Compare commits

...

10 Commits

  1. 9
      assets/HamsterGame.tiled-session
  2. 7
      assets/Terrain.tsx
  3. 182
      assets/TestLevel.tmx
  4. BIN
      assets/aimingTarget.png
  5. BIN
      assets/clouds.png
  6. BIN
      assets/dot.png
  7. BIN
      assets/fallometer.png
  8. BIN
      assets/fallometer.xcf
  9. BIN
      assets/fallometer_outline.png
  10. BIN
      assets/fuelbar.png
  11. BIN
      assets/fuelbar_meter.png
  12. BIN
      assets/fuelbar_outline.png
  13. BIN
      assets/fuelmeter.png
  14. BIN
      assets/hamster.png
  15. BIN
      assets/hamster_jet.png
  16. BIN
      assets/speedometer.png
  17. BIN
      assets/speedometer_overlay.png
  18. BIN
      border.png
  19. 229
      src/Hamster.cpp
  20. 28
      src/Hamster.h
  21. 142
      src/HamsterGame.cpp
  22. 18
      src/HamsterGame.h
  23. 215
      src/HamsterJet.cpp
  24. 47
      src/HamsterJet.h
  25. 4
      src/Powerup.cpp
  26. 4
      src/Powerup.h
  27. 18
      src/SpecialRenderable.cpp
  28. 3
      src/SpecialRenderable.h
  29. 25
      src/TODO.txt
  30. 1
      src/TSXParser.h
  31. 78
      src/Terrain.cpp
  32. 8
      src/Terrain.h
  33. 518
      src/olcPGEX_Graphics3D.h
  34. 111
      src/olcPixelGameEngine.h
  35. 4
      src/util.cpp
  36. 1
      src/util.h

@ -6,13 +6,14 @@
"activeFile": "", "activeFile": "",
"expandedProjectPaths": [ "expandedProjectPaths": [
], ],
"file.lastUsedOpenFilter": "All Files (*)",
"fileStates": { "fileStates": {
"TestLevel.tmx": { "TestLevel.tmx": {
"scale": 3, "scale": 4,
"selectedLayer": 0, "selectedLayer": 2,
"viewCenter": { "viewCenter": {
"x": 761.1666666666666, "x": 222.625,
"y": 278.8333333333333 "y": 144.625
} }
}, },
"TreeTemplates.tmx": { "TreeTemplates.tmx": {

@ -597,7 +597,12 @@
<property name="Terrain Type" type="int" propertytype="TerrainType" value="1"/> <property name="Terrain Type" type="int" propertytype="TerrainType" value="1"/>
</properties> </properties>
</tile> </tile>
<tile id="101" type="TileProps" probability="20"/> <tile id="101" type="TileProps" probability="20">
<properties>
<property name="Solid" type="bool" value="false"/>
<property name="Terrain Type" type="int" propertytype="TerrainType" value="1"/>
</properties>
</tile>
<tile id="102" type="TileProps"> <tile id="102" type="TileProps">
<properties> <properties>
<property name="Solid" type="bool" value="true"/> <property name="Solid" type="bool" value="true"/>

