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/*
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet;
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import com.jme3.app.AppTask;
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import com.jme3.bullet.collision.*;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.control.PhysicsControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.bullet.joints.PhysicsJoint;
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import com.jme3.bullet.objects.PhysicsCharacter;
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import com.jme3.bullet.objects.PhysicsGhostObject;
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import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.bullet.objects.PhysicsVehicle;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.util.SafeArrayList;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Comparator;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.Future;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* A jbullet-jme physics space with its own btDynamicsWorld.
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*
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* @author normenhansen
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*/
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public class PhysicsSpace {
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/**
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* message logger for this class
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*/
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private static final Logger logger = Logger.getLogger(PhysicsSpace.class.getName());
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/**
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* index of the X axis
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*/
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public static final int AXIS_X = 0;
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/**
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* index of the Y axis
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*/
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public static final int AXIS_Y = 1;
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/**
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* index of the Z axis
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*/
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public static final int AXIS_Z = 2;
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/**
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* Bullet identifier of the physics space. The constructor sets this to a
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* non-zero value.
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*/
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private long physicsSpaceId = 0;
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/**
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* first-in/first-out (FIFO) queue of physics tasks for each thread
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*/
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private static ThreadLocal<ConcurrentLinkedQueue<AppTask<?>>> pQueueTL =
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new ThreadLocal<ConcurrentLinkedQueue<AppTask<?>>>() {
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@Override
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protected ConcurrentLinkedQueue<AppTask<?>> initialValue() {
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return new ConcurrentLinkedQueue<AppTask<?>>();
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}
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};
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/**
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* first-in/first-out (FIFO) queue of physics tasks
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*/
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private ConcurrentLinkedQueue<AppTask<?>> pQueue = new ConcurrentLinkedQueue<AppTask<?>>();
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/**
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* physics space for each thread
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*/
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private static ThreadLocal<PhysicsSpace> physicsSpaceTL = new ThreadLocal<PhysicsSpace>();
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/**
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* copy of type of acceleration structure used
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*/
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private BroadphaseType broadphaseType = BroadphaseType.DBVT;
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// private DiscreteDynamicsWorld dynamicsWorld = null;
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// private BroadphaseInterface broadphase;
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// private CollisionDispatcher dispatcher;
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// private ConstraintSolver solver;
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// private DefaultCollisionConfiguration collisionConfiguration;
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// private Map<GhostObject, PhysicsGhostObject> physicsGhostNodes = new ConcurrentHashMap<GhostObject, PhysicsGhostObject>();
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private Map<Long, PhysicsGhostObject> physicsGhostObjects = new ConcurrentHashMap<Long, PhysicsGhostObject>();
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private Map<Long, PhysicsCharacter> physicsCharacters = new ConcurrentHashMap<Long, PhysicsCharacter>();
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private Map<Long, PhysicsRigidBody> physicsBodies = new ConcurrentHashMap<Long, PhysicsRigidBody>();
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private Map<Long, PhysicsJoint> physicsJoints = new ConcurrentHashMap<Long, PhysicsJoint>();
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private Map<Long, PhysicsVehicle> physicsVehicles = new ConcurrentHashMap<Long, PhysicsVehicle>();
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/**
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* list of registered collision listeners
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*/
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final private List<PhysicsCollisionListener> collisionListeners
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= new SafeArrayList<>(PhysicsCollisionListener.class);
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/**
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* queue of collision events not yet distributed to listeners
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*/
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private ArrayDeque<PhysicsCollisionEvent> collisionEvents = new ArrayDeque<PhysicsCollisionEvent>();
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/**
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* map from collision groups to registered group listeners
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*/
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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/**
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* queue of registered tick listeners
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*/
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private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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/**
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* copy of minimum coordinate values when using AXIS_SWEEP broadphase
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* algorithms
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*/
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private Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
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/**
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* copy of maximum coordinate values when using AXIS_SWEEP broadphase
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* algorithms
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*/
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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/**
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* physics time step (in seconds, >0)
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*/
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private float accuracy = 1f / 60f;
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/**
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* maximum number of physics steps per frame (≥0, default=4)
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*/
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private int maxSubSteps = 4;
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/**
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* flags used in ray tests
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*/
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private int rayTestFlags = 1 << 2;
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/**
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* copy of number of iterations used by the contact-and-constraint solver
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* (default=10)
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*/
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private int solverNumIterations = 10;
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static {
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// System.loadLibrary("bulletjme");
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// initNativePhysics();
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}
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/**
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* Access the PhysicsSpace <b>running on this thread</b>. For parallel
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* physics, this can be invoked from the OpenGL thread.
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*
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* @return the PhysicsSpace running on this thread
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*/
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public static PhysicsSpace getPhysicsSpace() {
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return physicsSpaceTL.get();
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}
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/**
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* Used internally
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*
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* @param space which physics space to simulate on this thread
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*/
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public static void setLocalThreadPhysicsSpace(PhysicsSpace space) {
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physicsSpaceTL.set(space);
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}
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/**
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* Instantiate a PhysicsSpace. Must be invoked on the designated physics
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* thread.
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*/
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public PhysicsSpace() {
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this(new Vector3f(-10000f, -10000f, -10000f), new Vector3f(10000f, 10000f, 10000f), BroadphaseType.DBVT);
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}
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/**
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* Instantiate a PhysicsSpace. Must be invoked on the designated physics
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* thread.
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*/
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public PhysicsSpace(BroadphaseType broadphaseType) {
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this(new Vector3f(-10000f, -10000f, -10000f), new Vector3f(10000f, 10000f, 10000f), broadphaseType);
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}
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/**
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* Instantiate a PhysicsSpace. Must be invoked on the designated physics
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* thread.
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*/
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public PhysicsSpace(Vector3f worldMin, Vector3f worldMax) {
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this(worldMin, worldMax, BroadphaseType.AXIS_SWEEP_3);
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}
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/**
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* Instantiate a PhysicsSpace. Must be invoked on the designated physics
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* thread.
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*
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* @param worldMin the desired minimum coordinates values (not null,
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* unaffected, default=-10k,-10k,-10k)
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* @param worldMax the desired minimum coordinates values (not null,
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* unaffected, default=10k,10k,10k)
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* @param broadphaseType which broadphase collision-detection algorithm to
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* use (not null)
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*/
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public PhysicsSpace(Vector3f worldMin, Vector3f worldMax, BroadphaseType broadphaseType) {
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this.worldMin.set(worldMin);
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this.worldMax.set(worldMax);
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this.broadphaseType = broadphaseType;
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create();
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}
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/**
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* Must be invoked on the designated physics thread.
