olc::CodeJam 2022 Entry #olcCodeJam2022
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Seasons-Of-Loneliness/SeasonsOfLoneliness.cpp

1437 lines
54 KiB

2 years ago
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include "data.h"
#define OLC_PGEX_SPLASHSCREEN
#include "splash.h"
#include <stack>
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using namespace olc;
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enum GAMESTATE{
CUTSCENE_1,
CUTSCENE_2,
CUTSCENE_3,
GAMEWORLD,
WAITING_FOR_CUTSCENE_3,
GAME_OVER,
};
namespace cutscene{
enum CUTSCENE{
NONE,
PAN_DOME,
PAUSE_TO_CUTSCENE_3,
CUTSCENE_4,
TRANSITION_CUTSCENE,
};
}
namespace battle{
enum BATTLESTATE{
NONE,
WAITING_FOR_CAMERA,
PLAYER_SELECTION,
PLAYER_TARGET_SELECTION,
ENEMY_SELECTION,
MOVE_RESOLUTION,
PERFORM_TURN,
WAIT_TURN_ANIMATION,
DAMAGE_RESOLUTION,
};
}
#define WIDTH 256
#define HEIGHT 224
#define ALPHA_SCREEN1 128
#define ALPHA_SCREEN2 20
#define FADE_SPD 6
#define MOVE_SPD 0.1
#define MESSAGE_SCROLL_WAIT_SPD 2 //Number of frames to wait.
#define BATTLE_CAMERA_SCROLL_SPD 0.05 //How fast to scroll over to the battle.
class DisplayNumber{
public:
int number; //Negative means healing.
int frame; //Frame it was created.
float x,y;
int alpha=255;
DisplayNumber(int numb,int x,int y,int frameCount) {
this->number=numb;
this->x=x;
this->y=y;
this->frame=frameCount;
}
};
class Animation{
public:
Decal*spr;
std::vector<vi2d> frames;
int frame=0;
bool flipped=false;
int skip_frames=1; //Essentially the animation speed. Number of frames to wait for next frame.
int width=32;
int height=32;
vi2d getCurrentFrame() {
return frames[frame];
}
};
std::vector<Animation*> updateAnimationsList; //Used to store animations in the game that we need to keep track of and update. Probably don't touch this.
class ObjectLoadInfo{
public:
Decal*spr;
bool hasanim=false;
Animation*anim;
ObjectLoadInfo(Decal*spr) {
this->spr=spr;
}
ObjectLoadInfo(Decal*spr,Animation*anim) {
this->spr=spr;
this->anim=anim;
this->hasanim=true;
updateAnimationsList.push_back(anim);
}
};
class Object{
public:
float x,y;
Decal*spr;
std::string name;
bool hasAnim=false;
Animation*anim;
};
class WEATHER_POWER{
public:
std::string description;
std::string name;
Animation*anim;
Animation*effectAnim;
int damage;
int damageRoll;
int range;
int playerOwnCount;
Pixel bgcol;
Pixel textcol;
int effectTime;
WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range,Pixel bgcol,Pixel textcol,int effectTime) {
this->description=desc;
this->name=name;
this->anim=icon;
this->effectAnim=effect;
this->damage=dmg;
this->damageRoll=dmgRoll;
this->range=range;
this->bgcol=bgcol;
this->textcol=textcol;
this->effectTime=effectTime;
}
};
class Entity{
public:
bool ally;
int hp;
int maxhp;
Decal*spr;
int x;
int y;
std::string name;
WEATHER_POWER*selectedMove;
std::vector<WEATHER_POWER*> moveSet;
bool turnComplete=false;
bool slowed=false;
int damageFrame=0;
Entity(Decal*spr,std::string name,int x,int y,int hp,int maxhp,std::vector<WEATHER_POWER*>moveset) {
this->spr=spr;
this->name=name;
this->x=x;
this->y=y;
this->maxhp=hp;
this->hp=hp;
this->maxhp=maxhp;
this->moveSet=moveset;
}
};
class Encounter{
public:
int x,y;
std::vector<Entity*> entities;
std::vector<int> turnOrder;
};
class SeasonsOfLoneliness : public PixelGameEngine
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{
public:
SeasonsOfLoneliness()
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{
sAppName = "Seasons of Loneliness";
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}
#define STARTING_MAP "assets/maps/map2"
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public:
GAMESTATE GAME_STATE=GAMEWORLD;
int textInd=0;
int cursorX=0;
int transitionTime=0;
bool fade=false;
int transparency=0;
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
std::string MAP_NAME = "";
std::string CUTSCENE_CONSOLE_TEXT = "";
int**MAP=NULL;
int MAP_WIDTH=-1;
int MAP_HEIGHT=-1;
Decal*TILES;
float PLAYER_COORDS[2] = {14,4};
std::vector<Object> OBJECTS;
bool CUTSCENE_ACTIVE=false;
cutscene::CUTSCENE CURRENT_CUTSCENE=cutscene::NONE;
int CUTSCENE_TIMER=0;
bool CUTSCENE_FLAGS[8];
bool messageBoxVisible=false;
int messageBoxCursor;
std::string messageBoxSpeaker;
std::string messageBoxText;
std::string messageBoxRefText;
bool firstNewline=false;
bool secondNewline=false;
bool foodMeterVisible=false;
int foodCount=3;
bool oxygenMeterVisible=false;
int oxygenQualityLevel=34;
int plantState=0b10010110101000101010100110101010;
SplashScreen splash;
Animation current_playerAnim;
Animation playerAnim;
Animation playerAnimRight;
Animation playerAnimLeft;
Animation playerAnimDown;
Animation playerAnimWalkUp;
Animation playerAnimWalkDown;
Animation playerAnimWalkRight;
Animation playerAnimWalkLeft;
Animation playerAnimPlantUp;
Animation playerAnimPlantDown;
Animation playerAnimPlantRight;
Animation playerAnimPlantLeft;
Animation POWER_HAILSTORM_ANIMATION;
Animation POWER_HURRICANE_ANIMATION;
Animation POWER_METEOR_SHOWER_ANIMATION;
Animation POWER_METEOR_STORM_ANIMATION;
Animation POWER_SNOWSTORM_ANIMATION;
WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255),120);
WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120);
WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255),120);
WEATHER_POWER*METEOR_STORM = new WEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",&POWER_METEOR_STORM_ANIMATION,&POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89, 4, 33,255),Pixel(130, 56, 1,255),120);
WEATHER_POWER*SNOWSTORM = new WEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",&POWER_SNOWSTORM_ANIMATION,&POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183, 196, 194,255),Pixel(222, 255, 254,255),120);
WEATHER_POWER*SANDSTORM = new WEATHER_POWER("Sandstorm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,5,10,64,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120);
WEATHER_POWER*SEED_STORM = new WEATHER_POWER("Seed Storm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,-10,15,30,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120);
WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120);
bool IN_BATTLE_ENCOUNTER = false;
int BATTLE_ENTRY_TIMER = 0;
int EFFECT_TIMER = 0;
#define WEATHER_POWER_COUNT 5 //Number of powers that are in the game. Update storage array accordingly.
WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
HAILSTORM,
HURRICANE,
METEOR_RAIN,
METEOR_STORM,
SNOWSTORM,};
battle::BATTLESTATE BATTLE_STATE=battle::NONE;
std::vector<WEATHER_POWER*> availablePowers;
WEATHER_POWER*BATTLE_CARD_SELECTION=HAILSTORM;
int BATTLE_CARD_SELECTION_IND=0;
int PLAYER_SELECTED_TARGET=-1;
int PLAYER_MAXHP=60;
int PLAYER_HP=PLAYER_MAXHP;
int BATTLE_CURRENT_TURN_ENTITY=-1;
int CURRENT_ENCOUNTER_IND=-1;
std::vector<DisplayNumber*> BATTLE_DISPLAY_NUMBERS;
bool PLAYER_TURN_COMPLETE=false;
std::vector<WEATHER_POWER*>MOVESET_SPIDEY;
Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
*PLAYER_DECAL,
*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL;
std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
std::vector<Encounter> ENCOUNTERS;
Encounter ENCOUNTER_SPIDEY_1;
Encounter CURRENT_ENCOUNTER;
std::stack<int> turnOrder;
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bool OnUserCreate() override
{
SetPixelMode(Pixel::ALPHA);
ConsoleCaptureStdOut(true);
//ConsoleShow(F1,false);
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// Called once at the start, so create things here
TILES=new Decal(new Sprite("assets/tiles.png"));
DOME_DECAL=new Decal(new Sprite("assets/dome.png"));
FOOD_METER_DECAL=new Decal(new Sprite("assets/corn.png"));
OXYGEN_METER_DECAL=new Decal(new Sprite("assets/co2.png"));
PLANT_DECAL=new Decal(new Sprite("assets/plant.png"));
PLAYER_DECAL=new Decal(new Sprite("assets/player.png"));
WEATHERNODE_EFFECT_DECAL=new Decal(new Sprite("assets/weathernode_effect.png"));
POWER_HAILSTORM_DECAL=new Decal(new Sprite("assets/hailstorm_icon.png"));
POWER_HURRICANE_DECAL=new Decal(new Sprite("assets/hurricane_icon.png"));
POWER_METEOR_SHOWER_DECAL=new Decal(new Sprite("assets/meteor_shower_icon.png"));
POWER_METEOR_STORM_DECAL=new Decal(new Sprite("assets/meteor_storm.png"));
POWER_SNOWSTORM_DECAL=new Decal(new Sprite("assets/snowstorm_icon.png"));
SPIDEY_DECAL=new Decal(new Sprite("assets/spidey.png"));
TARGETING_CIRCLE=new Decal(new Sprite("assets/targetCircle.png"));
TARGETING_RANGE_CIRCLE=new Decal(new Sprite("assets/targetRange.png"));
HEALTHBAR_DECAL=new Decal(new Sprite("assets/healthbar.png"));
current_playerAnim.spr=PLAYER_DECAL;
playerAnim.spr=PLAYER_DECAL;
playerAnimRight.spr=PLAYER_DECAL;
playerAnimLeft.spr=PLAYER_DECAL;
playerAnimLeft.flipped=true;
playerAnimDown.spr=PLAYER_DECAL;
playerAnimWalkUp.spr=PLAYER_DECAL;
playerAnimWalkDown.spr=PLAYER_DECAL;
playerAnimWalkRight.spr=PLAYER_DECAL;
playerAnimWalkLeft.spr=PLAYER_DECAL;
playerAnimWalkLeft.flipped=true;
playerAnimPlantUp.spr=PLAYER_DECAL;
playerAnimPlantDown.spr=PLAYER_DECAL;
playerAnimPlantRight.spr=PLAYER_DECAL;
playerAnimPlantLeft.spr=PLAYER_DECAL;
playerAnimPlantLeft.flipped=true;
playerAnim.frames.push_back({64,0});
playerAnimRight.frames.push_back({32,0});
playerAnimLeft.frames.push_back({32,0});
playerAnimDown.frames.push_back({0,0});
playerAnimWalkUp.frames.push_back({0,96});
playerAnimWalkUp.frames.push_back({32,96});
playerAnimWalkUp.frames.push_back({64,96});
playerAnimWalkRight.frames.push_back({0,64});
playerAnimWalkLeft.frames.push_back({0,64});
playerAnimWalkRight.frames.push_back({32,64});
playerAnimWalkLeft.frames.push_back({32,64});
playerAnimWalkRight.frames.push_back({64,64});
playerAnimWalkLeft.frames.push_back({64,64});
playerAnimWalkDown.frames.push_back({0,32});
playerAnimWalkDown.frames.push_back({32,32});
playerAnimWalkDown.frames.push_back({64,32});
playerAnimPlantUp.frames.push_back({64,128});
playerAnimPlantRight.frames.push_back({32,128});
playerAnimPlantLeft.frames.push_back({32,128});
playerAnimPlantDown.frames.push_back({0,128});
current_playerAnim=playerAnimWalkDown;
const int nodeAnimationSkipFrames=12;
POWER_HAILSTORM_ANIMATION.spr=POWER_HAILSTORM_DECAL;
POWER_HAILSTORM_ANIMATION.frames.push_back({0,0});
POWER_HAILSTORM_ANIMATION.frames.push_back({32,0});
POWER_HAILSTORM_ANIMATION.frames.push_back({64,0});
POWER_HAILSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_HURRICANE_ANIMATION.spr=POWER_HURRICANE_DECAL;
POWER_HURRICANE_ANIMATION.frames.push_back({0,0});
POWER_HURRICANE_ANIMATION.frames.push_back({32,0});
POWER_HURRICANE_ANIMATION.frames.push_back({64,0});
POWER_HURRICANE_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_METEOR_SHOWER_ANIMATION.spr=POWER_METEOR_SHOWER_DECAL;
POWER_METEOR_SHOWER_ANIMATION.frames.push_back({0,0});
POWER_METEOR_SHOWER_ANIMATION.frames.push_back({32,0});
POWER_METEOR_SHOWER_ANIMATION.frames.push_back({64,0});
POWER_METEOR_SHOWER_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_METEOR_STORM_ANIMATION.spr=POWER_METEOR_STORM_DECAL;
POWER_METEOR_STORM_ANIMATION.frames.push_back({0,0});
POWER_METEOR_STORM_ANIMATION.frames.push_back({32,0});
POWER_METEOR_STORM_ANIMATION.frames.push_back({64,0});
POWER_METEOR_STORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_SNOWSTORM_ANIMATION.spr=POWER_SNOWSTORM_DECAL;
POWER_SNOWSTORM_ANIMATION.frames.push_back({0,0});
POWER_SNOWSTORM_ANIMATION.frames.push_back({32,0});
POWER_SNOWSTORM_ANIMATION.frames.push_back({64,0});
POWER_SNOWSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
HAILSTORM->playerOwnCount=3;
HURRICANE->playerOwnCount=1;
METEOR_RAIN->playerOwnCount=5;