@ -16,13 +16,13 @@
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@ -65,9 +65,10 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
h.HandleCollision(); h.HandleCollision();
switch(h.state){ switch(h.state){
case NORMAL:{ case NORMAL:{
//TODO: NPC controls.
if(h.IsPlayerControlled){ if(h.IsPlayerControlled){
h.HandlePlayerControls(); h.HandlePlayerControls();
}else{
//TODO: NPC controls.
} }
}break; }break;
case BUMPED:{ case BUMPED:{
@ -90,7 +91,10 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
if(h.waitTimer<=0.f){ if(h.waitTimer<=0.f){
h.imgScale=1.f; h.imgScale=1.f;
h.drownTimer=0.f; h.drownTimer=0.f;
h.SetPos(h.lastSafeLocation); if(!h.lastSafeLocation.has_value()){
h.lastSafeLocation=h.GetNearestSafeLocation();
}
h.SetPos(h.lastSafeLocation.value());
h.state=NORMAL; h.state=NORMAL;
h.RemoveAllPowerups(); h.RemoveAllPowerups();
} }
@ -104,10 +108,19 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
h.state=WAIT; h.state=WAIT;
} }
}break; }break;
case KNOCKOUT:{
h.knockoutTimer-=fElapsedTime;
if(h.knockoutTimer<=0.f){
h.state=NORMAL;
h.animations.ChangeState(h.internalAnimState,HamsterGame::DEFAULT);
}
}break;
} }
if((h.GetTerrainStandingOn()==Terrain::OCEAN||!h.HasPowerup(Powerup::SWAMP)&&h.GetTerrainStandingOn()==Terrain::SWAMP)&&h.state!=DROWNING&&h.state!=WAIT)h.drownTimer+=fElapsedTime; if(h.hamsterJet.has_value())h.hamsterJet.value().Update(fElapsedTime);
if(h.state!=FLYING){
if((h.GetTerrainStandingOn()==Terrain::OCEAN||h.GetTerrainStandingOn()==Terrain::VOID||!h.HasPowerup(Powerup::SWAMP)&&h.GetTerrainStandingOn()==Terrain::SWAMP)&&h.state!=DROWNING&&h.state!=WAIT)h.drownTimer+=fElapsedTime;
else if((!h.HasPowerup(Powerup::LAVA)&&h.GetTerrainStandingOn()==Terrain::LAVA)&&h.state!=BURNING&&h.state!=WAIT)h.burnTimer+=fElapsedTime; else if((!h.HasPowerup(Powerup::LAVA)&&h.GetTerrainStandingOn()==Terrain::LAVA)&&h.state!=BURNING&&h.state!=WAIT)h.burnTimer+=fElapsedTime;
else if(h.lastSafeLocationTimer<=0.f&&h.state==NORMAL&&!h.StandingOnLethalTerrain()){ else if(h.lastSafeLocationTimer<=0.f&&h.state==NORMAL&&!h.IsLethalTerrain(h.GetPos())){
h.lastSafeLocationTimer=0.5f; h.lastSafeLocationTimer=0.5f;
h.drownTimer=0.f; h.drownTimer=0.f;
h.burnTimer=0.f; h.burnTimer=0.f;
@ -119,8 +132,15 @@ void Hamster::UpdateHamsters(const float fElapsedTime){
if(h.burnTimer>=h.DEFAULT_BURN_TIME&&h.state!=BURNING&&h.state!=WAIT){ if(h.burnTimer>=h.DEFAULT_BURN_TIME&&h.state!=BURNING&&h.state!=WAIT){
h.state=BURNING; h.state=BURNING;
} }
}
h.TurnTowardsTargetDirection(); h.TurnTowardsTargetDirection();
h.MoveHamster(); h.MoveHamster();
if(h.IsPlayerControlled){
h.hamsterJetDisplay.Update(fElapsedTime);
h.hamsterJetLightsDisplay.Update(fElapsedTime);
h.readyFlashTimer+=fElapsedTime;
h.jetFuelDisplayAmt+=(h.jetFuel-h.jetFuelDisplayAmt)*4.f*fElapsedTime;
}
} }
} }
@ -133,6 +153,8 @@ void Hamster::LoadHamsters(const vf2d startingLoc){
for(int i:std::ranges::iota_view(0U,NPC_HAMSTER_COUNT)){ for(int i:std::ranges::iota_view(0U,NPC_HAMSTER_COUNT)){
HAMSTER_LIST.emplace_back(startingLoc,NPC_HAMSTER_IMAGES.at(util::random()%NPC_HAMSTER_IMAGES.size()),NPC); HAMSTER_LIST.emplace_back(startingLoc,NPC_HAMSTER_IMAGES.at(util::random()%NPC_HAMSTER_IMAGES.size()),NPC);
} }
playerHamster.value()->hamsterJetDisplay.Initialize("hamster_jet.png",{78,223,208},{79,81,128});
playerHamster.value()->hamsterJetLightsDisplay.Initialize("hamster_jet.png",{245,233,130},{245,233,130});
} }
void Hamster::DrawHamsters(TransformedView&tv){ void Hamster::DrawHamsters(TransformedView&tv){
@ -143,10 +165,56 @@ void Hamster::DrawHamsters(TransformedView&tv){
const Animate2D::Frame&img{h.animations.GetState(h.internalAnimState)==HamsterGame::DEFAULT?anim.GetFrame(h.distanceTravelled/100.f):h.GetCurrentAnimation()}; const Animate2D::Frame&img{h.animations.GetState(h.internalAnimState)==HamsterGame::DEFAULT?anim.GetFrame(h.distanceTravelled/100.f):h.GetCurrentAnimation()};
const Animate2D::Frame&wheelTopImg{wheelTopAnim.GetFrame(h.distanceTravelled/80.f)}; const Animate2D::Frame&wheelTopImg{wheelTopAnim.GetFrame(h.distanceTravelled/80.f)};
const Animate2D::Frame&wheelBottomImg{wheelBottomAnim.GetFrame(h.distanceTravelled/80.f)}; const Animate2D::Frame&wheelBottomImg{wheelBottomAnim.GetFrame(h.distanceTravelled/80.f)};
if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos,wheelBottomImg.GetSourceImage()->Decal(),h.rot,wheelBottomImg.GetSourceRect().size/2,wheelBottomImg.GetSourceRect().pos,wheelBottomImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); if(h.hamsterJet.has_value())h.hamsterJet.value().Draw();
tv.DrawPartialRotatedDecal(h.pos,img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale)); HamsterGame::Game().SetZ(h.z);
if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos,wheelTopImg.GetSourceImage()->Decal(),h.rot,wheelTopImg.GetSourceRect().size/2,wheelTopImg.GetSourceRect().pos,wheelTopImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,{255,255,255,192},h.imgScale)); if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelBottomImg.GetSourceImage()->Decal(),h.rot,wheelBottomImg.GetSourceRect().size/2,wheelBottomImg.GetSourceRect().pos,wheelBottomImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale));
HamsterGame::Game().SetZ(h.z+0.005f);
tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,WHITE,h.imgScale));
HamsterGame::Game().SetZ(h.z+0.01f);
if(h.HasPowerup(Powerup::WHEEL))tv.DrawPartialRotatedDecal(h.pos+vf2d{0.f,h.drawingOffsetY},wheelTopImg.GetSourceImage()->Decal(),h.rot,wheelTopImg.GetSourceRect().size/2,wheelTopImg.GetSourceRect().pos,wheelTopImg.GetSourceRect().size,vf2d{1.f,1.f}*h.imgScale,PixelLerp(h.shrinkEffectColor,{255,255,255,192},h.imgScale));
HamsterGame::Game().SetZ(0.f);
}
}
void Hamster::DrawOverlay(){
if(GetPlayer().hamsterJet.has_value())GetPlayer().hamsterJet.value().DrawOverlay();
const vf2d jetDisplayOffset{HamsterGame::SCREEN_FRAME.pos+vf2d{HamsterGame::SCREEN_FRAME.size.x,0.f}};
Pixel jetDisplayCol{VERY_DARK_GREY};
if(!GetPlayer().hamsterJet.has_value()){
if(GetPlayer().HasPowerup(Powerup::JET))jetDisplayCol=WHITE;
const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_LIGHTS)};
const Animate2D::Frame&lightFrame{lightAnim.GetFrame(HamsterGame::Game().GetRuntime())};
HamsterGame::Game().DrawPartialRotatedDecal(jetDisplayOffset+vf2d{48.f,80.f},GetPlayer().hamsterJetDisplay.Decal(),0.f,{24.f,24.f},{0.f,0.f},{48.f,48.f},{2.f,2.f},jetDisplayCol);
HamsterGame::Game().DrawPartialRotatedDecal(jetDisplayOffset+vf2d{48.f,80.f},GetPlayer().hamsterJetLightsDisplay.Decal(),0.f,{24.f,24.f},lightFrame.GetSourceRect().pos,lightFrame.GetSourceRect().size,{2.f,2.f},jetDisplayCol);
}
if(GetPlayer().HasPowerup(Powerup::JET)&&!GetPlayer().hamsterJet.has_value()){
const std::string readyText{"READY!"};
const vi2d textSize{HamsterGame::Game().GetTextSize(readyText)};
for(int y:std::ranges::iota_view(-1,2)){
for(int x:std::ranges::iota_view(-1,2)){
if(x==0&&y==0)continue;
HamsterGame::Game().DrawRotatedStringDecal(jetDisplayOffset+vf2d{48.f,116.f}+vi2d{x,y},readyText,0.f,textSize/2,fmod(GetPlayer().readyFlashTimer,1.5f)<=0.75f?DARK_RED:BLACK);
}
} }
HamsterGame::Game().DrawRotatedStringDecal(jetDisplayOffset+vf2d{48.f,116.f},readyText,0.f,textSize/2,GREEN);
HamsterGame::Game().DrawDecal(HamsterGame::SCREEN_FRAME.pos+vf2d{HamsterGame::SCREEN_FRAME.size.x,0.f},HamsterGame::GetGFX("fuelmeter.png").Decal());
const std::string launchText{"(SPACE)x2\nto Launch!"};
const vi2d launchTextSize{HamsterGame::Game().GetTextSize(launchText)};
for(int y:std::ranges::iota_view(-1,2)){
for(int x:std::ranges::iota_view(-1,2)){
if(x==0&&y==0)continue;
HamsterGame::Game().DrawRotatedStringDecal(jetDisplayOffset+vf2d{48.f,224.f}+vi2d{x,y},launchText,0.f,launchTextSize/2,BLACK);
}
}
HamsterGame::Game().DrawRotatedStringDecal(jetDisplayOffset+vf2d{48.f,224.f},launchText,0.f,launchTextSize/2,WHITE);
}else{
HamsterGame::Game().DrawPartialDecal(HamsterGame::SCREEN_FRAME.pos+vf2d{HamsterGame::SCREEN_FRAME.size.x,0.f},HamsterGame::GetGFX("fuelmeter.png").Decal(),{0,0},{96,200});
}
const float jetFuelBarHeight{float(HamsterGame::GetGFX("fuelbar.png").Sprite()->height)};
HamsterGame::Game().DrawPartialDecal(jetDisplayOffset+vf2d{24.f,139.f}+vf2d{0.f,jetFuelBarHeight*(1.f-GetPlayer().jetFuelDisplayAmt)},HamsterGame::GetGFX("fuelbar.png").Decal(),{0.f,jetFuelBarHeight*(1.f-GetPlayer().jetFuelDisplayAmt)},{float(HamsterGame::GetGFX("fuelbar.png").Sprite()->width),jetFuelBarHeight*(GetPlayer().jetFuelDisplayAmt)});
if(GetPlayer().HasPowerup(Powerup::JET))HamsterGame::Game().DrawDecal(jetDisplayOffset+vf2d{22.f,137.f},HamsterGame::GetGFX("fuelbar_outline.png").Decal(),{1.f,1.f},GetPlayer().jetFuel<=0.2f?(fmod(GetPlayer().readyFlashTimer,1.f)<=0.5f?RED:BLACK):BLACK);
} }
const Animate2D::Frame&Hamster::GetCurrentAnimation()const{ const Animate2D::Frame&Hamster::GetCurrentAnimation()const{
@ -163,6 +231,7 @@ const vf2d&Hamster::GetPos()const{
} }
void Hamster::HandlePlayerControls(){ void Hamster::HandlePlayerControls(){
lastTappedSpace+=HamsterGame::Game().GetElapsedTime();
vf2d aimingDir{}; vf2d aimingDir{};
if(HamsterGame::Game().GetKey(W).bHeld){ if(HamsterGame::Game().GetKey(W).bHeld){
aimingDir+=vf2d{0,-1}; aimingDir+=vf2d{0,-1};
@ -176,14 +245,6 @@ void Hamster::HandlePlayerControls(){
if(HamsterGame::Game().GetKey(A).bHeld){ if(HamsterGame::Game().GetKey(A).bHeld){
aimingDir+=vf2d{-1,0}; aimingDir+=vf2d{-1,0};
} }
if(HamsterGame::Game().GetKey(PGUP).bPressed){
HamsterGame::Game().tv.ZoomAtScreenPos(0.95f,HamsterGame::Game().tv.WorldToScreen(GetPos()));
z+=HamsterGame::Game().GetElapsedTime();
}
if(HamsterGame::Game().GetKey(PGDN).bPressed){
z=std::max(0.f,z-HamsterGame::Game().GetElapsedTime());
HamsterGame::Game().tv.ZoomAtScreenPos(1.05f,HamsterGame::Game().tv.WorldToScreen(GetPos()));
}
if(aimingDir!=vf2d{}){ if(aimingDir!=vf2d{}){
targetRot=aimingDir.norm().polar().y; targetRot=aimingDir.norm().polar().y;
const vf2d currentVel{vel}; const vf2d currentVel{vel};
@ -191,6 +252,19 @@ void Hamster::HandlePlayerControls(){
vel=vf2d{std::min(GetMaxSpeed(),vel.polar().x),vel.polar().y}.cart(); vel=vf2d{std::min(GetMaxSpeed(),vel.polar().x),vel.polar().y}.cart();
frictionEnabled=false; frictionEnabled=false;
} }
if(HamsterGame::Game().GetKey(SPACE).bPressed){
if(lastTappedSpace<=0.6f&&HasPowerup(Powerup::JET)){
state=FLYING;
lastSafeLocation.reset();
hamsterJet.emplace(*this);
}
lastTappedSpace=0.f;
}
if(HamsterGame::Game().GetKey(P).bPressed){
ObtainPowerup(Powerup::JET);
Powerup tempJetPowerup{{},Powerup::JET};
tempJetPowerup.OnPowerupObtain(*this);
}
} }
void Hamster::TurnTowardsTargetDirection(){ void Hamster::TurnTowardsTargetDirection(){
@ -201,6 +275,9 @@ void Hamster::MoveHamster(){
SetPos(GetPos()+vel*HamsterGame::Game().GetElapsedTime()); SetPos(GetPos()+vel*HamsterGame::Game().GetElapsedTime());
distanceTravelled+=vel.mag()*HamsterGame::Game().GetElapsedTime(); distanceTravelled+=vel.mag()*HamsterGame::Game().GetElapsedTime();
if(state==FLYING){
jetFuel=std::max(0.f,jetFuel-vel.mag()*HamsterGame::Game().GetElapsedTime()/100000.f);
}
#pragma region Handle Friction #pragma region Handle Friction
if(frictionEnabled){ if(frictionEnabled){
@ -213,7 +290,7 @@ void Hamster::MoveHamster(){
void Hamster::HandleCollision(){ void Hamster::HandleCollision(){
for(Hamster&h:HAMSTER_LIST){ for(Hamster&h:HAMSTER_LIST){
if(this==&h)continue; if(this==&h)continue;
if(geom2d::overlaps(geom2d::circle<float>(GetPos(),GetRadius()),geom2d::circle<float>(h.GetPos(),h.GetRadius()))){ if(abs(z-h.z)<=0.1f&&geom2d::overlaps(geom2d::circle<float>(GetPos(),GetRadius()),geom2d::circle<float>(h.GetPos(),h.GetRadius()))){
if(geom2d::line<float>(GetPos(),h.GetPos()).length()==0.f){ //Push these two in random directions, they are on top of each other! if(geom2d::line<float>(GetPos(),h.GetPos()).length()==0.f){ //Push these two in random directions, they are on top of each other!
float randDir{util::random(2*geom2d::pi)}; float randDir{util::random(2*geom2d::pi)};
vf2d collisionResolve1{GetPos()+vf2d{GetRadius(),randDir}.cart()}; vf2d collisionResolve1{GetPos()+vf2d{GetRadius(),randDir}.cart()};
@ -239,9 +316,11 @@ void Hamster::HandleCollision(){
} }
} }
for(Powerup&powerup:Powerup::GetPowerups()){ for(Powerup&powerup:Powerup::GetPowerups()){
if(!HasPowerup(powerup.GetType())&&geom2d::overlaps(geom2d::circle<float>(GetPos(),collisionRadius),geom2d::circle<float>(powerup.GetPos(),20.f))){ if(z<=0.1f&&
(!HasPowerup(powerup.GetType())||HasPowerup(Powerup::JET)&&powerup.GetType()==Powerup::JET&&jetFuel!=1.f)
&&geom2d::overlaps(geom2d::circle<float>(GetPos(),collisionRadius),geom2d::circle<float>(powerup.GetPos(),20.f))){
ObtainPowerup(powerup.GetType()); ObtainPowerup(powerup.GetType());
powerup.OnPowerupObtain(); powerup.OnPowerupObtain(*this);
} }
} }
} }
@ -251,6 +330,7 @@ const float Hamster::GetRadius()const{
} }
const Terrain::TerrainType Hamster::GetTerrainStandingOn()const{ const Terrain::TerrainType Hamster::GetTerrainStandingOn()const{
if(state==FLYING)return Terrain::ROCK;
return HamsterGame::Game().GetTerrainTypeAtPos(GetPos()); return HamsterGame::Game().GetTerrainTypeAtPos(GetPos());
} }
@ -262,6 +342,10 @@ const float Hamster::GetTimeToMaxSpeed()const{
float finalTimeToMaxSpd{DEFAULT_TIME_TO_MAX_SPD}; float finalTimeToMaxSpd{DEFAULT_TIME_TO_MAX_SPD};
if(!HasPowerup(Powerup::ICE)&&GetTerrainStandingOn()==Terrain::ICE)finalTimeToMaxSpd*=3; if(!HasPowerup(Powerup::ICE)&&GetTerrainStandingOn()==Terrain::ICE)finalTimeToMaxSpd*=3;
else if(!HasPowerup(Powerup::SWAMP)&&GetTerrainStandingOn()==Terrain::SWAMP)finalTimeToMaxSpd*=1.25; else if(!HasPowerup(Powerup::SWAMP)&&GetTerrainStandingOn()==Terrain::SWAMP)finalTimeToMaxSpd*=1.25;
if(hamsterJet.has_value()){
if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalTimeToMaxSpd*=5.f;
else if(state==FLYING)finalTimeToMaxSpd*=30.f;
}
return finalTimeToMaxSpd; return finalTimeToMaxSpd;
} }
const float Hamster::GetMaxSpeed()const{ const float Hamster::GetMaxSpeed()const{
@ -283,17 +367,28 @@ const float Hamster::GetMaxSpeed()const{
case Terrain::OCEAN:{ case Terrain::OCEAN:{
finalMaxSpd*=0.10f; finalMaxSpd*=0.10f;
}break; }break;
case Terrain::LAVA:{
finalMaxSpd*=0.6f;
}break;
case Terrain::FOREST:{ case Terrain::FOREST:{
if(!HasPowerup(Powerup::FOREST))finalMaxSpd*=0.50f; if(!HasPowerup(Powerup::FOREST))finalMaxSpd*=0.50f;
}break; }break;
} }
if(HasPowerup(Powerup::WHEEL))finalMaxSpd*=1.5f; if(HasPowerup(Powerup::WHEEL))finalMaxSpd*=1.5f;
if(hamsterJet.has_value()){
if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalMaxSpd*=1.5f;
else if(state==FLYING)finalMaxSpd*=8.f;
}
return finalMaxSpd; return finalMaxSpd;
} }
const float Hamster::GetFriction()const{ const float Hamster::GetFriction()const{
float finalFriction{DEFAULT_FRICTION}; float finalFriction{DEFAULT_FRICTION};
if(!HasPowerup(Powerup::ICE)&&GetTerrainStandingOn()==Terrain::ICE)finalFriction*=0.1f; if(!HasPowerup(Powerup::ICE)&&GetTerrainStandingOn()==Terrain::ICE)finalFriction*=0.1f;
else if(!HasPowerup(Powerup::SWAMP)&&GetTerrainStandingOn()==Terrain::SWAMP)finalFriction*=0.6f; else if(!HasPowerup(Powerup::SWAMP)&&GetTerrainStandingOn()==Terrain::SWAMP)finalFriction*=0.6f;
if(hamsterJet.has_value()){
if(hamsterJet.value().GetState()==HamsterJet::LANDING)finalFriction*=1.5f;
else if(state==FLYING)finalFriction*=8.f;
}
return finalFriction; return finalFriction;
} }
const float Hamster::GetTurnSpeed()const{ const float Hamster::GetTurnSpeed()const{
@ -318,8 +413,8 @@ void Hamster::RemoveAllPowerups(){
powerups.clear(); powerups.clear();
} }
const bool Hamster::StandingOnLethalTerrain()const{ const bool Hamster::IsLethalTerrain(const vf2d pos)const{
return GetTerrainStandingOn()==Terrain::LAVA||GetTerrainStandingOn()==Terrain::OCEAN||GetTerrainStandingOn()==Terrain::SWAMP; return HamsterGame::Game().GetTerrainTypeAtPos(pos)==Terrain::LAVA||HamsterGame::Game().GetTerrainTypeAtPos(pos)==Terrain::OCEAN||HamsterGame::Game().GetTerrainTypeAtPos(pos)==Terrain::SWAMP||HamsterGame::Game().GetTerrainTypeAtPos(pos)==Terrain::VOID;
} }
const bool Hamster::IsDrowning()const{ const bool Hamster::IsDrowning()const{
@ -340,9 +435,95 @@ const float&Hamster::GetZ()const{
} }
void Hamster::SetPos(const vf2d pos){ void Hamster::SetPos(const vf2d pos){
if(state!=FLYING){ bool movedY{false};
if(!HamsterGame::Game().IsTerrainSolid(vf2d{this->pos.x,pos.y}))this->pos=vf2d{this->pos.x,pos.y}; if(state==FLYING&&HamsterGame::Game().IsInBounds(vf2d{this->pos.x,pos.y})||!HamsterGame::Game().IsTerrainSolid(vf2d{this->pos.x,pos.y})){
if(!HamsterGame::Game().IsTerrainSolid(vf2d{pos.x,this->pos.y}))this->pos=vf2d{pos.x,this->pos.y}; this->pos=vf2d{this->pos.x,pos.y};
if(!HamsterGame::Game().IsTerrainSolid(vf2d{this->pos.x,pos.y}))this->pos=vf2d{this->pos.x,pos.y}; movedY=true;
} }
if(state==FLYING&&HamsterGame::Game().IsInBounds(vf2d{pos.x,this->pos.y})||!HamsterGame::Game().IsTerrainSolid(vf2d{pos.x,this->pos.y}))this->pos=vf2d{pos.x,this->pos.y};
if (!movedY&&(state==FLYING&&HamsterGame::Game().IsInBounds(vf2d{this->pos.x,pos.y})||!HamsterGame::Game().IsTerrainSolid(vf2d{this->pos.x,pos.y})))this->pos=vf2d{this->pos.x,pos.y};
}
void Hamster::SetZ(const float z){
this->z=z;
}
void Hamster::OnUserDestroy(){
HAMSTER_LIST.clear();
}
void Hamster::SetDrawingOffsetY(const float offsetY){
drawingOffsetY=offsetY;
}
const vf2d Hamster::GetNearestSafeLocation()const{
using TilePos=vi2d;
using TileDistance=int;
const vi2d playerTile{GetPos()/16};
geom2d::rect<int>searchRect{{-1,-1},{3,3}};
std::optional<std::pair<TilePos,TileDistance>>closestTile;
const auto DetermineAndUpdateClosestTile=[this,&playerTile,&closestTile](const vi2d&tile){
if(!IsLethalTerrain(tile*16)&&!IsSolidTerrain(tile*16)){
std::pair<TilePos,TileDistance>closest{closestTile.value_or(std::pair<TilePos,TileDistance>{{},std::numeric_limits<int>::max()})};
int tileDist{abs(playerTile.x-tile.x)+abs(playerTile.y-tile.y)};
if(tileDist<=closest.second)closestTile.emplace(std::pair<TilePos,TileDistance>{tile,tileDist});
}
};
while(!closestTile.has_value()){
#pragma region Top Outline Check
{
for(int offsetX:std::ranges::iota_view(searchRect.pos.x,searchRect.size.x)){
const vi2d checkTile{playerTile+vi2d{offsetX,searchRect.top().end.y}};
DetermineAndUpdateClosestTile(checkTile);
}
}
#pragma endregion
#pragma region Bottom Outline Check
{
for(int offsetX:std::ranges::iota_view(searchRect.pos.x,searchRect.size.x)){
const vi2d checkTile{playerTile+vi2d{offsetX,searchRect.bottom().end.y}};
DetermineAndUpdateClosestTile(checkTile);
}
}
#pragma endregion
#pragma region Right Outline Check
{
for(int offsetY:std::ranges::iota_view(searchRect.pos.y+1,searchRect.size.y-2+1)){
const vi2d checkTile{playerTile+vi2d{searchRect.right().end.x,offsetY}};
DetermineAndUpdateClosestTile(checkTile);
}
}
#pragma endregion
#pragma region Left Outline Check
{
for(int offsetY:std::ranges::iota_view(searchRect.pos.y+1,searchRect.size.y-2+1)){
const vi2d checkTile{playerTile+vi2d{searchRect.left().end.x,offsetY}};
DetermineAndUpdateClosestTile(checkTile);
}
}
#pragma endregion
searchRect.pos-=1;
searchRect.size+=2;
}
return closestTile.value().first*16+8;
}
const bool Hamster::IsSolidTerrain(const vf2d pos)const{
return HamsterGame::Game().IsTerrainSolid(pos);
}
void Hamster::SetJetFuel(const float amt){
jetFuel=amt;
}
void Hamster::Knockout(){
state=KNOCKOUT;
knockoutTimer=4.f;
animations.ChangeState(internalAnimState,HamsterGame::KNOCKOUT);
}
const float Hamster::GetSpeed()const{
return vel.mag();
} }

@ -42,8 +42,11 @@ All rights reserved.
#include "olcUTIL_Animate2D.h" #include "olcUTIL_Animate2D.h"
#include "Terrain.h" #include "Terrain.h"
#include <unordered_set> #include <unordered_set>
#include "HamsterJet.h"
#include "HamsterGame.h"
class Hamster{ class Hamster{
friend class HamsterJet;
enum PlayerControlled{ enum PlayerControlled{
PLAYER_CONTROLLED=true, PLAYER_CONTROLLED=true,
NPC=false, NPC=false,
@ -56,6 +59,7 @@ class Hamster{
FLYING, FLYING,
WAIT, WAIT,
BURNING, BURNING,
KNOCKOUT,
}; };
static std::vector<Hamster>HAMSTER_LIST; static std::vector<Hamster>HAMSTER_LIST;
@ -76,8 +80,8 @@ class Hamster{
vf2d pos; vf2d pos;
vf2d vel; vf2d vel;
vf2d lastSafeLocation{}; std::optional<vf2d>lastSafeLocation{};
float z; float z{};
float lastSafeLocationTimer{}; float lastSafeLocationTimer{};
float rot{}; float rot{};
float targetRot{}; float targetRot{};
@ -97,12 +101,22 @@ class Hamster{
static std::optional<Hamster*>playerHamster; static std::optional<Hamster*>playerHamster;
HamsterState state{NORMAL}; HamsterState state{NORMAL};
std::unordered_set<Powerup::PowerupType>powerups; std::unordered_set<Powerup::PowerupType>powerups;
std::optional<HamsterJet>hamsterJet;
float lastTappedSpace{0.f};
float drawingOffsetY{0.f};
SpecialRenderable hamsterJetDisplay;
SpecialRenderable hamsterJetLightsDisplay;
float readyFlashTimer{};
float jetFuel{0.f};
float jetFuelDisplayAmt{0.f};
float knockoutTimer{0.f};
public: public:
Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled IsPlayerControlled=NPC); Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled IsPlayerControlled=NPC);
static const Hamster&GetPlayer(); static const Hamster&GetPlayer();
static void UpdateHamsters(const float fElapsedTime); static void UpdateHamsters(const float fElapsedTime);
static void LoadHamsters(const vf2d startingLoc); static void LoadHamsters(const vf2d startingLoc);
static void DrawHamsters(TransformedView&tv); static void DrawHamsters(TransformedView&tv);
static void DrawOverlay();
const Animate2D::Frame&GetCurrentAnimation()const; const Animate2D::Frame&GetCurrentAnimation()const;
const vf2d&GetPos()const; const vf2d&GetPos()const;
const float&GetZ()const; const float&GetZ()const;
@ -121,10 +135,18 @@ public:
void ObtainPowerup(const Powerup::PowerupType powerup); void ObtainPowerup(const Powerup::PowerupType powerup);
const bool HasPowerup(const Powerup::PowerupType powerup)const; const bool HasPowerup(const Powerup::PowerupType powerup)const;
void RemoveAllPowerups(); void RemoveAllPowerups();
const bool StandingOnLethalTerrain()const; const bool IsLethalTerrain(const vf2d pos)const;
const bool IsSolidTerrain(const vf2d pos)const;
const bool IsDrowning()const; const bool IsDrowning()const;
const bool IsBurning()const; const bool IsBurning()const;
const float GetDrownRatio()const; const float GetDrownRatio()const;
const float GetBurnRatio()const; const float GetBurnRatio()const;
void SetPos(const vf2d pos); void SetPos(const vf2d pos);
void SetZ(const float z);
static void OnUserDestroy();
void SetDrawingOffsetY(const float offsetY);
const vf2d GetNearestSafeLocation()const;
void SetJetFuel(const float amt);
void Knockout();
const float GetSpeed()const;
}; };

@ -28,13 +28,13 @@ bool HamsterGame::OnUserCreate(){
border.ChangeBorder(Border::DEFAULT); border.ChangeBorder(Border::DEFAULT);
renderer.SetProjection(90.0f, (float)SCREEN_FRAME.size.y/(float)SCREEN_FRAME.size.x, 0.1f, 1000.0f, 0.0f, 0.0f, SCREEN_FRAME.size.x, SCREEN_FRAME.size.y); renderer.SetProjection(90.0f, (float)SCREEN_FRAME.size.x/(float)SCREEN_FRAME.size.y, 0.1f, 1000.0f, 0, SCREEN_FRAME.pos.y, 512, SCREEN_FRAME.size.y);
return true; return true;
} }
void HamsterGame::_LoadImage(const std::string_view img){ void HamsterGame::_LoadImage(const std::string_view img){
GFX.insert({ASSETS_DIR+std::string(img),Renderable{}}); GFX.insert({ASSETS_DIR+std::string(img),Renderable{}});
rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img))}; rcode result{GFX[ASSETS_DIR+std::string(img)].Load(ASSETS_DIR+std::string(img),nullptr,false,false)};
if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))}; if(result!=OK)throw std::runtime_error{std::format("Failed to Load Image {}. OLC Rcode: {}",img,int(result))};
} }
@ -45,6 +45,16 @@ void HamsterGame::LoadGraphics(){
_LoadImage("drownmeter.png"); _LoadImage("drownmeter.png");
_LoadImage("burnmeter.png"); _LoadImage("burnmeter.png");
_LoadImage("hamster_jet.png"); _LoadImage("hamster_jet.png");
_LoadImage("dot.png");
_LoadImage("clouds.png");
_LoadImage("aimingTarget.png");
_LoadImage("fallometer.png");
_LoadImage("fallometer_outline.png");
_LoadImage("fuelmeter.png");
_LoadImage("fuelbar.png");
_LoadImage("fuelbar_outline.png");
_LoadImage("speedometer.png");
_LoadImage("speedometer_overlay.png");
UpdateMatrixTexture(); UpdateMatrixTexture();
} }
@ -68,6 +78,7 @@ void HamsterGame::LoadAnimations(){
LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f); LoadAnimation(DEFAULT,"hamster.png",{{0,32},{32,32}},0.3f);
LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f); LoadAnimation(WHEEL_TOP,"hamster.png",{{0,96},{32,96}},0.1f);
LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f); LoadAnimation(WHEEL_BOTTOM,"hamster.png",{{64,96},{96,96}},0.1f);
LoadAnimation(KNOCKOUT,"hamster.png",{{64,32},{96,32}},0.2f);
Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second}; Animate2D::FrameSequence&waterAnimFrames{(*ANIMATED_TILE_IDS.insert({1384,Animate2D::FrameSequence{0.2f}}).first).second};
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){ for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,784},{192+16*1,784},{192+16*2,784},{192+16*3,784},{192+16*4,784},{192+16*5,784},{192+16*6,784},{192+16*7,784}}){
waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); waterAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
@ -76,8 +87,8 @@ void HamsterGame::LoadAnimations(){
for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){ for(vf2d&sourcePos:std::vector<vf2d>{{192+16*0,800},{192+16*1,800},{192+16*2,800},{192+16*3,800},{192+16*4,800},{192+16*5,800},{192+16*6,800},{192+16*7,800},{192+16*8,800}}){
lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}}); lavaAnimFrames.AddFrame(Animate2D::Frame{&GetGFX("gametiles.png"),{sourcePos,{16,16}}});
} }
LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f); LoadAnimation(JET_LIGHTS,"hamster_jet.png",{{0,48},{48,48}},0.3f,Animate2D::Style::Repeat,{48,48});
LoadAnimation(JET_FLAMES,"hamster_jet.png",{{48,0},{96,0}},0.15f,Animate2D::Style::Repeat,{48,48});
animatedWaterTile.Create(16,16,false,false); animatedWaterTile.Create(16,16,false,false);
UpdateWaterTexture(); UpdateWaterTexture();
@ -87,6 +98,10 @@ void HamsterGame::LoadLevel(const std::string_view mapName){
const vf2d levelSpawnLoc{50,50}; //TEMPORARY const vf2d levelSpawnLoc{50,50}; //TEMPORARY
currentMap=TMXParser{ASSETS_DIR+std::string(mapName)}; currentMap=TMXParser{ASSETS_DIR+std::string(mapName)};
cloudSpd.x=util::random_range(-12.f,12.f);
cloudSpd.y=util::random_range(-0.3f,0.3f);
cloudOffset.x=util::random();
cloudOffset.y=util::random();
Hamster::LoadHamsters(levelSpawnLoc); Hamster::LoadHamsters(levelSpawnLoc);
camera.SetTarget(Hamster::GetPlayer().GetPos()); camera.SetTarget(Hamster::GetPlayer().GetPos());
@ -124,10 +139,14 @@ void HamsterGame::LoadLevel(const std::string_view mapName){
} }
void HamsterGame::UpdateGame(const float fElapsedTime){ void HamsterGame::UpdateGame(const float fElapsedTime){
vEye.z+=(Hamster::GetPlayer().GetZ()+zoom-vEye.z)*fLazyFollowRate*fElapsedTime;
speedometerDisplayAmt+=(Hamster::GetPlayer().GetSpeed()-speedometerDisplayAmt)*fLazyFollowRate*fElapsedTime;
UpdateMatrixTexture(); UpdateMatrixTexture();
UpdateWaterTexture(); UpdateWaterTexture();
cloudOffset+=cloudSpd*fElapsedTime;
camera.SetViewSize(tv.GetWorldVisibleArea()); camera.SetViewSize(tv.GetWorldVisibleArea());
camera.Update(fElapsedTime); camera.Update(fElapsedTime);
camera.SetLazyFollowRate(4.f*Hamster::GetPlayer().GetMaxSpeed()/128.f);
tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition()); tv.SetWorldOffset(tv.ScaleToWorld(-SCREEN_FRAME.pos)+camera.GetViewPosition());
Hamster::UpdateHamsters(fElapsedTime); Hamster::UpdateHamsters(fElapsedTime);
Powerup::UpdatePowerups(fElapsedTime); Powerup::UpdatePowerups(fElapsedTime);
@ -135,12 +154,21 @@ void HamsterGame::UpdateGame(const float fElapsedTime){
} }
void HamsterGame::DrawGame(){ void HamsterGame::DrawGame(){
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{3200,3200},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{3200,3200}); tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},animatedWaterTile.Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400});
DrawLevelTiles(); DrawLevelTiles();
Powerup::DrawPowerups(tv); Powerup::DrawPowerups(tv);
Hamster::DrawHamsters(tv); Hamster::DrawHamsters(tv);
SetZ(3.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{226,228,255,32});
SetZ(7.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("dot.png").Decal(),{0,0},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},{178,242,255,64});
SetZ(2.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,64});
SetZ(6.f);
tv.DrawPartialDecal({-3200,-3200},currentMap.value().GetData().GetMapData().MapSize*16+vf2d{6400,6400},GetGFX("clouds.png").Decal(),cloudOffset*2,currentMap.value().GetData().GetMapData().MapSize*16/2.f,{255,255,255,72});
SetZ(0.f);
border.Draw(); border.Draw();
Hamster::DrawOverlay();
#pragma region Powerup Display #pragma region Powerup Display
for(int y:std::ranges::iota_view(0,4)){ for(int y:std::ranges::iota_view(0,4)){
for(int x:std::ranges::iota_view(0,2)){ for(int x:std::ranges::iota_view(0,2)){
@ -161,6 +189,7 @@ void HamsterGame::DrawGame(){
} }
#pragma endregion #pragma endregion
#pragma region Drown/Burn Bar. #pragma region Drown/Burn Bar.
{
if(Hamster::GetPlayer().IsDrowning()){ if(Hamster::GetPlayer().IsDrowning()){
DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal()); DrawDecal({12.f,240.f},GetGFX("drownmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255}); GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetDrownRatio()*57.f,4.f},{145,199,255},{226,228,255},{226,228,255},{145,199,255});
@ -169,7 +198,25 @@ void HamsterGame::DrawGame(){
DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal()); DrawDecal({12.f,240.f},GetGFX("burnmeter.png").Decal());
GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163}); GradientFillRectDecal(vf2d{12.f,240.f}+vf2d{12.f,5.f},vf2d{Hamster::GetPlayer().GetBurnRatio()*57.f,4.f},{250,177,163},{226,228,255},{226,228,255},{250,177,163});
} }
}
#pragma endregion #pragma endregion
float speedometerWidth{float(GetGFX("speedometer.png").Sprite()->width)};
const float speedometerSpd{std::min(speedometerWidth,speedometerDisplayAmt/180.f*speedometerWidth)};
DrawPartialRotatedDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size+vf2d{48.f,-4.f-GetGFX("speedometer_overlay.png").Sprite()->height},GetGFX("speedometer_overlay.png").Decal(),0.f,GetGFX("speedometer_overlay.png").Sprite()->Size()/2,{},vf2d{speedometerSpd,float(GetGFX("speedometer_overlay.png").Sprite()->height)});
DrawRotatedDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size+vf2d{48.f,-4.f-GetGFX("speedometer.png").Sprite()->height},GetGFX("speedometer.png").Decal(),0.f,GetGFX("speedometer.png").Sprite()->Size()/2);
const std::string speedometerStr{std::format("{:.0f}km/h",speedometerDisplayAmt)};
const vf2d speedometerStrSize{GetTextSize(speedometerStr)};
Pixel speedometerCol{CYAN};
if(speedometerDisplayAmt>=180)speedometerCol=RED;
else if(speedometerDisplayAmt>=120)speedometerCol=YELLOW;
else if(speedometerDisplayAmt>=80)speedometerCol=GREEN;
for(int y:std::ranges::iota_view(-1,2)){
for(int x:std::ranges::iota_view(-1,2)){
if(x==0&&y==0)continue;
DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f}+vi2d{x,y},speedometerStr,BLACK);
}
}
DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f},speedometerStr,speedometerCol);
} }
const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{ const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{
@ -186,11 +233,12 @@ const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const
} }
const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{ const bool HamsterGame::IsTerrainSolid(const vf2d pos)const{
if(pos.x<=0.f||pos.y<=0.f||pos.x>=currentMap.value().GetData().GetMapData().width*16||pos.y>=currentMap.value().GetData().GetMapData().height*16)return true; if(!IsInBounds(pos))return true;
bool tileIsBlank{true}; bool tileIsBlank{true};
for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){ for(const LayerTag&layer:currentMap.value().GetData().GetLayers()){
int tileX{int(floor(pos.x)/16)}; int tileX{int(floor(pos.x)/16)};
int tileY{int(floor(pos.y)/16)}; int tileY{int(floor(pos.y)/16)};
if(tileX<=0||tileX>=currentMap.value().GetData().GetMapData().MapSize.x||tileY<=0||tileY>=currentMap.value().GetData().GetMapData().MapSize.y)break;
int tileID{layer.tiles[tileY][tileX]-1}; int tileID{layer.tiles[tileY][tileX]-1};
if(tileID==-1)continue; if(tileID==-1)continue;
tileIsBlank=false; tileIsBlank=false;
@ -237,6 +285,7 @@ const Animate2D::Animation<HamsterGame::AnimationState>&HamsterGame::GetAnimatio
} }
bool HamsterGame::OnUserDestroy(){ bool HamsterGame::OnUserDestroy(){
Hamster::OnUserDestroy();
ANIMATIONS.clear(); ANIMATIONS.clear();
GFX.clear(); GFX.clear();
return true; return true;
@ -255,6 +304,7 @@ void HamsterGame::UpdateMatrixTexture(){
Renderable&texture{(*result.first).second}; Renderable&texture{(*result.first).second};
if(result.second){ if(result.second){
texture.Create(64,64,false,false); texture.Create(64,64,false,false);
texture.Sprite()->SetSampleMode(Sprite::PERIODIC);
} }
const std::array<char,10>matrixLetters{'0','1','2','3','4','5','6','7','8','9'}; const std::array<char,10>matrixLetters{'0','1','2','3','4','5','6','7','8','9'};
@ -319,6 +369,83 @@ void HamsterGame::UpdateWaterTexture(){
} }
void HamsterGame::Apply3DTransform(std::vector<DecalInstance>&decals){ void HamsterGame::Apply3DTransform(std::vector<DecalInstance>&decals){
std::vector<DecalInstance>oldDecals;
std::vector<DecalInstance>foregroundDecals;
oldDecals.reserve(decals.size());
std::copy(decals.begin(),decals.end(),std::back_inserter(oldDecals));
decals.clear();
GFX3D::vec3d vLookTarget = GFX3D::Math::Vec_Add(vEye, vLookDir);
GFX3D::ClearDepth();
renderer.SetCamera(vEye, vLookTarget, vUp);
GFX3D::mat4x4 matRotateX=GFX3D::Math::Mat_MakeRotationX(0.f);
GFX3D::mat4x4 matRotateZ=GFX3D::Math::Mat_MakeRotationZ(0.f);
GFX3D::mat4x4 matWorld=GFX3D::Math::Mat_MultiplyMatrix(matRotateX,matRotateZ);
renderer.SetTransform(matWorld);
for(DecalInstance&decal:oldDecals){
if(decal.transform==GFX3DTransform::NO_TRANSFORM)foregroundDecals.emplace_back(decal);
else
if(decal.points==3){
GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}};
renderer.Render({tri},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
if(decal.z[0]>0.1f||decal.z[1]>0.1f||decal.z[2]>0.1f){
tri.col[0]=tri.col[1]=tri.col[2]={0,0,0,uint8_t(util::lerp(0,160,(1/std::pow(decal.z[0]/10.f+1,4))))};
tri.p[0].z=tri.p[1].z=tri.p[2].z=0.1f;
renderer.Render({tri},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}else if(decal.points==4){
GFX3D::triangle tri{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[1].x,decal.pos[1].y,decal.z[1],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[1].x,decal.uv[1].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f}},{decal.tint[0],decal.tint[1],decal.tint[2]}};
GFX3D::triangle tri2{{{decal.pos[0].x,decal.pos[0].y,decal.z[0],1.f},{decal.pos[2].x,decal.pos[2].y,decal.z[2],1.f},{decal.pos[3].x,decal.pos[3].y,decal.z[3],1.f}},{{decal.uv[0].x,decal.uv[0].y,0.f},{decal.uv[2].x,decal.uv[2].y,0.f},{decal.uv[3].x,decal.uv[3].y,0.f}},{decal.tint[0],decal.tint[2],decal.tint[3]}};
renderer.Render({tri,tri2},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
if(decal.decal!=GetGFX("dot.png").Decal()&&(decal.z[0]>0.1f||decal.z[1]>0.1f||decal.z[2]>0.1f||decal.z[3]>0.1f)){
tri.col[0]=tri.col[1]=tri.col[2]=tri2.col[0]=tri2.col[1]=tri2.col[2]={0,0,0,uint8_t(util::lerp(0,160,(1/std::pow(decal.z[0]/10.f+1,4))))};
tri.p[0].z=tri.p[1].z=tri.p[2].z=tri2.p[0].z=tri2.p[1].z=tri2.p[2].z=0.1f;
renderer.Render({tri,tri2},decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}else{
std::vector<GFX3D::triangle>tris;
std::vector<GFX3D::triangle>shadowTris;
tris.reserve(decal.points/3);
if(decal.structure!=DecalStructure::LIST)throw std::runtime_error{std::format("WARNING! Using triangle structure type {} is unsupported! Please only use DecalStructure::LIST!!",int(decal.structure))};
if(decal.points%3!=0)throw std::runtime_error{std::format("WARNING! Number of decal structure points is not a multiple of 3! Points provided: {}. THIS SHOULD NOT BE HAPPENING!",decal.points)};
for(int i{0};i<decal.points;i+=3){
GFX3D::triangle tri{{{decal.pos[i+0].x,decal.pos[i+0].y,decal.z[i+0],1.f},{decal.pos[i+1].x,decal.pos[i+1].y,decal.z[i+1],1.f},{decal.pos[i+2].x,decal.pos[i+2].y,decal.z[i+2],1.f}},{{decal.uv[i+0].x,decal.uv[i+0].y,0.f},{decal.uv[i+1].x,decal.uv[i+1].y,0.f},{decal.uv[i+2].x,decal.uv[i+2].y,0.f}},{decal.tint[i+0],decal.tint[i+1],decal.tint[i+2]}};
tris.emplace_back(tri);
if(decal.z[i+0]>0||decal.z[i+1]>0||decal.z[i+2]>0){
tri.col[0]=tri.col[1]=tri.col[2]={0,0,0,uint8_t(util::lerp(0,160,(1/std::pow(decal.z[0]/10.f+1,4))))};
tri.p[0].z=tri.p[1].z=tri.p[2].z=0.1f;
shadowTris.emplace_back(tri);
}
}
renderer.Render(tris,decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
if(shadowTris.size()>0){
renderer.Render(shadowTris,decal.decal,GFX3D::RENDER_TEXTURED|GFX3D::RENDER_DEPTH);
}
}
}
std::sort(decals.begin(),decals.end(),[](const DecalInstance&d1,const DecalInstance&d2){return d1.z[0]>d2.z[0];});
std::copy(foregroundDecals.begin(),foregroundDecals.end(),std::back_inserter(decals));
}
const Animate2D::FrameSequence&HamsterGame::GetAnimation(const std::string_view img,const AnimationState state){
return GetAnimations(img).GetFrames(state);
}
void HamsterGame::SetZoom(const float zoom){
this->zoom=zoom;
}
const float HamsterGame::GetZoom()const{
return zoom;
}
const bool HamsterGame::IsInBounds(const vf2d pos)const{
return !(pos.x<=-160.f||pos.y<=-160.f||pos.x>=currentMap.value().GetData().GetMapData().width*16+160.f||pos.y>=currentMap.value().GetData().GetMapData().height*16+160.f);
} }
int main() int main()
@ -329,4 +456,3 @@ int main()
return 0; return 0;
} }

@ -63,6 +63,8 @@ public:
WHEEL_TOP, WHEEL_TOP,
WHEEL_BOTTOM, WHEEL_BOTTOM,
JET_LIGHTS, JET_LIGHTS,
JET_FLAMES,
KNOCKOUT,
}; };
HamsterGame(); HamsterGame();
@ -75,11 +77,15 @@ public:
static const Renderable&GetGFX(const std::string_view img); static const Renderable&GetGFX(const std::string_view img);
static const Animate2D::Animation<HamsterGame::AnimationState>&GetAnimations(const std::string_view img); static const Animate2D::Animation<HamsterGame::AnimationState>&GetAnimations(const std::string_view img);
static const Animate2D::FrameSequence&GetAnimation(const std::string_view img,const AnimationState state);
static HamsterGame&Game(); static HamsterGame&Game();
static std::unordered_map<uint32_t,Animate2D::FrameSequence>ANIMATED_TILE_IDS; static std::unordered_map<uint32_t,Animate2D::FrameSequence>ANIMATED_TILE_IDS;
const double GetRuntime()const; const double GetRuntime()const;
const Terrain::TerrainType GetTerrainTypeAtPos(const vf2d pos)const; const Terrain::TerrainType GetTerrainTypeAtPos(const vf2d pos)const;
const bool IsTerrainSolid(const vf2d pos)const; const bool IsTerrainSolid(const vf2d pos)const;
void SetZoom(const float zoom);
const float GetZoom()const;
const bool IsInBounds(const vf2d pos)const;
private: private:
void UpdateGame(const float fElapsedTime); void UpdateGame(const float fElapsedTime);
void DrawGame(); void DrawGame();
@ -105,8 +111,12 @@ private:
void UpdateWaterTexture(); void UpdateWaterTexture();
GFX3D::PipeLine renderer; GFX3D::PipeLine renderer;
virtual void Apply3DTransform(std::vector<DecalInstance>&decals)override final; virtual void Apply3DTransform(std::vector<DecalInstance>&decals)override final;
float zoom{1.f}; //Increase to zoom out, decrease to zoom in (this is the overhead distance from the player).
const GFX3D::vec3d vUp = {0,1,0}; GFX3D::vec3d vUp{0,-1,0};
GFX3D::vec3d vEye = {0,0,-4}; GFX3D::vec3d vEye{0.f,0,1};
const GFX3D::vec3d vLookDir = {0,0,1}; GFX3D::vec3d vLookDir{0,0,-1};
const float fLazyFollowRate{4.0f};
vf2d cloudSpd{};
vf2d cloudOffset{};
float speedometerDisplayAmt{0.f};
}; };

@ -0,0 +1,215 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "HamsterJet.h"
#include "Hamster.h"
#include "util.h"
HamsterJet::HamsterJet(Hamster&hamster)
:hamster(hamster),hamsterOriginalPos(hamster.GetPos()),pos({hamster.GetPos().x-128.f,hamster.GetPos().y+32.f}),z(3.f),state(SWOOP_DOWN),timer(3.f){
jet.Initialize("hamster_jet.png",{78,223,208},{79,81,128});
lights.Initialize("hamster_jet.png",{245,233,130},{245,233,130});
}
void HamsterJet::Update(const float fElapsedTime){
jet.Update(fElapsedTime);
lights.Update(fElapsedTime);
timer=std::max(0.f,timer-fElapsedTime);
easeInTimer=std::max(0.f,easeInTimer-fElapsedTime);
lastTappedSpace+=fElapsedTime;
switch(state){
case SWOOP_DOWN:{
HamsterGame::Game().SetZoom(1.5f);
z=util::lerp(0.f,3.f,std::pow(timer/3.f,2));
vf2d originalPos{hamster.GetPos().x-128.f,hamster.GetPos().y+32.f};
if(timer<=0.4f){
hamster.SetPos(hamsterOriginalPos-vf2d{0.f,sin(float(geom2d::pi)*timer/0.4f)*8.f});
hamster.SetZ(sin(float(geom2d::pi)*timer/0.4f)*0.2f);
jetState[TOP_LEFT]=jetState[BOTTOM_LEFT]=jetState[BOTTOM_RIGHT]=jetState[TOP_RIGHT]=OFF;
}else{
jetState[TOP_LEFT]=jetState[BOTTOM_LEFT]=jetState[BOTTOM_RIGHT]=jetState[TOP_RIGHT]=ON;
pos=hamster.GetPos().lerp(originalPos,std::pow(timer/3.f,4));
}
if(timer<=0.f){
state=RISE_UP;
hamster.SetPos(pos);
this->originalPos=pos;
targetPos=pos+vf2d{128.f,32};
targetZ=8.f;
timer=3.f;
}
}break;
case RISE_UP:{
jetState[TOP_LEFT]=jetState[BOTTOM_LEFT]=jetState[BOTTOM_RIGHT]=jetState[TOP_RIGHT]=ON;
pos=targetPos.lerp(originalPos,std::sqrt(timer/3.f));
z=util::lerp(targetZ,0.f,timer/3.f);
hamster.SetPos(pos);
hamster.SetZ(z+0.03f);
if(timer<=0.f){
state=HAMSTER_CONTROL;
HamsterGame::Game().SetZoom(0.6f);
easeInTimer=0.6f;
}
}break;
case HAMSTER_CONTROL:{
jetState[TOP_LEFT]=jetState[BOTTOM_LEFT]=jetState[BOTTOM_RIGHT]=jetState[TOP_RIGHT]=OFF;
HandleJetControls();
pos=hamster.GetPos();
}break;
case LANDING:{
jetState[TOP_LEFT]=jetState[BOTTOM_LEFT]=jetState[BOTTOM_RIGHT]=jetState[TOP_RIGHT]=OFF;
if(hamster.IsPlayerControlled)HandleJetControls();
else{
//TODO: AI controls here!
}
pos=hamster.GetPos();
hamster.SetZ(hamster.GetZ()-fallSpd*fElapsedTime);
z=hamster.GetZ();
if(hamster.GetZ()<=0.f){
hamster.SetZ(0.f);
state=COMPLETE_LANDING;
hamster.state=Hamster::NORMAL;
HamsterGame::Game().SetZoom(1.f);
timer=3.f;
originalPos=hamster.GetPos();
targetPos={hamster.GetPos().x+128.f,hamster.GetPos().y+32.f};
Terrain::CrashSpeed crashSpd{Terrain::LIGHT};
if(fallSpd>4.f)crashSpd=Terrain::MAX;
else if(fallSpd>2.f)crashSpd=Terrain::MEDIUM;
std::pair<Terrain::FuelDamage,Terrain::KnockoutOccurs>landingResult{Terrain::GetFuelDamageTakenAndKnockoutEffect(hamster.GetTerrainStandingOn(),crashSpd)};
hamster.jetFuel=std::max(0.f,hamster.jetFuel-landingResult.first);
if(landingResult.second)hamster.Knockout();
if(hamster.IsTerrainStandingOnSolid())hamster.SetPos(hamster.GetNearestSafeLocation());
if(hamster.jetFuel<=0.f)hamster.powerups.erase(Powerup::JET);
}
}break;
case COMPLETE_LANDING:{
z=util::lerp(3.f,0.f,std::pow(timer/3.f,2));
if(timer<=0.f){
hamster.hamsterJet.reset();
return;
}else{
jetState[TOP_LEFT]=jetState[BOTTOM_LEFT]=jetState[BOTTOM_RIGHT]=jetState[TOP_RIGHT]=ON;
pos=targetPos.lerp(originalPos,std::pow(timer/3.f,4));
}
}break;
}
}
void HamsterJet::Draw(){
float drawingOffsetY{0.f};
hamster.SetDrawingOffsetY(0.f);
if((state==HAMSTER_CONTROL||state==LANDING)&&z>2.f){
HamsterGame::Game().SetZ(z/2.f);
HamsterGame::Game().tv.DrawRotatedDecal(pos,HamsterGame::GetGFX("aimingTarget.png").Decal(),0.f,HamsterGame::GetGFX("aimingTarget.png").Sprite()->Size()/2);
}
if(state==HAMSTER_CONTROL){
drawingOffsetY=util::lerp(48.f,0.f,easeInTimer/0.6f);
hamster.SetDrawingOffsetY(util::lerp(48.f,0.f,easeInTimer/0.6f));
}
HamsterGame::Game().SetZ(z);
HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},jet.Decal(),0.f,{24,24},{},{48,48});
const Animate2D::FrameSequence&flameAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_FLAMES)};
const Animate2D::Frame&flameFrame{flameAnim.GetFrame(HamsterGame::Game().GetRuntime())};
HamsterGame::Game().SetZ(z+0.01f);
if(jetState[TOP_LEFT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,flameFrame.GetSourceRect().size/2,flameFrame.GetSourceRect().pos+vf2d{0,0},flameFrame.GetSourceRect().size/2);
if(jetState[BOTTOM_LEFT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{24,0},flameFrame.GetSourceRect().pos+vf2d{0,24},flameFrame.GetSourceRect().size/2);
if(jetState[BOTTOM_RIGHT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{0,0},flameFrame.GetSourceRect().pos+vf2d{24,24},flameFrame.GetSourceRect().size/2);
if(jetState[TOP_RIGHT])HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},flameFrame.GetSourceImage()->Decal(),0.f,{0,24},flameFrame.GetSourceRect().pos+vf2d{24,0},flameFrame.GetSourceRect().size/2);
const Animate2D::FrameSequence&lightAnim{HamsterGame::Game().GetAnimation("hamster_jet.png",HamsterGame::AnimationState::JET_LIGHTS)};
const Animate2D::Frame&lightFrame{lightAnim.GetFrame(HamsterGame::Game().GetRuntime())};
HamsterGame::Game().SetZ(z+0.02f);
HamsterGame::Game().tv.DrawPartialRotatedDecal(pos+vf2d{0,drawingOffsetY},lights.Decal(),0.f,lightFrame.GetSourceRect().size/2.f,lightFrame.GetSourceRect().pos,lightFrame.GetSourceRect().size);
HamsterGame::Game().SetZ(0.f);
}
void HamsterJet::HandleJetControls(){
lastTappedSpace+=HamsterGame::Game().GetElapsedTime();
vf2d aimingDir{};
if(HamsterGame::Game().GetKey(W).bHeld){
aimingDir+=vf2d{0,-1};
jetState[BOTTOM_RIGHT]=ON;
jetState[BOTTOM_LEFT]=ON;
}
if(HamsterGame::Game().GetKey(D).bHeld){
aimingDir+=vf2d{1,0};
jetState[BOTTOM_LEFT]=ON;
jetState[TOP_LEFT]=ON;
}
if(HamsterGame::Game().GetKey(S).bHeld){
aimingDir+=vf2d{0,1};
jetState[TOP_LEFT]=ON;
jetState[TOP_RIGHT]=ON;
}
if(HamsterGame::Game().GetKey(A).bHeld){
aimingDir+=vf2d{-1,0};
jetState[BOTTOM_RIGHT]=ON;
jetState[TOP_RIGHT]=ON;
}
if(aimingDir!=vf2d{}&&hamster.jetFuel>0.f){
hamster.targetRot=aimingDir.norm().polar().y;
const vf2d currentVel{hamster.vel};
hamster.vel+=vf2d{currentVel.polar().x+(hamster.GetMaxSpeed()*HamsterGame::Game().GetElapsedTime())/hamster.GetTimeToMaxSpeed(),hamster.rot}.cart();
hamster.vel=vf2d{std::min(hamster.GetMaxSpeed(),hamster.vel.polar().x),hamster.vel.polar().y}.cart();
hamster.frictionEnabled=false;
}
if(HamsterGame::Game().GetKey(UP).bHeld){
fallSpd=std::min(5.f,fallSpd+5.f*HamsterGame::Game().GetElapsedTime());
}
if(HamsterGame::Game().GetKey(DOWN).bHeld){
fallSpd=std::max(1.f,fallSpd-5.f*HamsterGame::Game().GetElapsedTime());
}
if(HamsterGame::Game().GetKey(SPACE).bPressed){
if(lastTappedSpace<=0.6f){
state=LANDING;
}
lastTappedSpace=0.f;
}
}
const HamsterJet::State HamsterJet::GetState()const{
return state;
}
void HamsterJet::DrawOverlay()const{
if(state==LANDING){
HamsterGame::Game().DrawDecal(HamsterGame::SCREEN_FRAME.pos,HamsterGame::GetGFX("fallometer_outline.png").Decal());
float meterStartY{68.f};
float meterEndY{223.f};
float meterHeight{meterEndY-meterStartY};
HamsterGame::Game().DrawPartialDecal(HamsterGame::SCREEN_FRAME.pos+vf2d{0,222}-vf2d{0,(fallSpd/5.f)*meterHeight},HamsterGame::GetGFX("fallometer.png").Decal(),vf2d{0,223}-vf2d{0,(fallSpd/5.f)*meterHeight},vf2d{float(HamsterGame::GetGFX("fallometer.png").Sprite()->width),(fallSpd/5.f)*meterHeight});
}
}