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*/
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public void create() {
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physicsSpaceId = createPhysicsSpace(worldMin.x, worldMin.y, worldMin.z, worldMax.x, worldMax.y, worldMax.z, broadphaseType.ordinal(), false);
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pQueueTL.set(pQueue);
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physicsSpaceTL.set(this);
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// collisionConfiguration = new DefaultCollisionConfiguration();
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// dispatcher = new CollisionDispatcher(collisionConfiguration);
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// switch (broadphaseType) {
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// case SIMPLE:
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// broadphase = new SimpleBroadphase();
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// break;
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// case AXIS_SWEEP_3:
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// broadphase = new AxisSweep3(Converter.convert(worldMin), Converter.convert(worldMax));
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// break;
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// case AXIS_SWEEP_3_32:
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// broadphase = new AxisSweep3_32(Converter.convert(worldMin), Converter.convert(worldMax));
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// break;
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// case DBVT:
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// broadphase = new DbvtBroadphase();
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// break;
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// }
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//
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// solver = new SequentialImpulseConstraintSolver();
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//
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// dynamicsWorld = new DiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
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// dynamicsWorld.setGravity(new javax.vecmath.Vector3f(0, -9.81f, 0));
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//
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// broadphase.getOverlappingPairCache().setInternalGhostPairCallback(new GhostPairCallback());
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// GImpactCollisionAlgorithm.registerAlgorithm(dispatcher);
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//
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// //register filter callback for tick / collision
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// setTickCallback();
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// setContactCallbacks();
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// //register filter callback for collision groups
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// setOverlapFilterCallback();
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}
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private native long createPhysicsSpace(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, int broadphaseType, boolean threading);
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/**
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* Callback invoked just before the physics is stepped.
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* <p>
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* This method is invoked from native code.
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*
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* @param timeStep the time per physics step (in seconds, ≥0)
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*/
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private void preTick_native(float f) {
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AppTask task;
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while((task=pQueue.poll())!=null){
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if(task.isCancelled())continue;
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try{
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task.invoke();
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} catch (Exception ex) {
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logger.log(Level.SEVERE, null, ex);
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}
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}
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for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
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PhysicsTickListener physicsTickCallback = it.next();
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physicsTickCallback.prePhysicsTick(this, f);
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}
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}
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/**
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* Callback invoked just after the physics is stepped.
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* <p>
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* This method is invoked from native code.
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*
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* @param timeStep the time per physics step (in seconds, ≥0)
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*/
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private void postTick_native(float f) {
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for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
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PhysicsTickListener physicsTickCallback = it.next();
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physicsTickCallback.physicsTick(this, f);
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}
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}
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/**
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* This method is invoked from native code.
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*/
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private void addCollision_native() {
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}
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private boolean needCollision_native(PhysicsCollisionObject objectA, PhysicsCollisionObject objectB) {
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return false;
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}
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// private void setOverlapFilterCallback() {
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// OverlapFilterCallback callback = new OverlapFilterCallback() {
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//
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// public boolean needBroadphaseCollision(BroadphaseProxy bp, BroadphaseProxy bp1) {
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// boolean collides = (bp.collisionFilterGroup & bp1.collisionFilterMask) != 0;
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// if (collides) {
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// collides = (bp1.collisionFilterGroup & bp.collisionFilterMask) != 0;
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// }
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// if (collides) {
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// assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject && bp1.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject);
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// com.bulletphysics.collision.dispatch.CollisionObject colOb = (com.bulletphysics.collision.dispatch.CollisionObject) bp.clientObject;
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// com.bulletphysics.collision.dispatch.CollisionObject colOb1 = (com.bulletphysics.collision.dispatch.CollisionObject) bp1.clientObject;
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// assert (colOb.getUserPointer() != null && colOb1.getUserPointer() != null);
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// PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
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// PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer();
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// if ((collisionObject.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
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// || (collisionObject1.getCollideWithGroups() & collisionObject.getCollisionGroup()) > 0) {
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// PhysicsCollisionGroupListener listener = collisionGroupListeners.get(collisionObject.getCollisionGroup());
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// PhysicsCollisionGroupListener listener1 = collisionGroupListeners.get(collisionObject1.getCollisionGroup());
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// if (listener != null) {
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// return listener.collide(collisionObject, collisionObject1);
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// } else if (listener1 != null) {
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// return listener1.collide(collisionObject, collisionObject1);
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// }
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// return true;
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// } else {
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// return false;
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// }
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// }
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// return collides;
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|
|
// }
|
|
|
|
// };
|
|
|
|
// dynamicsWorld.getPairCache().setOverlapFilterCallback(callback);
|
|
|
|
// }
|
|
|
|
// private void setTickCallback() {
|
|
|
|
// final PhysicsSpace space = this;
|
|
|
|
// InternalTickCallback callback2 = new InternalTickCallback() {
|
|
|
|
//
|
|
|
|
// @Override
|
|
|
|
// public void internalTick(DynamicsWorld dw, float f) {
|
|
|
|
// //execute task list
|
|
|
|
// AppTask task = pQueue.poll();
|
|
|
|
// task = pQueue.poll();
|
|
|
|
// while (task != null) {
|
|
|
|
// while (task.isCancelled()) {
|
|
|
|
// task = pQueue.poll();
|
|
|
|
// }
|
|
|
|
// try {
|
|
|
|
// task.invoke();
|
|
|
|
// } catch (Exception ex) {
|
|
|
|
// logger.log(Level.SEVERE, null, ex);
|
|
|
|
// }
|
|
|
|
// task = pQueue.poll();
|
|
|
|
// }
|
|
|
|
// for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
|
|
|
|
// PhysicsTickListener physicsTickCallback = it.next();
|
|
|
|
// physicsTickCallback.prePhysicsTick(space, f);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// };
|
|
|
|
// dynamicsWorld.setPreTickCallback(callback2);
|
|
|
|
// InternalTickCallback callback = new InternalTickCallback() {
|
|
|
|
//
|
|
|
|
// @Override
|
|
|
|
// public void internalTick(DynamicsWorld dw, float f) {
|
|
|
|
// for (Iterator<PhysicsTickListener> it = tickListeners.iterator(); it.hasNext();) {
|
|
|
|
// PhysicsTickListener physicsTickCallback = it.next();
|
|
|
|
// physicsTickCallback.physicsTick(space, f);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// };
|
|
|
|
// dynamicsWorld.setInternalTickCallback(callback, this);
|
|
|
|
// }
|
|
|
|
// private void setContactCallbacks() {
|
|
|
|
// BulletGlobals.setContactAddedCallback(new ContactAddedCallback() {
|
|
|
|
//
|
|
|
|
// public boolean contactAdded(ManifoldPoint cp, com.bulletphysics.collision.dispatch.CollisionObject colObj0,
|
|
|
|
// int partId0, int index0, com.bulletphysics.collision.dispatch.CollisionObject colObj1, int partId1,
|
|
|
|
// int index1) {
|
|
|
|
// System.out.println("contact added");
|
|
|
|
// return true;
|
|
|
|
// }
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// BulletGlobals.setContactProcessedCallback(new ContactProcessedCallback() {
|
|
|
|
//
|
|
|
|
// public boolean contactProcessed(ManifoldPoint cp, Object body0, Object body1) {
|
|
|
|
// if (body0 instanceof CollisionObject && body1 instanceof CollisionObject) {
|
|
|
|
// PhysicsCollisionObject node = null, node1 = null;
|
|
|
|
// CollisionObject rBody0 = (CollisionObject) body0;
|
|
|
|
// CollisionObject rBody1 = (CollisionObject) body1;
|
|
|
|
// node = (PhysicsCollisionObject) rBody0.getUserPointer();
|
|
|
|
// node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
|
|
|
|
// collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
|
|
|
|
// }
|
|
|
|
// return true;
|
|
|
|
// }
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// BulletGlobals.setContactDestroyedCallback(new ContactDestroyedCallback() {
|
|
|
|
//
|
|
|
|
// public boolean contactDestroyed(Object userPersistentData) {
|
|
|
|
// System.out.println("contact destroyed");
|
|
|
|
// return true;
|
|
|
|
// }
|
|
|
|
// });
|
|
|
|
// }
|
|
|
|
private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, long manifoldPointObjectId) {
|
|
|
|
// System.out.println("addCollisionEvent:"+node.getObjectId()+" "+ node1.getObjectId());
|
|
|
|
collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method is invoked from native code.
