mean it.
->All event listeners now ignore cancelled events.
->Plugin update detection will now occur during plugin update messages
and right before server shutdown.
circumstances.
->You no longer auto-pickup shields if you are in Striker mode.
->You can no longer accidently drop a sword while sneaking, even if you
are wearing a shield.
->Fix a bug where Line Drive's cast direction could be modified
mid-cast.
->Fix a bug where a mob would get hurt multiple times from one Line
Drive cast.
->Normal Loot from monsters will drop regardless if a player has killed
them or not.
->Bow artifacts now apply experience after launching the arrow instead
of when the arrow hits an enemy. If an arrow lands its mark, you will
gain extra experience for the next arrow fired. Headshots will give even
more bonus experience for the artifact bow.
->Fix Drops and experience drops when the player kills mobs indirectly.
->Vanilla Minecraft drops from mobs will now appear properly even when
players do not directly kill the monster.
->Mending for Harvesting tools has a slightly less likely chance to fall
off than on weapons and armor.
->Lowered 'Auto Repair' base values to be a little less ridiculous.
Artifacts with Auto Repair will not repair as quickly while underground
(no sunlight).
->All sword perks implemented.
->All shovel perks implemented.
->Auto Repair, Preservation, and Greed perks implemented.
->Ability Points is now calculated based on how many points are consumed
on the artifact item. This way "temporary" perks
do not result in a complete loss of points.
->Fix /stats not updating damage value until called twice.
->/stats now shows a small upgrade button if you have AP, for easier
access than typing a slash command.
increases damage taken by 50% per level from all damage sources. Damage
from Fire, Fire Ticks, Poison, and Wither effects are now true damage
effects, making them much more scary.
World shops now use the inventory of the chest the sign is on, no longer
do the items exist virtually. Added some new ways to get Mysterious
Essence. Fixed Zombie Reinforcement algorithm. Disabled Artifact
crafting recipes (except for upgrade/downgrade crafting recipes) in
preparation for a future Artifact patch. Loot has been tinkered with to
make getting tools a lot more rare. Armor is a lot more common.
rebalanced to account for gear progression over time. Farm gear at one
tier -> Get strong enough for next tier. Modified Mysterious Essence
Behavior. They are now harder to find, but still as random as ever.
Nerfed Malleable Base chance a tiny bit. Zombie Leaders / Bosses have a
very high chance to now give a special piece, so they are worth
fighting! Hellfire Zombies have gained a new ability: Wall Breakdown.
Similar to old Charge Zombies, they will attempt to break down blocks
around them to get to you. (Does NOT activate when they are idle!) Fixed
bugs relating to damage calculations for explosions and fixed Blast
Protection damage calculations.
the same inventory at the same time. Plays an error sound and displays a
message when attempting to do so. This prevents bugs. In addition, allow
item cubes to be handled inside ender item cubes. Add in missing checks
for item cube validation and fix up crafting recipes involving item
cubes. Finally, added a recipe that allows you to duplicate an ender
item cube using a nether star (shapeless)
handles Jack o'Lanterns properly now, Added Roman Numerals for
enchantments beyond Level 10 when displaying. Attack Speed modified to
disable AoE and charging combat system. Notify Discord when the server
is shutting down. Looting slightly affects mob drops now! World shops
now cancel out in reasonable places. Durability issues have been fixed
for spawned mobs.