fixed a bug calculating camera cell

Test is updated to not use LOD and physics for testing purposes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7488 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
ant..om 14 years ago
parent e55e17ba4b
commit 0bfd5aa2a3
  1. 6
      engine/src/terrain/com/jme3/terrain/geomipmap/TerrainGrid.java
  2. 30
      engine/src/test/jme3test/terrain/TerrainGridTest.java

@ -86,19 +86,19 @@ public class TerrainGrid extends TerrainQuad {
// 2: grids are associated with locations, and no incremental update is done, we load new grids for new locations, and unload those that are not needed anymore // 2: grids are associated with locations, and no incremental update is done, we load new grids for new locations, and unload those that are not needed anymore
Vector3f cam = locations.get(0); Vector3f cam = locations.get(0);
Vector3f camCell = this.getCell(cam); Vector3f camCell = this.getCell(cam);
if (!camCell.equals(this.currentCell)) { if (camCell.x != this.currentCell.x || camCell.z != currentCell.z) {
this.updateChildrens(camCell); this.updateChildrens(camCell);
for (TerrainGridListener l : this.listeners.values()) { for (TerrainGridListener l : this.listeners.values()) {
l.gridMoved(camCell); l.gridMoved(camCell);
} }
} }
super.update(locations); //super.update(locations);
} }
public Vector3f getCell(Vector3f location) { public Vector3f getCell(Vector3f location) {
final Vector3f v = location.clone().divideLocal(this.getLocalScale().mult(this.quadSize)).add(0.5f, 0, 0.5f); final Vector3f v = location.clone().divideLocal(this.getLocalScale().mult(this.quadSize)).add(0.5f, 0, 0.5f);
return new Vector3f(FastMath.floor(v.x), FastMath.floor(v.y), FastMath.floor(v.z)); return new Vector3f(FastMath.floor(v.x), 0, FastMath.floor(v.z));
} }
protected void removeQuad(int idx) { protected void removeQuad(int idx) {

@ -31,6 +31,7 @@ public class TerrainGridTest extends SimpleApplication {
private float grassScale = 64; private float grassScale = 64;
private float dirtScale = 16; private float dirtScale = 16;
private float rockScale = 128; private float rockScale = 128;
private boolean usePhysics = false;
public static void main(final String[] args) { public static void main(final String[] args) {
TerrainGridTest app = new TerrainGridTest(); TerrainGridTest app = new TerrainGridTest();
@ -85,24 +86,25 @@ public class TerrainGridTest extends SimpleApplication {
BulletAppState bulletAppState = new BulletAppState(); BulletAppState bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState); stateManager.attach(bulletAppState);
RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
terrain.addControl(body);
bulletAppState.getPhysicsSpace().add(terrain);
this.getCamera().setLocation(new Vector3f(0, 256, 0)); this.getCamera().setLocation(new Vector3f(0, 256, 0));
this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); if (usePhysics) {
this.player3 = new CharacterControl(capsuleShape, 0.5f); RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
this.player3.setJumpSpeed(20); terrain.addControl(body);
this.player3.setFallSpeed(30); bulletAppState.getPhysicsSpace().add(terrain);
this.player3.setGravity(30); CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
this.player3 = new CharacterControl(capsuleShape, 0.5f);
this.player3.setJumpSpeed(20);
this.player3.setFallSpeed(30);
this.player3.setGravity(30);
this.player3.setPhysicsLocation(new Vector3f(0, 256, 0)); this.player3.setPhysicsLocation(new Vector3f(0, 256, 0));
bulletAppState.getPhysicsSpace().add(this.player3);
bulletAppState.getPhysicsSpace().add(this.player3);
}
this.initKeys(); this.initKeys();
} }
@ -178,7 +180,9 @@ public class TerrainGridTest extends SimpleApplication {
this.walkDirection.addLocal(camDir.negate()); this.walkDirection.addLocal(camDir.negate());
} }
this.player3.setWalkDirection(this.walkDirection); if (usePhysics) {
this.cam.setLocation(this.player3.getPhysicsLocation()); this.player3.setWalkDirection(this.walkDirection);
this.cam.setLocation(this.player3.getPhysicsLocation());
}
} }
} }

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