detection of linked items to allow for multiple items to be linked at
once and have proper detection. Added new ways to link items. Fixed bugs
related to PvP and finally found a good fix for Bow Cooldown packet
sending without loss of bow usage.
Shrapnel DoT effects.
>Fixed UUID issues with World Shops and Daily Challenge scoreboards.
>Minibosses no longer spawn in player-built locations (Similar to Elite
spawning behavior.)
dealing damage appropriately. Damage Balances / Adjustments were made
based on basic judgements. Basic PvP setup / voting system was made to
initialize PvP with other players.
Fixed bugs with Minibosses, enabled spawning for them. All loot is
setup. Added Daily challenge tokens, added new signs for daily
challenges. Created notifications for scoreboard resets. Added
scoreboards/record-keeping system for each daily challenge.
Players, disable flight for Players that become suppressed. Channeling
system uses Suppression. Players cannot swap hotbar items while
Suppressed anymore. Added adaptive old creature name conversion.
Improved structure of LivingEntityDifficulty.
You can use these to freely test DPS. They will announce DPS results
after you stop hitting them.
+>Fixed Debilitation mode poison application issues. No longer resets
the level of poison on a target when you miss a headshot on a high
poison stack target.
+>Poison deals a true damage DoT based on number of poison stacks every
second. Poison damage ticks are twice as slow on Undead monsters.
(Zombies, Skeletons, Wither)
+>The healthbar of Elite monsters and boss monsters now appears when you
are nearby them.
>Removed the reliance on Minecraft's poison system and debuff system to
determine if a monster is poisoned or not.
+>Decreased the chance Infinity gets knocked off of Bows.
+>Added buff display indicators and improved handling of custom
buffs/debuffs.
+>Protection enchantment on shields now works properly when calculating
Damage Reduction.
>Increased Earth Wave artifact ability's level cap from 100 to 10000.
>Fixed a bug causing dodge chance to be incorrectly calculated.
>Fixed a duping bug with Vacuum Cubes.
>Improved efficiency of Filter Cube code so it causes less lag when
processing.
>Fixed a bug with duplicating ender cubes not working.
>Fixed a bug with Tumble cooldown being incorrect visually when the
player also had Cooldown Reduction.
>Re-did handling of Death Mark stack application. Now works on all
enemies.