MOVESET_SPIDEY.push_back(SANDSTORM);
MOVESET_SPIDEY.push_back(SEED_STORM);
MOVESET_SPIDEY.push_back(AVALANCHE);
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",2,3,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",4,4,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",6,2,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.x=79;
ENCOUNTER_SPIDEY_1.y=47;
ENCOUNTERS.push_back(ENCOUNTER_SPIDEY_1);
BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL);
BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL);
BASE_OBJECTS["EXIT"]=new ObjectLoadInfo(NULL);
BASE_OBJECTS["HAILSTORM_NODE"]=new ObjectLoadInfo(POWER_HAILSTORM_DECAL,&POWER_HAILSTORM_ANIMATION);
BASE_OBJECTS["HURRICANE_NODE"]=new ObjectLoadInfo(POWER_HURRICANE_DECAL,&POWER_HURRICANE_ANIMATION);
BASE_OBJECTS["METEORSHOWER_NODE"]=new ObjectLoadInfo(POWER_METEOR_SHOWER_DECAL,&POWER_METEOR_SHOWER_ANIMATION);
BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,&POWER_METEOR_STORM_ANIMATION);
BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,&POWER_SNOWSTORM_ANIMATION);
LoadMap(STARTING_MAP);
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return true;
}
void GetAnyKeyPress() override {
if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
ActionButtonPress();
}
if (messageBoxVisible) {
if (messageBoxCursor!=messageBoxRefText.length()) {
while (messageBoxCursor<messageBoxRefText.length()) {
advanceMessageBox();
}
} else {
messageBoxVisible=false;
}
}
switch (GAME_STATE) {
case CUTSCENE_1:{
if (textInd>=STORY_TEXT1.length()) {
fadeOut();
}
}break;
}
}
void ActionButtonPress() {
switch (GAME_STATE) {
case GAMEWORLD:{
if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&&
PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) {
//cout<<"You are standing over plant "<<getPlantId((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])<<" in state "<<getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1]);
if (getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])==2) {
setPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1],0);
}
}
}break;
}
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
BATTLE_STATE=battle::PLAYER_TARGET_SELECTION;
if (PLAYER_SELECTED_TARGET==-1||CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp<=0) {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent = CURRENT_ENCOUNTER.entities[i];
if (!ent->ally&&ent->hp>0) {
PLAYER_SELECTED_TARGET=i;
break;
}
}
}
}break;
case battle::PLAYER_TARGET_SELECTION:{
//Remove the card from inventory.
BATTLE_CARD_SELECTION->playerOwnCount--;
BATTLE_STATE=battle::ENEMY_SELECTION;
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
if (CURRENT_ENCOUNTER.entities[i]->hp>0) {
CURRENT_ENCOUNTER.entities[i]->selectedMove=CURRENT_ENCOUNTER.entities[i]->moveSet[rand()%CURRENT_ENCOUNTER.entities[i]->moveSet.size()];
CURRENT_ENCOUNTER.entities[i]->turnComplete=false;
}
}
PLAYER_TURN_COMPLETE=false;
BATTLE_STATE=battle::MOVE_RESOLUTION;
//Seed Storm has prio.
if (!PLAYER_TURN_COMPLETE&&BATTLE_CARD_SELECTION->name.compare("Seed Storm")==0) {
turnOrder.push(-1);
PLAYER_TURN_COMPLETE=true;
}
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
if (CURRENT_ENCOUNTER.entities[i]->hp>0&&!CURRENT_ENCOUNTER.entities[i]->turnComplete&&
CURRENT_ENCOUNTER.entities[i]->selectedMove->name.compare("Seed Storm")==0) {
turnOrder.push(i);
CURRENT_ENCOUNTER.entities[i]->turnComplete=true;
}
}
//Otherwise, every enemy has a chance to go before the player unless they are slowed, then they always go after.
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent = CURRENT_ENCOUNTER.entities[i];
if (ent->hp>0&&!ent->turnComplete&&
!ent->slowed&&rand()%2==0) {
turnOrder.push(i);
ent->turnComplete=true;
}
}
if (!PLAYER_TURN_COMPLETE) {
turnOrder.push(-1);
PLAYER_TURN_COMPLETE=true;
}
//Finally, any enemies that haven't gone will now go.
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent = CURRENT_ENCOUNTER.entities[i];
if (ent->hp>0&&!ent->turnComplete) {
turnOrder.push(i);
ent->turnComplete=true;
}
}
BATTLE_STATE=battle::PERFORM_TURN;
BATTLE_CURRENT_TURN_ENTITY=turnOrder.top();
turnOrder.pop();
BATTLE_STATE=battle::WAIT_TURN_ANIMATION;
EFFECT_TIMER=0;
}break;
}
}
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bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
while (elapsedTime>TARGET_RATE) {
elapsedTime-=TARGET_RATE;
updateGame();
}
if (GetKey(F1).bPressed) {
ConsoleShow(F1,false);
}
if (playerCanMove()) {
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
changeAnimation(playerAnimWalkRight);
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
changeAnimation(playerAnimWalkLeft);
}
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
changeAnimation(playerAnimWalkUp);
}
if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
changeAnimation(playerAnimWalkDown);
}
if (!GetKey(D).bHeld&&!GetKey(RIGHT).bHeld&&!GetKey(NP6).bHeld&&
!GetKey(A).bHeld&&!GetKey(LEFT).bHeld&&!GetKey(NP4).bHeld&&
!GetKey(S).bHeld&&!GetKey(UP).bHeld&&!GetKey(NP8).bHeld&&
!GetKey(W).bHeld&&!GetKey(DOWN).bHeld&&!GetKey(NP5).bHeld&&!GetKey(NP2).bHeld) {
if (GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased) {
changeAnimation(playerAnimRight);
}
if (GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased) {