|
|
|
|
*/
|
|
|
|
private boolean notifyCollisionGroupListeners_native(PhysicsCollisionObject node, PhysicsCollisionObject node1){
|
|
|
|
PhysicsCollisionGroupListener listener = collisionGroupListeners.get(node.getCollisionGroup());
|
|
|
|
PhysicsCollisionGroupListener listener1 = collisionGroupListeners.get(node1.getCollisionGroup());
|
|
|
|
boolean result = true;
|
|
|
|
|
|
|
|
if(listener != null){
|
|
|
|
result = listener.collide(node, node1);
|
|
|
|
}
|
|
|
|
if(listener1 != null && node.getCollisionGroup() != node1.getCollisionGroup()){
|
|
|
|
result = listener1.collide(node, node1) && result;
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update this space. Invoked (by the Bullet app state) once per frame while
|
|
|
|
* the app state is attached and enabled.
|
|
|
|
*
|
|
|
|
* @param time time-per-frame multiplied by speed (in seconds, ≥0)
|
|
|
|
*/
|
|
|
|
public void update(float time) {
|
|
|
|
update(time, maxSubSteps);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Simulate for the specified time interval, using no more than the
|
|
|
|
* specified number of steps.
|
|
|
|
*
|
|
|
|
* @param time the time interval (in seconds, ≥0)
|
|
|
|
* @param maxSteps the maximum number of steps (≥1)
|
|
|
|
*/
|
|
|
|
public void update(float time, int maxSteps) {
|
|
|
|
// if (getDynamicsWorld() == null) {
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
//step simulation
|
|
|
|
stepSimulation(physicsSpaceId, time, maxSteps, accuracy);
|
|
|
|
}
|
|
|
|
|
|
|
|
private native void stepSimulation(long space, float time, int maxSteps, float accuracy);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Distribute each collision event to all listeners.
|
|
|
|
*/
|
|
|
|
public void distributeEvents() {
|
|
|
|
//add collision callbacks
|
|
|
|
int clistsize = collisionListeners.size();
|
|
|
|
while( collisionEvents.isEmpty() == false ) {
|
|
|
|
PhysicsCollisionEvent physicsCollisionEvent = collisionEvents.pop();
|
|
|
|
for(int i=0;i<clistsize;i++) {
|
|
|
|
collisionListeners.get(i).collision(physicsCollisionEvent);
|
|
|
|
}
|
|
|
|
//recycle events
|
|
|
|
eventFactory.recycle(physicsCollisionEvent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Enqueue a callable on the currently executing thread.
|
|
|
|
*
|
|
|
|
* @param <V> the task's result type
|
|
|
|
* @param callable the task to be executed
|
|
|
|
* @return a new task (not null)
|
|
|
|
*/
|
|
|
|
public static <V> Future<V> enqueueOnThisThread(Callable<V> callable) {
|
|
|
|
AppTask<V> task = new AppTask<V>(callable);
|
|
|
|
System.out.println("created apptask");
|
|
|
|
pQueueTL.get().add(task);
|
|
|
|
return task;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Invoke the specified callable during the next physics tick. This is
|
|
|
|
* useful for applying forces.
|
|
|
|
*
|
|
|
|
* @param <V> the return type of the callable
|
|
|
|
* @param callable which callable to invoke
|
|
|
|
* @return Future object
|
|
|
|
*/
|
|
|
|
public <V> Future<V> enqueue(Callable<V> callable) {
|
|
|
|
AppTask<V> task = new AppTask<V>(callable);
|
|
|
|
pQueue.add(task);
|
|
|
|
return task;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add the specified object to this space.
|
|
|
|
*
|
|
|
|
* @param obj the PhysicsControl, Spatial-with-PhysicsControl,
|
|
|
|
* PhysicsCollisionObject, or PhysicsJoint to add (not null, modified)
|
|
|
|
*/
|
|
|
|
public void add(Object obj) {
|
|
|
|
if (obj instanceof PhysicsControl) {
|
|
|
|
((PhysicsControl) obj).setPhysicsSpace(this);
|
|
|
|
} else if (obj instanceof Spatial) {
|
|
|
|
Spatial node = (Spatial) obj;
|
|
|
|
for (int i = 0; i < node.getNumControls(); i++) {
|
|
|
|
if (node.getControl(i) instanceof PhysicsControl) {
|
|
|
|
add(((PhysicsControl) node.getControl(i)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (obj instanceof PhysicsCollisionObject) {
|
|
|
|
addCollisionObject((PhysicsCollisionObject) obj);
|
|
|
|
} else if (obj instanceof PhysicsJoint) {
|
|
|
|
addJoint((PhysicsJoint) obj);
|
|
|
|
} else {
|
|
|
|
throw (new UnsupportedOperationException("Cannot add this kind of object to the physics space."));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add the specified collision object to this space.
|
|
|
|
*
|
|
|
|
* @param obj the PhysicsCollisionObject to add (not null, modified)
|
|
|
|
*/
|
|
|
|
public void addCollisionObject(PhysicsCollisionObject obj) {
|
|
|
|
if (obj instanceof PhysicsGhostObject) {
|
|
|
|
addGhostObject((PhysicsGhostObject) obj);
|
|
|
|
} else if (obj instanceof PhysicsRigidBody) {
|
|
|
|
addRigidBody((PhysicsRigidBody) obj);
|
|
|
|
} else if (obj instanceof PhysicsVehicle) {
|
|
|
|
addRigidBody((PhysicsVehicle) obj);
|
|
|
|
} else if (obj instanceof PhysicsCharacter) {
|
|
|
|
addCharacter((PhysicsCharacter) obj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the specified object from this space.
