sigonasr2
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2303d96895
|
Design beginning areas of Eagleland
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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4a347f830f
|
The DrawRect function is off by 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
3c4219336c
|
Map saving and loading tests implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
cda39a6c2b
|
Keyboard movement checks, started on collision test checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
d7ba1b4ded
|
Corrected bug with loading players via game loading for less than 4 player countrs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
e1a2237684
|
Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
1f939e4437
|
Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
a8da629107
|
Perplexing tile multiplier code caused random bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
8a300c001b
|
Add a display for what layers exist on the map, as well as editing coords.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
06f2ff36c8
|
No more blue. Finish cutscene transition to player control
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
1fd6c6507c
|
Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5c307dd296
|
House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b33359a22f
|
Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
fde2f8948d
|
Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
c3e3ececcc
|
Player animations more or less under control now. Moved to a toggle animation speed system instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
12bf5a5876
|
Setup subanimation system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
345217571a
|
Dynamic Map transitions now completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f1c347207a
|
Organize cutscenes and add map transition cutscene triggers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
23f0a7b5d2
|
Loading and creating new maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b85db76ee5
|
Trigger implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7361111292
|
Syntax for dialog options in message boxes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
46b113d3bb
|
Implement a custom object with Interaction
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e06a261873
|
Dynamic Polymorphic Object refactoring
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e3310b2329
|
Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
998d695cd6
|
Detect collisions against terrain, allow passthrough through units.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
09ba8fd78c
|
Enemy ranges
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5cfa2c4a03
|
Add in extra display labels for spells
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
afcc310fa4
|
Power menu functionality completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7f2339ce19
|
Smooth movement with vectorized movement and single axis collision resolving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5252d1ad70
|
Implemented ATB bars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c102ef41a0
|
Include text entry mode for editing the encounters
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2141cb88db
|
Adding and removal of battle encounters from map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8dbe57b0d4
|
Adding and removal of battle encounters from map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
67ccb1d0c8
|
Added encounter data to the save map file format
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
dbc07b4eac
|
Party member system setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29284803f2
|
Encounters now have player positions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8cb3198549
|
Prep implementation of battle moves.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
74e328c8f0
|
cutscene manager first pieces implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a0f5e2efd6
|
Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29fb6c2a0a
|
Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ba5039b59c
|
Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d34f7cc044
|
Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6a357cb58d
|
Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8f001a5013
|
Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
afb8cd3127
|
Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3e6ce41b08
|
Implement multiple layers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1a2bdd1895
|
Scrolling tile view
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
258134bbac
|
Basic map reading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1cb932c151
|
Setup animation structures and framework
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ff6931f772
|
Basic data structures setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |