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cda39a6c2b
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Keyboard movement checks, started on collision test checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-13 21:23:01 -07:00 |
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d7ba1b4ded
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Corrected bug with loading players via game loading for less than 4 player countrs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-09 00:19:29 -07:00 |
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e1a2237684
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Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 21:41:38 -07:00 |
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1f939e4437
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Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 18:55:20 -07:00 |
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a8da629107
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Perplexing tile multiplier code caused random bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 17:34:32 -07:00 |
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8a300c001b
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Add a display for what layers exist on the map, as well as editing coords.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-07 14:58:08 -07:00 |
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06f2ff36c8
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No more blue. Finish cutscene transition to player control
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 20:22:45 -07:00 |
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1fd6c6507c
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Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 19:09:23 -07:00 |
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5c307dd296
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House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 16:21:58 -07:00 |
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b33359a22f
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Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 15:28:52 -07:00 |
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fde2f8948d
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Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-11-05 15:20:01 -07:00 |
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c3e3ececcc
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Player animations more or less under control now. Moved to a toggle animation speed system instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-28 01:06:41 -05:00 |
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12bf5a5876
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Setup subanimation system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-27 21:38:54 -05:00 |
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345217571a
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Dynamic Map transitions now completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-27 03:56:42 -05:00 |
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f1c347207a
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Organize cutscenes and add map transition cutscene triggers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-26 22:41:36 -05:00 |
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23f0a7b5d2
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Loading and creating new maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-26 01:05:31 -05:00 |
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b85db76ee5
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Trigger implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-25 22:30:09 -05:00 |
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7361111292
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Syntax for dialog options in message boxes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-19 01:46:34 -05:00 |
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46b113d3bb
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Implement a custom object with Interaction
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-09 01:26:44 -05:00 |
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e06a261873
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Dynamic Polymorphic Object refactoring
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-09 00:40:45 -05:00 |
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e3310b2329
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Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-04 21:10:29 -05:00 |
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998d695cd6
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Detect collisions against terrain, allow passthrough through units.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-10-01 19:36:36 -05:00 |
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09ba8fd78c
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Enemy ranges
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-26 17:47:36 -05:00 |
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5cfa2c4a03
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Add in extra display labels for spells
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-22 02:50:39 -05:00 |
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afcc310fa4
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Power menu functionality completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-19 21:13:53 -05:00 |
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7f2339ce19
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Smooth movement with vectorized movement and single axis collision resolving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-19 18:52:52 -05:00 |
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5252d1ad70
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Implemented ATB bars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-17 22:51:01 -05:00 |
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c102ef41a0
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Include text entry mode for editing the encounters
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-17 18:37:43 -05:00 |
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2141cb88db
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Adding and removal of battle encounters from map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-17 18:11:25 -05:00 |
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8dbe57b0d4
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Adding and removal of battle encounters from map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-17 18:05:51 -05:00 |
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67ccb1d0c8
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Added encounter data to the save map file format
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-15 23:11:11 -05:00 |
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dbc07b4eac
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Party member system setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-15 21:00:25 -05:00 |
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29284803f2
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Encounters now have player positions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-15 20:11:20 -05:00 |
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8cb3198549
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Prep implementation of battle moves.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-15 01:08:53 -05:00 |
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74e328c8f0
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cutscene manager first pieces implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-13 20:32:17 -05:00 |
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a0f5e2efd6
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Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 21:08:38 -05:00 |
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29fb6c2a0a
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Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-12 00:37:18 -05:00 |
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ba5039b59c
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Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 23:53:26 -05:00 |
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d34f7cc044
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Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-11 21:48:45 -05:00 |
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6a357cb58d
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Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 23:18:58 -05:00 |
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8f001a5013
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Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 21:43:04 -05:00 |
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afb8cd3127
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Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 21:42:00 -05:00 |
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3e6ce41b08
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Implement multiple layers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-10 00:16:51 -05:00 |
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1a2bdd1895
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Scrolling tile view
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 22:01:17 -05:00 |
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258134bbac
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Basic map reading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 20:59:58 -05:00 |
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1cb932c151
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Setup animation structures and framework
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 20:29:18 -05:00 |
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ff6931f772
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Basic data structures setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-09-09 19:20:24 -05:00 |
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