|
|
|
|
*
|
|
|
|
* @param obj the PhysicsCollisionObject to add, or null (modified)
|
|
|
|
*/
|
|
|
|
public void remove(Object obj) {
|
|
|
|
if (obj == null) return;
|
|
|
|
if (obj instanceof PhysicsControl) {
|
|
|
|
((PhysicsControl) obj).setPhysicsSpace(null);
|
|
|
|
} else if (obj instanceof Spatial) {
|
|
|
|
Spatial node = (Spatial) obj;
|
|
|
|
for (int i = 0; i < node.getNumControls(); i++) {
|
|
|
|
if (node.getControl(i) instanceof PhysicsControl) {
|
|
|
|
remove(((PhysicsControl) node.getControl(i)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (obj instanceof PhysicsCollisionObject) {
|
|
|
|
removeCollisionObject((PhysicsCollisionObject) obj);
|
|
|
|
} else if (obj instanceof PhysicsJoint) {
|
|
|
|
removeJoint((PhysicsJoint) obj);
|
|
|
|
} else {
|
|
|
|
throw (new UnsupportedOperationException("Cannot remove this kind of object from the physics space."));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the specified collision object from this space.
|
|
|
|
*
|
|
|
|
* @param obj the PhysicsControl or Spatial with PhysicsControl to remove
|
|
|
|
*/
|
|
|
|
public void removeCollisionObject(PhysicsCollisionObject obj) {
|
|
|
|
if (obj instanceof PhysicsGhostObject) {
|
|
|
|
removeGhostObject((PhysicsGhostObject) obj);
|
|
|
|
} else if (obj instanceof PhysicsRigidBody) {
|
|
|
|
removeRigidBody((PhysicsRigidBody) obj);
|
|
|
|
} else if (obj instanceof PhysicsCharacter) {
|
|
|
|
removeCharacter((PhysicsCharacter) obj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add all collision objects and joints in the specified subtree of the
|
|
|
|
* scene graph to this space (e.g. after loading from disk). Note:
|
|
|
|
* recursive!
|
|
|
|
*
|
|
|
|
* @param spatial the root of the subtree (not null)
|
|
|
|
*/
|
|
|
|
public void addAll(Spatial spatial) {
|
|
|
|
add(spatial);
|
|
|
|
|
|
|
|
if (spatial.getControl(RigidBodyControl.class) != null) {
|
|
|
|
RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
|
|
|
|
//add joints with physicsNode as BodyA
|
|
|
|
List<PhysicsJoint> joints = physicsNode.getJoints();
|
|
|
|
for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
|
|
|
|
PhysicsJoint physicsJoint = it1.next();
|
|
|
|
if (physicsNode.equals(physicsJoint.getBodyA())) {
|
|
|
|
//add(physicsJoint.getBodyB());
|
|
|
|
add(physicsJoint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//recursion
|
|
|
|
if (spatial instanceof Node) {
|
|
|
|
List<Spatial> children = ((Node) spatial).getChildren();
|
|
|
|
for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
|
|
|
|
Spatial spat = it.next();
|
|
|
|
addAll(spat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove all physics controls and joints in the specified subtree of the
|
|
|
|
* scene graph from the physics space (e.g. before saving to disk) Note:
|
|
|
|
* recursive!
|
|
|
|
*
|
|
|
|
* @param spatial the root of the subtree (not null)
|
|
|
|
*/
|
|
|
|
public void removeAll(Spatial spatial) {
|
|
|
|
if (spatial.getControl(RigidBodyControl.class) != null) {
|
|
|
|
RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
|
|
|
|
//remove joints with physicsNode as BodyA
|
|
|
|
List<PhysicsJoint> joints = physicsNode.getJoints();
|
|
|
|
for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
|
|
|
|
PhysicsJoint physicsJoint = it1.next();
|
|
|
|
if (physicsNode.equals(physicsJoint.getBodyA())) {
|
|
|
|
removeJoint(physicsJoint);
|
|
|
|
//remove(physicsJoint.getBodyB());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
remove(spatial);
|
|
|
|
//recursion
|
|
|
|
if (spatial instanceof Node) {
|
|
|
|
List<Spatial> children = ((Node) spatial).getChildren();
|
|
|
|
for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
|
|
|
|
Spatial spat = it.next();
|
|
|
|
removeAll(spat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private native void addCollisionObject(long space, long id);
|
|
|
|
|
|
|
|
private native void removeCollisionObject(long space, long id);
|
|
|
|
|
|
|
|
private native void addRigidBody(long space, long id);
|
|
|
|
|
|
|
|
private native void removeRigidBody(long space, long id);
|
|
|
|
|
|
|
|
private native void addCharacterObject(long space, long id);
|
|
|
|
|
|
|
|
private native void removeCharacterObject(long space, long id);
|
|
|
|
|
|
|
|
private native void addAction(long space, long id);
|
|
|
|
|
|
|
|
private native void removeAction(long space, long id);
|
|
|
|
|
|
|
|
private native void addVehicle(long space, long id);
|
|
|
|
|
|
|
|
private native void removeVehicle(long space, long id);
|
|
|
|
|
|
|
|
private native void addConstraint(long space, long id);
|
|
|
|
|
|
|
|
private native void addConstraintC(long space, long id, boolean collision);
|
|
|
|
|
|
|
|
private native void removeConstraint(long space, long id);
|
|
|
|
|
|
|
|
private void addGhostObject(PhysicsGhostObject node) {
|
|
|
|
if (physicsGhostObjects.containsKey(node.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "GhostObject {0} already exists in PhysicsSpace, cannot add.", node);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
physicsGhostObjects.put(node.getObjectId(), node);
|
|
|
|
logger.log(Level.FINE, "Adding ghost object {0} to physics space.", Long.toHexString(node.getObjectId()));
|
|
|
|
addCollisionObject(physicsSpaceId, node.getObjectId());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void removeGhostObject(PhysicsGhostObject node) {
|
|
|
|
if (!physicsGhostObjects.containsKey(node.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "GhostObject {0} does not exist in PhysicsSpace, cannot remove.", node);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
physicsGhostObjects.remove(node.getObjectId());
|
|
|
|
logger.log(Level.FINE, "Removing ghost object {0} from physics space.", Long.toHexString(node.getObjectId()));
|
|
|
|
removeCollisionObject(physicsSpaceId, node.getObjectId());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void addCharacter(PhysicsCharacter node) {
|
|
|
|
if (physicsCharacters.containsKey(node.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "Character {0} already exists in PhysicsSpace, cannot add.", node);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
physicsCharacters.put(node.getObjectId(), node);
|
|
|
|
logger.log(Level.FINE, "Adding character {0} to physics space.", Long.toHexString(node.getObjectId()));
|
|
|
|
addCharacterObject(physicsSpaceId, node.getObjectId());
|
|
|
|
addAction(physicsSpaceId, node.getControllerId());
|
|
|
|
// dynamicsWorld.addCollisionObject(node.getObjectId(), CollisionFilterGroups.CHARACTER_FILTER, (short) (CollisionFilterGroups.STATIC_FILTER | CollisionFilterGroups.DEFAULT_FILTER));
|
|
|
|
// dynamicsWorld.addAction(node.getControllerId());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void removeCharacter(PhysicsCharacter node) {
|
|
|
|
if (!physicsCharacters.containsKey(node.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "Character {0} does not exist in PhysicsSpace, cannot remove.", node);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
physicsCharacters.remove(node.getObjectId());
|
|
|
|
logger.log(Level.FINE, "Removing character {0} from physics space.", Long.toHexString(node.getObjectId()));
|
|
|
|
removeAction(physicsSpaceId, node.getControllerId());
|
|
|
|
removeCharacterObject(physicsSpaceId, node.getObjectId());
|
|
|
|
// dynamicsWorld.removeAction(node.getControllerId());
|
|
|
|
// dynamicsWorld.removeCollisionObject(node.getObjectId());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* NOTE: When a rigid body is added, its gravity gets set to that of the
|
|
|
|
* physics space.