@ -37,6 +37,51 @@ All rights reserved.
#pragma endregion #pragma endregion
#pragma once #pragma once
class HamsterJet{ #include "olcUTIL_Geometry2D.h"
#include "SpecialRenderable.h"
class Hamster;
class HamsterJet{
public:
enum State{
SWOOP_DOWN,
RISE_UP,
HAMSTER_CONTROL,
LANDING,
COMPLETE_LANDING,
};
private:
enum JetDirection{
TOP_LEFT,
BOTTOM_LEFT,
BOTTOM_RIGHT,
TOP_RIGHT,
};
enum JetState{
ON=true,
OFF=false,
};
Hamster&hamster;
vf2d pos;
vf2d hamsterOriginalPos;
vf2d originalPos;
vf2d targetPos;
float fallSpd{1.f};
float easeInTimer{};
float z;
float targetZ{};
State state;
SpecialRenderable jet;
SpecialRenderable lights;
float timer{};
std::array<JetState,4>jetState;
float lastTappedSpace{};
public:
HamsterJet(Hamster&hamster);
void Update(const float fElapsedTime);
void Draw();
void DrawOverlay()const;
void HandleJetControls();
const State GetState()const;
}; };

@ -38,6 +38,7 @@ All rights reserved.
#include "HamsterGame.h" #include "HamsterGame.h"
#include "Powerup.h" #include "Powerup.h"
#include "Hamster.h"
std::vector<Powerup>Powerup::powerupList; std::vector<Powerup>Powerup::powerupList;
std::unordered_map<int,std::pair<Powerup::PowerupType,Powerup::TileType>>Powerup::powerupIds; std::unordered_map<int,std::pair<Powerup::PowerupType,Powerup::TileType>>Powerup::powerupIds;
@ -112,6 +113,7 @@ const geom2d::rect<float>Powerup::GetPowerupSubimageRect(const PowerupType power
return {POWERUP_TILESET_STARTING_POS+vf2d{int(powerupType)*32.f,0.f},{32,32}}; return {POWERUP_TILESET_STARTING_POS+vf2d{int(powerupType)*32.f,0.f},{32,32}};
} }
void Powerup::OnPowerupObtain(){ void Powerup::OnPowerupObtain(Hamster&pickupHamster){
spinSpd=0.3f; spinSpd=0.3f;
if(type==JET)pickupHamster.SetJetFuel(1.f);
} }

@ -41,6 +41,8 @@ All rights reserved.
#include "olcUTIL_Geometry2D.h" #include "olcUTIL_Geometry2D.h"
#include "olcPGEX_TransformedView.h" #include "olcPGEX_TransformedView.h"
class Hamster;
class Powerup{ class Powerup{
public: public:
enum PowerupType{ enum PowerupType{
@ -79,5 +81,5 @@ public:
static void UpdatePowerups(const float fElapsedTime); static void UpdatePowerups(const float fElapsedTime);
static void DrawPowerups(TransformedView&tv); static void DrawPowerups(TransformedView&tv);
static const geom2d::rect<float>GetPowerupSubimageRect(const PowerupType powerupType); static const geom2d::rect<float>GetPowerupSubimageRect(const PowerupType powerupType);
void OnPowerupObtain(); void OnPowerupObtain(Hamster&pickupHamster);
}; };

@ -63,19 +63,35 @@ void SpecialRenderable::Initialize(std::string_view imgName,const Pixel override
void SpecialRenderable::Update(const float fElapsedTime){ void SpecialRenderable::Update(const float fElapsedTime){
if(!IsInitialized)throw std::runtime_error{std::format("SpecialRenderable for {} is not properly initialized!",originalImgName)}; if(!IsInitialized)throw std::runtime_error{std::format("SpecialRenderable for {} is not properly initialized!",originalImgName)};
lastPixelsUpdateTimer-=fElapsedTime; lastPixelsUpdateTimer-=fElapsedTime;
HamsterGame::Game().SetDrawTarget(modifiedImg.Sprite());
HamsterGame::Game().SetPixelMode(Pixel::ALPHA);
HamsterGame::Game().SetPixelBlend(0.5f);
if(lastPixelsUpdateTimer<=0.f){ if(lastPixelsUpdateTimer<=0.f){
lastPixelsUpdateTimer+=0.1f; lastPixelsUpdateTimer+=0.1f;
for(int y:std::ranges::iota_view(0,modifiedImg.Sprite()->height)){ for(int y:std::ranges::iota_view(0,modifiedImg.Sprite()->height)){
for(int x:std::ranges::iota_view(0,modifiedImg.Sprite()->width)){ for(int x:std::ranges::iota_view(0,modifiedImg.Sprite()->width)){
if(HamsterGame::GetGFX(originalImgName).Sprite()->GetPixel(x,y)==overrideCol){ if(HamsterGame::GetGFX(originalImgName).Sprite()->GetPixel(x,y)==overrideCol){
modifiedImg.Sprite()->SetPixel(x,y,PixelLerp(matrixCol,HamsterGame::GetGFX("MATRIX_TEXTURE").Sprite()->GetPixel(x,y),0.5f)); modifiedImg.Sprite()->SetPixel(x,y,HamsterGame::GetGFX("MATRIX_TEXTURE").Sprite()->GetPixel(x,y));
HamsterGame::Game().Draw({x,y},matrixCol);
} }
} }
} }
} }
HamsterGame::Game().SetDrawTarget(nullptr);
HamsterGame::Game().SetPixelMode(Pixel::MASK);
HamsterGame::Game().SetPixelBlend(1.f);
modifiedImg.Decal()->Update(); modifiedImg.Decal()->Update();
} }
const Renderable&SpecialRenderable::Get()const{ const Renderable&SpecialRenderable::Get()const{
if(!IsInitialized)throw std::runtime_error{std::format("SpecialRenderable for {} is not properly initialized!",originalImgName)}; if(!IsInitialized)throw std::runtime_error{std::format("SpecialRenderable for {} is not properly initialized!",originalImgName)};
return modifiedImg; return modifiedImg;
} }
void SpecialRenderable::ChangeMatrixColor(const Pixel newMatrixCol){
matrixCol=newMatrixCol;
}
Decal*SpecialRenderable::Decal()const{
return modifiedImg.Decal();
}
Sprite*SpecialRenderable::Sprite()const{
return modifiedImg.Sprite();
}

@ -51,4 +51,7 @@ public:
void Initialize(std::string_view imgName,const Pixel overrideCol,const Pixel matrixCol); void Initialize(std::string_view imgName,const Pixel overrideCol,const Pixel matrixCol);
void Update(const float fElapsedTime); void Update(const float fElapsedTime);
const Renderable&Get()const; const Renderable&Get()const;
Decal*Decal()const;
Sprite*Sprite()const;
void ChangeMatrixColor(const Pixel newMatrixCol);
}; };

@ -71,5 +71,30 @@ Fall-o-meter
Hamster Rescue Boat Hamster Rescue Boat
LORE
===================
(?) discovered a strange floating energy orb while going for their morning run. Curious, they approached it and came into contact with it, granting them new powers.
Excited by this discovery (?) decided to share it with the rest of their hamster friends.
A couple villain/scientist hamsters realize that this has become a stubby legs race with great potential and recruited world class hamsters to run and obtain these new orbs for research.
Hamsters are experimenting with new technologies to emphasize their running capabilities beyond what was originally thought possible.
Hamsters from all around Hamster planet have been recruited to scavenge for
============================
Settings
========
Keybind Rebinds
============================ ============================
olcPGEX_ViewPort - Submit a PR where the offset is subtracted instead of added to determine clip region cutoffs. olcPGEX_ViewPort - Submit a PR where the offset is subtracted instead of added to determine clip region cutoffs.

@ -147,6 +147,7 @@ class TSXParser{
} else } else
if (newTag.tag=="tile"){ if (newTag.tag=="tile"){
previousTag.emplace_back(newTag.tag); previousTag.emplace_back(newTag.tag);
previousTagID.clear();
previousTagID.emplace_back(newTag.GetInteger("id")); previousTagID.emplace_back(newTag.GetInteger("id"));
} else } else
if(newTag.tag=="frame"){ if(newTag.tag=="frame"){

@ -74,3 +74,81 @@ const std::string Terrain::TerrainToString(const TerrainType type){
} }
} }
} }
const std::pair<Terrain::FuelDamage,Terrain::KnockoutOccurs>Terrain::GetFuelDamageTakenAndKnockoutEffect(const TerrainType type,const CrashSpeed crashSpeed){
const auto GetHardSurfaceCrashResult=[&crashSpeed](){
switch(crashSpeed){
case MAX:{
return std::pair<FuelDamage,KnockoutOccurs>{1.f,true};
}break;
case MEDIUM:{
return std::pair<FuelDamage,KnockoutOccurs>{0.8f,false};
}break;
case LIGHT:{
return std::pair<FuelDamage,KnockoutOccurs>{0.5f,false};
}break;
}
};
const auto GetMediumSurfaceCrashResult=[&crashSpeed](){
switch(crashSpeed){
case MAX:{
return std::pair<FuelDamage,KnockoutOccurs>{0.8f,true};
}break;
case MEDIUM:{
return std::pair<FuelDamage,KnockoutOccurs>{0.5f,false};
}break;
case LIGHT:{
return std::pair<FuelDamage,KnockoutOccurs>{0.25f,false};
}break;
}
};
const auto GetSoftSurfaceCrashResult=[&crashSpeed](){
switch(crashSpeed){
case MAX:{
return std::pair<FuelDamage,KnockoutOccurs>{0.5f,false};
}break;
case MEDIUM:{
return std::pair<FuelDamage,KnockoutOccurs>{0.25f,false};
}break;
case LIGHT:{
return std::pair<FuelDamage,KnockoutOccurs>{0.25f,false};
}break;
}
};
switch(type){
case ROCK:{
return GetHardSurfaceCrashResult();
}break;
case GRASS:{
return GetMediumSurfaceCrashResult();
}break;
case SAND:{
return GetSoftSurfaceCrashResult();
}break;
case SWAMP:{
return GetSoftSurfaceCrashResult();
}break;
case LAVA:{
return GetSoftSurfaceCrashResult();
}break;
case SHORE:{
return GetMediumSurfaceCrashResult();
}break;
case OCEAN:{
return GetMediumSurfaceCrashResult();
}break;
case FOREST:{
return GetMediumSurfaceCrashResult();
}break;
case TUNNEL:{
return GetHardSurfaceCrashResult();
}break;
case ICE:{
return GetHardSurfaceCrashResult();
}break;
default:{
return GetMediumSurfaceCrashResult();
}
}
}

@ -57,5 +57,13 @@ namespace Terrain{
TUNNEL, TUNNEL,
ICE, ICE,
}; };
enum CrashSpeed{
MAX,
MEDIUM,
LIGHT,
};
using FuelDamage=float;
using KnockoutOccurs=bool;
const std::string TerrainToString(const TerrainType type); const std::string TerrainToString(const TerrainType type);
const std::pair<FuelDamage,KnockoutOccurs>GetFuelDamageTakenAndKnockoutEffect(const TerrainType type,const CrashSpeed crashSpeed);
} }

