Commit Graph

43 Commits (90d55de494658786744efc39e91a15dab38bf00f)

Author SHA1 Message Date
sigonasr2, Sig, Sigo 90d55de494 Top and bottom edges now rotate accordingly. 3 years ago
sigonasr2, Sig, Sigo 80873eec27 Change the front facing direction of a block programmatically. 3 years ago
Joshua Sigona 8d152ff06a Implement intersection function of line segments. 3 years ago
Joshua Sigona a1147ce151 Detect face direction of clicked edge. 3 years ago
Joshua Sigona e5e42d4f88 Handle clicking through transparent blocks. 3 years ago
Joshua Sigona 91d94cc249 Block removal implemented. 3 years ago
Joshua Sigona 4d3d72eba2 Translucency implementation. 3 years ago
Joshua Sigona 5d6c8de3b5 Transparent texture rendering handling. 3 years ago
Joshua Sigona 057ef44afb Threading. 3 years ago
Joshua Sigona 78ffa0d78d Block buildling and some camera clipping fixes. 3 years ago
Joshua Sigona 234520ced4 Improvements to rendering speeds. 3 years ago
Joshua Sigona 8e0af6413e Profiler togling. 3 years ago
Joshua Sigona 87c2c555b8 Per-side texturing and textures loaded in. 3 years ago
Joshua Sigona 6c0b5ccd32 Add block type definitions for texture types. 3 years ago
Joshua Sigona c8a62a8e83 Setup Texture Types. 3 years ago
Joshua Sigona 1865a973e7 Block click detection. 3 years ago
Joshua Sigona a99f5a81e3 Optimized texture pixel getting. 3 years ago
sigonasr2, Sig, Sigo 16e2b942bb Make sure untextured surfaces still read properly. 3 years ago
sigonasr2, Sig, Sigo fb007ad472 Do not render faces that are on the "insides" of a structure. 3 years ago
sigonasr2, Sig, Sigo c39412e144 Many blocks. 3 years ago
sigonasr2, Sig, Sigo 7aaa75d5a5 Experimentation with distance-based camera lighting. 3 years ago
sigonasr2, Sig, Sigo 1ce63d60a2 Include a depth buffer. 3 years ago
sigonasr2, Sig, Sigo 562ae07307 Use model loading code. 3 years ago
sigonasr2, Sig, Sigo 0192ab1ebe Textured cube with model loading. 3 years ago
sigonasr2, Sig, Sigo aade867128 Texture lighting / color configuration. 3 years ago
sigonasr2, Sig, Sigo 482d512433 Fixed Texture coordinates to account for perspective. 3 years ago
sigonasr2, Sig, Sigo 9ea6587bdf Initial texture mapping implementation. 3 years ago
Joshua Sigona f70e1a4dbe Starting of texture mapping to 3D coords 3 years ago
Joshua Sigona edbd25ff2a Remove missing triangles bug from screen edge clipping. 3 years ago
Joshua Sigona 9e6537c8b2 Edge screen clipping. 3 years ago
Joshua Sigona c016c613aa Fix missing rendered face with plane clipping. 3 years ago
sigonasr2, Sig, Sigo 2e86db49f2 Pass by value instead of pass by reference for arrays right now....bugs out. 3 years ago
sigonasr2, Sig, Sigo 129d0e71b1 Fixing display bugs. 3 years ago
sigonasr2, Sig, Sigo 344e91502d Fixed triangle rasterizing sorting algorithm. 3 years ago
sigonasr2, Sig, Sigo 7b0467cc5d Refactor and create helper utility functions. 3 years ago
sigonasr2, Sig, Sigo 9601cb9133 Remove all references to external dependencies. 3 years ago
sigonasr2, Sig, Sigo 8f7d77dfa8 OBJ File reader implementation. 3 years ago
sigonasr2, Sig, Sigo baec7c6f38 rasterizer hack. 3 years ago
sigonasr2, Sig, Sigo cd6dd3217a Render simple shading via normals and provide a wireframe mode if necessary. 3 years ago
sigonasr2, Sig, Sigo a4e7731412 Draw a cube with culling. 3 years ago
Joshua Sigona 9e324be3e2 Draw a rotating 3D cube. 3 years ago
Joshua Sigona 0bb1e490c3 Start from scratch. 3 years ago
sigonasr2, Sig, Sigo b7e570dd5f Move 3D raytracing engine to new project. 3 years ago