|
|
|
|
*
|
|
|
|
* @param node the body to add (not null, not already in the space)
|
|
|
|
*/
|
|
|
|
private void addRigidBody(PhysicsRigidBody node) {
|
|
|
|
if (physicsBodies.containsKey(node.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "RigidBody {0} already exists in PhysicsSpace, cannot add.", node);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
physicsBodies.put(node.getObjectId(), node);
|
|
|
|
|
|
|
|
//Workaround
|
|
|
|
//It seems that adding a Kinematic RigidBody to the dynamicWorld prevents it from being non-kinematic again afterward.
|
|
|
|
//so we add it non kinematic, then set it kinematic again.
|
|
|
|
boolean kinematic = false;
|
|
|
|
if (node.isKinematic()) {
|
|
|
|
kinematic = true;
|
|
|
|
node.setKinematic(false);
|
|
|
|
}
|
|
|
|
addRigidBody(physicsSpaceId, node.getObjectId());
|
|
|
|
if (kinematic) {
|
|
|
|
node.setKinematic(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
logger.log(Level.FINE, "Adding RigidBody {0} to physics space.", node.getObjectId());
|
|
|
|
if (node instanceof PhysicsVehicle) {
|
|
|
|
PhysicsVehicle vehicle = (PhysicsVehicle) node;
|
|
|
|
vehicle.createVehicle(this);
|
|
|
|
long vehicleId = vehicle.getVehicleId();
|
|
|
|
assert vehicleId != 0L;
|
|
|
|
logger.log(Level.FINE,
|
|
|
|
"Adding vehicle constraint {0} to physics space.",
|
|
|
|
Long.toHexString(vehicleId));
|
|
|
|
physicsVehicles.put(vehicleId, vehicle);
|
|
|
|
addVehicle(physicsSpaceId, vehicleId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void removeRigidBody(PhysicsRigidBody node) {
|
|
|
|
if (!physicsBodies.containsKey(node.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "RigidBody {0} does not exist in PhysicsSpace, cannot remove.", node);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (node instanceof PhysicsVehicle) {
|
|
|
|
logger.log(Level.FINE, "Removing vehicle constraint {0} from physics space.", Long.toHexString(((PhysicsVehicle) node).getVehicleId()));
|
|
|
|
physicsVehicles.remove(((PhysicsVehicle) node).getVehicleId());
|
|
|
|
removeVehicle(physicsSpaceId, ((PhysicsVehicle) node).getVehicleId());
|
|
|
|
}
|
|
|
|
logger.log(Level.FINE, "Removing RigidBody {0} from physics space.", Long.toHexString(node.getObjectId()));
|
|
|
|
physicsBodies.remove(node.getObjectId());
|
|
|
|
removeRigidBody(physicsSpaceId, node.getObjectId());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void addJoint(PhysicsJoint joint) {
|
|
|
|
if (physicsJoints.containsKey(joint.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "Joint {0} already exists in PhysicsSpace, cannot add.", joint);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
logger.log(Level.FINE, "Adding Joint {0} to physics space.", Long.toHexString(joint.getObjectId()));
|
|
|
|
physicsJoints.put(joint.getObjectId(), joint);
|
|
|
|
addConstraintC(physicsSpaceId, joint.getObjectId(), !joint.isCollisionBetweenLinkedBodys());
|
|
|
|
// dynamicsWorld.addConstraint(joint.getObjectId(), !joint.isCollisionBetweenLinkedBodys());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void removeJoint(PhysicsJoint joint) {
|
|
|
|
if (!physicsJoints.containsKey(joint.getObjectId())) {
|
|
|
|
logger.log(Level.WARNING, "Joint {0} does not exist in PhysicsSpace, cannot remove.", joint);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
logger.log(Level.FINE, "Removing Joint {0} from physics space.", Long.toHexString(joint.getObjectId()));
|
|
|
|
physicsJoints.remove(joint.getObjectId());
|
|
|
|
removeConstraint(physicsSpaceId, joint.getObjectId());
|
|
|
|
// dynamicsWorld.removeConstraint(joint.getObjectId());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy the list of rigid bodies that have been added to this space and not
|
|
|
|
* yet removed.
|
|
|
|
*
|
|
|
|
* @return a new list (not null)
|
|
|
|
*/
|
|
|
|
public Collection<PhysicsRigidBody> getRigidBodyList() {
|
|
|
|
return new LinkedList<PhysicsRigidBody>(physicsBodies.values());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy the list of ghost objects that have been added to this space and not
|
|
|
|
* yet removed.
|
|
|
|
*
|
|
|
|
* @return a new list (not null)
|
|
|
|
*/
|
|
|
|
public Collection<PhysicsGhostObject> getGhostObjectList() {
|
|
|
|
return new LinkedList<PhysicsGhostObject>(physicsGhostObjects.values());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy the list of physics characters that have been added to this space
|
|
|
|
* and not yet removed.
|
|
|
|
*
|
|
|
|
* @return a new list (not null)
|
|
|
|
*/
|
|
|
|
public Collection<PhysicsCharacter> getCharacterList() {
|
|
|
|
return new LinkedList<PhysicsCharacter>(physicsCharacters.values());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy the list of physics joints that have been added to this space and
|
|
|
|
* not yet removed.
|
|
|
|
*
|
|
|
|
* @return a new list (not null)
|
|
|
|
*/
|
|
|
|
public Collection<PhysicsJoint> getJointList() {
|
|
|
|
return new LinkedList<PhysicsJoint>(physicsJoints.values());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Copy the list of physics vehicles that have been added to this space and
|
|
|
|
* not yet removed.
