Basic data structures setup

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 4f33d16db2
commit ff6931f772
  1. 64
      assets/maps/map0
  2. BIN
      assets/terrainmap.png
  3. BIN
      assets/terrainmap.xcf
  4. 58
      main.cpp
  5. 14
      tiles.h

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@ -4,13 +4,45 @@
#include "splash.h"
#define OLC_SOUNDWAVE
#include "soundwaveEngine.h"
#include "tiles.h"
using namespace std;
using namespace olc;
class Example : public olc::PixelGameEngine
class Map{
public:
std::string filename;
Map(std::string fname) {
this->filename=fname;
}
};
class Animation{
public:
Decal*spr;
int frames=1;
int width=0;
Animation(Decal*spr,int width){
this->frames=spr->sprite->width/width;
this->width=width;
this->spr=spr;
}
};
class Object{
public:
Animation*spr;
vi2d pos;
int frameIndex=0;
Object(vi2d pos,Animation*spr) {
this->spr;
this->pos;
}
};
class SeasonI : public PixelGameEngine
{
public:
Example()
SeasonI()
{
sAppName = "Season I: Winters of Loneliness";
@ -20,11 +52,22 @@ public:
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
int MAP_WIDTH;
int MAP_HEIGHT;
Map*CURRENT_MAP;
Map*MAP_ONETT;
std::vector<std::vector<TILE*>> MAP;
std::vector<Object*> OBJECTS;
bool OnUserCreate() override
{
SetPixelMode(olc::Pixel::ALPHA);
SetPixelMode(Pixel::ALPHA);
ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
MAP_ONETT=new Map("map0");
return true;
}
@ -44,12 +87,17 @@ public:
void drawGame(){
};
void LoadMap(Map*map) {
std::ifstream f("assets/maps/"+map->filename);
}
};
int main()
{
Example demo;
SeasonI demo;
if (demo.Construct(256, 224, 4, 4))
demo.Start();

@ -0,0 +1,14 @@
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace olc;
class TILE{
public:
int tileX;
int tileY;
TILE(int tileX,int tileY) {
this->tileX=tileX;
this->tileY=tileY;
};
};
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