item sets without breaks remaining/enchantments) and now rely on a
proper weighting system to hand out drops. As a reminder, the base
chance for a special item roll to occur is 10%. (And this is affected by
Looting, Luck buffs, Party member buffs, etc)
->Loot from Zombie Leaders are a lot better now.
->Added more safe checks to make sure drops were dropping in the world
by the game.
->Block and Dodge Chance is now hard capped at 95%. Only the Ranger
Close Mode "Perfect Dodge" will allow you to dodge 100% of the time.
->Fixed a bug where no damage ticks were not being reset for applying
Death Mark on monsters.
->Fixed a bug with resetting no damage ticks not properly working.
->Death Mark behavior has been modified. Targets killed when ignited
with Death Mark resets the cooldown on Death Mark, allowing you to cast
it again in 1 second. Targets not killed by Death Mark only consumes
half the stacks now.
->Death Mark tooltip has been updated.
->Fixed a bug with Death Loot that prevented items from being respawned
on very rare occasions. Extensive logging is now done during death
sessions to ensure we have physical proof of respawning.
->Fixed a bug with hardened bows not breaking.
->Chainmail armor now has damage reduction equivalent to Leather armor
instead of none at all.
->Added getPlayerMode() to API.
->Fixed explosion damage calculation.
->Modified Elite Zombie targeting algorithm to follow proper detection
rules like regular monsters.
->Fixed a bug that never moved an Elite Zombie's spawn when spawn
camping occurred.
->Fixed players from getting kicked from the server on death.
->Tipper Arrows properly display their custom effects when linked now.
->All custom items that used Luck of the Sea just for glowing purposes
now hide the enchantment.
->Enchantments on vials properly display now.
->Added CustomPotion class to handle random generation of vials.
->Added setItemTier(),isUpgradeShard(),getUpgradeShardTier(), and
setUpgradeShardTier() to API.
players to be permanently invulnerable.
->Players now auto equip items bought back after death.
->Fixed a bug causing Bane of Arthropods and Smite damage to deal one
extra damage more than intended.
->Fixed a bug causing Weakness to show up in the Damage Logger when
Strength was applied.
->Absorption damage calculation is now part of the custom damage
calculation, thus resulting in accurate loss of absorption health when
taking damage.
->Item Cube navigation history resets when opening an item cube from the
lower half of your viewing inventory.
->Non-armored mobs are tankier. Zombie Leaders became much more tankier.
->Lifesteal on artifact items have been significantly reduced.
->'stats' now includes total number of hits and average final damage per
hit.
->Removed Striker's bonus damage based on missing HP. This is going to
be moved to Barbarians in the future.
->The game's damage calculation formula has been rewritten! Damage from
abilities, skills, and weapons should be consistent across the board.
Weapon base damage is now well defined and accurate (only includes
bonuses directly from weapons!) Optimizations have been made to the
game's damage calculation formula.
->Added addIframe(), removeIframe(), and isInIframe(),
getLastDamageReason() to API.
->Remove double cooldown packet sending.
->Fixed a bug causing errors when casting Eruption on Entities that were
not Monsters. Eruption is no longer used up in these cases.
->Made the nether portal respawn code much less likely to spawn you in a
very distant location from your actual bed. It will do a better job of
finding a location close to home.
->All attack bonuses are now applied properly to all abilities, as it
should be. Ex. You can now crit on line drives, deal extra damage on
poisoned mobs when using Eruption, etc. All custom abilities added
through the API should also be handled properly now.
->Death loot is handled slightly differently now, putting you in limbo
while you claim your items. This prevents the player from being
disrupted during this time.
->Fixed a bug where Defense bonuses were not being applied in parties.
->Fixed a bug with no damage ticks not being removed for all attacks
that utilized this behavior.
->Fixed a bug where an Elite Zombie would reset after Leaping when there
were no other valid targets to be found.
->Vendetta behavior modified. When a Full Block occurs dues to block
chance, Vendetta damage increases by 100% of the mitigation damage the
Defender would have taken.
->Defensive enchantments on shields now add to your total damage
reduction properly.
->Elite monster mechanics modified slightly to be a bit more forgiving.
->Item Cube history behavior modified. Clicking outside the window now
goes up a level while pressing escape now closes the inventory
completely. (like old inventory behavior)
their opened order such that closing your inventory will then open up
the previous item cube viewed until you have closed all previously
opened Item Cubes. In addition, you can click outside the inventory
window to completely close your inventory immediately and ignore all
opened Item Cube history.
->All artifacts when broken now turn into dust... This dust is not
useless however. With patience, the Artifact's power may return to
you...
->All obfuscated in-game text is now obfuscated properly in Discord chat
as well.
->getHardenedItemBreaks() no longer produces a null pointer exception
when referencing a null player.