|
|
|
|
*
|
|
|
|
* @return a new list (not null)
|
|
|
|
*/
|
|
|
|
public Collection<PhysicsVehicle> getVehicleList() {
|
|
|
|
return new LinkedList<PhysicsVehicle>(physicsVehicles.values());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alter the gravitational acceleration acting on newly-added bodies.
|
|
|
|
* <p>
|
|
|
|
* Whenever a rigid body is added to a space, the body's gravity gets set to
|
|
|
|
* that of the space. Thus it makes sense to set the space's vector before
|
|
|
|
* adding any bodies to the space.
|
|
|
|
*
|
|
|
|
* @param gravity the desired acceleration vector (not null, unaffected)
|
|
|
|
*/
|
|
|
|
public void setGravity(Vector3f gravity) {
|
|
|
|
this.gravity.set(gravity);
|
|
|
|
setGravity(physicsSpaceId, gravity);
|
|
|
|
}
|
|
|
|
|
|
|
|
private native void setGravity(long spaceId, Vector3f gravity);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* copy of gravity-acceleration vector (default is 9.81 in the -Y direction,
|
|
|
|
* corresponding to Earth-normal in MKS units)
|
|
|
|
*/
|
|
|
|
private final Vector3f gravity = new Vector3f(0,-9.81f,0);
|
|
|
|
/**
|
|
|
|
* Copy the gravitational acceleration acting on newly-added bodies.
|
|
|
|
*
|
|
|
|
* @param gravity storage for the result (not null, modified)
|
|
|
|
* @return acceleration (in the vector provided)
|
|
|
|
*/
|
|
|
|
public Vector3f getGravity(Vector3f gravity) {
|
|
|
|
return gravity.set(this.gravity);
|
|
|
|
}
|
|
|
|
|
|
|
|
// /**
|
|
|
|
// * applies gravity value to all objects
|
|
|
|
// */
|
|
|
|
// public void applyGravity() {
|
|
|
|
//// dynamicsWorld.applyGravity();
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// /**
|
|
|
|
// * clears forces of all objects
|
|
|
|
// */
|
|
|
|
// public void clearForces() {
|
|
|
|
//// dynamicsWorld.clearForces();
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
/**
|
|
|
|
* Register the specified tick listener with this space.
|
|
|
|
* <p>
|
|
|
|
* Tick listeners are notified before and after each physics step. A physics
|
|
|
|
* step is not necessarily the same as a frame; it is more influenced by the
|
|
|
|
* accuracy of the physics space.
|
|
|
|
*
|
|
|
|
* @see #setAccuracy(float)
|
|
|
|
*
|
|
|
|
* @param listener the listener to register (not null)
|
|
|
|
*/
|
|
|
|
public void addTickListener(PhysicsTickListener listener) {
|
|
|
|
tickListeners.add(listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* De-register the specified tick listener.
|
|
|
|
*
|
|
|
|
* @see #addTickListener(com.jme3.bullet.PhysicsTickListener)
|
|
|
|
* @param listener the listener to de-register (not null)
|
|
|
|
*/
|
|
|
|
public void removeTickListener(PhysicsTickListener listener) {
|
|
|
|
tickListeners.remove(listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Register the specified collision listener with this space.
|
|
|
|
* <p>
|
|
|
|
* Collision listeners are notified when collisions occur in the space.
|
|
|
|
*
|
|
|
|
* @param listener the listener to register (not null, alias created)
|
|
|
|
*/
|
|
|
|
public void addCollisionListener(PhysicsCollisionListener listener) {
|
|
|
|
collisionListeners.add(listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* De-register the specified collision listener.
|
|
|
|
*
|
|
|
|
* @see
|
|
|
|
* #addCollisionListener(com.jme3.bullet.collision.PhysicsCollisionListener)
|
|
|
|
* @param listener the listener to de-register (not null)
|
|
|
|
*/
|
|
|
|
public void removeCollisionListener(PhysicsCollisionListener listener) {
|
|
|
|
collisionListeners.remove(listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Register the specified collision-group listener with the specified
|
|
|
|
* collision group of this space.
|
|
|
|
* <p>
|
|
|
|
* Such a listener can disable collisions when they occur. There can be only
|
|
|
|
* one listener per collision group per space.
|
|
|
|
*
|
|
|
|
* @param listener the listener to register (not null)
|
|
|
|
* @param collisionGroup which group it should listen for (bit mask with
|
|
|
|
* exactly one bit set)
|
|
|
|
*/
|
|
|
|
public void addCollisionGroupListener(PhysicsCollisionGroupListener listener, int collisionGroup) {
|
|
|
|
collisionGroupListeners.put(collisionGroup, listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* De-register the specified collision-group listener.
|
|
|
|
*
|
|
|
|
* @see
|
|
|
|
* #addCollisionGroupListener(com.jme3.bullet.collision.PhysicsCollisionGroupListener,
|
|
|
|
* int)
|
|
|
|
* @param collisionGroup the group of the listener to de-register (bit mask
|
|
|
|
* with exactly one bit set)
|
|
|
|
*/
|
|
|
|
public void removeCollisionGroupListener(int collisionGroup) {
|
|
|
|
collisionGroupListeners.remove(collisionGroup);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Perform a ray-collision test and return the results as a list of
|
|
|
|
* PhysicsRayTestResults sorted by ascending hitFraction.
|
|
|
|
*
|
|
|
|
* @param from the starting location (physics-space coordinates, not null,
|
|
|
|
* unaffected)
|
|
|
|
* @param to the ending location (in physics-space coordinates, not null,
|
|
|
|
* unaffected)
|
|
|
|
* @return a new list of results (not null)
|
|
|
|
*/
|
|
|
|
public List<PhysicsRayTestResult> rayTest(Vector3f from, Vector3f to) {
|
|
|
|
List<PhysicsRayTestResult> results = new ArrayList<PhysicsRayTestResult>();
|
|
|
|
rayTest(from, to, results);
|
|
|
|
|
|
|
|
return results;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Perform a ray-collision test and return the results as a list of
|
|
|
|
* PhysicsRayTestResults in arbitrary order.
|
|
|
|
*
|
|
|
|
* @param from the starting location (in physics-space coordinates, not
|
|
|
|
* null, unaffected)
|
|
|
|
* @param to the ending location (in physics-space coordinates, not null,
|
|
|
|
* unaffected)
|
|
|
|
* @return a new list of results (not null)
|
|
|
|
*/
|
|
|
|
public List rayTestRaw(Vector3f from, Vector3f to) {
|
|
|
|
List<PhysicsRayTestResult> results = new ArrayList<PhysicsRayTestResult>();
|
|
|
|
rayTestRaw(from, to, results);
|
|
|
|
|
|
|
|
return results;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alters the m_flags used in ray tests. see
|
|
|
|
* https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
|
|
|
|
* for possible options. Defaults to using the faster, approximate raytest.