@ -149,7 +149,7 @@ namespace olc
public: public:
Math(); Math();
public: public:
static vec3d Mat_MultiplyVector(mat4x4 &m, vec3d &i); static vec3d Mat_MultiplyVector(mat4x4 &m, const vec3d &i);
static mat4x4 Mat_MultiplyMatrix(mat4x4 &m1, mat4x4 &m2); static mat4x4 Mat_MultiplyMatrix(mat4x4 &m1, mat4x4 &m2);
static mat4x4 Mat_MakeIdentity(); static mat4x4 Mat_MakeIdentity();
static mat4x4 Mat_MakeRotationX(float fAngleRad); static mat4x4 Mat_MakeRotationX(float fAngleRad);
@ -207,8 +207,8 @@ namespace olc
void SetTexture(olc::Sprite *texture); void SetTexture(olc::Sprite *texture);
//void SetMipMapTexture(olc::GFX3D::MipMap *texture); //void SetMipMapTexture(olc::GFX3D::MipMap *texture);
void SetLightSource(uint32_t nSlot, uint32_t nType, olc::Pixel col, olc::GFX3D::vec3d pos, olc::GFX3D::vec3d dir = { 0.0f, 0.0f, 1.0f, 1.0f }, float fParam = 0.0f); void SetLightSource(uint32_t nSlot, uint32_t nType, olc::Pixel col, olc::GFX3D::vec3d pos, olc::GFX3D::vec3d dir = { 0.0f, 0.0f, 1.0f, 1.0f }, float fParam = 0.0f);
uint32_t Render(std::vector<olc::GFX3D::triangle> &triangles, uint32_t flags = RENDER_CULL_CW | RENDER_TEXTURED | RENDER_DEPTH); uint32_t Render(const std::vector<olc::GFX3D::triangle> &triangles, Decal*dec,uint32_t flags = RENDER_WIRE | RENDER_DEPTH);
uint32_t Render(std::vector<olc::GFX3D::triangle> &triangles, uint32_t flags, int nOffset, int nCount); uint32_t Render(const std::vector<olc::GFX3D::triangle> &triangles, Decal* dec, uint32_t flags, int nOffset, int nCount);
uint32_t RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col = olc::WHITE); uint32_t RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col = olc::WHITE);
uint32_t RenderCircleXZ(olc::GFX3D::vec3d &p1, float r, olc::Pixel col = olc::WHITE); uint32_t RenderCircleXZ(olc::GFX3D::vec3d &p1, float r, olc::Pixel col = olc::WHITE);
@ -242,20 +242,17 @@ namespace olc
static void ConfigureDisplay(); static void ConfigureDisplay();
static void ClearDepth(); static void ClearDepth();
static void AddTriangleToScene(olc::GFX3D::triangle &tri);
static void RenderScene();
static void DrawTriangleFlat(olc::GFX3D::triangle &tri); static void DrawTriangleFlat(olc::GFX3D::triangle &tri);
static void DrawTriangleWire(olc::GFX3D::triangle &tri, olc::Pixel col = olc::WHITE); static void DrawTriangleWire(olc::GFX3D::triangle &tri, olc::Pixel col = olc::WHITE);
static void DrawTriangleTex(olc::GFX3D::triangle &tri, olc::Sprite* spr); static void TexturedTriangle(float x1, float y1,float z1, float u1, float v1, float w1,
static void TexturedTriangle(int x1, int y1, float u1, float v1, float w1, float x2, float y2,float z2, float u2, float v2, float w2,
int x2, int y2, float u2, float v2, float w2, float x3, float y3,float z3, float u3, float v3, float w3, olc::Decal* spr);
int x3, int y3, float u3, float v3, float w3, olc::Sprite* spr);
static void RasterTriangle(float x1, float y1,float z1, float u1, float v1, float w1, olc::Pixel c1,
static void RasterTriangle(int x1, int y1, float u1, float v1, float w1, olc::Pixel c1, float x2, float y2,float z2, float u2, float v2, float w2, olc::Pixel c2,
int x2, int y2, float u2, float v2, float w2, olc::Pixel c2, float x3, float y3,float z3, float u3, float v3, float w3, olc::Pixel c3,
int x3, int y3, float u3, float v3, float w3, olc::Pixel c3, olc::Decal* dec,
olc::Sprite* spr,
uint32_t nFlags); uint32_t nFlags);
// Draws a sprite with the transform applied // Draws a sprite with the transform applied
@ -279,7 +276,7 @@ namespace olc
} }
olc::GFX3D::vec3d olc::GFX3D::Math::Mat_MultiplyVector(olc::GFX3D::mat4x4 &m, olc::GFX3D::vec3d &i) olc::GFX3D::vec3d olc::GFX3D::Math::Mat_MultiplyVector(olc::GFX3D::mat4x4 &m, const olc::GFX3D::vec3d &i)
{ {
vec3d v; vec3d v;
v.x = i.x * m.m[0][0] + i.y * m.m[1][0] + i.z * m.m[2][0] + i.w * m.m[3][0]; v.x = i.x * m.m[0][0] + i.y * m.m[1][0] + i.z * m.m[2][0] + i.w * m.m[3][0];
@ -659,193 +656,22 @@ namespace olc
void GFX3D::DrawTriangleFlat(olc::GFX3D::triangle &tri) void GFX3D::DrawTriangleFlat(olc::GFX3D::triangle &tri)
{ {
pge->FillTriangle((int32_t)tri.p[0].x, (int32_t)tri.p[0].y, (int32_t)tri.p[1].x, (int32_t)tri.p[1].y, (int32_t)tri.p[2].x, (int32_t)tri.p[2].y, tri.col[0]); pge->FillTriangleDecal({tri.p[0].x, tri.p[0].y}, {tri.p[1].x, tri.p[1].y}, {tri.p[2].x, tri.p[2].y}, tri.col[0]);
} }
void GFX3D::DrawTriangleWire(olc::GFX3D::triangle &tri, olc::Pixel col) void GFX3D::DrawTriangleWire(olc::GFX3D::triangle &tri, olc::Pixel col)
{ {
pge->DrawTriangle((int32_t)tri.p[0].x, (int32_t)tri.p[0].y, (int32_t)tri.p[1].x, (int32_t)tri.p[1].y, (int32_t)tri.p[2].x, (int32_t)tri.p[2].y, col); pge->SetDecalMode(DecalMode::WIREFRAME);
pge->FillTriangleDecal({tri.p[0].x, tri.p[0].y}, {tri.p[1].x, tri.p[1].y}, {tri.p[2].x, tri.p[2].y}, col);
pge->SetDecalMode(DecalMode::NORMAL);
} }
void GFX3D::TexturedTriangle(int x1, int y1, float u1, float v1, float w1, void GFX3D::TexturedTriangle(float x1, float y1,float z1, float u1, float v1, float w1,
int x2, int y2, float u2, float v2, float w2, float x2, float y2,float z2, float u2, float v2, float w2,
int x3, int y3, float u3, float v3, float w3, olc::Sprite* spr) float x3, float y3,float z3, float u3, float v3, float w3, olc::Decal* dec)
{ {
if (y2 < y1) pge->FillTexturedTriangleDecal(dec,{x1,y1},{x2,y2},{x3,y3},z1,z2,z3,{u1,v1},{u2,v2},{u3,v3},w1,w2,w3,WHITE,WHITE,WHITE);
{
std::swap(y1, y2);
std::swap(x1, x2);
std::swap(u1, u2);
std::swap(v1, v2);
std::swap(w1, w2);
}
if (y3 < y1)
{
std::swap(y1, y3);
std::swap(x1, x3);
std::swap(u1, u3);
std::swap(v1, v3);
std::swap(w1, w3);
}
if (y3 < y2)
{
std::swap(y2, y3);
std::swap(x2, x3);
std::swap(u2, u3);
std::swap(v2, v3);
std::swap(w2, w3);
}
int dy1 = y2 - y1;
int dx1 = x2 - x1;
float dv1 = v2 - v1;
float du1 = u2 - u1;
float dw1 = w2 - w1;
int dy2 = y3 - y1;
int dx2 = x3 - x1;
float dv2 = v3 - v1;
float du2 = u3 - u1;
float dw2 = w3 - w1;
float tex_u, tex_v, tex_w;
float dax_step = 0, dbx_step = 0,
du1_step = 0, dv1_step = 0,
du2_step = 0, dv2_step = 0,
dw1_step = 0, dw2_step = 0;
if (dy1) dax_step = dx1 / (float)abs(dy1);
if (dy2) dbx_step = dx2 / (float)abs(dy2);
if (dy1) du1_step = du1 / (float)abs(dy1);
if (dy1) dv1_step = dv1 / (float)abs(dy1);
if (dy1) dw1_step = dw1 / (float)abs(dy1);
if (dy2) du2_step = du2 / (float)abs(dy2);
if (dy2) dv2_step = dv2 / (float)abs(dy2);
if (dy2) dw2_step = dw2 / (float)abs(dy2);
if (dy1)
{
for (int i = y1; i <= y2; i++)
{
int ax = int(x1 + (float)(i - y1) * dax_step);
int bx = int(x1 + (float)(i - y1) * dbx_step);
float tex_su = u1 + (float)(i - y1) * du1_step;
float tex_sv = v1 + (float)(i - y1) * dv1_step;
float tex_sw = w1 + (float)(i - y1) * dw1_step;
float tex_eu = u1 + (float)(i - y1) * du2_step;
float tex_ev = v1 + (float)(i - y1) * dv2_step;
float tex_ew = w1 + (float)(i - y1) * dw2_step;
if (ax > bx)
{
std::swap(ax, bx);
std::swap(tex_su, tex_eu);
std::swap(tex_sv, tex_ev);
std::swap(tex_sw, tex_ew);
}
tex_u = tex_su;
tex_v = tex_sv;
tex_w = tex_sw;
float tstep = 1.0f / ((float)(bx - ax));
float t = 0.0f;
for (int j = ax; j < bx; j++)
{
tex_u = (1.0f - t) * tex_su + t * tex_eu;
tex_v = (1.0f - t) * tex_sv + t * tex_ev;
tex_w = (1.0f - t) * tex_sw + t * tex_ew;
if (tex_w > m_DepthBuffer[i*pge->ScreenWidth() + j])
{
/*if (bMipMap)
pge->Draw(j, i, ((olc::GFX3D::MipMap*)spr)->Sample(tex_u / tex_w, tex_v / tex_w, tex_w));
else*/
if(pge->Draw(j, i, spr != nullptr ? spr->Sample(tex_u / tex_w, tex_v / tex_w) : olc::GREY))
m_DepthBuffer[i*pge->ScreenWidth() + j] = tex_w;
}
t += tstep;
}
}
}
dy1 = y3 - y2;
dx1 = x3 - x2;
dv1 = v3 - v2;
du1 = u3 - u2;
dw1 = w3 - w2;
if (dy1) dax_step = dx1 / (float)abs(dy1);
if (dy2) dbx_step = dx2 / (float)abs(dy2);
du1_step = 0, dv1_step = 0;
if (dy1) du1_step = du1 / (float)abs(dy1);
if (dy1) dv1_step = dv1 / (float)abs(dy1);
if (dy1) dw1_step = dw1 / (float)abs(dy1);
if (dy1)
{
for (int i = y2; i <= y3; i++)
{
int ax = int(x2 + (float)(i - y2) * dax_step);
int bx = int(x1 + (float)(i - y1) * dbx_step);
float tex_su = u2 + (float)(i - y2) * du1_step;
float tex_sv = v2 + (float)(i - y2) * dv1_step;
float tex_sw = w2 + (float)(i - y2) * dw1_step;
float tex_eu = u1 + (float)(i - y1) * du2_step;
float tex_ev = v1 + (float)(i - y1) * dv2_step;
float tex_ew = w1 + (float)(i - y1) * dw2_step;
if (ax > bx)
{
std::swap(ax, bx);
std::swap(tex_su, tex_eu);
std::swap(tex_sv, tex_ev);
std::swap(tex_sw, tex_ew);
}
tex_u = tex_su;
tex_v = tex_sv;
tex_w = tex_sw;
float tstep = 1.0f / ((float)(bx - ax));
float t = 0.0f;
for (int j = ax; j < bx; j++)
{
tex_u = (1.0f - t) * tex_su + t * tex_eu;
tex_v = (1.0f - t) * tex_sv + t * tex_ev;
tex_w = (1.0f - t) * tex_sw + t * tex_ew;
if (tex_w > m_DepthBuffer[i*pge->ScreenWidth() + j])
{
/*if(bMipMap)
pge->Draw(j, i, ((olc::GFX3D::MipMap*)spr)->Sample(tex_u / tex_w, tex_v / tex_w, tex_w));
else*/
if(pge->Draw(j, i, spr != nullptr ? spr->Sample(tex_u / tex_w, tex_v / tex_w) : olc::GREY))
m_DepthBuffer[i*pge->ScreenWidth() + j] = tex_w;
}
t += tstep;
}
}
}
}
void GFX3D::DrawTriangleTex(olc::GFX3D::triangle &tri, olc::Sprite* spr)
{
} }
float* GFX3D::m_DepthBuffer = nullptr; float* GFX3D::m_DepthBuffer = nullptr;
@ -1022,9 +848,9 @@ namespace olc
} }
} }
uint32_t GFX3D::PipeLine::Render(std::vector<olc::GFX3D::triangle> &triangles, uint32_t flags) uint32_t GFX3D::PipeLine::Render(const std::vector<olc::GFX3D::triangle> &triangles, Decal*dec,uint32_t flags)
{ {
return Render(triangles, flags, 0, triangles.size()); return Render(triangles, dec,flags, 0, triangles.size());
} }
uint32_t GFX3D::PipeLine::RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col) uint32_t GFX3D::PipeLine::RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col)
@ -1108,7 +934,7 @@ namespace olc
