sigonasr2
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b77f355ba6
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Implemented SpecialRenderable class.
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3 months ago |
sigonasr2
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2638271cb5
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Merge branch 'main' of https://github.com/sigonasr2/hamster
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3 months ago |
sigonasr2
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d662b3d6a5
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Add Matrix texture animating. And prepare jet sprite.
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3 months ago |
sigonasr2, Sig, Sigo
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ae6a74e6ce
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Merge pull request #6 from sigonasr2/set-visual-studio-working-directory-to-project-root,-for-easy-development
set working directory to project root
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3 months ago |
sigonasr2, Sig, Sigo
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2701f5141b
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Merge pull request #5 from sigonasr2/add-emscripten-shell
Add emscripten shell
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3 months ago |
sigonasr2, Sig, Sigo
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6aad971aec
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Merge pull request #7 from sigonasr2/remove-browser-title-hijack-from-PGE
comment out emscripten SetWindowTitle implementation
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3 months ago |
Moros Smith
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3d95c8b00f
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comment out emscripten SetWindowTitle implementation
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3 months ago |
Moros Smith
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3c75a8db28
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set working directory to project root
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3 months ago |
Moros Smith
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02dca56ee1
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rename output html file to index.html to ease deployment
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3 months ago |
Moros Smith
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acb2cbf442
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add custom emscripten shell file
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3 months ago |
sigonasr2
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5e66fd009e
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Convert entire loaded map into a giant decal for performance reasons.
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3 months ago |
sigonasr2
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946c329b37
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Fix the zoom! Finally!
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3 months ago |
sigonasr2
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530fdc7494
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Scale and camera correction almost fixed. Still need to solidify zoom factors somehow.
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3 months ago |
sigonasr2
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66622c84f7
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Scale correction on right edge of camera.
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3 months ago |
sigonasr2
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f47d49417b
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Add in burning and drowning states and all terrain effects.
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3 months ago |
sigonasr2
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9673cadd7c
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Add in basic terrain powerup effect modifiers.
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3 months ago |
sigonasr2
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b1e418bbc7
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Add powerup collection and powerup collection effect.
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3 months ago |
sigonasr2
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cb16ce831a
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Update graphics to match new palette. Powerup reading and parsing/spawning completed.
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3 months ago |
sigonasr2
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7cf2bb7c3a
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Add in wheel and extra Animate2D helper functions.
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3 months ago |
sigonasr2
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13908da158
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Adjust all physics values to be modified by terrain types.
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3 months ago |
sigonasr2
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32f6165f7d
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Detection of terrain types.
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3 months ago |
sigonasr2
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6822a4916c
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Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops.
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3 months ago |
sigonasr2
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972dd827e9
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Prepare gameplay loop documentation.
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3 months ago |
sigonasr2
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4be0ebc161
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Added animated water and lava tiles.
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3 months ago |
sigonasr2
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506b5f99ae
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Add basic collision resolution between Hamsters.
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3 months ago |
sigonasr2
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f234f1a4fe
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Added TMX Map Parsing. Added more color cycling to default border template.
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3 months ago |
sigonasr2
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3f9a30c16a
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Added a Border class and cycle timers for some cool color cycling.
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3 months ago |
sigonasr2
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7df7b5cbec
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Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement.
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3 months ago |
sigonasr2
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cf7121701a
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Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player.
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3 months ago |
sigonasr2
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36eb4ce61e
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Setup game camera and player transformed view following/offset.
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3 months ago |
sigonasr2
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2b20570eb3
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Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing.
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3 months ago |
sigonasr2
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1a6980b3d4
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Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function.
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3 months ago |
sigonasr2
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bc05757b84
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Wrote Animation loading functions.
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3 months ago |
sigonasr2
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23523b754d
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Fix up debug assets folder during development to point to the assets directory.
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3 months ago |
sigonasr2
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593841971d
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Add border image + setup asset loading and animation loading for images.
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3 months ago |
sigonasr2
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e6ba1e88c7
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Setup main game frame, initial assets and files.
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3 months ago |
sigonasr2, Sig, Sigo
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278edfcb2b
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Initial commit
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3 months ago |