@ -31,6 +31,7 @@ public class TerrainGridTest extends SimpleApplication {
private float grassScale = 64 ;
private float dirtScale = 16 ;
private float rockScale = 128 ;
private boolean usePhysics = false ;
public static void main ( final String [ ] args ) {
TerrainGridTest app = new TerrainGridTest ( ) ;
@ -85,24 +86,25 @@ public class TerrainGridTest extends SimpleApplication {
BulletAppState bulletAppState = new BulletAppState ( ) ;
stateManager . attach ( bulletAppState ) ;
RigidBodyControl body = new RigidBodyControl ( new HeightfieldCollisionShape ( terrain . getHeightMap ( ) , terrain . getLocalScale ( ) ) , 0 ) ;
terrain . addControl ( body ) ;
bulletAppState . getPhysicsSpace ( ) . add ( terrain ) ;
this . getCamera ( ) . setLocation ( new Vector3f ( 0 , 256 , 0 ) ) ;
this . viewPort . setBackgroundColor ( new ColorRGBA ( 0 . 7f , 0 . 8f , 1f , 1f ) ) ;
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape ( 0 . 5f , 1 . 8f , 1 ) ;
this . player3 = new CharacterControl ( capsuleShape , 0 . 5f ) ;
this . player3 . setJumpSpeed ( 20 ) ;
this . player3 . setFallSpeed ( 30 ) ;
this . player3 . setGravity ( 30 ) ;
if ( usePhysics ) {
RigidBodyControl body = new RigidBodyControl ( new HeightfieldCollisionShape ( terrain . getHeightMap ( ) , terrain . getLocalScale ( ) ) , 0 ) ;
terrain . addControl ( body ) ;
bulletAppState . getPhysicsSpace ( ) . add ( terrain ) ;
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape ( 0 . 5f , 1 . 8f , 1 ) ;
this . player3 = new CharacterControl ( capsuleShape , 0 . 5f ) ;
this . player3 . setJumpSpeed ( 20 ) ;
this . player3 . setFallSpeed ( 30 ) ;
this . player3 . setGravity ( 30 ) ;
this . player3 . setPhysicsLocation ( new Vector3f ( 0 , 256 , 0 ) ) ;
bulletAppState . getPhysicsSpace ( ) . add ( this . player3 ) ;
this . player3 . setPhysicsLocation ( new Vector3f ( 0 , 256 , 0 ) ) ;
bulletAppState . getPhysicsSpace ( ) . add ( this . player3 ) ;
}
this . initKeys ( ) ;
}
@ -178,7 +180,9 @@ public class TerrainGridTest extends SimpleApplication {
this . walkDirection . addLocal ( camDir . negate ( ) ) ;
}
this . player3 . setWalkDirection ( this . walkDirection ) ;
this . cam . setLocation ( this . player3 . getPhysicsLocation ( ) ) ;
if ( usePhysics ) {
this . player3 . setWalkDirection ( this . walkDirection ) ;
this . cam . setLocation ( this . player3 . getPhysicsLocation ( ) ) ;
}
}
}