return 0; return 0;
} }
uint32_t GFX3D::PipeLine::Render(std::vector<olc::GFX3D::triangle> &triangles, uint32_t flags, int nOffset, int nCount) uint32_t GFX3D::PipeLine::Render(const std::vector<olc::GFX3D::triangle> &triangles, Decal* dec, uint32_t flags, int nOffset, int nCount)
{ {
// Calculate Transformation Matrix // Calculate Transformation Matrix
mat4x4 matWorldView = Math::Mat_MultiplyMatrix(matWorld, matView); mat4x4 matWorldView = Math::Mat_MultiplyMatrix(matWorld, matView);
@ -1126,7 +952,7 @@ namespace olc
//#pragma omp parallel for schedule(static) //#pragma omp parallel for schedule(static)
for(int tx = nOffset; tx < nOffset+nCount; tx++) for(int tx = nOffset; tx < nOffset+nCount; tx++)
{ {
GFX3D::triangle &tri = triangles[tx]; const GFX3D::triangle &tri = triangles.at(tx);
GFX3D::triangle triTransformed; GFX3D::triangle triTransformed;
// Just copy through texture coordinates // Just copy through texture coordinates
@ -1353,10 +1179,10 @@ namespace olc
else else
{ {
RasterTriangle( RasterTriangle(
(int)triRaster.p[0].x,(int)triRaster.p[0].y, triRaster.t[0].x, triRaster.t[0].y, triRaster.t[0].z, triRaster.col[0], triRaster.p[0].x,triRaster.p[0].y,triRaster.p[0].z, triRaster.t[0].x, triRaster.t[0].y, triRaster.t[0].z, triRaster.col[0],
(int)triRaster.p[1].x,(int)triRaster.p[1].y, triRaster.t[1].x, triRaster.t[1].y, triRaster.t[1].z, triRaster.col[1], triRaster.p[1].x,triRaster.p[1].y,triRaster.p[1].z, triRaster.t[1].x, triRaster.t[1].y, triRaster.t[1].z, triRaster.col[1],
(int)triRaster.p[2].x,(int)triRaster.p[2].y, triRaster.t[2].x, triRaster.t[2].y, triRaster.t[2].z, triRaster.col[2], triRaster.p[2].x,triRaster.p[2].y,triRaster.p[2].z, triRaster.t[2].x, triRaster.t[2].y, triRaster.t[2].z, triRaster.col[2],
sprTexture, flags); dec, flags);
} }
@ -1371,291 +1197,13 @@ namespace olc
return nTriangleDrawnCount; return nTriangleDrawnCount;
} }
void GFX3D::RasterTriangle(int x1, int y1, float u1, float v1, float w1, olc::Pixel c1, void GFX3D::RasterTriangle(float x1, float y1,float z1, float u1, float v1, float w1, olc::Pixel c1,
int x2, int y2, float u2, float v2, float w2, olc::Pixel c2, float x2, float y2,float z2, float u2, float v2, float w2, olc::Pixel c2,
int x3, int y3, float u3, float v3, float w3, olc::Pixel c3, float x3, float y3,float z3, float u3, float v3, float w3, olc::Pixel c3,
olc::Sprite* spr, olc::Decal* dec,
uint32_t nFlags) uint32_t nFlags)
{
if (y2 < y1)
{ {
std::swap(y1, y2); std::swap(x1, x2); std::swap(u1, u2); std::swap(v1, v2); std::swap(w1, w2); std::swap(c1, c2); pge->FillTexturedTriangleDecal(dec,{x1,y1},{x2,y2},{x3,y3},z1,z2,z3,{u1,v1},{u2,v2},{u3,v3},w1,w2,w3,c1,c2,c3);
}
if (y3 < y1)
{
std::swap(y1, y3); std::swap(x1, x3); std::swap(u1, u3); std::swap(v1, v3); std::swap(w1, w3); std::swap(c1, c3);
}
if (y3 < y2)
{
std::swap(y2, y3); std::swap(x2, x3); std::swap(u2, u3); std::swap(v2, v3); std::swap(w2, w3); std::swap(c2, c3);
}
int dy1 = y2 - y1;
int dx1 = x2 - x1;
float dv1 = v2 - v1;
float du1 = u2 - u1;
float dw1 = w2 - w1;
int dcr1 = c2.r - c1.r;
int dcg1 = c2.g - c1.g;
int dcb1 = c2.b - c1.b;
int dca1 = c2.a - c1.a;
int dy2 = y3 - y1;
int dx2 = x3 - x1;
float dv2 = v3 - v1;
float du2 = u3 - u1;
float dw2 = w3 - w1;
int dcr2 = c3.r - c1.r;
int dcg2 = c3.g - c1.g;
int dcb2 = c3.b - c1.b;
int dca2 = c3.a - c1.a;
float tex_u, tex_v, tex_w;
float col_r, col_g, col_b, col_a;
float dax_step = 0, dbx_step = 0,
du1_step = 0, dv1_step = 0,
du2_step = 0, dv2_step = 0,
dw1_step = 0, dw2_step = 0,
dcr1_step = 0, dcr2_step = 0,
dcg1_step = 0, dcg2_step = 0,
dcb1_step = 0, dcb2_step = 0,
dca1_step = 0, dca2_step = 0;
if (dy1) dax_step = dx1 / (float)abs(dy1);
if (dy2) dbx_step = dx2 / (float)abs(dy2);
if (dy1) du1_step = du1 / (float)abs(dy1);
if (dy1) dv1_step = dv1 / (float)abs(dy1);
if (dy1) dw1_step = dw1 / (float)abs(dy1);
if (dy2) du2_step = du2 / (float)abs(dy2);
if (dy2) dv2_step = dv2 / (float)abs(dy2);
if (dy2) dw2_step = dw2 / (float)abs(dy2);
if (dy1) dcr1_step = dcr1 / (float)abs(dy1);
if (dy1) dcg1_step = dcg1 / (float)abs(dy1);
if (dy1) dcb1_step = dcb1 / (float)abs(dy1);
if (dy1) dca1_step = dca1 / (float)abs(dy1);
if (dy2) dcr2_step = dcr2 / (float)abs(dy2);
if (dy2) dcg2_step = dcg2 / (float)abs(dy2);
if (dy2) dcb2_step = dcb2 / (float)abs(dy2);
if (dy2) dca2_step = dca2 / (float)abs(dy2);
float pixel_r = 0.0f;
float pixel_g = 0.0f;
float pixel_b = 0.0f;
float pixel_a = 1.0f;
if (dy1)
{
for (int i = y1; i <= y2; i++)
{
int ax = int(x1 + (float)(i - y1) * dax_step);
int bx = int(x1 + (float)(i - y1) * dbx_step);
float tex_su = u1 + (float)(i - y1) * du1_step;
float tex_sv = v1 + (float)(i - y1) * dv1_step;
float tex_sw = w1 + (float)(i - y1) * dw1_step;
float tex_eu = u1 + (float)(i - y1) * du2_step;
float tex_ev = v1 + (float)(i - y1) * dv2_step;
float tex_ew = w1 + (float)(i - y1) * dw2_step;
float col_sr = c1.r + (float)(i - y1) * dcr1_step;
float col_sg = c1.g + (float)(i - y1) * dcg1_step;
float col_sb = c1.b + (float)(i - y1) * dcb1_step;
float col_sa = c1.a + (float)(i - y1) * dca1_step;
float col_er = c1.r + (float)(i - y1) * dcr2_step;
float col_eg = c1.g + (float)(i - y1) * dcg2_step;
float col_eb = c1.b + (float)(i - y1) * dcb2_step;
float col_ea = c1.a + (float)(i - y1) * dca2_step;
if (ax > bx)
{
std::swap(ax, bx);
std::swap(tex_su, tex_eu);
std::swap(tex_sv, tex_ev);
std::swap(tex_sw, tex_ew);
std::swap(col_sr, col_er);
std::swap(col_sg, col_eg);
std::swap(col_sb, col_eb);
std::swap(col_sa, col_ea);
}
tex_u = tex_su;
tex_v = tex_sv;
tex_w = tex_sw;
col_r = col_sr;
col_g = col_sg;
col_b = col_sb;
col_a = col_sa;
float tstep = 1.0f / ((float)(bx - ax));
float t = 0.0f;
for (int j = ax; j < bx; j++)
{
tex_u = (1.0f - t) * tex_su + t * tex_eu;
tex_v = (1.0f - t) * tex_sv + t * tex_ev;
tex_w = (1.0f - t) * tex_sw + t * tex_ew;
col_r = (1.0f - t) * col_sr + t * col_er;
col_g = (1.0f - t) * col_sg + t * col_eg;
col_b = (1.0f - t) * col_sb + t * col_eb;
col_a = (1.0f - t) * col_sa + t * col_ea;
pixel_r = col_r;
pixel_g = col_g;
pixel_b = col_b;
pixel_a = col_a;
if (nFlags & GFX3D::RENDER_TEXTURED)
{
if (spr != nullptr)
{
olc::Pixel sample = spr->Sample(tex_u / tex_w, tex_v / tex_w);
pixel_r *= sample.r / 255.0f;
pixel_g *= sample.g / 255.0f;
pixel_b *= sample.b / 255.0f;
pixel_a *= sample.a / 255.0f;
}
}
if (nFlags & GFX3D::RENDER_DEPTH)
{
if (tex_w > m_DepthBuffer[i*pge->ScreenWidth() + j])
if (pge->Draw(j, i, olc::Pixel(uint8_t(pixel_r * 1.0f), uint8_t(pixel_g * 1.0f), uint8_t(pixel_b * 1.0f), uint8_t(pixel_a * 1.0f))))
m_DepthBuffer[i*pge->ScreenWidth() + j] = tex_w;
}
else
{
pge->Draw(j, i, olc::Pixel(uint8_t(pixel_r * 1.0f), uint8_t(pixel_g * 1.0f), uint8_t(pixel_b * 1.0f), uint8_t(pixel_a * 1.0f)));
}
t += tstep;
}
}
}
dy1 = y3 - y2;
dx1 = x3 - x2;
dv1 = v3 - v2;
du1 = u3 - u2;
dw1 = w3 - w2;
dcr1 = c3.r - c2.r;
dcg1 = c3.g - c2.g;
dcb1 = c3.b - c2.b;
dca1 = c3.a - c2.a;
if (dy1) dax_step = dx1 / (float)abs(dy1);
if (dy2) dbx_step = dx2 / (float)abs(dy2);
du1_step = 0; dv1_step = 0;
if (dy1) du1_step = du1 / (float)abs(dy1);
if (dy1) dv1_step = dv1 / (float)abs(dy1);
if (dy1) dw1_step = dw1 / (float)abs(dy1);
dcr1_step = 0; dcg1_step = 0; dcb1_step = 0; dca1_step = 0;
if (dy1) dcr1_step = dcr1 / (float)abs(dy1);
if (dy1) dcg1_step = dcg1 / (float)abs(dy1);
if (dy1) dcb1_step = dcb1 / (float)abs(dy1);
if (dy1) dca1_step = dca1 / (float)abs(dy1);
if (dy1)
{
for (int i = y2; i <= y3; i++)
{
int ax = int(x2 + (float)(i - y2) * dax_step);
int bx = int(x1 + (float)(i - y1) * dbx_step);
float tex_su = u2 + (float)(i - y2) * du1_step;
float tex_sv = v2 + (float)(i - y2) * dv1_step;
float tex_sw = w2 + (float)(i - y2) * dw1_step;
float tex_eu = u1 + (float)(i - y1) * du2_step;
float tex_ev = v1 + (float)(i - y1) * dv2_step;
float tex_ew = w1 + (float)(i - y1) * dw2_step;
float col_sr = c2.r + (float)(i - y2) * dcr1_step;
float col_sg = c2.g + (float)(i - y2) * dcg1_step;
float col_sb = c2.b + (float)(i - y2) * dcb1_step;
float col_sa = c2.a + (float)(i - y2) * dca1_step;
float col_er = c1.r + (float)(i - y1) * dcr2_step;
float col_eg = c1.g + (float)(i - y1) * dcg2_step;
float col_eb = c1.b + (float)(i - y1) * dcb2_step;
float col_ea = c1.a + (float)(i - y1) * dca2_step;
if (ax > bx)
{
std::swap(ax, bx);
std::swap(tex_su, tex_eu);
std::swap(tex_sv, tex_ev);
std::swap(tex_sw, tex_ew);
std::swap(col_sr, col_er);
std::swap(col_sg, col_eg);
std::swap(col_sb, col_eb);
std::swap(col_sa, col_ea);
}
tex_u = tex_su;
tex_v = tex_sv;
tex_w = tex_sw;
col_r = col_sr;
col_g = col_sg;
col_b = col_sb;
col_a = col_sa;
float tstep = 1.0f / ((float)(bx - ax));
float t = 0.0f;
for (int j = ax; j < bx; j++)
{
tex_u = (1.0f - t) * tex_su + t * tex_eu;
tex_v = (1.0f - t) * tex_sv + t * tex_ev;
tex_w = (1.0f - t) * tex_sw + t * tex_ew;
col_r = (1.0f - t) * col_sr + t * col_er;
col_g = (1.0f - t) * col_sg + t * col_eg;
col_b = (1.0f - t) * col_sb + t * col_eb;
col_a = (1.0f - t) * col_sa + t * col_ea;
pixel_r = col_r;
pixel_g = col_g;
pixel_b = col_b;
pixel_a = col_a;
if (nFlags & GFX3D::RENDER_TEXTURED)
{
if (spr != nullptr)
{
olc::Pixel sample = spr->Sample(tex_u / tex_w, tex_v / tex_w);
pixel_r *= sample.r / 255.0f;
pixel_g *= sample.g / 255.0f;
pixel_b *= sample.b / 255.0f;
pixel_a *= sample.a / 255.0f;
}
}
if (nFlags & GFX3D::RENDER_DEPTH)
{
if (tex_w > m_DepthBuffer[i*pge->ScreenWidth() + j])
if (pge->Draw(j, i, olc::Pixel(uint8_t(pixel_r * 1.0f), uint8_t(pixel_g * 1.0f), uint8_t(pixel_b * 1.0f), uint8_t(pixel_a * 1.0f))))
m_DepthBuffer[i*pge->ScreenWidth() + j] = tex_w;
}
else
{
pge->Draw(j, i, olc::Pixel(uint8_t(pixel_r * 1.0f), uint8_t(pixel_g * 1.0f), uint8_t(pixel_b * 1.0f), uint8_t(pixel_a * 1.0f)));
}
t += tstep;
}
}
}
} }

