olc::CodeJam 2022 Entry #olcCodeJam2022
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Seasons-Of-Loneliness/SeasonsOfLoneliness.cpp

203 lines
4.6 KiB

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#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include "data.h"
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using namespace std;
enum GAMESTATE{
CUTSCENE_1,
GAMEWORLD
};
#define WIDTH 256
#define HEIGHT 224
#define ALPHA_SCREEN1 128
#define ALPHA_SCREEN2 20
#define FADE_SPD 6
class SeasonsOfLoneliness : public olc::PixelGameEngine
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{
public:
SeasonsOfLoneliness()
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{
sAppName = "Seasons of Loneliness";
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}
public:
GAMESTATE GAME_STATE=CUTSCENE_1;
int textInd=0;
int cursorX=0;
int transitionTime=0;
bool fade=false;
int transparency=0;
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
std::string CUTSCENE_CONSOLE_TEXT = "";
int**MAP=NULL;
int MAP_WIDTH=-1;
int MAP_HEIGHT=-1;
void LoadMap(char*mapName) {
std::ifstream f("assets/maps/map1");
std::string data;
MAP_WIDTH=MAP_HEIGHT=-1;
if (MAP!=NULL) {
for (int y=0;y<MAP_HEIGHT;y++) {
free(MAP[y]);
}
free(MAP);
}
int y=0;
if (f.is_open()) {
while (f.good()) {
f>>data;
if (MAP_WIDTH==-1) {
std::stringstream stream(data);
stream>>MAP_WIDTH;
} else
if (MAP_HEIGHT==-1) {
std::stringstream stream(data);
stream>>MAP_HEIGHT;
} else {
if (MAP==NULL) {
MAP=(int**)malloc(sizeof(int**)*MAP_HEIGHT);
}
MAP[y]=(int*)malloc(sizeof(int*)*MAP_WIDTH);
for (int i=0;i<data.length();i++) {
MAP[y][i]=data[i]-'0';
}
y++;
}
}
}
for (int y=0;y<MAP_HEIGHT;y++) {
for (int x=0;x<MAP_WIDTH;x++) {
printf("%d",MAP[y][x]);
}
printf("\n");
}
}
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bool OnUserCreate() override
{
SetPixelMode(olc::Pixel::ALPHA);
//ConsoleCaptureStdOut(true);
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// Called once at the start, so create things here
LoadMap("map1");
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return true;
}
bool GetAnyKey() {
switch (GAME_STATE) {
case CUTSCENE_1:{
if (textInd>=STORY_TEXT1.length()) {
fadeOut();
}
}break;
}
}
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bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
while (elapsedTime>TARGET_RATE) {
elapsedTime-=TARGET_RATE;
updateGame();
}
drawGame();
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// called once per frame
return true;
}
void fadeOutCompleted() {
switch (GAME_STATE) {
case CUTSCENE_1:{
GAME_STATE=GAMEWORLD;
}break;
}
}
void fadeInCompleted() {
}
void updateGame(){
frameCount++;
if (fade&&transparency<255) {
transparency=clamp(transparency+FADE_SPD,0,255);
if (transparency==255) {
fadeOutCompleted();
}
} else
if (!fade&&transparency>0) {
transparency=clamp(transparency-FADE_SPD,0,255);
if (transparency==0) {
fadeInCompleted();
}
}
switch (GAME_STATE) {
case CUTSCENE_1:{
if (textInd<STORY_TEXT1.length()) {
char c = STORY_TEXT1[textInd++];
CUTSCENE_CONSOLE_TEXT+=c;
if (c!='\n') {
cursorX++;
} else {
cursorX=0;
}
if (GetTextSize(CUTSCENE_CONSOLE_TEXT).x>WIDTH-32) {
int tempIndex=textInd;
while (CUTSCENE_CONSOLE_TEXT[--tempIndex]!=' ') {
CUTSCENE_CONSOLE_TEXT.erase(tempIndex);
cursorX--;
}
CUTSCENE_CONSOLE_TEXT.erase(tempIndex++);
CUTSCENE_CONSOLE_TEXT+='\n';
cursorX=0;
while (tempIndex<textInd) {
CUTSCENE_CONSOLE_TEXT+=STORY_TEXT1[tempIndex++];
cursorX++;
}
}
}
}break;
}
}
void drawGame(){
switch (GAME_STATE) {
case CUTSCENE_1:{
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,olc::GREEN,{1,1});
if (textInd<STORY_TEXT1.length()) {
FillRectDecal({16+(cursorX)*8%(WIDTH-32),8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0)},{4,8},olc::GREEN);
} else {
FillRectDecal({16+(cursorX)*8%(WIDTH-32),8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0)},{4,8},olc::Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
}
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2});
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
}break;
}
FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency));
}
void fadeOut() {
fade=true;
}
void fadeIn() {
fade=false;
}
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};
int main()
{
SeasonsOfLoneliness demo;
if (demo.Construct(256, 224, 4, 4))
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demo.Start();
return 0;
}