player was hit while invulnerable.
->Essences no longer spawn due to projectiles causing teleports and
water causing teleports.
->Armor penetration formula has been fixed.
->If /dps is on, damage per hit is displayed on screen.
->Rangers that shoot Endermen send them to oblivion...
->Damage from explosions is now x1.0 intended value (Up from x0.375)
->Damage dealt from Line Drive now scales from x1-x5, based on how much
health the mob is missing when performed.
->Line Drive Cooldown increased by 4 seconds.
->Habitats influence nearby habitats now.
->Killing a mob with Line Drive now lowers the cooldown of Line Drive by
2 seconds per kill.
->Improved internal settings for cleaning up the monster list of
despawned monsters.
->Leaders now gain their red glow back if they lost it after a few
seconds.
->'Greed' perk nerfed heavily. Requires a lot of point investments and
knocks off of items frequently. Only divides stats for each piece that
has Greed on it, instead of how many levels of greed exist.
->Fixed a bug where Greed divided all stats more than one time per
piece.
->Death count now shows in player list.
->Set piece tiers are no longer based on the type of piece they are
created on. Instead, tiers of higher rank require a lot more luck to
obtain than lower tiers.
->Fixed a bug where player death messages were appearing more than once.
->Fixed a bug where Strikers were not getting a passive 20% critical
chance.
->Minions from Zombie Pigman Leaders are now actually Zombie Pigmen
instead of regular Zombies.
->Critical Strike Chance is now displayed in /stats.
->Life Steal Amount is now displayed in /stats.
->New Item Sets are now available as mob drops! Find them, mix and match
set bonuses, or try for a full set for the extra 5 set perk!
->Recycling Centers now prevent common items from appearing inside
Recycling Centers. (If they are actually common.)
->Death Loot Manager now properly survives server restarts, so players
who have died and ragequitted no longer will have permanently lost their
loot.
->Added 'hasPermissionToBreakWorldShopSign(Sign,Player)' to API.
->API methods that relied on block checks but had arguments of type
Location have been updated to Block arguments.
->Shops now update their stocked amount properly if they are relocated
to another chest or if the server crashes.
->Item Localization Fixes
->Artifact Equips that despawn have a 100% chance of ending up in a
Recycling Center.
->Hellfire Endermen now create Endermites while they fight you.
->Leader mobs glow red now.
->Reinforcements no longer spawn additional leaders.
->Pre-emptive strikes are now calculated as mobs not having noticed you
yet. Mobs that do notice you become exempt from a pre-emptive strike.
->Durability on equipment properly decreases when hitting monsters.
Recycling Centers. (If they are actually common.)
->Death Loot Manager now properly survives server restarts, so players
who have died and ragequitted no longer will have permanently lost their
loot.
->Added 'hasPermissionToBreakWorldShopSign(Sign,Player)' to API.
->Added
->Shops now update their stocked amount properly if they are relocated
to another chest or if the server crashes.
->Item Localization Fixes
mobs.
->Fixed a bug where mobs could not deal damage to each other.
->Removed mob spawn height reductions for worlds that are not the
Overworld.
->Added a new non-deprecated version of DealDamageToEntity().
->Updated Striker Mode, Defender Mode, and Ranger Mode descriptions
in-game.
->Mobs are smarter about where they spawn now. They will figure out
areas that are dangerous and avoid them. You can check what the expected
Habitation level of an area is with /stats.
->Add getArtifactAbilityValue() to the API. Returns the raw value of an
ability on an artifact item. (Ex. If Strike 5 gives the player 4.2
Damage, then this method returns 4.2.)
->Fixed a bug where Preservation on Artifacts would actually increase
the decay rate of Potential loss.
->Fixed a bug where the death messages from players dying would display
twice.
->Eruption now releases blocks broken up into the air, making the effect
more interesting.
piece.
->Ranger's Passive bonus damage reduced from x4->x2.
->All Damage increasing enchantments have been converted from 10% bonus
multipliers to their respective vanilla damage increase values, except
for Power. Power follows the same formula as Vanilla Sharpness values
now.
based on drop bonuses.
->Fix a bug with identifying valid Malleable Base Quest item types
properly.
->Fixed a bug where 1 player sleeping would cause the server tick time
to be modified drastically.
->Artifact base weapon damages have been buffed to reflect their wooden
counterparts.
->The size of Hellfire Creeper and Deadly Creeper angry explosions have
been reduced.
->Add getPlayerVelocity(Player) to API. (Returns player velocity in
m/sec.)
->Added DPS meter/Damage breakdown. Start the tracker with /dps. Stop it
again with /dps to view results.
->Fix "Piercing" Artifact Ability displayed value.
->Strikers are now invulnerable during the dash of Line Drive.
->Defenders can now press Q (drop key) to activate "Rejuvenation", which
gives a 2 second invulnerability window, and 10 seconds of Regeneration
X. Costs 20 shield durability. 2 minute cooldown.
->Wither skeletons, Guardian Bosses, and Pig Zombie Leaders are now
named properly.
->Using [] now displays the amount of items being held when linking
items.
->Server Icon updated with a night time picture of Twoside.
->Fix a bug where two minecarts would be produced when shooting a
minecart with a bow while riding in it.
->World shops now automatically sell the next available item stored in
the world shop chest when it sells out. (Ex. Putting stone and
cobblestone in a shop will switch the item to cobblestone once stone
sells. The price is not modified however.)
->Added isWorldShop(Block) to API.
->Deadly mobs had their base stats buffed slightly to decrease the
difficulty gap between Deadly and Hellfire mobs, while increasing the
step up from Dangerous to Deadly tier.
->Increased the Resistances of Dangerous, Deadly, and Hellfire Mobs that
do not wear armor normally.
->Eruption and Earth Wave damage values have been buffed significantly.
->Line Drive and Tumble are now activated by pressing Q (drop key)
instead of Shift+Q and Left-Click + Shift. Pressing Shift+Q during
Tumble will perform a backwards jump, while pressing Q will do the
current behavior.
->The Mysterous Entity no longer laughs at you repeatedly when dying in
the void.
->Cooldowns of skills now show up right when you login, so there is no
confusion about when you can first execute them.
->Modification to Ranger Mode: Only Sniping mode shoots lightning-fast
arrows now. Debilitation and Close Range mode shoot normal speed arrows.
maintaining Ranger mode status.
->Fix a bug with AoE applying to every type of weapon, even with no AoE.
->Artifact pickaxes are no longer considered weapons.
->Fix MalleableBaseQuest not accepting player-made potions as valid
items.
->Lowered speed of Shadow Walker by one tier.
->Fix Hellfire Endermen being set on fire.