with buffs and bonuses on.
+>Rangers now see their base damage and applied damage properly.
+>Added isArtifactDust(), getArtifactDustTime(), setArtifactDustTime(),
and addArtifactDustTime() to the API.
>Fixed a bug causing certain artifact pieces to be duplicated when
turned to dust while other artifact pieces were not.
>Fixed a bug preventing damage breakdown from showing when only a single
player was online and attempting to solo elites/bosses and dies in the
process.
commands lets you view the base price of the item you are holding at a
world shop, and allows you to set the price to a different amount. (Only
Aristo has permission to do this)
>Special Arrows being shot from a quiver has been fixed.
>Cooldowns are now saved between logins. This means you will login with
the cooldowns you last had instead of it resetting on each relog.
>Leader Wither now displays a Damage Breakdown when the fight is won or
lost.
>Applied a new Assassinate algorithm.
>Fixed Fireworks from Christmas Boxes and Dimensional Boxes from having
no effects.
>The Leader Wither no longer drops down as dramatically when reaching
the upper boundary of the Nether.
>Significantly decreased the block destruction capabilities of End,
Hellfire, and Deadly tier monster afterdeath explosions.
>Increased the damage dealt by afterdeath explosions of End, Hellfire,
and Deadly tier monsters.
>Deal of the Day price sale percentages can now vary by more than 20%.
>Hellfire Zombie and Pig Zombie behavior slightly modified.
properly.
>Fixed Bad Memory leaks that caused eventual server slowdowns.
>Leader Wither loot now appears in a series of chests for collection
rather than being dispersed all over the ground.
>The Elite Zombie no longer completely stops players it is leashing
onto, but instead slowing them down.
>The Elite Zombie's running speed has been decreased by 35%.
>The Elite Zombie's cooldowns and timings on mechanics have been
modified.
>The Elite Zombie's Stored Energy attack now knocks the player hit very
far back.
>The Elite Zombie's health has been increased dramatically. The Elite
Zombie no longer has a Resistance IX buff.
insertItemsIntoItemCube(id,items) to the API.
>All sets are now categorized internally for re-rolling purposes.
>All types of Item Cubes can no longer be moved or clicked on while
viewing the contents of their inventories. This reduces the risk of
players throwing item cubes into themselves.
>PlayerDodgeEvent() now has getRawDamage() as a returned value.
>Fixed spawnAdjustedLivingEntity() in the API to accept a proper
EntityType instead.
>Grammar in sentence fixed for inserting items into a chest.
Sweep Up (Shift+Right-Click) without clicking on a monster target
anymore.
+>Barbarians that have excess health from lifesteal will convert it to
their damage pool, lowering their damage pool by the health amount
healed.
+>Added Fireworks parser when linking items.
+>5-piece set bonuses for Striker, Slayer, Barbarian, and Ranger modes
now include 50% Armor Penetration and +15 more damage.
>Fixed Rocket Boosters in the last slot of your hotbar not recharging
properly.
>Fixed Barbarian Bugs relating to Damage Pool being randomly removed
from players.
>Optimizations made to Filter Cube and Vacuum Cube pickup operations to
increase server performance.
>Localized Raw Fish and Cooked Fish.
>Fixed a bug where extra duplicate enchantments were showing when
linking artifact armor.
>Fixed a bug causing Barbarians to heal health when taking damage from
their damage pool if wearing certain type of equipment.
>Updated Display Text for Barbarian Mode to reflect new changes.
->Barbarians now take 1% of their damage pool as additional true damage
per hit.
use their bow when cooldown meters were displayed.
+> Elite Monsters now gain 25% more health and 5% more base damage for
every player that joins after the 4th when fighting Elite Monsters.
>Party buff maximum cap reduced from 90% Bonus Damage/Defense to 60%
Bonus Damage/Defense Max.
>Fixed a bug causing Poison to kill players. This is unintended.
>Fixed a bug causing players in Slayer mode to not be revived properly.
>Fixed a bug causing players to be teleported above their revival
location on automatic buy-back thanks to the Sweet Candies.
>Fixed a bug causing the off-hand weapon of a Barbarian to never
disappear when broken.
>Fixed an exploit allowing Barbarians to relog and reset their buffs to
0 stacks.
>Fixed a bug causing players with newer profiles to bug out when leaving
and relogging after death.
>Fixed a bug causing Filter Cube filter inventories to close
occasionally at random when a player still had the Filter inventory
open.
bugs added. Full Notes:
+>Party Matching now does not create a party until at least two players
are within the vicinity of each other. This effectively increases the
cap of players in parties from 16 players to 32 players, if all 16
parties were filled with 2 players each.
+>Added the EntityDamagedEvent which returns the amount of damage an
entity takes and the cause of the damage. This is also cancellable which
will prevent the entity from losing health and prevents on-hit effects
from being applied.
+>Added isWorldShopSign() to the API to detect if a sign is attached to
a world shop.
+>Added getWorldShopItemBasePrice() to the API. Returns the base price
of any item using the new world shop pricing system.
+>Added LivingEntity versions of all Monster commands to the API.
+>The beginning stages of gearing can be a pain as you can get one shot
by most mobs at the Dangerous tier even with some iron pieces. While one
solution may be to lower the damage
output of Dangerous monsters, it seems the drops are good enough to
justify the difficulty of this range. Instead we decided to decrease the
gearing gap between Leather/Iron versus Diamond/Gold.
This provides players with more meaningful upgrade routes and makes
damage reduction feel more impactful early game. After all, the first
30% of defense hardly matters.
