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sigonasr2
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hamster
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32 MiB
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a235dc7ca3
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jam-submission
post-jam-minor-fix
post-jam-rotational-movement
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Commit Graph
34 Commits (a235dc7ca394f223abf9f56def1d1a353253a953)
Author
SHA1
Message
Date
sigonasr2
a235dc7ca3
Added music tracks. Extended AI reading to be any number of files beyond the initial amount.
7 months ago
sigonasr2
e3606ab931
Added Stage 2, AI per-map difficulty settings.
7 months ago
sigonasr2
337b9ecc07
Add NPCAI class containing NPCAI file formats and storage for AI paths along with recording AIs.
7 months ago
sigonasr2
a3214adc77
Added tunnel connections to tmx/tsx parsing
7 months ago
sigonasr2
baf7ca769c
Make Checkpoint hashes use 64-bit values. Remove manual updating of tiling water texture.
7 months ago
sigonasr2
fd6d186fb6
Remove SpecialRenderable and all associated code related to it. Performance gains.
7 months ago
sigonasr2
766eba4444
Added a radar.
7 months ago
sigonasr2
7eda510317
Add checkpoint arrow indicators for offscreen checkpoints.
7 months ago
sigonasr2
6ee7e293d5
Add Viewport PGEX back in for radar stuff.
7 months ago
sigonasr2
fefbbceef4
Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation.
7 months ago
sigonasr2
220beffeae
Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently.
7 months ago
sigonasr2
0df1760f15
Added speedometer visual and text display.
7 months ago
sigonasr2
002b00f018
Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel.
7 months ago
sigonasr2
8720d20b82
Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air.
7 months ago
sigonasr2
121061f3b8
Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls.
7 months ago
sigonasr2
2a821cb70a
Fix collision bugs, added sky covers. Implemented basic hamster jet animations.
7 months ago
sigonasr2
086e244866
Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky.
7 months ago
sigonasr2
4fd6f22344
Make preparations for 3D flying effect integration.
7 months ago
sigonasr2
132710d800
Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void.
7 months ago
sigonasr2
b77f355ba6
Implemented SpecialRenderable class.
7 months ago
sigonasr2
d662b3d6a5
Add Matrix texture animating. And prepare jet sprite.
7 months ago
sigonasr2
5e66fd009e
Convert entire loaded map into a giant decal for performance reasons.
7 months ago
sigonasr2
530fdc7494
Scale and camera correction almost fixed. Still need to solidify zoom factors somehow.
7 months ago
sigonasr2
7cf2bb7c3a
Add in wheel and extra Animate2D helper functions.
7 months ago
sigonasr2
32f6165f7d
Detection of terrain types.
7 months ago
sigonasr2
4be0ebc161
Added animated water and lava tiles.
7 months ago
sigonasr2
f234f1a4fe
Added TMX Map Parsing. Added more color cycling to default border template.
7 months ago
sigonasr2
3f9a30c16a
Added a Border class and cycle timers for some cool color cycling.
7 months ago
sigonasr2
cf7121701a
Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player.
7 months ago
sigonasr2
2b20570eb3
Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing.
7 months ago
sigonasr2
1a6980b3d4
Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function.
7 months ago
sigonasr2
bc05757b84
Wrote Animation loading functions.
7 months ago
sigonasr2
593841971d
Add border image + setup asset loading and animation loading for images.
7 months ago
sigonasr2
e6ba1e88c7
Setup main game frame, initial assets and files.
7 months ago