Slayer mode backstabs now deal 4x damage, up from 3x.

This commit is contained in:
Vogog 2017-09-04 16:11:17 +12:00
parent 9874633e69
commit 1c79e6a3a0
7 changed files with 18 additions and 18 deletions

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="jgrapht"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/plugins/AutoPluginUpdate.jar"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/plugins/GlowAPI_v1.4.4.jar"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/spigot-1.9.2-R0.1-SNAPSHOT.jar"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/plugins/aPlugin (102).jar"/>
<classpathentry kind="src" path="/AutoPluginUpdate"/>
<classpathentry kind="output" path="bin"/>
</classpath>
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="jgrapht"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
<classpathentry kind="lib" path="/Users/victor/TwosideKeeper External Libraries/AutoPluginUpdate.jar"/>
<classpathentry kind="lib" path="/Users/victor/TwosideKeeper External Libraries/GlowAPI_v1.4.4.jar"/>
<classpathentry kind="lib" path="/Users/victor/TwosideKeeper External Libraries/spigot-1.9.2-R0.1-SNAPSHOT.jar"/>
<classpathentry kind="lib" path="/Users/victor/TwosideKeeper External Libraries/aPlugin (102).jar"/>
<classpathentry kind="src" path="/AutoPluginUpdate"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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@ -28,7 +28,7 @@
<link>
<name>jgrapht</name>
<type>2</type>
<location>D:/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java</location>
<location>/Applications/Eclipse.app/Contents/MacOS/D::/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java</location>
</link>
</linkedResources>
</projectDescription>

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@ -3,6 +3,6 @@
<project name="TwosideKeeper.makejar" default="makejar" basedir=".">
<target name ="makejar" description="Create a jar for the TwosideKeeper project">
<jar jarfile="TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
<jar jarfile="D:\Documents\Test Server\plugins\TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
<jar jarfile="/Users/victor/ForRealTwoSideKeeper/plugins/TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
</target>
</project>

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@ -4234,9 +4234,9 @@ public class CustomDamage {
if (target!=null && shooter!=null && isBackstab(target,shooter) &&
(shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) {
if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) {
mult+=5.0;
mult+=7.0;
} else {
mult+=2.0;
mult+=3.0;
}
if (PVP.isPvPing((Player)shooter)) {
mult /= 3.0;

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@ -900,7 +900,7 @@ public enum ItemSet {
lore.add(ChatColor.WHITE+" a backstab occurs.");
if (tier>=3) {
lore.add(ChatColor.DARK_AQUA+" T27 - ");
lore.add(ChatColor.WHITE+" Backstabs deal 6x normal damage.");
lore.add(ChatColor.WHITE+" Backstabs deal 8x normal damage.");
if (tier>=4) {
lore.add(ChatColor.DARK_AQUA+" T40 - ");
lore.add(ChatColor.WHITE+" +30% Cooldown Reduction");

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@ -93,7 +93,7 @@ public enum PlayerMode {
+ ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n"
+ ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n"
+ ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n"
+ ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does triple the normal damage of an attack.\n"
+ ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does quadruple the normal damage of an attack.\n"
+ ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n"
+ ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n"
+ ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"),