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sigonasr2
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hamster
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32 MiB
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2a821cb70a
main
jam-submission
post-jam-minor-fix
post-jam-rotational-movement
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Commit Graph
35 Commits (2a821cb70aad23dd45f007ca1bf5f1310461a61c)
Author
SHA1
Message
Date
sigonasr2
2a821cb70a
Fix collision bugs, added sky covers. Implemented basic hamster jet animations.
6 months ago
sigonasr2
086e244866
Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky.
6 months ago
sigonasr2
ff8f513807
Prepare 3D PGEX and PGE for camera shenanigans.
6 months ago
sigonasr2
4fd6f22344
Make preparations for 3D flying effect integration.
6 months ago
sigonasr2
132710d800
Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void.
6 months ago
sigonasr2
b77f355ba6
Implemented SpecialRenderable class.
6 months ago
sigonasr2
d662b3d6a5
Add Matrix texture animating. And prepare jet sprite.
6 months ago
Moros Smith
3d95c8b00f
comment out emscripten SetWindowTitle implementation
6 months ago
sigonasr2
5e66fd009e
Convert entire loaded map into a giant decal for performance reasons.
6 months ago
sigonasr2
946c329b37
Fix the zoom! Finally!
6 months ago
sigonasr2
530fdc7494
Scale and camera correction almost fixed. Still need to solidify zoom factors somehow.
6 months ago
sigonasr2
66622c84f7
Scale correction on right edge of camera.
6 months ago
sigonasr2
f47d49417b
Add in burning and drowning states and all terrain effects.
6 months ago
sigonasr2
9673cadd7c
Add in basic terrain powerup effect modifiers.
6 months ago
sigonasr2
b1e418bbc7
Add powerup collection and powerup collection effect.
6 months ago
sigonasr2
cb16ce831a
Update graphics to match new palette. Powerup reading and parsing/spawning completed.
6 months ago
sigonasr2
7cf2bb7c3a
Add in wheel and extra Animate2D helper functions.
6 months ago
sigonasr2
13908da158
Adjust all physics values to be modified by terrain types.
6 months ago
sigonasr2
32f6165f7d
Detection of terrain types.
6 months ago
sigonasr2
6822a4916c
Implement multi-layer map rendering. Fix bug with GetLayers() returning a reference to a temporary copy of MapData. For whatever reason...oops.
6 months ago
sigonasr2
972dd827e9
Prepare gameplay loop documentation.
6 months ago
sigonasr2
4be0ebc161
Added animated water and lava tiles.
6 months ago
sigonasr2
506b5f99ae
Add basic collision resolution between Hamsters.
6 months ago
sigonasr2
f234f1a4fe
Added TMX Map Parsing. Added more color cycling to default border template.
6 months ago
sigonasr2
3f9a30c16a
Added a Border class and cycle timers for some cool color cycling.
6 months ago
sigonasr2
7df7b5cbec
Add missing camera update call. Fix player flag being set on NPCs instead of the player. Add friction and movement.
6 months ago
sigonasr2
cf7121701a
Force 30 FPS minimum elapsed time on game engine. Added directional turn controls for the player.
6 months ago
sigonasr2
36eb4ce61e
Setup game camera and player transformed view following/offset.
6 months ago
sigonasr2
2b20570eb3
Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing.
6 months ago
sigonasr2
1a6980b3d4
Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function.
6 months ago
sigonasr2
bc05757b84
Wrote Animation loading functions.
6 months ago
sigonasr2
593841971d
Add border image + setup asset loading and animation loading for images.
6 months ago
sigonasr2
e6ba1e88c7
Setup main game frame, initial assets and files.
6 months ago
sigonasr2, Sig, Sigo
278edfcb2b
Initial commit
6 months ago