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Walkways/Rock - 100%
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Hardness: HARD
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Grass - 80%
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Hardness: MEDIUM
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Sand - 60%
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Hardness: SOFT
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Swamp - 50%, after 5 seconds: Hamster sinks and respawns.
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Hardness: SOFT
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Lava - Hamster melts (*dies*) and respawns.
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Hardness: SOFT
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Ice - Very Slippery, acceleration massively reduced.
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Hardness: HARD
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Shore - 80%
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Hardness: MEDIUM
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Deep Water - 10%, after 5 seconds: Hamster drowns and respawns.
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Hardness: MEDIUM
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Forests - 50%
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Hardness: MEDIUM
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Tunnels - Transports you from Point A to Point B. Takes a small animation to enter/exit
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Hardness: HARD
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When walking on tiles, particles left behind will use colors from the tile we are walking on.
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Solid Tiles
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Forest overrides whatever it's layered on.
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Radar - Display nearby upgrades as icons. Also displays checkpoints.
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Hamster Wheel - Enhances Speed
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Upgrades -
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Grass - No slowdown in grass
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Sand - No slowdown in sand
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Swamp - 80%, no more sinking
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Lava - Fire-resistant, can run on lava.
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Forest - No slowdown in forests
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Ice - Normal Grip on Ice, normal acceleration.
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Penalties -
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If you have to get shuttled by the Hamster Rescue Boat, you lose all upgrades
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Hamster Jets - Activate to take off into the sky. Zooms out the map and lets you target a landing area.
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When Hamster Jets are fully damaged, you need new ones.
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MAX Fall -
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HARD - 100% + Knockout
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MEDIUM - 80% + Knockout
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SOFT - 50%
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Medium Fall -
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HARD - 80%
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MEDIUM - 50%
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SOFT - 25%
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Light Fall -
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HARD - 50%
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MEDIUM - 25%
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SOFT - 25%
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Knockouts cause the Hamster to be unable to move for 5 seconds.
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All upgrades can only be obtained after obtaining a Hamster Wheel.
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Arrow pointing to nearest checkpoint.
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Racing progress is tracked by number of checkpoints.
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- Pseudo-live tracking
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Distance to nearest checkpoint based on distance from previous checkpoint.
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Speedometer
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- Segmented
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Fall-o-meter
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- Three distinct colored segments that fill up, analog control
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Hamster Rescue Boat
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============================
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olcPGEX_ViewPort - Submit a PR where the offset is subtracted instead of added to determine clip region cutoffs.
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