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Left Shifter
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Right Shifter
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Bit Repair
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Memory Swapper
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Corrupter (Randomly destroys bits)
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"Memory Collection Point" Attach collectors to them (Unit attaches to pipe)
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Memory Structure (Allocators)
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RAM Bank (Creates new Memory Structures) has its own rate of creation based on Procedure amount.
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Range: 2 Points = 1 Tile (24 pixels) 1 Point = 12 Pixels
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Attack Speed: 1/(AtkSpd/2) attacks per second
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Range/Attack indicators
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System has limited resources, both sides fight for resources.
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Add Bar
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Quantify Resource Limits
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Start off w/5 of each resource.
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Player build Memory Allocators using Resources.
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(HEALTH,RANGE,ATKSPD,MOVESPD,PROCEDURE)
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Memory Allocator costs 1/1/1/1/1.
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Day 4 Visuals/Clarity
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Line Follow Indicators
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Attacking Lines
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Buff/Debuff Indicators
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Day 5 Enemy AI / Resource Management + Collectors
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Memory Allocator Platforms
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Enemy AI
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Day 6 Multiple Levels
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Day 7 Scenario Writing
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Hotkeys
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Day 8 Scenario Writing
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Fake allies the narrator forgot to switch over
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(Customized Units...?)
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Day 9 Sounds/Music/Menus - Timer (Speedrun) Difficulty Selection
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Ending...Shows Four Seasons of Loneliness boss zoom out...
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Easy Difficulty: AI generate no new resources.
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Normal Difficulty: AI generates resources at normal rate.
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Hard Difficulty: AI generates resources at x4 rate.
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Stage 1:
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(All unit meters start greyed out)
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(Disable left/right click and screen movement)
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Hello Hacker, thank you for taking on this request for me.
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It appears we have no time to waste, most sectors are already infected and it will just keep getting worse over time.
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[Pan over to target enemy RAM bank]
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Your mission is to take out all the RAM banks from the system, this will stop any further creation and spread of viruses.
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[Pan over to left shifter unit]
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(Yellow unit meters color in)
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The yellow bar represent a unit's Health memory allocation. Make sure there's always at least 1 bit of it.
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(Simulate dragging over unit and selection)
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Drag over your target unit and then select a target location via right-click.
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That should be all you need for now. I'll be back after my coffee break.
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(New Scenario Objective:
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-Defeat the RAM bank)
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Stage 2:
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(Hide other Platform unit selections)
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You took care of that sector flawlessly Hacker, this next one needs a bit more hand-holding.
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We have analyzed the data from the RAM bank to reconstruct our own. Go ahead and select the Platform here and construct one.
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(After constructing RAM bank)
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Excellent, each RAM bank has the capability to allocate memory into the system. See that indicator down below?
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(Highlight the memory allocator bar)
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This sector lets us allocate 30 bytes of RAM. That's 240 bits for the savvy folks out there.
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Some of it has already been used up by our RAM bank and other system resources...
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To allocate 5 bits select the RAM bank and click the Memory Allocator button.
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(Upon creating a memory allocator...)
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Now select the memory allocator and let's make a Shifter unit.
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The memory shifters will be your way to delete memory from units.
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I have detected viruses in the system again. Please eradicate them and free system resources.
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(New Scenario Objective:
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-Defeat all enemy units)
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Stage 3:
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I haven't touched on what the other meters on your units are, but they are important.
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The Blue bits indicates movement capabilities of a unit.
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The Green bits indicates the range of a unit.
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The Red bits are the attack speed bits.
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And Purple are the Procedure bits. Without these, your unit will fail to recall how to function.
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As units attack each other, their bits are going to get shuffled around, impeding their ability to perform.
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Your immediate goal is to always take out the Yellow bits but sometimes taking out other bits is important too.
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I'll leave a guide by the map in case your memory betrays you.
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(Guide Enabled)
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(New Scenario Objective:
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-Defeat all units)
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(Upon uncovering units and going near them)
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Oh oops, I guess there were no viruses in this sector. Let's move on then.
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Stage 4:
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(Start with 3 of the yellow resource)
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Hacker, I have unfortunate news. I can't supply you with any more bits to construct things with.
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You've only got 3 health bits to start with this time. To allocate memory you always need at least 5 bits of memory.
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[Pan over to a collection point]
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But we can collect bits from the system using these collection points.
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Simply bring over any unit to these and attach them to it. They will start providing you with system resources to make what you need.
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Remember that the system has limited memory available. You'll always be fighting for free space from the system.
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(After attaching two units to collection points...)
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2 Left shifters wander into the area.
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[Pan over to the RAM bank]
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An ambush...? I, WHAT? -- THIS IS NOT-
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Screen glitches out and fades away
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Stage 5:
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(New Scenario Objective:
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-Defeat all enemy units)
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Stage 6:
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(New Scenario Objective:
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-Defeat all enemy units)
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...
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Stage 7:
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I see you have a few new tricks up your sleeve hacker.
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Don't think it'll be that easy to get through this one...
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(New Scenario Objective:
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-Defeat all enemy units)
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Stage 8:
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You need to cease all operations, you are causing more harm than good.
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(New Scenario Objective:
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-Defeat all enemy units)
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Create a Restart feature.
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Distribution of Collection Points:
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HEALTH 60
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ATKSPD 21
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MOVESPD 28
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RANGE 20
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PROCEDURE 81
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Roughly 3 : 1 : 1.5 : 1 : 4 ratio
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Potential Songs:
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1 Pixel
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Space - Cosmos (Tutorials?)
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Space - Gravity (Ambient 1)
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1 Epic Boss Battles (Cut for loop) (Ambient 2)
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3 Epic Boss Battles (Cut end for loop) (Ambient 3)
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1 Glorious Venture (Ending theme?)
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