Include Barbarian Mode mechanic change updates in description.

testdev
sigonasr2 8 years ago
parent 25e4ffbb47
commit 6e6388d3af
  1. BIN
      TwosideKeeper.jar
  2. 11
      src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java

Binary file not shown.

@ -60,11 +60,12 @@ public enum PlayerMode {
+ ChatColor.GRAY+"->Barbarians swing their off-hand by right-clicking.\n"
+ ChatColor.WHITE+"->Barbarians gain 2 HP (1 Heart) per 1% of Damage reduction.\n"
+ ChatColor.GRAY+"->When Barbarians are hit, they take damage as if they had 0% Damage reduction.\n"
+ ChatColor.GRAY+"->Barbarians deal 20% more damage for every 20% of an enemy's missing health.\n"
+ ChatColor.WHITE+"->Barbarians gain Bonus Lifesteal stacks as they hit enemies. Each stack increases Lifesteal by 1%, up to a cap of 100% extra Lifesteal. The stacks refresh every hit, but wear off after 5 seconds.\n"
+ ChatColor.GRAY+"->Barbarians do not instantly take full damage when hit. Instead, the HP is stored in a 'Damage Pool' and distributed every second.\n"
+ ChatColor.WHITE+"->If Barbarians have points in their 'Damage Pool', they will take up to 15 damage every second. The amount taken goes down by wearing Barbarian gear.\n"
+ ChatColor.GRAY+"->When a monster is killed by a Barbarian, the amount of remaining damage in their Damage Pool is divided by 4.\n"
+ ChatColor.WHITE+"->Barbarians deal 20% more damage for every 20% of an enemy's missing health.\n"
+ ChatColor.GRAY+"->Barbarians gain Bonus Lifesteal stacks as they hit enemies. Each stack increases Lifesteal by 1%, up to a cap of 100% extra Lifesteal. The stacks refresh every hit, but wear off after 5 seconds.\n"
+ ChatColor.WHITE+"->Barbarians do not instantly take full damage when hit. Instead, the HP is stored in a 'Damage Pool' and distributed every second.\n"
+ ChatColor.GRAY+"->If Barbarians have points in their 'Damage Pool', they will take up to 15 damage (+1% of their damage pool) every second. The amount taken goes down by wearing Barbarian gear.\n"
+ ChatColor.WHITE+"->When a monster is killed by a Barbarian, the amount of remaining damage in their Damage Pool is divided by 4.\n"
+ ChatColor.GRAY+"->Extra health from Lifestealing that is not used for healing your health will heal up your Damage Pool instead."
+ ChatColor.WHITE+"->Barbarians automatically consume Rotten Flesh and Spider Eyes that are picked up. Each one heals for 1% of their health. Rotten Flesh and Spider Eyes in a Barbarian's inventory will automatically be consumed as the Barbarian gets hungry.\n"
+ ChatColor.GRAY+"->Barbarians build up Weapon Charges in two ways: +1 Charge for attacking an enemy with the main hand weapon and +2 Charges for taking damage.\n"
+ ChatColor.WHITE+"->Barbarians have 70% knockback resistance.\n"

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