Commit Graph

37 Commits (b77f355ba6ee728335958141a04efb20e40aad3f)
 

Author SHA1 Message Date
sigonasr2 b77f355ba6 Implemented SpecialRenderable class. 3 months ago
sigonasr2 2638271cb5 Merge branch 'main' of https://github.com/sigonasr2/hamster 3 months ago
sigonasr2 d662b3d6a5 Add Matrix texture animating. And prepare jet sprite. 3 months ago
sigonasr2, Sig, Sigo ae6a74e6ce
Merge pull request #6 from sigonasr2/set-visual-studio-working-directory-to-project-root,-for-easy-development 3 months ago
sigonasr2, Sig, Sigo 2701f5141b
Merge pull request #5 from sigonasr2/add-emscripten-shell 3 months ago
sigonasr2, Sig, Sigo 6aad971aec
Merge pull request #7 from sigonasr2/remove-browser-title-hijack-from-PGE 3 months ago
Moros Smith 3d95c8b00f comment out emscripten SetWindowTitle implementation 3 months ago
Moros Smith 3c75a8db28 set working directory to project root 3 months ago
Moros Smith 02dca56ee1 rename output html file to index.html to ease deployment 3 months ago
Moros Smith acb2cbf442 add custom emscripten shell file 3 months ago
sigonasr2 5e66fd009e Convert entire loaded map into a giant decal for performance reasons. 3 months ago
sigonasr2 946c329b37 Fix the zoom! Finally! 3 months ago
sigonasr2 530fdc7494 Scale and camera correction almost fixed. Still need to solidify zoom factors somehow. 3 months ago
sigonasr2 66622c84f7 Scale correction on right edge of camera. 3 months ago
sigonasr2 f47d49417b Add in burning and drowning states and all terrain effects. 3 months ago
sigonasr2 9673cadd7c Add in basic terrain powerup effect modifiers. 3 months ago
sigonasr2 b1e418bbc7 Add powerup collection and powerup collection effect. 3 months ago
sigonasr2 cb16ce831a Update graphics to match new palette. Powerup reading and parsing/spawning completed. 3 months ago
sigonasr2 7cf2bb7c3a Add in wheel and extra Animate2D helper functions. 3 months ago
sigonasr2 13908da158 Adjust all physics values to be modified by terrain types. 3 months ago
sigonasr2 32f6165f7d Detection of terrain types. 3 months ago
sigonasr2 6822a4916c Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops. 3 months ago
sigonasr2 972dd827e9 Prepare gameplay loop documentation. 3 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 3 months ago
sigonasr2 506b5f99ae Add basic collision resolution between Hamsters. 3 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 3 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 3 months ago
sigonasr2 7df7b5cbec Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement. 3 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 3 months ago
sigonasr2 36eb4ce61e Setup game camera and player transformed view following/offset. 3 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 3 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 3 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 3 months ago
sigonasr2 23523b754d Fix up debug assets folder during development to point to the assets directory. 3 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 3 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 3 months ago
sigonasr2, Sig, Sigo 278edfcb2b
Initial commit 3 months ago