The scale went from looking like this:
L3<I5<LH6<D8<G10<IH10<DH16<GH20
TO THIS:
L6<I7<D8<G10<LH12<IH14<DH16<GH20
Progression-wise, the second scale makes more sense as it keeps the
armor upgrades in the same order while emphasizing that any Hardened
piece is automatically
better than a regular Gold piece.
+>Flat Damage Reduction from Leather armor increased from 3/6% per piece
(Regular/Hardened) to 6/12% per piece.
+>Flat Damage Reduction from Iron armor increased from 5/10% per piece
to 7/14% per piece.
+>Fire eruptions now occur in the Nether to liven up the tame lava seas.
+>Fire Protection now actually reduces damage dealt by fires. This is
actually very important with the update below!
+>Fire and Lava now increases your fire ticks indefinitely, therefore
the longer you stay in lava, the longer you will burn until it gets
removed!
+>Fire ticks will deal more damage the larger your fire tick count is!
This is mitigated heavily by Fire Protection on armor. Do NOT stand in
fire too long or YOU WILL die!
+>Fire tick stacks now show up in the action bar.
+>World Shops have been revamped. World Shop prices are now controlled
externally and can be rebalanced and modified at any time. Signs will
reflect these changes when viewing the items.
+>Any player can now place and remove world shops, the shop will
automatically be setup. Crafting Recipe for a world shop is
<ITEM>+Chest/Trapped Chest+Sign. <ITEM> can be any item.
+>Prices of World Shops dynamically change based on the location the
shop in relation to the center of Twoside. Every 10000 blocks away
doubles the price of the item. Going underground increases the price by
50% per difficulty level. Placing a world shop in another dimension
multiplies the price by x4.
+>The 'Deal of the Day' has been added as an incentive to purchase items
from world shops on certain days. Keep an eye out for an item you may
want to purchase! The item will be discounted everywhere regardless of
location!
+>Players that can attack on a moment's notice can make the most use of
a weapon's damage. Sprinting and attacking from mid-air deals 20% more
damage.
+>Some sound effects regarding combat has been globalized so all nearby
players can hear the action that is going on.
+>The Tactics job now has bonuses activated on all combat stats.
+>Fixed Localization of the different versions of the Anvil. (Slightly
Damaged and Very Damaged)
+>Added a new version of the 'Earth Wave' artifact ability. Damage
scaling decreased, but has huge AoE potential and deals double damage on
soft ground. Has no cooldown, but difficult to use without a height
advantage.
+>Added in Vacuum Cubes and Filter Cubes. See '/craft' for the crafting
recipes of these two new Cubes.
Vacuum Cubes only store placeable blocks and suck up all nearby items.
Filter Cubes have a special inventory accessed by shift-right clicking
which will automatically insert items of the same type into its
inventory automatically!
+>All entity types can now be modified with difficulty tags, this means
Deadly Horses, Dangerous Wolves, and Hellfire Slimes (and many more!)
are now a thing.
+>Nether difficulty spawning rules have been added: As you get further
and further away from the main hub in the Nether, the monsters increase
in difficulty. No longer depth-dependent like in the Overworld.
+>Health of all monsters within the Nether world have been increased
significantly.
+>Hellfire Ghast behavior has been modified. They now shoot faster
fireballs and at a much faster rate. They will also attempt to suicide
when low.
+>Blaze behavior has been modified. Blazes fire more fireballs, and they
explode on contact now. In addition, Hellfire Blazes now set the area on
fire temporarily.
+>Magma Cubes now buff all nearby monsters with higher defenses.
20%/40%/60%/80% damage reduction for Normal/Dangerous/Deadly/Hellfire
tiers respectively.
+>The item drop rate in the Nether has been increased by 30%.
>Diamond armor (8/16% per piece) and Gold armor (10/20% per piece)
defense values remain the same.
>The Hunter's Compass is now more aggressive at looking for Elite spawn
locations.
>Fixed a bug causing the artifact ability leveling menu to never appear
for artifacts T11 or higher.
>Fixed a bug causing shop purchase notifications to crash the server if
certain conditions are met.
>Fixed a bug causing arrow quivers to mysteriously vanish from players'
inventories when running out of arrows.
>Fixed a bug causing Ranger gear to drop with a lower tier rate than
other items.
>Fixed a bug causing Non-Monster creatures to create errors when
attempting to use Eruption on them.
>Fixed a bug causing the party bonus to not increase damage to party
members.
>Fixed a bug preventing Artifact armor from losing durability from all
sources of damage.
>Fixed a bug causing errors when using name tags on non-hostile
creatures.
>Fixed a bug where the cooldown indicator for the Eruption ability was
not properly adjusting with increased cooldown reduction.
>Fixed a bug preventing players from inserting items into Item Cubes
when the ID of the Item Cube window they are viewing is the same as the
ID of the cube they are inserting into.
>Fixed a bug where players were receiving damage reduction by holding
armor in their hand.
>Moved Arrow Quivers from the Misc. Items category to the Containers
category in the /craft menu.
>Modified heart display of mobs to display transparent hearts for
missing health.
>Fixed bugs relating to players being unable to obtain all achievements
due to plugins manipulating them.
>Fixed a bug preventing Slime and Magma Cube splits from happening
properly when they die.
->Decreased the chance Coal dropped from monsters significantly.
->Decreased the chance Ender Chests dropped from monsters significantly.
->Decreased the drop rate of tier-less/surface monsters.
->Ranger Base Dodge Chance decreased from 50%->40%.
->Proper footing is important to maximizing damage. Attacks from mid-air
now deal 20% less damage when not sprinting.
->Ranger Invincibility Time on Tumble with a full set decreased from 3
seconds -> 1.5 seconds.
->Deprecated all Monster versions of the Monster commands in the API.
The newer system uses Living Entities instead.