changeAnimation(playerAnimLeft);
}
if (GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased) {
changeAnimation(playerAnim);
}
if (GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased) {
changeAnimation(playerAnimDown);
}
}
} else
if (IN_BATTLE_ENCOUNTER) {
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
BATTLE_CARD_SELECTION_IND=(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size();
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
if (--BATTLE_CARD_SELECTION_IND<0) {
BATTLE_CARD_SELECTION_IND=availablePowers.size()-1;
}
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
}break;
case battle::PLAYER_TARGET_SELECTION:{
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
while (true) {
PLAYER_SELECTED_TARGET=(PLAYER_SELECTED_TARGET+1)%CURRENT_ENCOUNTER.entities.size();
if (CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp>0) {
break;
}
}
}
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
PLAYER_SELECTED_TARGET=-1;
BATTLE_STATE=battle::PLAYER_SELECTION;
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
while (true) {
if (--PLAYER_SELECTED_TARGET<0) {
PLAYER_SELECTED_TARGET=CURRENT_ENCOUNTER.entities.size()-1;
}
if (CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp>0) {
break;
}
}
}
}break;
}
}
drawGame();
2 years ago
// called once per frame
return true;
}
void fadeOutCompleted() {
switch (GAME_STATE) {
case CUTSCENE_1:{
GAME_STATE=CUTSCENE_2;
PlayCutscene(cutscene::PAN_DOME);
fadeIn();
}break;
case CUTSCENE_2:{
fadeIn();
PlayCutscene(cutscene::CUTSCENE_4);
GAME_STATE=GAMEWORLD;
}break;
}
switch (CURRENT_CUTSCENE) {
case cutscene::TRANSITION_CUTSCENE:{
LoadMap("assets/maps/map1");
PLAYER_COORDS[0]=40;
PLAYER_COORDS[1]=37;
fadeIn();
EndCutscene();
}break;
}
}
void fadeInCompleted() {
}
void PlayCutscene(cutscene::CUTSCENE scene) {
CURRENT_CUTSCENE=scene;
switch (scene) {
case cutscene::PAN_DOME:{
PLAYER_COORDS[0]=14;
PLAYER_COORDS[1]=35+(64/2/32);
}break;
case cutscene::PAUSE_TO_CUTSCENE_3:{
CUTSCENE_CONSOLE_TEXT.clear();
textInd=0;
}break;
case cutscene::CUTSCENE_4:{
LoadMap("assets/maps/map2");
PLAYER_COORDS[0]=16;
PLAYER_COORDS[1]=6;
}break;
}
for (int i=0;i<8;i++) {
CUTSCENE_FLAGS[i]=false;
}
CUTSCENE_TIMER=0;
}
void updateGame(){
frameCount++;
if (CURRENT_CUTSCENE!=cutscene::NONE) {
CUTSCENE_TIMER++;
}
if (fade&&transparency<255) {
transparency=std::clamp(transparency+FADE_SPD,0,255);
if (transparency==255) {
fadeOutCompleted();
}
} else
if (!fade&&transparency>0) {
transparency=std::clamp(transparency-FADE_SPD,0,255);
if (transparency==0) {
fadeInCompleted();
}
}
if (messageBoxVisible) {
if (frameCount%MESSAGE_SCROLL_WAIT_SPD==0) {
if (messageBoxCursor<messageBoxRefText.length()) {
advanceMessageBox();
}
}
}
if(frameCount%current_playerAnim.skip_frames==0) {
current_playerAnim.frame=(current_playerAnim.frame+1)%current_playerAnim.frames.size();
}
for (auto anim:updateAnimationsList) {
if (frameCount%anim->skip_frames==0) {
anim->frame=(anim->frame+1)%anim->frames.size();
}
}
if (playerCanMove()) {
bool changed=false;
if (GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld) {
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkRight) {
changeAnimation(playerAnimWalkRight);
changed=true;
}
}
if (GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld) {
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH);
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkLeft) {
changeAnimation(playerAnimWalkLeft);
changed=true;
}
}
if (GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld) {
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT);
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkUp) {
changeAnimation(playerAnimWalkUp);
changed=true;
}
}
if (GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld) {
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT);
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkDown) {
changeAnimation(playerAnimWalkDown);
changed=true;
}
}
}
for (int i=0;i<OBJECTS.size();i++) {
Object obj = OBJECTS[i];
if (obj.name.compare("HAILSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
HAILSTORM->playerOwnCount+=amountGained;
std::cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
OBJECTS.erase(OBJECTS.begin()+i--);
} else
if (obj.name.compare("HURRICANE_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
HURRICANE->playerOwnCount+=amountGained;
std::cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
OBJECTS.erase(OBJECTS.begin()+i--);
} else
if (obj.name.compare("METEORSHOWER_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
METEOR_RAIN->playerOwnCount+=amountGained;
std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
OBJECTS.erase(OBJECTS.begin()+i--);
} else
if (obj.name.compare("METEORSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
METEOR_STORM->playerOwnCount+=amountGained;
std::cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
OBJECTS.erase(OBJECTS.begin()+i--);
} else
if (obj.name.compare("SNOWSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
SNOWSTORM->playerOwnCount+=amountGained;
std::cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
OBJECTS.erase(OBJECTS.begin()+i--);
}
if (obj.name.compare("EXIT")==0&&collidesWithPlayer(obj)) {
fadeOut();
