textures *| |* Textures *|
\*********************************************************************/ \*********************************************************************/
private int convertTextureType(Texture.Type type, int samples, int face) { private int convertTextureType(Texture.Type type, int samples, int face) {
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) { if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
throw new RendererException("Multisample textures are not supported" + throw new RendererException("Multisample textures are not supported" +
" by the video hardware."); " by the video hardware.");
} }
switch (type) { switch (type) {
@ -1724,7 +1728,7 @@ public class GLRenderer implements Renderer {
case ThreeDimensional: case ThreeDimensional:
if (!caps.contains(Caps.OpenGL20)) { if (!caps.contains(Caps.OpenGL20)) {
throw new RendererException("3D textures are not supported" + throw new RendererException("3D textures are not supported" +
" by the video hardware."); " by the video hardware.");
} }
return GL2.GL_TEXTURE_3D; return GL2.GL_TEXTURE_3D;
case CubeMap: case CubeMap:
@ -1878,8 +1882,8 @@ public class GLRenderer implements Renderer {
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
} }
}else{ }else{
//restoring default value //restoring default value
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
} }
tex.compareModeUpdated(); tex.compareModeUpdated();
} }
@ -1910,13 +1914,13 @@ public class GLRenderer implements Renderer {
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) { if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
// Cannot use any type of NPOT texture (uncommon) // Cannot use any type of NPOT texture (uncommon)
throw new RendererException("non-power-of-2 textures are not " throw new RendererException("non-power-of-2 textures are not "
+ "supported by the video hardware"); + "supported by the video hardware");
} }
// Partial NPOT supported.. // Partial NPOT supported..
if (tex.getMinFilter().usesMipMapLevels()) { if (tex.getMinFilter().usesMipMapLevels()) {
throw new RendererException("non-power-of-2 textures with mip-maps " throw new RendererException("non-power-of-2 textures with mip-maps "
+ "are not supported by the video hardware"); + "are not supported by the video hardware");
} }
switch (tex.getType()) { switch (tex.getType()) {
@ -1924,7 +1928,7 @@ public class GLRenderer implements Renderer {
case ThreeDimensional: case ThreeDimensional:
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) { if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
throw new RendererException("repeating non-power-of-2 textures " throw new RendererException("repeating non-power-of-2 textures "
+ "are not supported by the video hardware"); + "are not supported by the video hardware");
} }
// fallthrough intentional!!! // fallthrough intentional!!!
case TwoDimensionalArray: case TwoDimensionalArray:
@ -1932,7 +1936,7 @@ public class GLRenderer implements Renderer {
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) { || tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
throw new RendererException("repeating non-power-of-2 textures " throw new RendererException("repeating non-power-of-2 textures "
+ "are not supported by the video hardware"); + "are not supported by the video hardware");
} }
break; break;
default: default:
@ -2095,9 +2099,9 @@ public class GLRenderer implements Renderer {
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth()); int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight()); int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
logger.log(Level.WARNING, logger.log(Level.WARNING,
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() + "Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() + "' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
" to " + nextWidth + "x" + nextHeight); " to " + nextWidth + "x" + nextHeight);
} }
scaleToPot = true; scaleToPot = true;
} }
@ -2147,8 +2151,8 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Vertex Buffers and Attributes *| |* Vertex Buffers and Attributes *|
\*********************************************************************/ \*********************************************************************/
private int convertUsage(Usage usage) { private int convertUsage(Usage usage) {
switch (usage) { switch (usage) {
case Static: case Static:
@ -2487,8 +2491,8 @@ public class GLRenderer implements Renderer {
} }
/*********************************************************************\ /*********************************************************************\
|* Render Calls *| |* Render Calls *|
\*********************************************************************/ \*********************************************************************/
public int convertElementMode(Mesh.Mode mode) { public int convertElementMode(Mesh.Mode mode) {
switch (mode) { switch (mode) {
case Points: case Points:
@ -2654,7 +2658,7 @@ public class GLRenderer implements Renderer {
if (!caps.contains(Caps.Srgb) && enableSrgb) { if (!caps.contains(Caps.Srgb) && enableSrgb) {
// Not supported, sorry. // Not supported, sorry.
logger.warning("sRGB framebuffer is not supported " + logger.warning("sRGB framebuffer is not supported " +
"by video hardware, but was requested."); "by video hardware, but was requested.");
return; return;
} }

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