|
|
|
|
*
|
|
|
|
* @param flags the desired flags, ORed together (default=0x4)
|
|
|
|
*/
|
|
|
|
public void SetRayTestFlags(int flags) {
|
|
|
|
rayTestFlags = flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reads m_flags used in ray tests. see
|
|
|
|
* https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
|
|
|
|
* for possible options.
|
|
|
|
*
|
|
|
|
* @return which flags are used
|
|
|
|
*/
|
|
|
|
public int GetRayTestFlags() {
|
|
|
|
return rayTestFlags;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static Comparator<PhysicsRayTestResult> hitFractionComparator = new Comparator<PhysicsRayTestResult>() {
|
|
|
|
@Override
|
|
|
|
public int compare(PhysicsRayTestResult r1, PhysicsRayTestResult r2) {
|
|
|
|
float comp = r1.getHitFraction() - r2.getHitFraction();
|
|
|
|
return comp > 0 ? 1 : -1;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Perform a ray-collision test and return the results as a list of
|
|
|
|
* PhysicsRayTestResults sorted by ascending hitFraction.
|
|
|
|
*
|
|
|
|
* @param from coordinates of the starting location (in physics space, not
|
|
|
|
* null, unaffected)
|
|
|
|
* @param to coordinates of the ending location (in physics space, not null,
|
|
|
|
* unaffected)
|
|
|
|
* @param results the list to hold results (not null, modified)
|
|
|
|
* @return results
|
|
|
|
*/
|
|
|
|
public List<PhysicsRayTestResult> rayTest(Vector3f from, Vector3f to, List<PhysicsRayTestResult> results) {
|
|
|
|
results.clear();
|
|
|
|
rayTest_native(from, to, physicsSpaceId, results, rayTestFlags);
|
|
|
|
|
|
|
|
Collections.sort(results, hitFractionComparator);
|
|
|
|
return results;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Perform a ray-collision test and return the results as a list of
|
|
|
|
* PhysicsRayTestResults in arbitrary order.
|
|
|
|
*
|
|
|
|
* @param from coordinates of the starting location (in physics space, not
|
|
|
|
* null, unaffected)
|
|
|
|
* @param to coordinates of the ending location (in physics space, not null,
|
|
|
|
* unaffected)
|
|
|
|
* @param results the list to hold results (not null, modified)
|
|
|
|
* @return results
|
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|
|
*/
|
|
|
|
public List<PhysicsRayTestResult> rayTestRaw(Vector3f from, Vector3f to, List<PhysicsRayTestResult> results) {
|
|
|
|
results.clear();
|
|
|
|
rayTest_native(from, to, physicsSpaceId, results, rayTestFlags);
|
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|
|
return results;
|
|
|
|
}
|
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|
|
public native void rayTest_native(Vector3f from, Vector3f to, long physicsSpaceId, List<PhysicsRayTestResult> results, int flags);
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|
|
|
|
|
|
// private class InternalRayListener extends CollisionWorld.RayResultCallback {
|
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|
|
//
|
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|
|
// private List<PhysicsRayTestResult> results;
|
|
|
|
//
|
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|
|
// public InternalRayListener(List<PhysicsRayTestResult> results) {
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|
|
// this.results = results;
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|
|
// }
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|
//
|
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|
|
// @Override
|
|
|
|
// public float addSingleResult(LocalRayResult lrr, boolean bln) {
|
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|
|
// PhysicsCollisionObject obj = (PhysicsCollisionObject) lrr.collisionObject.getUserPointer();
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|
|
// results.add(new PhysicsRayTestResult(obj, Converter.convert(lrr.hitNormalLocal), lrr.hitFraction, bln));
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|
// return lrr.hitFraction;
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|
// }
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// }
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//
|
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|
//
|
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|
|
|
|
/**
|
|
|
|
* Perform a sweep-collision test and return the results as a new list.
|
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|
|
* <p>
|
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|
|
* The starting and ending locations must be at least 0.4f physics-space
|
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|
|
* units apart.
|
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|
|
* <p>
|
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|
|
* A sweep test will miss a collision if it starts inside an object and
|
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|
|
* sweeps away from the object's center.
|
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|
|
*
|
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|
|
* @param shape the shape to sweep (not null)
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|
|
* @param start the starting physics-space transform (not null)
|
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|
* @param end the ending physics-space transform (not null)
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|
|
* @return a new list of results
|
|
|
|
*/
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|
|
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) {
|
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|
|
List results = new LinkedList();
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|
|
sweepTest(shape, start, end , results);
|
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|
|
return (List<PhysicsSweepTestResult>) results;
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|
}
|
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|
|
|
|
|
|
/**
|
|
|
|
* Perform a sweep-collision test and store the results in an existing list.
|
|
|
|
* <p>
|
|
|
|
* The starting and ending locations must be at least 0.4f physics-space
|
|
|
|
* units apart.
|
|
|
|
* <p>
|
|
|
|
* A sweep test will miss a collision if it starts inside an object and
|
|
|
|
* sweeps away from the object's center.
|
|
|
|
*
|
|
|
|
* @param shape the shape to sweep (not null)
|
|
|
|
* @param start the starting physics-space transform (not null)
|
|
|
|
* @param end the ending physics-space transform (not null)
|
|
|
|
* @param results the list to hold results (not null, modified)
|
|
|
|
* @return results
|
|
|
|
*/
|
|
|
|
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
|
|
|
|
return sweepTest(shape, start, end, results, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
public native void sweepTest_native(long shape, Transform from, Transform to, long physicsSpaceId, List<PhysicsSweepTestResult> results, float allowedCcdPenetration);
|
|
|
|
/**
|
|
|
|
* Perform a sweep-collision test and store the results in an existing list.
|
|
|
|
* <p>
|
|
|
|
* The starting and ending locations must be at least 0.4f physics-space
|
|
|
|
* units apart.
|
|
|
|
* <p>
|
|
|
|
* A sweep test will miss a collision if it starts inside an object and
|
|
|
|
* sweeps away from the object's center.
|
|
|
|
*
|
|
|
|
* @param shape the shape to sweep (not null)
|
|
|
|
* @param start the starting physics-space transform (not null)
|
|
|
|
* @param end the ending physics-space transform (not null)
|
|
|
|
* @param results the list to hold results (not null, modified)
|
|
|
|
* @param allowedCcdPenetration true→allow, false→disallow
|
|
|
|
* @return results
|
|
|
|
*/
|
|
|
|
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results, float allowedCcdPenetration ) {
|
|
|
|
results.clear();
|
|
|
|
sweepTest_native(shape.getObjectId(), start, end, physicsSpaceId, results, allowedCcdPenetration);
|
|
|
|
return results;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* private class InternalSweepListener extends CollisionWorld.ConvexResultCallback {
|
|
|
|
|
|
|
|
private List<PhysicsSweepTestResult> results;
|
|
|
|
|
|
|
|
public InternalSweepListener(List<PhysicsSweepTestResult> results) {
|
|
|
|
this.results = results;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float addSingleResult(LocalConvexResult lcr, boolean bln) {
|
|
|
|
PhysicsCollisionObject obj = (PhysicsCollisionObject) lcr.hitCollisionObject.getUserPointer();
|
|
|
|
results.add(new PhysicsSweepTestResult(obj, Converter.convert(lcr.hitNormalLocal), lcr.hitFraction, bln));
|
|
|
|
return lcr.hitFraction;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Destroy this space so that a new one can be instantiated.