PlayCutscene(cutscene::TRANSITION_CUTSCENE);
}
}
if (!IN_BATTLE_ENCOUNTER&&MAP_NAME.compare("assets/maps/map1")==0) {
for (int i=0;i<ENCOUNTERS.size();i++) {
Encounter enc = ENCOUNTERS[i];
if (collidesWithPlayer(enc)) {
availablePowers.erase(availablePowers.begin(),availablePowers.end());
IN_BATTLE_ENCOUNTER=true;
CURRENT_ENCOUNTER=enc;
CURRENT_ENCOUNTER_IND=i;
BATTLE_ENTRY_TIMER=0;
BATTLE_STATE=battle::WAITING_FOR_CAMERA;
for (int i=0;i<WEATHER_POWER_COUNT;i++) {
if (WEATHER_POWERS[i]->playerOwnCount>0) {
availablePowers.push_back(WEATHER_POWERS[i]);
//cout<<"There are x"<<WEATHER_POWERS[i]->playerOwnCount<<" of "<<WEATHER_POWERS[i]->name<<"\n";
}
}
BATTLE_CARD_SELECTION_IND=0;
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
PLAYER_SELECTED_TARGET=-1;
}
}
}
for (int i=0;i<BATTLE_DISPLAY_NUMBERS.size();i++) {
DisplayNumber*numb=BATTLE_DISPLAY_NUMBERS[i];
if (frameCount-numb->frame>60) {
BATTLE_DISPLAY_NUMBERS.erase(BATTLE_DISPLAY_NUMBERS.begin()+i--);
delete numb;
} else {
numb->y-=0.01;
numb->alpha-=4;
}
}
if (IN_BATTLE_ENCOUNTER) {
BATTLE_ENTRY_TIMER++;
switch (BATTLE_STATE) {
case battle::WAITING_FOR_CAMERA: {
if (BATTLE_ENTRY_TIMER>45) {
int TARGET_COORDS_X=CURRENT_ENCOUNTER.x+WIDTH/32/2;
int TARGET_COORDS_Y=CURRENT_ENCOUNTER.y+HEIGHT/32/2;
if (PLAYER_COORDS[0]==TARGET_COORDS_X&&PLAYER_COORDS[1]==TARGET_COORDS_Y) {
BATTLE_STATE = battle::PLAYER_SELECTION;
EFFECT_TIMER = 0;
} else
if (PLAYER_COORDS[0]!=TARGET_COORDS_X) {
if (PLAYER_COORDS[0]<TARGET_COORDS_X) {
PLAYER_COORDS[0]+=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[0]>TARGET_COORDS_X) {
PLAYER_COORDS[0]=TARGET_COORDS_X;
}
} else {
PLAYER_COORDS[0]-=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[0]<TARGET_COORDS_X) {
PLAYER_COORDS[0]=TARGET_COORDS_X;
}
}
}
if (PLAYER_COORDS[1]!=TARGET_COORDS_Y) {
if (PLAYER_COORDS[1]<TARGET_COORDS_Y) {
PLAYER_COORDS[1]+=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[1]>TARGET_COORDS_Y) {
PLAYER_COORDS[1]=TARGET_COORDS_Y;
}
} else {
PLAYER_COORDS[1]-=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[1]<TARGET_COORDS_Y) {
PLAYER_COORDS[1]=TARGET_COORDS_Y;
}
}
}
}
}break;
case battle::WAIT_TURN_ANIMATION:{
EFFECT_TIMER++;
WEATHER_POWER*ref;
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
ref=BATTLE_CARD_SELECTION;
} else {
ref=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove;
}
if (EFFECT_TIMER==30&&ref->name.compare("Seed Storm")==0) {
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
effectRadius({PLAYER_COORDS[0],PLAYER_COORDS[1]},ref,true);
} else {
effectRadius({CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x+CURRENT_ENCOUNTER.x,CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y+CURRENT_ENCOUNTER.y},ref,false);
}
} else
if (EFFECT_TIMER==ref->effectTime-10){
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
effectRadius({CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x+CURRENT_ENCOUNTER.x,CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y+CURRENT_ENCOUNTER.y},ref,true);
} else {
effectRadius({PLAYER_COORDS[0],PLAYER_COORDS[1]},ref,false);
}
}
if (EFFECT_TIMER>ref->effectTime) {
BATTLE_STATE=battle::DAMAGE_RESOLUTION;
EFFECT_TIMER=0;
}
}break;
case battle::DAMAGE_RESOLUTION:{
EFFECT_TIMER++;
if (EFFECT_TIMER>60) {
std::cout<<"In here: "<<EFFECT_TIMER<<"\n";
if (turnOrder.empty()) {
bool allDead=true;
for (auto&ent:CURRENT_ENCOUNTER.entities) {
if (ent->hp>0) {
allDead=false;
break;
}
}
if (allDead) {
IN_BATTLE_ENCOUNTER=false;
ENCOUNTERS.erase(ENCOUNTERS.begin()+CURRENT_ENCOUNTER_IND);
BATTLE_CARD_SELECTION_IND=0;
PLAYER_SELECTED_TARGET=-1;
BATTLE_STATE=battle::NONE;
} else {
BATTLE_STATE=battle::PLAYER_SELECTION;
PLAYER_SELECTED_TARGET=-1;
}
} else {
BATTLE_CURRENT_TURN_ENTITY=turnOrder.top();
turnOrder.pop();
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
if (PLAYER_HP<=0) {
GAME_STATE=GAME_OVER;
break;
}
} else {
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hp<=0) {
break;
}
}
BATTLE_STATE=battle::WAIT_TURN_ANIMATION;
EFFECT_TIMER=0;
}
}
}break;
}
}
switch (CURRENT_CUTSCENE) {
case cutscene::CUTSCENE_4:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(0);
} else
if (!CUTSCENE_FLAGS[1]) {
CUTSCENE_FLAGS[1]=true;
DisplayMessageBox(1);
} else
if (!CUTSCENE_FLAGS[2]) {
CUTSCENE_FLAGS[2]=true;
DisplayMessageBox(2);
foodMeterVisible=true;
} else
if (!CUTSCENE_FLAGS[3]) {
CUTSCENE_FLAGS[3]=true;
DisplayMessageBox(3);
oxygenMeterVisible=true;
}
}
}break;
}
switch (GAME_STATE) {
case CUTSCENE_1:
case CUTSCENE_3:{
std::string refText;
switch (GAME_STATE) {
case CUTSCENE_1:{
refText=STORY_TEXT1;
}break;
case CUTSCENE_3:{
refText=STORY_TEXT2;
}break;
}
if (GAME_STATE==CUTSCENE_3&&frameCount%4!=0) {break;}
if (textInd<refText.length()) {
char c = refText[textInd++];
CUTSCENE_CONSOLE_TEXT+=c;
if (c!='\n') {
cursorX++;
} else {
cursorX=0;
}
if (GetTextSize(CUTSCENE_CONSOLE_TEXT).x>WIDTH-32) {
int tempIndex=textInd;
while (CUTSCENE_CONSOLE_TEXT[--tempIndex]!=' ') {
CUTSCENE_CONSOLE_TEXT.erase(tempIndex);
cursorX--;
}
CUTSCENE_CONSOLE_TEXT.erase(tempIndex++);
CUTSCENE_CONSOLE_TEXT+='\n';
cursorX=0;
while (tempIndex<textInd) {
CUTSCENE_CONSOLE_TEXT+=refText[tempIndex++];
cursorX++;
}
}
}
}break;
case CUTSCENE_2:{
//FLAG 0 - When flipped on, camera stops.
