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@ -77,8 +77,10 @@ Stage 2: |
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Now select the memory allocator and let's make a Shifter unit. |
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The memory shifters will be your way to delete memory from units. |
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I have detected viruses in the system again. Please eradicate them and free system resources. |
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(New Scenario Objective: |
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-Defeat all enemy units) |
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Stage 2.5: |
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Stage 3: |
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I haven't touched on what the other meters on your units are, but they are important. |
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The Blue bits indicates movement capabilities of a unit. |
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The Green bits indicates the range of a unit. |
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@ -87,8 +89,11 @@ Stage 2.5: |
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As units attack each other, their bits are going to get shuffled around, impeding their ability to perform. |
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Your immediate goal is to always take out the Yellow bits but sometimes taking out other bits is important too. |
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I'll leave a guide by the map in case your memory betrays you. |
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(Guide Enabled) |
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(New Scenario Objective: |
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-Defeat all enemy units) |
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Stage 3: |
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Stage 4: |
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(Start with 3 of the yellow resource) |
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Hacker, I have unfortunate news. I can't supply you with any more bits to construct things with. |
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You've only got 3 health bits to start with this time. To allocate memory you always need at least 5 bits of memory. |
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@ -101,8 +106,10 @@ Stage 3: |
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An ambush...? I, WHAT? -- THIS IS NOT- |
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Screen glitches out and fades away |
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Stage 4: |
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Stage 5: |
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(New Scenario Objective: |
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-Defeat all enemy units) |
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