->Armor Penetration scaling has been reduced in the lower tiers.
->Lifesteal properly gets applied by Area of Effect again.
->Redesigned Debuff Resistance engine to handle debuffs better.
->Debuff Resistance now shows up in /stats.
->Elite Zombie algorithm has been tuned.
->Fixed a glitch where the healthbar of an Elite Monster would remain
when the fight was lost or ended.
->Elite Monsters now properly get hit by abilities, even when done
immediately after regular attacks.
->Made switching bow modes with left click not so ridiculously fast when
clicking blocks.
->Fixed a bug where upgraded enchantments would not transfer over to
Artifact upgrades.
->Internal Improvements made to Player Mode switching and
identification.
->Many optimizations made to code. Approximately 20% less calculation
time all around.
->Removed Lingering Potion Effects due to Line Drive and Elite Monsters.
->Line Drive effect has been modified.
->Artifacts no longer have their AP directly attached to their level.
Greed now consumes one Max AP when the buff is knocked off the artifact.
Graceful Dodge properly removes 10 AP instead of 10 Levels now.
item sets without breaks remaining/enchantments) and now rely on a
proper weighting system to hand out drops. As a reminder, the base
chance for a special item roll to occur is 10%. (And this is affected by
Looting, Luck buffs, Party member buffs, etc)
->Loot from Zombie Leaders are a lot better now.
->Added more safe checks to make sure drops were dropping in the world
by the game.
->Block and Dodge Chance is now hard capped at 95%. Only the Ranger
Close Mode "Perfect Dodge" will allow you to dodge 100% of the time.
->Fixed a bug where no damage ticks were not being reset for applying
Death Mark on monsters.
->Fixed a bug with resetting no damage ticks not properly working.
->Death Mark behavior has been modified. Targets killed when ignited
with Death Mark resets the cooldown on Death Mark, allowing you to cast
it again in 1 second. Targets not killed by Death Mark only consumes
half the stacks now.
->Death Mark tooltip has been updated.
->Fixed a bug with Death Loot that prevented items from being respawned
on very rare occasions. Extensive logging is now done during death
sessions to ensure we have physical proof of respawning.
->Fixed a bug with hardened bows not breaking.
->Chainmail armor now has damage reduction equivalent to Leather armor
instead of none at all.
->Added getPlayerMode() to API.
->Fixed explosion damage calculation.
->Modified Elite Zombie targeting algorithm to follow proper detection
rules like regular monsters.
->Fixed a bug that never moved an Elite Zombie's spawn when spawn
camping occurred.
->Fixed players from getting kicked from the server on death.
->Tipper Arrows properly display their custom effects when linked now.
->All custom items that used Luck of the Sea just for glowing purposes
now hide the enchantment.
->Enchantments on vials properly display now.
->Added CustomPotion class to handle random generation of vials.
->Added setItemTier(),isUpgradeShard(),getUpgradeShardTier(), and
setUpgradeShardTier() to API.