if (!CUTSCENE_FLAGS[0]) {
PLAYER_COORDS[0]+=0.06;
} else {
if (CUTSCENE_TIMER>120) {
fadeOut();
}
}
if (PLAYER_COORDS[0]>38+(128/2/32)) {
PLAYER_COORDS[0]=38+(128/2/32);
CUTSCENE_FLAGS[0]=true;
CUTSCENE_TIMER=0;
}
}break;
case WAITING_FOR_CUTSCENE_3:{
if (transparency>200) {
GAME_STATE=CUTSCENE_3;
}
}break;
}
}
void advanceMessageBox() {
char c = messageBoxRefText[messageBoxCursor++];
printf("%c",c);
if (c=='\n') {
if (!firstNewline) {
firstNewline=true;
return;
} else if (!secondNewline) {
secondNewline=true;
return;
}
}
if (firstNewline&&!secondNewline) {
messageBoxSpeaker+=c;
return;
}
messageBoxText+=c;
if (GetTextSizeProp(messageBoxText).x>WIDTH-16) {
int tempIndex=messageBoxCursor;
while (messageBoxText[--tempIndex]!=' ') {
messageBoxText.erase(tempIndex);
}
messageBoxText.erase(tempIndex++);
messageBoxText+='\n';
while (tempIndex<messageBoxCursor) {
messageBoxText+=messageBoxRefText[tempIndex++];
}
}
}
void drawGame(){
switch (GAME_STATE) {
case CUTSCENE_1:{
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,GREEN,{1,1});
if (textInd<STORY_TEXT1.length()) {
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},GREEN);
} else {
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
}
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2});
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
}break;
case CUTSCENE_2:
case GAMEWORLD:{
DrawGameWorld();
int meterYOffset=2;
if (CURRENT_CUTSCENE==cutscene::NONE) {
if (foodMeterVisible) {
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-8,meterYOffset+2},std::to_string(foodCount),BLUE,{1,1});
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-7,meterYOffset+2},std::to_string(foodCount),BLACK,{1,1});
DrawDecal({WIDTH-52*0.4,meterYOffset},FOOD_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
if (oxygenMeterVisible) {
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-8,meterYOffset+2},std::to_string(oxygenQualityLevel)+"%",BLUE,{1,1});
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-7,meterYOffset+2},std::to_string(oxygenQualityLevel)+"%",BLACK,{1,1});
DrawDecal({WIDTH-52*0.4,meterYOffset},OXYGEN_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
DrawPartialDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0),HEIGHT/2-16},current_playerAnim.spr,current_playerAnim.getCurrentFrame(),{32,32},{current_playerAnim.flipped?-1:1,1});
if (IN_BATTLE_ENCOUNTER&&BATTLE_ENTRY_TIMER<45) {
DrawStringDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0)+8,HEIGHT/2-16-sin(frameCount*12/60.0)*4-12},"!!",RED);
}
}
}break;
case CUTSCENE_3:{
DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,Pixel(100, 10, 255),{2,2});
if (textInd<STORY_TEXT2.length()) {
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255));
} else {
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255,(0.5*sin(frameCount*4/60.0)+0.5)*256));
}
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1});
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2});
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
}break;
}
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
SetDrawTarget(nullptr);
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size()],{WIDTH-96,32},{0.7,0.7},0.4);
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND-1<0)?availablePowers.size()-1:BATTLE_CARD_SELECTION_IND-1],{-96,32},{0.7,0.7},0.4);
DrawCard(BATTLE_CARD_SELECTION);
}break;
case battle::PLAYER_TARGET_SELECTION:{
if (PLAYER_SELECTED_TARGET>=0) {
DrawWrappedText({5,5},"Target "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET)+" with "+BATTLE_CARD_SELECTION->name,WIDTH-8,BLACK,{2,2});
DrawWrappedText({4,4},"Target "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET)+" with "+BATTLE_CARD_SELECTION->name,WIDTH-8,WHITE,{2,2});
DrawStringDecal({WIDTH-GetTextSize("<UP> Back").x-1,HEIGHT-GetTextSize("<UP> Back").y-1},"<UP> Back",BLACK,{1,1});
DrawStringDecal({WIDTH-GetTextSize("<UP> Back").x-2,HEIGHT-GetTextSize("<UP> Back").y-2},"<UP> Back",GREEN,{1,1});
}
}break;
case battle::WAIT_TURN_ANIMATION:{
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
DrawWrappedText({4,4},"Player uses "+BATTLE_CARD_SELECTION->name,WIDTH-8,WHITE,{2,2});
} else {
DrawWrappedText({4,4},CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name+" "+(char)('A'+BATTLE_CURRENT_TURN_ENTITY)+" with "+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->name,WIDTH-8,WHITE,{2,2});
}
}break;
}
if (IN_BATTLE_ENCOUNTER||(!CUTSCENE_ACTIVE&&PLAYER_HP!=PLAYER_MAXHP)) {
DrawStringDecal({4+1,HEIGHT-10-GetTextSize("HP:").y+1},"HP: "+std::to_string(PLAYER_HP),BLACK);
DrawStringDecal({4,HEIGHT-10-GetTextSize("HP:").y},"HP: "+std::to_string(PLAYER_HP));
DrawHealthbar({2,HEIGHT-10},WIDTH/2,(float)PLAYER_HP/PLAYER_MAXHP,BLACK);
for (auto&numb:BATTLE_DISPLAY_NUMBERS) {
std::string display=((numb->number>0)?"-"+std::to_string(numb->number):"+"+std::to_string(numb->number*-1));
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({((numb->x-PLAYER_COORDS[0])*32+WIDTH/2)-GetTextSize(display).x/2+x-8,((numb->y-PLAYER_COORDS[1])*32+HEIGHT/2)-12-GetTextSize(display).y/2+y},display,(numb->number>0)?Pixel(255,0,0,numb->alpha):Pixel(0,255,0,numb->alpha),{2,2});
}
}
}
DrawStringDecal({((numb->x-PLAYER_COORDS[0])*32+WIDTH/2)-GetTextSize(display).x/2-8,((numb->y-PLAYER_COORDS[1])*32+HEIGHT/2)-12-GetTextSize(display).y/2},display,Pixel(255,255,255,numb->alpha),{2,2});
//std::cout<<numb->x<<"/"<<numb->y<<" "<<(((numb->x-PLAYER_COORDS[0])*32+WIDTH/2)-GetTextSize(display).x/2)<<","<<(((numb->y-PLAYER_COORDS[1])*32+HEIGHT/2)-8-GetTextSize(display).y/2)<<": ("<<numb->alpha<<")"<<display<<"\n";
}
}
if (messageBoxVisible) {
DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},Pixel(18, 0, 33,180));
DrawDialogBox({0,HEIGHT-48},{WIDTH,48},Pixel(18, 0, 33,180));
DrawStringPropDecal({8,HEIGHT-40},messageBoxText);
DrawStringPropDecal({8,HEIGHT-57},messageBoxSpeaker);
if (messageBoxCursor==messageBoxRefText.length()) {
DrawStringPropDecal({WIDTH-16-(float)sin(frameCount*8/60.0)*3,HEIGHT-8+(float)(cos(frameCount*6/60.0)*0.6)},"v",Pixel(173, 74, 255,(0.5*sin(frameCount*8/60.0)+0.5)*128+128),{(float)sin(frameCount*8/60.0),0.5});
}
}
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,transparency));
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},WHITE);
}
void DrawGameWorld() {
for (int y=-1;y<=HEIGHT/32+1;y++) {
for (int x=-1;x<=WIDTH/32+1;x++) {
float xOffset=PLAYER_COORDS[0]-(WIDTH/32/2);
