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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "data.h"
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using namespace std;
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enum GAMESTATE{
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CUTSCENE_1,
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CUTSCENE_2,
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GAMEWORLD
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};
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enum TILES{
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DIRT,
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GRASS,
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WATER
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};
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enum CUTSCENE{
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PAN_DOME,
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};
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#define WIDTH 256
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#define HEIGHT 224
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#define ALPHA_SCREEN1 128
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#define ALPHA_SCREEN2 20
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#define FADE_SPD 6
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#define MOVE_SPD 0.01
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class Object{
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public:
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float x,y;
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olc::Decal*spr;
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};
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class SeasonsOfLoneliness : public olc::PixelGameEngine
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{
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public:
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SeasonsOfLoneliness()
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{
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sAppName = "Seasons of Loneliness";
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}
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public:
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GAMESTATE GAME_STATE=CUTSCENE_1;
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int textInd=0;
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int cursorX=0;
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int transitionTime=0;
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bool fade=false;
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int transparency=0;
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int frameCount=0;
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float elapsedTime=0;
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const float TARGET_RATE = 1/60.0;
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std::string CUTSCENE_CONSOLE_TEXT = "";
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int**MAP=NULL;
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int MAP_WIDTH=-1;
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int MAP_HEIGHT=-1;
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olc::Decal*TILES;
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float PLAYER_COORDS[2] = {};
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std::vector<Object> OBJECTS;
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bool CUTSCENE_ACTIVE=false;
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CUTSCENE CURRENT_CUTSCENE=PAN_DOME;
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int CUTSCENE_TIMER=0;
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bool CUTSCENE_FLAGS[8];
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olc::Decal*DOME_DECAL;
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std::map<std::string,olc::Decal*> BASE_OBJECTS;
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void LoadMap(char*mapName) {
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std::ifstream f("assets/maps/map1");
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std::string data;
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MAP_WIDTH=MAP_HEIGHT=-1;
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if (MAP!=NULL) {
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for (int y=0;y<MAP_HEIGHT;y++) {
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free(MAP[y]);
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}
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free(MAP);
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}
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int y=0;
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if (f.is_open()) {
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while (f.good()) {
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f>>data;
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if (MAP_WIDTH==-1) {
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std::stringstream stream(data);
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stream>>MAP_WIDTH;
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} else
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if (MAP_HEIGHT==-1) {
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std::stringstream stream(data);
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stream>>MAP_HEIGHT;
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} else
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if (y<MAP_HEIGHT) {
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if (MAP==NULL) {
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MAP=(int**)malloc(sizeof(int**)*MAP_HEIGHT);
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}
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MAP[y]=(int*)malloc(sizeof(int*)*MAP_WIDTH);
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for (int i=0;i<data.length();i++) {
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MAP[y][i]=data[i]-'0';
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}
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y++;
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} else {
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Object obj;
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std::stringstream split1(data.substr(0,data.find(';')));
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split1>>obj.x;
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std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1)));
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split2>>obj.y;
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std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
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obj.spr=BASE_OBJECTS[split3];
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printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj.x,obj.y);
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OBJECTS.push_back(obj);
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}
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}
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}
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printf("Loaded %dx%d map:\n",MAP_WIDTH,MAP_HEIGHT);
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for (int y=0;y<MAP_HEIGHT;y++) {
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for (int x=0;x<MAP_WIDTH;x++) {
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printf("%d",MAP[y][x]);
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}
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printf("\n");
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}
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}
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bool OnUserCreate() override
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{
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SetPixelMode(olc::Pixel::ALPHA);
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//ConsoleCaptureStdOut(true);
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// Called once at the start, so create things here
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TILES=new olc::Decal(new olc::Sprite("assets/tiles.png"));
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DOME_DECAL=new olc::Decal(new olc::Sprite("assets/dome.png"));
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BASE_OBJECTS["DOME"]=DOME_DECAL;
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LoadMap("map1");
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return true;
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}
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bool GetAnyKey() {
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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if (textInd>=STORY_TEXT1.length()) {
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fadeOut();
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}
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}break;
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}
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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elapsedTime+=fElapsedTime;
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while (elapsedTime>TARGET_RATE) {
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elapsedTime-=TARGET_RATE;
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updateGame();
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}
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if (!CUTSCENE_ACTIVE) {
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if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld) {
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PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.0,(double)MAP_WIDTH);
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}
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if (GetKey(olc::A).bHeld||GetKey(olc::LEFT).bHeld) {
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PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]-MOVE_SPD,0.0,(double)MAP_WIDTH);
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}
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if (GetKey(olc::W).bHeld||GetKey(olc::UP).bHeld) {
