Commit Graph

16 Commits (6822a4916cc4be1621ca5635b55ab7a35267c1c1)
 

Author SHA1 Message Date
sigonasr2 6822a4916c Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops. 3 months ago
sigonasr2 972dd827e9 Prepare gameplay loop documentation. 3 months ago
sigonasr2 4be0ebc161 Added animated water and lava tiles. 3 months ago
sigonasr2 506b5f99ae Add basic collision resolution between Hamsters. 3 months ago
sigonasr2 f234f1a4fe Added TMX Map Parsing. Added more color cycling to default border template. 3 months ago
sigonasr2 3f9a30c16a Added a Border class and cycle timers for some cool color cycling. 3 months ago
sigonasr2 7df7b5cbec Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement. 3 months ago
sigonasr2 cf7121701a Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player. 3 months ago
sigonasr2 36eb4ce61e Setup game camera and player transformed view following/offset. 3 months ago
sigonasr2 2b20570eb3 Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing. 3 months ago
sigonasr2 1a6980b3d4 Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function. 3 months ago
sigonasr2 bc05757b84 Wrote Animation loading functions. 3 months ago
sigonasr2 23523b754d Fix up debug assets folder during development to point to the assets directory. 3 months ago
sigonasr2 593841971d Add border image + setup asset loading and animation loading for images. 3 months ago
sigonasr2 e6ba1e88c7 Setup main game frame, initial assets and files. 3 months ago
sigonasr2, Sig, Sigo 278edfcb2b
Initial commit 3 months ago