float yOffset=PLAYER_COORDS[1]-(HEIGHT/32/2);
srand((int)(yOffset+y)*MAP_WIDTH+(int)(xOffset+x));
int tileX=0;
int tileRot=0;
while (tileX<3&&rand()%4==0) {
tileX++;
}
while (tileRot<3&&rand()%8<5) {
tileRot++;
}
if ((int)(xOffset+x)>=0&&(int)(xOffset+x)<MAP_WIDTH&&(int)(yOffset+y)>=0&&(int)(yOffset+y)<MAP_HEIGHT) {
DrawPartialRotatedDecal({(x-(PLAYER_COORDS[0]-(int)PLAYER_COORDS[0])+1)*32-16,(y-(PLAYER_COORDS[1]-(int)PLAYER_COORDS[1])+1)*32},TILES,tileRot*M_PI_2,{16,16},{tileX*32,0},{32,32},{1,1},TILE_COLORS[MAP[(int)(yOffset+y)][(int)(xOffset+x)]]);
}
}
}
for (auto&obj:OBJECTS) {
if (obj.spr!=NULL) {
if (obj.name.compare("PLANT")==0) {
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},obj.spr,{getPlantStatus(obj.x,obj.y)*32,0},{32,32});
} else {
if (obj.name.find("NODE")!=std::string::npos) {
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-32+18,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2-32+26},WEATHERNODE_EFFECT_DECAL);
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-16*(float)sin(frameCount*2/60.0)+16,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{(float)sin(frameCount*2/60.0),1},Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255));
} else
if (obj.hasAnim) {
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2+(obj.anim->flipped?32:0),(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{obj.anim->flipped?-1:1,1});
} else {
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr);
}
}
} else
if (obj.name.compare("EXIT")==0) {
GradientFillRectDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},Pixel(0,0,0,0),WHITE,WHITE,Pixel(0,0,0,0));
}
}
for (auto&enc:ENCOUNTERS) {
int targetX=-1,targetY=-1;
for (auto&ent:enc.entities) {
if (BATTLE_STATE==battle::PLAYER_TARGET_SELECTION&&PLAYER_SELECTED_TARGET>=0&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp>0&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x==ent->x&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y==ent->y) {
DrawDecal({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2},TARGETING_CIRCLE,{ent->spr->sprite->width/32,ent->spr->sprite->height/32},{255,210,0,255});
DrawDecal({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2},ent->spr,{1,1},{(0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175,(0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175,(0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175,255});
targetX=ent->x;targetY=ent->y;
} else {
if (ent->hp>0) {
DrawDecal({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2},ent->spr);
}
}
if (ent->hp>0) {
DrawHealthbar({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2+ent->spr->sprite->height+2},ent->spr->sprite->width,(float)ent->hp/ent->maxhp,BLACK);
}
}
if (targetX!=-1&&targetY!=-1) {
DrawDecal({(enc.x+targetX-PLAYER_COORDS[0])*32+WIDTH/2-BATTLE_CARD_SELECTION->range+16,(enc.y+targetY-PLAYER_COORDS[1])*32+HEIGHT/2-BATTLE_CARD_SELECTION->range+16},TARGETING_RANGE_CIRCLE,{BATTLE_CARD_SELECTION->range*2/32.0,BATTLE_CARD_SELECTION->range*2/32.0},{255,60,0,(0.5*(float)sin(frameCount*4/60.0)+0.5)*100});
}
}
}
void DrawHealthbar(vf2d pos,float width,float pct,Pixel col) {
GradientFillRectDecal(pos,{width*pct,8},RED,RED,Pixel((1/pct)*255,255*pct,0,255),Pixel((1/pct)*255,255*pct,0,255));
DrawDecal(pos,HEALTHBAR_DECAL,{width/32,1},col);
}
int getPlantId(int x, int y) {
return ((int)x-8)%4+((int)y-2)*4;
}
int getPlantStatus(int x,int y) {
return plantState>>getPlantId(x,y)*2&0b11;
}
void setPlantStatus(int x,int y,char state) {
int numb=0b11111111111111111111111111111111;
int numb2=0;
numb-=3<<getPlantId(x,y)*2;
plantState&=numb;
}
void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) {
FillRectDecal({(float)pos.x,(float)pos.y},size,p2);
FillRectDecal({(float)pos.x+1,(float)pos.y+1},{(float)size.x-2,(float)size.y-2},p);
FillRectDecal({(float)pos.x+2,(float)pos.y+2},{(float)size.x-4,(float)size.y-4},p3);
FillRectDecal({(float)pos.x+3,(float)pos.y+3},{(float)size.x-5,(float)size.y-5},p);
Draw({pos.x,pos.y},BLACK);
Draw({pos.x+size.x,pos.y+size.y},BLACK);
Draw({pos.x+size.x,pos.y},BLACK);
Draw({pos.x,pos.y+size.y},BLACK);
}
void fadeOut() {
fade=true;
}
void fadeIn() {
fade=false;
}
void EndCutscene() {
CURRENT_CUTSCENE=cutscene::NONE;
}
void DisplayMessageBox(int dialogNumber) {
messageBoxVisible=true;
messageBoxCursor=0;
std::string split1=STORY_DIALOG[dialogNumber].substr(0,STORY_DIALOG[dialogNumber].find('\n')); //Unused for now.
std::string split2=STORY_DIALOG[dialogNumber].substr(STORY_DIALOG[dialogNumber].find('\n')+1,STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)-(STORY_DIALOG[dialogNumber].find('\n')+1));
std::string split3=STORY_DIALOG[dialogNumber].substr(STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)+1,STORY_DIALOG[dialogNumber].length()-(STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)+1));
messageBoxSpeaker=split2;
messageBoxText="";
messageBoxRefText=split3;
}
void LoadMap(char*mapName) {
std::ifstream f(mapName);
std::string data;
MAP_NAME=mapName;
MAP_WIDTH=MAP_HEIGHT=-1;
if (MAP!=NULL) {
for (int y=0;y<MAP_HEIGHT;y++) {
free(MAP[y]);
}
free(MAP);
MAP=NULL;
}
OBJECTS.clear();
int y=0;
if (f.is_open()) {
while (f.good()) {
f>>data;
if (MAP_WIDTH==-1) {
std::stringstream stream(data);
stream>>MAP_WIDTH;
} else
if (MAP_HEIGHT==-1) {
std::stringstream stream(data);
stream>>MAP_HEIGHT;
} else
if (y<MAP_HEIGHT) {
if (MAP==NULL) {
MAP=(int**)malloc(sizeof(int**)*MAP_HEIGHT);
}
MAP[y]=(int*)malloc(sizeof(int*)*MAP_WIDTH);
for (int i=0;i<data.length();i++) {
MAP[y][i]=data[i]-'0';
}
y++;
} else {
Object obj;
std::stringstream split1(data.substr(0,data.find(';')));
split1>>obj.x;
std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1)));
split2>>obj.y;
std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
if (split3.compare("NULL")!=0) {
obj.spr=BASE_OBJECTS[split3]->spr;
if (BASE_OBJECTS[split3]->hasanim) {
obj.hasAnim=true;
obj.anim=BASE_OBJECTS[split3]->anim;
}
} else {
obj.spr=NULL;
}
obj.name=split3;
printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj.x,obj.y);
OBJECTS.push_back(obj);
}
}
}
printf("Loaded %dx%d map:\n",MAP_WIDTH,MAP_HEIGHT);
for (int y=0;y<MAP_HEIGHT;y++) {
for (int x=0;x<MAP_WIDTH;x++) {
printf("%d",MAP[y][x]);
}
printf("\n");
}
}
void changeAnimation(Animation anim) {
current_playerAnim=anim;
current_playerAnim.frame=0;
}
bool collidesWithPlayer(Object obj) {