@ -1057,6 +1057,8 @@ namespace olc
void SetLayerTint(uint8_t layer, const olc::Pixel& tint); void SetLayerTint(uint8_t layer, const olc::Pixel& tint);
void SetLayerCustomRenderFunction(uint8_t layer, std::function<void()> f); void SetLayerCustomRenderFunction(uint8_t layer, std::function<void()> f);
void SetZ(const float z);
std::vector<LayerDesc>& GetLayers(); std::vector<LayerDesc>& GetLayers();
uint32_t CreateLayer(); uint32_t CreateLayer();
@ -1100,6 +1102,8 @@ namespace olc
void FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p = olc::WHITE); void FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p = olc::WHITE);
// Fill a textured and coloured triangle // Fill a textured and coloured triangle
void FillTexturedTriangle(std::vector<olc::vf2d> vPoints, std::vector<olc::vf2d> vTex, std::vector<olc::Pixel> vColour, olc::Sprite* sprTex); void FillTexturedTriangle(std::vector<olc::vf2d> vPoints, std::vector<olc::vf2d> vTex, std::vector<olc::Pixel> vColour, olc::Sprite* sprTex);
void FillTexturedTriangleDecal(Decal*decal,const olc::vf2d& p0, const olc::vf2d& p1, const olc::vf2d& p2, const olc::vf2d& uv0, const olc::vf2d& uv1, const olc::vf2d& uv2, const float& w0, const float& w1, const float& w2, const olc::Pixel col0, const olc::Pixel col1, const olc::Pixel col2,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
void FillTexturedTriangleDecal(Decal*decal,const olc::vf2d& p0, const olc::vf2d& p1, const olc::vf2d& p2,const float& z0, const float& z1, const float& z2, const olc::vf2d& uv0, const olc::vf2d& uv1, const olc::vf2d& uv2, const float& w0, const float& w1, const float& w2, const olc::Pixel col0, const olc::Pixel col1, const olc::Pixel col2,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
void FillTexturedPolygon(const std::vector<olc::vf2d>& vPoints, const std::vector<olc::vf2d>& vTex, const std::vector<olc::Pixel>& vColour, olc::Sprite* sprTex, olc::DecalStructure structure = olc::DecalStructure::LIST); void FillTexturedPolygon(const std::vector<olc::vf2d>& vPoints, const std::vector<olc::vf2d>& vTex, const std::vector<olc::Pixel>& vColour, olc::Sprite* sprTex, olc::DecalStructure structure = olc::DecalStructure::LIST);
// Draws an entire sprite at location (x,y) // Draws an entire sprite at location (x,y)
void DrawSprite(int32_t x, int32_t y, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); void DrawSprite(int32_t x, int32_t y, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE);
@ -1127,6 +1131,8 @@ namespace olc
void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
// Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours // Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, const float* w, uint32_t elements,const GFX3DTransform transform);
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos,const float* z, const olc::vf2d* uv, const olc::Pixel* col, const float* w, uint32_t elements,const GFX3DTransform transform);
// Draws a decal with 4 arbitrary points, warping the texture to look "correct" // Draws a decal with 4 arbitrary points, warping the texture to look "correct"
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
@ -1146,6 +1152,7 @@ namespace olc
void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
// Draws a corner shaded rectangle as a decal // Draws a corner shaded rectangle as a decal
void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
void FillTriangleDecal(const olc::vf2d& p0, const olc::vf2d& p1, const olc::vf2d& p2, const olc::Pixel col,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
// Draws an arbitrary convex textured polygon using GPU // Draws an arbitrary convex textured polygon using GPU
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<float>& depth, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM); void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<float>& depth, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE,const GFX3DTransform transform=GFX3DTransform::NO_TRANSFORM);
@ -1253,6 +1260,7 @@ namespace olc
bool bPixelCohesion = false; bool bPixelCohesion = false;
DecalMode nDecalMode = DecalMode::NORMAL; DecalMode nDecalMode = DecalMode::NORMAL;
DecalStructure nDecalStructure = DecalStructure::FAN; DecalStructure nDecalStructure = DecalStructure::FAN;
float z = 0;
std::function<olc::Pixel(const int x, const int y, const olc::Pixel&, const olc::Pixel&)> funcPixelMode; std::function<olc::Pixel(const int x, const int y, const olc::Pixel&, const olc::Pixel&)> funcPixelMode;
std::chrono::time_point<std::chrono::system_clock> m_tp1, m_tp2; std::chrono::time_point<std::chrono::system_clock> m_tp1, m_tp2;
std::vector<olc::vi2d> vFontSpacing; std::vector<olc::vi2d> vFontSpacing;
@ -2867,10 +2875,11 @@ namespace olc
olc::vf2d uvbr = uvtl + ((source_size - olc::vf2d(0.02f, 0.02f)) * decal->vUVScale); olc::vf2d uvbr = uvtl + ((source_size - olc::vf2d(0.02f, 0.02f)) * decal->vUVScale);
di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } };
di.w = { 1,1,1,1 }; di.w = { 1,1,1,1 };
di.z={z,z,z,z};
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint,const GFX3DTransform transform) void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint,const GFX3DTransform transform)
@ -2896,10 +2905,11 @@ namespace olc
olc::vf2d uvbr = (source_pos + source_size - olc::vf2d(0.03f, 0.03f)) * decal->vUVScale; olc::vf2d uvbr = (source_pos + source_size - olc::vf2d(0.03f, 0.03f)) * decal->vUVScale;
di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } };
di.w = { 1,1,1,1 }; di.w = { 1,1,1,1 };
di.z={z,z,z,z};
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
@ -2927,29 +2937,49 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); di.z = {z,z,z,z};
vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements,const GFX3DTransform transform) void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements,const GFX3DTransform transform)
{
std::vector<float>ws;
ws.resize(elements,1);
DrawExplicitDecal(decal,pos,uv,col,ws.data(),elements,transform);
}
void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, const float* w, uint32_t elements,const GFX3DTransform transform)
{
std::vector<float>ws;
ws.resize(elements,1);
std::vector<float>z;
z.resize(elements,this->z);
DrawExplicitDecal(decal,pos,z.data(),uv,col,ws.data(),elements,transform);
}
void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const float* z, const olc::vf2d* uv, const olc::Pixel* col, const float* w, uint32_t elements,const GFX3DTransform transform)
{ {
DecalInstance di; DecalInstance di;
di.decal = decal; di.decal = decal;
di.pos.resize(elements); di.pos.resize(elements);
di.uv.resize(elements); di.uv.resize(elements);
di.w.resize(elements); di.w.resize(elements);
di.z.resize(elements);
di.tint.resize(elements); di.tint.resize(elements);
di.points = elements; di.points = elements;
di.depth=true;
for (uint32_t i = 0; i < elements; i++) for (uint32_t i = 0; i < elements; i++)
{ {
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
di.uv[i] = uv[i]; di.uv[i] = uv[i];
di.tint[i] = col[i]; di.tint[i] = col[i];
di.w[i] = 1.0f; di.w[i] = w[i];
di.z[i] = z[i];
} }
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint,const GFX3DTransform transform) void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint,const GFX3DTransform transform)
@ -2960,6 +2990,7 @@ namespace olc
di.pos.resize(di.points); di.pos.resize(di.points);
di.uv.resize(di.points); di.uv.resize(di.points);
di.w.resize(di.points); di.w.resize(di.points);
di.z.resize(di.points,z);
di.tint.resize(di.points); di.tint.resize(di.points);
for (uint32_t i = 0; i < di.points; i++) for (uint32_t i = 0; i < di.points; i++)
{ {
@ -2971,7 +3002,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint,const GFX3DTransform transform) void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint,const GFX3DTransform transform)
@ -2982,6 +3013,7 @@ namespace olc
di.pos.resize(di.points); di.pos.resize(di.points);
di.uv.resize(di.points); di.uv.resize(di.points);
di.w.resize(di.points); di.w.resize(di.points);
di.z.resize(di.points,z);
di.tint.resize(di.points); di.tint.resize(di.points);
for (uint32_t i = 0; i < di.points; i++) for (uint32_t i = 0; i < di.points; i++)
{ {
@ -2993,7 +3025,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint,const GFX3DTransform transform) void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint,const GFX3DTransform transform)
@ -3013,6 +3045,7 @@ namespace olc
di.pos.resize(di.points); di.pos.resize(di.points);
di.uv.resize(di.points); di.uv.resize(di.points);
di.w.resize(di.points); di.w.resize(di.points);
di.z.resize(di.points,z);
di.tint.resize(di.points); di.tint.resize(di.points);
for (uint32_t i = 0; i < di.points; i++) for (uint32_t i = 0; i < di.points; i++)
{ {
@ -3024,7 +3057,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<float>& depth, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint,const GFX3DTransform transform) void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<float>& depth, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint,const GFX3DTransform transform)
@ -3035,6 +3068,7 @@ namespace olc
di.pos.resize(di.points); di.pos.resize(di.points);
di.uv.resize(di.points); di.uv.resize(di.points);
di.w.resize(di.points); di.w.resize(di.points);
di.z.resize(di.points,z);
di.tint.resize(di.points); di.tint.resize(di.points);
for (uint32_t i = 0; i < di.points; i++) for (uint32_t i = 0; i < di.points; i++)
{ {
@ -3046,9 +3080,10 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
#ifdef OLC_ENABLE_EXPERIMENTAL #ifdef OLC_ENABLE_EXPERIMENTAL
// Lightweight 3D // Lightweight 3D
void PixelGameEngine::LW3D_DrawTriangles(olc::Decal* decal, const std::vector<std::array<float, 3>>& pos, const std::vector<olc::vf2d>& tex, const std::vector<olc::Pixel>& col) void PixelGameEngine::LW3D_DrawTriangles(olc::Decal* decal, const std::vector<std::array<float, 3>>& pos, const std::vector<olc::vf2d>& tex, const std::vector<olc::Pixel>& col)
@ -3072,7 +3107,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = DecalStructure::LIST; di.structure = DecalStructure::LIST;
di.depth = true; di.depth = true;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::LW3D_DrawWarpedDecal(olc::Decal* decal, const std::vector<std::array<float, 3>>& pos, const olc::Pixel& tint) void PixelGameEngine::LW3D_DrawWarpedDecal(olc::Decal* decal, const std::vector<std::array<float, 3>>& pos, const olc::Pixel& tint)
@ -3114,7 +3149,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.depth = true; di.depth = true;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
} }
#endif #endif
@ -3143,7 +3178,7 @@ namespace olc
di.w[1] = 1.0f; di.w[1] = 1.0f;
di.mode = olc::DecalMode::WIREFRAME; di.mode = olc::DecalMode::WIREFRAME;
di.structure = nDecalStructure; di.structure = nDecalStructure;
vLayers[nTargetLayer].vecDecalInstance.push_back(di);*/ vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);*/
} }
void PixelGameEngine::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col,const GFX3DTransform transform) void PixelGameEngine::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col,const GFX3DTransform transform)
@ -3175,6 +3210,33 @@ namespace olc
DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4,transform); DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4,transform);
} }
void PixelGameEngine::FillTriangleDecal(const olc::vf2d& p0, const olc::vf2d& p1, const olc::vf2d& p2, const olc::Pixel col,const GFX3DTransform transform)
{
std::array<olc::vf2d, 4> points = { { p0, p1, p2 } };
std::array<olc::vf2d, 4> uvs = { {{0,0},{0,0},{0,0}} };
std::array<olc::Pixel, 4> cols = { {col, col, col} };
DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 3,transform);
}
void PixelGameEngine::FillTexturedTriangleDecal(Decal*decal,const olc::vf2d& p0, const olc::vf2d& p1, const olc::vf2d& p2, const olc::vf2d& uv0, const olc::vf2d& uv1, const olc::vf2d& uv2, const float& w0, const float& w1, const float& w2, const olc::Pixel col0, const olc::Pixel col1, const olc::Pixel col2,const GFX3DTransform transform)
{
std::array<olc::vf2d, 4> points = { { p0, p1, p2 } };
std::array<olc::vf2d, 4> uvs = { {uv0,uv1,uv2} };
std::array<olc::Pixel, 4> cols = { {col0, col1, col2} };
std::array<float, 4> ws = { {w0,w1,w2} };
DrawExplicitDecal(decal, points.data(), uvs.data(), cols.data(), ws.data(),3,transform);
}
void PixelGameEngine::FillTexturedTriangleDecal(Decal*decal,const olc::vf2d& p0, const olc::vf2d& p1, const olc::vf2d& p2,const float& z0, const float& z1, const float& z2, const olc::vf2d& uv0, const olc::vf2d& uv1, const olc::vf2d& uv2, const float& w0, const float& w1, const float& w2, const olc::Pixel col0, const olc::Pixel col1, const olc::Pixel col2,const GFX3DTransform transform)
{
std::array<olc::vf2d, 4> points = { { p0, p1, p2 } };
std::array<olc::vf2d, 4> uvs = { {uv0,uv1,uv2} };
std::array<olc::Pixel, 4> cols = { {col0, col1, col2} };
std::array<float, 4> ws = { {w0,w1,w2} };
std::array<float, 4> z = { {z0,z1,z2} };
DrawExplicitDecal(decal, points.data(), z.data(), uvs.data(), cols.data(), ws.data(),3,transform);
}
void PixelGameEngine::DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& scale, const olc::Pixel& tint,const GFX3DTransform transform) void PixelGameEngine::DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& scale, const olc::Pixel& tint,const GFX3DTransform transform)
{ {
DecalInstance di; DecalInstance di;
@ -3182,6 +3244,7 @@ namespace olc
di.pos.resize(4); di.pos.resize(4);
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
di.w = { 1, 1, 1, 1 }; di.w = { 1, 1, 1, 1 };
di.z={z,z,z,z};
di.tint = { tint, tint, tint, tint }; di.tint = { tint, tint, tint, tint };
di.points = 4; di.points = 4;
di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale; di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale;
@ -3199,7 +3262,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
@ -3210,6 +3273,7 @@ namespace olc
di.points = 4; di.points = 4;
di.tint = { tint, tint, tint, tint }; di.tint = { tint, tint, tint, tint };
di.w = { 1, 1, 1, 1 }; di.w = { 1, 1, 1, 1 };
di.z={z,z,z,z};
di.pos.resize(4); di.pos.resize(4);
di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale; di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale;
di.pos[1] = (olc::vf2d(0.0f, source_size.y) - center) * scale; di.pos[1] = (olc::vf2d(0.0f, source_size.y) - center) * scale;
@ -3229,7 +3293,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint,const GFX3DTransform transform) void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint,const GFX3DTransform transform)
@ -3239,6 +3303,7 @@ namespace olc
di.decal = decal; di.decal = decal;
di.tint = { tint, tint, tint, tint }; di.tint = { tint, tint, tint, tint };
di.w = { 1, 1, 1, 1 }; di.w = { 1, 1, 1, 1 };
di.z={z,z,z,z};
di.pos.resize(4); di.pos.resize(4);
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
olc::vf2d center; olc::vf2d center;
@ -3263,7 +3328,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
} }
@ -3276,6 +3341,7 @@ namespace olc
di.decal = decal; di.decal = decal;
di.tint = { tint, tint, tint, tint }; di.tint = { tint, tint, tint, tint };
di.w = { 1, 1, 1, 1 }; di.w = { 1, 1, 1, 1 };
di.z={z,z,z,z};
di.pos.resize(4); di.pos.resize(4);
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
olc::vf2d center; olc::vf2d center;
@ -3296,7 +3362,7 @@ namespace olc
di.mode = nDecalMode; di.mode = nDecalMode;
di.structure = nDecalStructure; di.structure = nDecalStructure;
di.transform=transform; di.transform=transform;
vLayers[nTargetLayer].vecDecalInstance.push_back(di); vLayers[nTargetLayer].vecDecalInstance.emplace_back(di);
} }
} }
@ -3549,7 +3615,9 @@ namespace olc
funcPixelMode = pixelMode; funcPixelMode = pixelMode;
nPixelMode = Pixel::Mode::CUSTOM; nPixelMode = Pixel::Mode::CUSTOM;
} }
void PixelGameEngine::SetZ(const float z){
this->z=z;
}
void PixelGameEngine::SetPixelBlend(float fBlend) void PixelGameEngine::SetPixelBlend(float fBlend)
{ {
fBlendFactor = fBlend; fBlendFactor = fBlend;
@ -4513,10 +4581,6 @@ namespace olc
else else
glBindTexture(GL_TEXTURE_2D, decal.decal->id); glBindTexture(GL_TEXTURE_2D, decal.decal->id);
if (decal.depth)
{
glEnable(GL_DEPTH_TEST);
}
if (nDecalMode == DecalMode::WIREFRAME) if (nDecalMode == DecalMode::WIREFRAME)
glBegin(GL_LINE_LOOP); glBegin(GL_LINE_LOOP);
@ -4554,11 +4618,6 @@ namespace olc
glEnd(); glEnd();
if (decal.depth)
{
glDisable(GL_DEPTH_TEST);
}
} }
uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override

@ -47,3 +47,7 @@ void olc::util::turn_towards_direction(float&angle,float target,float rate)
if(diff>0&&newAngleDiff<0|| if(diff>0&&newAngleDiff<0||
diff<0&&newAngleDiff>0)angle=fmod(target,2*geom2d::pi); //We have crossed the angle difference threshold and can safely say we reached it. diff<0&&newAngleDiff>0)angle=fmod(target,2*geom2d::pi); //We have crossed the angle difference threshold and can safely say we reached it.
} }
float olc::util::lerp(float n1,float n2,double t){
return float(n1*(1-t)+n2*t);
}

@ -47,4 +47,5 @@ namespace olc::util{
int random(); int random();
float angle_difference(float angle_1, float angle_2); float angle_difference(float angle_1, float angle_2);
void turn_towards_direction(float&angle,float target,float rate); void turn_towards_direction(float&angle,float target,float rate);
float lerp(float n1,float n2,double t);
}; };
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