@ -1426,6 +1426,7 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
//Update player max health. Check equipment too.
setPlayerMaxHealth ( ev . getPlayer ( ) ) ;
ev . getPlayer ( ) . removePotionEffect ( PotionEffectType . GLOWING ) ;
ev . getPlayer ( ) . removePotionEffect ( PotionEffectType . NIGHT_VISION ) ;
ev . getPlayer ( ) . getScoreboard ( ) . getTeam ( ev . getPlayer ( ) . getName ( ) . toLowerCase ( ) ) . setSuffix ( createHealthbar ( ( ( ev . getPlayer ( ) . getHealth ( ) ) / ev . getPlayer ( ) . getMaxHealth ( ) ) * 100 , ev . getPlayer ( ) ) ) ;
ev . getPlayer ( ) . getScoreboard ( ) . getTeam ( ev . getPlayer ( ) . getName ( ) . toLowerCase ( ) ) . setPrefix ( GenericFunctions . PlayerModePrefix ( ev . getPlayer ( ) ) ) ;
ev . getPlayer ( ) . getAttribute ( Attribute . GENERIC_ATTACK_SPEED ) . setBaseValue ( 4 . 0d ) ;
@ -3730,32 +3731,47 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
List < String > item_meta_lore = item_meta . getLore ( ) ;
if ( item_meta_lore . size ( ) = = 4 & & item_meta_lore . get ( 3 ) . contains ( ChatColor . DARK_PURPLE + "ID#" ) ) {
int idnumb = Integer . parseInt ( item_meta_lore . get ( 3 ) . split ( "#" ) [ 1 ] ) ;
log ( "This is an Item Cube." , 5 ) ;
Player p = ( Player ) ev . getWhoClicked ( ) ;
int inventory_size ;
if ( ev . getCurrentItem ( ) . getType ( ) = = Material . CHEST ) {
inventory_size = 9 ;
} else {
inventory_size = 27 ;
}
if ( ! ItemCube . isSomeoneViewingItemCube ( idnumb , p ) ) {
log ( "Attempting to open" , 5 ) ;
ev . setCancelled ( true ) ;
ev . setResult ( Result . DENY ) ;
//pd.itemcubeviews.add(p.getOpenInventory());
Inventory temp = Bukkit . getServer ( ) . createInventory ( p , inventory_size , "Item Cube #" + idnumb ) ;
openItemCubeInventory ( temp ) ;
InventoryView newinv = p . openInventory ( temp ) ;
pd . isViewingItemCube = true ;
p . playSound ( p . getLocation ( ) , Sound . BLOCK_CHEST_OPEN , 1 . 0f , 1 . 0f ) ;
int itemcubeid = - 1 ;
if ( ( ( PlayerStructure ) playerdata . get ( ev . getWhoClicked ( ) . getUniqueId ( ) ) ) . isViewingItemCube & &
ev . getWhoClicked ( ) . getOpenInventory ( ) . getTitle ( ) . contains ( "Item Cube #" ) ) {
itemcubeid = Integer . parseInt ( ev . getWhoClicked ( ) . getOpenInventory ( ) . getTitle ( ) . split ( "#" ) [ 1 ] ) ; //This is the ID of the window we are looking at, if one exists.
} else {
itemcubeid = - 1 ;
}
if ( idnumb = = itemcubeid ) {
//The inventory we are viewing is the same as the item cube we have clicked on!
//Stop this before the player does something dumb!
//Player p = ((Player)ev.getWhoClicked());
//p.playSound(p.getLocation(), Sound.BLOCK_NOTE_HARP, 0.4f, 0.2f);
ev . setCancelled ( true ) ;
} else {
ev . setCancelled ( true ) ;
ev . setResult ( Result . DENY ) ;
//ItemCube.displayErrorMessage(p);
//pd.itemcubeviews.add(p.getOpenInventory());
p . openInventory ( ItemCube . getViewingItemCubeInventory ( idnumb , p ) ) ;
pd . isViewingItemCube = true ;
p . playSound ( p . getLocation ( ) , Sound . BLOCK_CHEST_OPEN , 1 . 0f , 1 . 0f ) ;
log ( "This is an Item Cube." , 5 ) ;
Player p = ( Player ) ev . getWhoClicked ( ) ;
int inventory_size ;
if ( ev . getCurrentItem ( ) . getType ( ) = = Material . CHEST ) {
inventory_size = 9 ;
} else {
inventory_size = 27 ;
}
if ( ! ItemCube . isSomeoneViewingItemCube ( idnumb , p ) ) {
log ( "Attempting to open" , 5 ) ;
ev . setCancelled ( true ) ;
ev . setResult ( Result . DENY ) ;
//pd.itemcubeviews.add(p.getOpenInventory());
Inventory temp = Bukkit . getServer ( ) . createInventory ( p , inventory_size , "Item Cube #" + idnumb ) ;
openItemCubeInventory ( temp ) ;
InventoryView newinv = p . openInventory ( temp ) ;
pd . isViewingItemCube = true ;
p . playSound ( p . getLocation ( ) , Sound . BLOCK_CHEST_OPEN , 1 . 0f , 1 . 0f ) ;
} else {
ev . setCancelled ( true ) ;
ev . setResult ( Result . DENY ) ;
//ItemCube.displayErrorMessage(p);
//pd.itemcubeviews.add(p.getOpenInventory());
p . openInventory ( ItemCube . getViewingItemCubeInventory ( idnumb , p ) ) ;
pd . isViewingItemCube = true ;
p . playSound ( p . getLocation ( ) , Sound . BLOCK_CHEST_OPEN , 1 . 0f , 1 . 0f ) ;
}
}
}
}