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VirusAttack/olcCodeJam2023Entry/Info.txt

71 lines
1.5 KiB

Left Shifter
Right Shifter
Bit Repair
Memory Swapper
Corrupter (Randomly destroys bits)
"Memory Collection Point" Attach collectors to them (Unit attaches to pipe)
Memory Structure (Allocators)
RAM Bank (Creates new Memory Structures) has its own rate of creation based on Procedure amount.
Range: 2 Points = 1 Tile (24 pixels) 1 Point = 12 Pixels
Attack Speed: 1/(AtkSpd/2) attacks per second
Range/Attack indicators
System has limited resources, both sides fight for resources.
Add Bar
Quantify Resource Limits
Start off w/5 of each resource.
Player build Memory Allocators using Resources.
(HEALTH,RANGE,ATKSPD,MOVESPD,PROCEDURE)
Memory Allocator costs 1/1/1/1/1.
Day 4 Visuals/Clarity
Line Follow Indicators
Attacking Lines
Buff/Debuff Indicators
Day 5 Enemy AI / Resource Management + Collectors
(Or Day 7): Hotkeys
Day 6 Multiple Levels
Day 7 Tutorializing
Day 8 Customized Units
Day 9 Sounds/Music - Timer (Speedrun) Difficulty Selection
Tutorial
(Grey out non-important bars)
Level 1: Basic Unit and Controls, move units towards enemy unit
Level 2: Introduce another Unit
Level 3:
Level 4:
Level 5:
Level 6:
(Introduce one unit at a time)
Memory Limits
Minimap
Pause / Slow down time (Hotkeys to speed up/slow down time)
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5 - Hacking a Network
Potential Songs:
1 Pixel
Space - Cosmos (Tutorials?)
Space - Gravity (Ambient 1)
1 Epic Boss Battles (Cut for loop) (Ambient 2)
3 Epic Boss Battles (Cut end for loop) (Ambient 3)
1 Glorious Venture (Ending theme?)