|
|
|
|
*/
|
|
|
|
public void destroy() {
|
|
|
|
physicsBodies.clear();
|
|
|
|
physicsJoints.clear();
|
|
|
|
|
|
|
|
// dynamicsWorld.destroy();
|
|
|
|
// dynamicsWorld = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* // * used internally //
|
|
|
|
*
|
|
|
|
* @return the dynamicsWorld //
|
|
|
|
*/
|
|
|
|
public long getSpaceId() {
|
|
|
|
return physicsSpaceId;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Read the type of acceleration structure used.
|
|
|
|
*
|
|
|
|
* @return an enum value (not null)
|
|
|
|
*/
|
|
|
|
public BroadphaseType getBroadphaseType() {
|
|
|
|
return broadphaseType;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alter the type of acceleration structure used.
|
|
|
|
*
|
|
|
|
* @param broadphaseType the desired algorithm (not null)
|
|
|
|
*/
|
|
|
|
public void setBroadphaseType(BroadphaseType broadphaseType) {
|
|
|
|
this.broadphaseType = broadphaseType;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alter the maximum number of physics steps per frame.
|
|
|
|
* <p>
|
|
|
|
* Extra physics steps help maintain determinism when the render fps drops
|
|
|
|
* below 1/accuracy. For example a value of 2 can compensate for frame rates
|
|
|
|
* as low as 30fps, assuming the physics has an accuracy of 1/60 sec.
|
|
|
|
* <p>
|
|
|
|
* Setting this value too high can depress the frame rate.
|
|
|
|
*
|
|
|
|
* @param steps the desired maximum number of steps per frame (≥1,
|
|
|
|
* default=4)
|
|
|
|
*/
|
|
|
|
public void setMaxSubSteps(int steps) {
|
|
|
|
maxSubSteps = steps;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Read the accuracy (time step) of the physics simulation.
|
|
|
|
*
|
|
|
|
* @return the timestep (in seconds, >0)
|
|
|
|
*/
|
|
|
|
public float getAccuracy() {
|
|
|
|
return accuracy;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alter the accuracy (time step) of the physics simulation.
|
|
|
|
* <p>
|
|
|
|
* In general, the smaller the time step, the more accurate (and
|
|
|
|
* compute-intensive) the simulation will be. Bullet works best with a
|
|
|
|
* time step of no more than 1/60 second.
|
|
|
|
*
|
|
|
|
* @param accuracy the desired time step (in seconds, >0, default=1/60)
|
|
|
|
*/
|
|
|
|
public void setAccuracy(float accuracy) {
|
|
|
|
this.accuracy = accuracy;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Access the minimum coordinate values for this space.
|
|
|
|
*
|
|
|
|
* @return the pre-existing vector
|
|
|
|
*/
|
|
|
|
public Vector3f getWorldMin() {
|
|
|
|
return worldMin;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alter the minimum coordinate values for this space. (only affects
|
|
|
|
* AXIS_SWEEP broadphase algorithms)
|
|
|
|
*
|
|
|
|
* @param worldMin the desired minimum coordinate values (not null,
|
|
|
|
* unaffected)
|
|
|
|
*/
|
|
|
|
public void setWorldMin(Vector3f worldMin) {
|
|
|
|
this.worldMin.set(worldMin);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Access the maximum coordinate values for this space.
|
|
|
|
*
|
|
|
|
* @return the pre-existing vector (not null)
|
|
|
|
*/
|
|
|
|
public Vector3f getWorldMax() {
|
|
|
|
return worldMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* only applies for AXIS_SWEEP broadphase
|
|
|
|
*
|
|
|
|
* @param worldMax
|
|
|
|
*/
|
|
|
|
public void setWorldMax(Vector3f worldMax) {
|
|
|
|
this.worldMax.set(worldMax);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Alter the number of iterations used by the contact-and-constraint solver.
|
|
|
|
* <p>
|
|
|
|
* Use 4 for low quality, 20 for high quality.
|
|
|
|
*
|
|
|
|
* @param numIterations the desired number of iterations (≥1, default=10)
|
|
|
|
*/
|
|
|
|
public void setSolverNumIterations(int numIterations) {
|
|
|
|
this.solverNumIterations = numIterations;
|
|
|
|
setSolverNumIterations(physicsSpaceId, numIterations);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Read the number of iterations used by the contact-and-constraint solver.
|
|
|
|
*
|
|
|
|
* @return the number of iterations used
|
|
|
|
*/
|
|
|
|
public int getSolverNumIterations() {
|
|
|
|
return solverNumIterations;
|
|
|
|
}
|
|
|
|
|
|
|
|
private native void setSolverNumIterations(long physicsSpaceId, int numIterations);
|
|
|
|
|
|
|
|
public static native void initNativePhysics();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Enumerate the available acceleration structures for broadphase collision
|
|
|
|
* detection.
|
|
|
|
*/
|
|
|
|
public enum BroadphaseType {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* btSimpleBroadphase: a brute-force reference implementation for
|
|
|
|
* debugging purposes
|
|
|
|
*/
|
|
|
|
SIMPLE,
|
|
|
|
/**
|
|
|
|
* btAxisSweep3: uses incremental 3-D sweep and prune, requires world
|
|
|
|
* bounds, limited to 16_384 objects
|
|
|
|
*/
|
|
|
|
AXIS_SWEEP_3,
|
|
|
|
/**
|
|
|
|
* bt32BitAxisSweep3: uses incremental 3-D sweep and prune, requires
|
|
|
|
* world bounds, limited to 65_536 objects
|
|
|
|
*/
|
|
|
|
AXIS_SWEEP_3_32,
|
|
|
|
/**
|
|
|
|
* btDbvtBroadphase: uses a fast, dynamic bounding-volume hierarchy
|
|
|
|
* based on AABB tree to allow quicker addition/removal of physics
|
|
|
|
* objects
|
|
|
|
*/
|
|
|
|
DBVT;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Finalize this physics space just before it is destroyed. Should be
|
|
|
|
* invoked only by a subclass or by the garbage collector.
|
|
|
|
*
|
|
|
|
* @throws Throwable ignored by the garbage collector
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
protected void finalize() throws Throwable {
|
|
|
|
super.finalize();
|
|
|
|
Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Finalizing PhysicsSpace {0}", Long.toHexString(physicsSpaceId));
|
|
|
|
finalizeNative(physicsSpaceId);
|
|
|
|
}
|
|
|
|
|
|
|
|
private native void finalizeNative(long objectId);
|
|
|
|
}
|