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PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]-MOVE_SPD,0.0,(double)MAP_HEIGHT);
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}
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if (GetKey(olc::S).bHeld||GetKey(olc::DOWN).bHeld) {
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PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]+MOVE_SPD,0.0,(double)MAP_HEIGHT);
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}
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}
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drawGame();
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// called once per frame
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return true;
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}
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void fadeOutCompleted() {
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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GAME_STATE=CUTSCENE_2;
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PlayCutscene(PAN_DOME);
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fadeIn();
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}break;
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}
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}
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void fadeInCompleted() {
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}
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void PlayCutscene(CUTSCENE scene) {
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switch (scene) {
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case PAN_DOME:{
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PLAYER_COORDS[0]=14;
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PLAYER_COORDS[1]=18+(64/2/32);
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}break;
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}
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for (int i=0;i<8;i++) {
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CUTSCENE_FLAGS[i]=false;
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}
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CUTSCENE_ACTIVE=true;
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CUTSCENE_TIMER=0;
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}
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void updateGame(){
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frameCount++;
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if (CUTSCENE_ACTIVE) {
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CUTSCENE_TIMER++;
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}
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if (fade&&transparency<255) {
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transparency=clamp(transparency+FADE_SPD,0,255);
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if (transparency==255) {
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fadeOutCompleted();
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}
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} else
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if (!fade&&transparency>0) {
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transparency=clamp(transparency-FADE_SPD,0,255);
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if (transparency==0) {
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fadeInCompleted();
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}
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}
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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if (textInd<STORY_TEXT1.length()) {
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char c = STORY_TEXT1[textInd++];
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CUTSCENE_CONSOLE_TEXT+=c;
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if (c!='\n') {
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cursorX++;
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} else {
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cursorX=0;
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}
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if (GetTextSize(CUTSCENE_CONSOLE_TEXT).x>WIDTH-32) {
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int tempIndex=textInd;
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while (CUTSCENE_CONSOLE_TEXT[--tempIndex]!=' ') {
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CUTSCENE_CONSOLE_TEXT.erase(tempIndex);
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cursorX--;
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}
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CUTSCENE_CONSOLE_TEXT.erase(tempIndex++);
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CUTSCENE_CONSOLE_TEXT+='\n';
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cursorX=0;
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while (tempIndex<textInd) {
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CUTSCENE_CONSOLE_TEXT+=STORY_TEXT1[tempIndex++];
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cursorX++;
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}
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}
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}
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}break;
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case CUTSCENE_2:{
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//FLAG 0 - When flipped on, camera stops.
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if (!CUTSCENE_FLAGS[0]) {
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PLAYER_COORDS[0]+=0.06;
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} else {
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if (CUTSCENE_TIMER>120) {
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fadeOut();
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}
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}
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if (PLAYER_COORDS[0]>38+(128/2/32)) {
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PLAYER_COORDS[0]=38+(128/2/32);
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CUTSCENE_FLAGS[0]=true;
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CUTSCENE_TIMER=0;
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}
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}break;
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}
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}
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void drawGame(){
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,olc::GREEN,{1,1});
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if (textInd<STORY_TEXT1.length()) {
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FillRectDecal({16+(cursorX)*8%(WIDTH-32),8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0)},{4,8},olc::GREEN);
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} else {
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FillRectDecal({16+(cursorX)*8%(WIDTH-32),8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0)},{4,8},olc::Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
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}
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GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
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GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
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GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2});
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GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
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}break;
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case CUTSCENE_2:
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case GAMEWORLD:{
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DrawGameWorld();
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}break;
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}
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FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency));
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}
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void DrawGameWorld() {
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for (int y=-1;y<=HEIGHT/32;y++) {
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for (int x=-1;x<=WIDTH/32;x++) {
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int xOffset=PLAYER_COORDS[0]-(WIDTH/64);
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int yOffset=PLAYER_COORDS[1]-(HEIGHT/64);
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if (xOffset+x>=0&&xOffset+x<MAP_WIDTH&&yOffset+y>=0&&yOffset+y<MAP_HEIGHT) {
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DrawPartialDecal({(x-(PLAYER_COORDS[0]-(int)PLAYER_COORDS[0]))*32,(y-(PLAYER_COORDS[1]-(int)PLAYER_COORDS[1]))*32},{32,32},TILES,{0,0},{32,32},TILE_COLORS[MAP[yOffset+y][xOffset+x]]);
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}
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}
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}
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for (auto&obj:OBJECTS) {
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DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr);
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}
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}
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void fadeOut() {
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fade=true;
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}
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void fadeIn() {
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fade=false;
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}
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};
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int main()
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{
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SeasonsOfLoneliness demo;
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if (demo.Construct(256, 224, 4, 4))
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demo.Start();
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return 0;
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}
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