if (obj.hasAnim) {
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+obj.anim->width/32.0&&
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+obj.anim->height/32.0;
} else {
if (obj.spr==NULL) {
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+1&&
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+1;
} else {
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+obj.spr->sprite->width/32.0&&
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+obj.spr->sprite->height/32.0;
}
}
}
bool collidesWithPlayer(Encounter obj) {
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+WIDTH/32&&
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+HEIGHT/32;
}
void DrawWrappedText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
std::string wrappedText;
int marker=0;
while (marker<text.length()) {
wrappedText+=text[marker];
if (GetTextSize(wrappedText).x*scale.x>targetWidth) {
int tempMarker=marker;
while (wrappedText[tempMarker]!=' ') {
wrappedText.erase(tempMarker--);
}
wrappedText.erase(tempMarker++);
wrappedText+='\n';
while (tempMarker<marker+1) {
wrappedText+=text[tempMarker++];
}
}
marker++;
}
DrawStringDecal(pos,wrappedText,col,scale);
}
void DrawWrappedPropText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
std::string wrappedText;
int marker=0;
while (marker<text.length()) {
wrappedText+=text[marker];
if (GetTextSizeProp(wrappedText).x*scale.x>targetWidth) {
int tempMarker=marker;
while (wrappedText[tempMarker]!=' ') {
wrappedText.erase(tempMarker--);
}
wrappedText.erase(tempMarker++);
wrappedText+='\n';
while (tempMarker<marker+1) {
wrappedText+=text[tempMarker++];
}
}
marker++;
}
DrawStringPropDecal(pos,wrappedText,col,scale);
}
bool playerCanMove() {
return CURRENT_CUTSCENE==cutscene::NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER;
}
void DrawCard(WEATHER_POWER*data,vf2d offset={0,0},vf2d scale={1,1},float darknessFactor=1.0) {
GradientFillRectDecal({(WIDTH/6)*scale.x+offset.x,(HEIGHT/6)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor,data->bgcol*darknessFactor,Pixel(72, 160, 212,0),data->bgcol*darknessFactor);
GradientFillRectDecal({(WIDTH/6*3+1)*scale.x+offset.x,(HEIGHT/6)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor,Pixel(72, 160, 212,0),data->bgcol*darknessFactor,data->bgcol*darknessFactor);
GradientFillRectDecal({(WIDTH/6)*scale.x+offset.x,(HEIGHT/6*3)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor,data->bgcol*darknessFactor,data->bgcol*darknessFactor,Pixel(72, 160, 212,0));
GradientFillRectDecal({(WIDTH/6*3+1)*scale.x+offset.x,(HEIGHT/6*3)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},Pixel(72, 160, 212,0),data->bgcol*darknessFactor,data->bgcol*darknessFactor,data->bgcol*darknessFactor);
DrawPartialDecal({(WIDTH/2-data->anim->width/2*3)*scale.x+offset.x,(HEIGHT/6+16-data->anim->height/2)*scale.y+offset.y},data->anim->spr,data->anim->getCurrentFrame(),{data->anim->width,data->anim->height},{3*scale.x,3*scale.y},WHITE*darknessFactor);
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringPropDecal({(WIDTH/6+4+x)*scale.x+offset.x,(HEIGHT/2+8+y)*scale.y+offset.y},data->name,BLACK,{2*scale.x,2*scale.y});
}
}
}
DrawStringPropDecal({(WIDTH/6+4)*scale.x+offset.x,(HEIGHT/2+8)*scale.y+offset.y},data->name,data->textcol*darknessFactor,{2*scale.x,2*scale.y});
DrawWrappedPropText({(WIDTH/6+4+1)*scale.x+offset.x,(HEIGHT/2+24+1)*scale.y+offset.y},data->description,(WIDTH/3*2-8)*scale.x,BLACK,{scale.x,scale.y});
DrawWrappedPropText({(WIDTH/6+4)*scale.x+offset.x,(HEIGHT/2+24)*scale.y+offset.y},data->description,(WIDTH/3*2-8)*scale.x,Pixel(227, 245, 255,255)*darknessFactor,{scale.x,scale.y});
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringPropDecal({(WIDTH/6+4+WIDTH/3*2-8-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").x*1.5+x)*scale.x+offset.x,(HEIGHT/6*3+HEIGHT/6*2-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").y*1.5-4+y)*scale.y+offset.y},std::to_string(data->playerOwnCount)+" uses remaining.",olc::BLACK,{1.5*scale.x,1.5*scale.y});
}
}
}
DrawStringPropDecal({(WIDTH/6+4+WIDTH/3*2-8-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").x*1.5)*scale.x+offset.x,(HEIGHT/6*3+HEIGHT/6*2-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").y*1.5-4)*scale.y+offset.y},std::to_string(data->playerOwnCount)+" uses remaining.",olc::WHITE*darknessFactor,{1.5*scale.x,1.5*scale.y});
}
void effectRadius(vi2d coords,WEATHER_POWER*power,bool playerForce) {
int finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage);
std::cout<<"Emitting effect radius for "<<power->name<<" for PlayerForce:"<<playerForce<<"\n";
if (finalDamage<0) {
//This is a healing effect.
if (playerForce) {
PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP);
DisplayNumber*numb = new DisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
} else {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent=CURRENT_ENCOUNTER.entities[i];
if (distancetoCoords({(ent->x+CURRENT_ENCOUNTER.x)*32,(ent->y+CURRENT_ENCOUNTER.y)*32},coords*32)<=power->range) {
ent->hp=std::clamp(ent->hp-finalDamage,0,ent->maxhp);
DisplayNumber*numb = new DisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x,ent->y+CURRENT_ENCOUNTER.y,frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
ent->damageFrame=frameCount;
}
}
}
} else {
//Damaging effect.
if (playerForce) {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent=CURRENT_ENCOUNTER.entities[i];
std::cout<<"Distance was "<<distancetoCoords({(ent->x+CURRENT_ENCOUNTER.x)*32,(ent->y+CURRENT_ENCOUNTER.y)*32},coords*32)<<"\n";
if (distancetoCoords({(ent->x+CURRENT_ENCOUNTER.x)*32,(ent->y+CURRENT_ENCOUNTER.y)*32},coords*32)<=power->range) {
ent->hp=std::clamp(ent->hp-finalDamage,0,ent->maxhp);
DisplayNumber*numb = new DisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x,ent->y+CURRENT_ENCOUNTER.y,frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
ent->damageFrame=frameCount;
}
}
} else {
PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP);
DisplayNumber*numb = new DisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
}
}
}
double distancetoCoords(vf2d c1,vf2d c2) {
return sqrt(pow(c1.x-c2.x,2)+pow(c2.y-c1.y,2));
}
int sign(int x) {
return (x > 0) - (x < 0);
}
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};
int main()
{
SeasonsOfLoneliness demo;
if (demo.Construct(256, 224, 4, 4))
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demo.Start();
return 0;
}