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Left Shifter
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Right Shifter
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Bit Repair
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Memory Swapper
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Corrupter (Randomly destroys bits)
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"Memory Collection Point" Attach collectors to them (Unit attaches to pipe)
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Memory Structure (Allocators)
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RAM Bank (Creates new Memory Structures) has its own rate of creation based on Procedure amount.
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Range: 2 Points = 1 Tile (24 pixels) 1 Point = 12 Pixels
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Attack Speed: 1/(AtkSpd/2) attacks per second
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Range/Attack indicators
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System has limited resources, both sides fight for resources.
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Add Bar
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Quantify Resource Limits
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Start off w/5 of each resource.
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Player build Memory Allocators using Resources.
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(HEALTH,RANGE,ATKSPD,MOVESPD,PROCEDURE)
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Memory Allocator costs 1/1/1/1/1.
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Day 4 Visuals/Clarity
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Line Follow Indicators
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Attacking Lines
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Buff/Debuff Indicators
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Day 5 Enemy AI / Resource Management + Collectors
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(Or Day 7): Hotkeys
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Day 6 Multiple Levels
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Day 7 Tutorializing
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Day 8 Customized Units
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Day 9 Sounds/Music - Timer (Speedrun) Difficulty Selection
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Tutorial
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(Grey out non-important bars)
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Level 1: Basic Unit and Controls, move units towards enemy unit
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Level 2: Introduce another Unit
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Level 3:
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Level 4:
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Level 5:
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Level 6:
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(Introduce one unit at a time)
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Memory Limits
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Minimap
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Pause / Slow down time (Hotkeys to speed up/slow down time)
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Stage 1
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Stage 2
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Stage 3
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Stage 4
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Stage 5 - Hacking a Network
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Potential Songs:
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1 Pixel
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Space - Cosmos (Tutorials?)
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Space - Gravity (Ambient 1)
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1 Epic Boss Battles (Cut for loop) (Ambient 2)
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3 Epic Boss Battles (Cut end for loop) (Ambient 3)
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1 Glorious Venture (Ending theme?)
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