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188 lines
7.3 KiB
188 lines
7.3 KiB
package jme3test.terrain;
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import java.util.ArrayList;
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import java.util.List;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.state.ScreenshotAppState;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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import com.jme3.bullet.control.CharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.terrain.geomipmap.TerrainGrid;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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public class TerrainGridTest extends SimpleApplication {
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private Material mat_terrain;
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private TerrainQuad terrain;
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private float grassScale = 64;
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private float dirtScale = 16;
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private float rockScale = 128;
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private boolean usePhysics = false;
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public static void main(final String[] args) {
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TerrainGridTest app = new TerrainGridTest();
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app.start();
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}
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private CharacterControl player3;
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@Override
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public void simpleInitApp() {
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this.flyCam.setMoveSpeed(100f);
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ScreenshotAppState state = new ScreenshotAppState();
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this.stateManager.attach(state);
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// TERRAIN TEXTURE material
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mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
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mat_terrain.setBoolean("useTriPlanarMapping", false);
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// ALPHA map (for splat textures)
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mat_terrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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mat_terrain.setTexture("Tex1", grass);
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mat_terrain.setFloat("Tex1Scale", grassScale);
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// DIRT texture
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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mat_terrain.setTexture("Tex2", dirt);
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mat_terrain.setFloat("Tex2Scale", dirtScale);
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// ROCK texture
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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mat_terrain.setTexture("Tex3", rock);
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mat_terrain.setFloat("Tex3Scale", rockScale);
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this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid("Textures/Terrain/grid/mountains", "png",
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this.assetManager));
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this.terrain.setMaterial(this.mat_terrain);
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this.terrain.setLocalTranslation(0, 0, 0);
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this.terrain.setLocalScale(2f, 1f, 2f);
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this.rootNode.attachChild(this.terrain);
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List<Camera> cameras = new ArrayList<Camera>();
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cameras.add(this.getCamera());
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TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
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this.terrain.addControl(control);
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BulletAppState bulletAppState = new BulletAppState();
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stateManager.attach(bulletAppState);
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this.getCamera().setLocation(new Vector3f(0, 256, 0));
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this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
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if (usePhysics) {
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RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
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terrain.addControl(body);
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bulletAppState.getPhysicsSpace().add(terrain);
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CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
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this.player3 = new CharacterControl(capsuleShape, 0.5f);
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this.player3.setJumpSpeed(20);
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this.player3.setFallSpeed(30);
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this.player3.setGravity(30);
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this.player3.setPhysicsLocation(new Vector3f(0, 256, 0));
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bulletAppState.getPhysicsSpace().add(this.player3);
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}
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this.initKeys();
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}
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private void initKeys() {
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// You can map one or several inputs to one named action
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this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
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this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
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this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
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this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
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this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
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this.inputManager.addMapping("Gravity", new KeyTrigger(KeyInput.KEY_G));
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this.inputManager.addListener(this.actionListener, "Lefts");
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this.inputManager.addListener(this.actionListener, "Rights");
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this.inputManager.addListener(this.actionListener, "Ups");
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this.inputManager.addListener(this.actionListener, "Downs");
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this.inputManager.addListener(this.actionListener, "Jumps");
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this.inputManager.addListener(this.actionListener, "Gravity");
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}
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private boolean left;
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private boolean right;
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private boolean up;
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private boolean down;
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private final ActionListener actionListener = new ActionListener() {
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@Override
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public void onAction(final String name, final boolean keyPressed, final float tpf) {
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if (name.equals("Lefts")) {
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if (keyPressed) {
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TerrainGridTest.this.left = true;
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} else {
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TerrainGridTest.this.left = false;
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}
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} else if (name.equals("Rights")) {
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if (keyPressed) {
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TerrainGridTest.this.right = true;
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} else {
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TerrainGridTest.this.right = false;
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}
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} else if (name.equals("Ups")) {
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if (keyPressed) {
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TerrainGridTest.this.up = true;
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} else {
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TerrainGridTest.this.up = false;
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}
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} else if (name.equals("Downs")) {
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if (keyPressed) {
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TerrainGridTest.this.down = true;
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} else {
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TerrainGridTest.this.down = false;
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}
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} else if (name.equals("Jumps")) {
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TerrainGridTest.this.player3.jump();
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}
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}
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};
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private final Vector3f walkDirection = new Vector3f();
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@Override
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public void simpleUpdate(final float tpf) {
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Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
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Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
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this.walkDirection.set(0, 0, 0);
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if (this.left) {
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this.walkDirection.addLocal(camLeft);
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}
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if (this.right) {
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this.walkDirection.addLocal(camLeft.negate());
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}
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if (this.up) {
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this.walkDirection.addLocal(camDir);
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}
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if (this.down) {
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this.walkDirection.addLocal(camDir.negate());
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}
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if (usePhysics) {
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this.player3.setWalkDirection(this.walkDirection);
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this.cam.setLocation(this.player3.getPhysicsLocation());
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}
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}
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}
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