Walkways/Rock - 100% Hardness: HARD Grass - 80% Hardness: MEDIUM Sand - 60% Hardness: SOFT Swamp - 50%, after 5 seconds: Hamster sinks and respawns. Hardness: SOFT Lava - Hamster melts (*dies*) and respawns. Hardness: SOFT Ice - Very Slippery, acceleration massively reduced. Hardness: HARD Shore - 80% Hardness: MEDIUM Deep Water - 10%, after 5 seconds: Hamster drowns and respawns. Hardness: MEDIUM Forests - 50% Hardness: MEDIUM Tunnels - Transports you from Point A to Point B. Takes a small animation to enter/exit Hardness: HARD When walking on tiles, particles left behind will use colors from the tile we are walking on. Solid Tiles Forest overrides whatever it's layered on. Radar - Display nearby upgrades as icons. Also displays checkpoints. Hamster Wheel - Enhances Speed Upgrades - Grass - No slowdown in grass Sand - No slowdown in sand Swamp - 80%, no more sinking Lava - Fire-resistant, can run on lava. Forest - No slowdown in forests Ice - Normal Grip on Ice, normal acceleration. Penalties - If you have to get shuttled by the Hamster Rescue Boat, you lose all upgrades Hamster Jets - Activate to take off into the sky. Zooms out the map and lets you target a landing area. When Hamster Jets are fully damaged, you need new ones. MAX Fall - HARD - 100% + Knockout MEDIUM - 80% + Knockout SOFT - 50% Medium Fall - HARD - 80% MEDIUM - 50% SOFT - 25% Light Fall - HARD - 50% MEDIUM - 25% SOFT - 25% Knockouts cause the Hamster to be unable to move for 5 seconds. All upgrades can only be obtained after obtaining a Hamster Wheel. Arrow pointing to nearest checkpoint. Racing progress is tracked by number of checkpoints. - Pseudo-live tracking Distance to nearest checkpoint based on distance from previous checkpoint. Speedometer - Segmented Fall-o-meter - Three distinct colored segments that fill up, analog control Hamster Rescue Boat ============================ olcPGEX_ViewPort - Submit a PR where the offset is subtracted instead of added to determine clip region cutoffs.