40 Commits (3821e875857ee7ade36f417cf29d200a6c4d4374)
 

Author SHA1 Message Date
sigonasr2 3821e87585 Party member stats initiated 2 years ago
sigonasr2 dbc07b4eac Party member system setup 2 years ago
sigonasr2 29284803f2 Encounters now have player positions 2 years ago
sigonasr2 96a2254bfa setup move list function 2 years ago
sigonasr2 3d383dfedd Refactored movement to use strictly the move functions to retain depth order 2 years ago
sigonasr2 8cb3198549 Prep implementation of battle moves. 2 years ago
sigonasr2 ec34c66382 Add Object modifying 2 years ago
sigonasr2 267310efd8 Async cutscene triggers implemented 2 years ago
sigonasr2 7c5600bb01 Implemented object movement during cutscenes. 2 years ago
sigonasr2 a89540ab70 Dialog box cutscene management 2 years ago
sigonasr2 50103f7032 Fade in and out added 2 years ago
sigonasr2 5fcdbc1b80 Added cutscene flag triggering 2 years ago
sigonasr2 caaee07b89 Creation and deletion of objects in cutscenes successful. 2 years ago
sigonasr2 4d2f6ddcb7 Testing cutscene event triggers 2 years ago
sigonasr2 74e328c8f0 cutscene manager first pieces implementation 2 years ago
sigonasr2 768b010016 Extra characters added to fontset 2 years ago
sigonasr2 00279a44b1 Message box system implemented 2 years ago
sigonasr2 997b18d37d Smooth walk tolerance increased 2 years ago
sigonasr2 5f2d588fee Smooth walk implemented 2 years ago
sigonasr2 6c6266af56 Fix issues with map height not being synced. 2 years ago
sigonasr2 a0f5e2efd6 Object reordering and layering 2 years ago
sigonasr2 29fb6c2a0a Editing objects 2 years ago
sigonasr2 2385741840 Ability to delete objects from the map as well. 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 e50fb90b29 scaling, tinting, animation speeds for individual object info properties are now ocmbined 2 years ago
sigonasr2 b8e480c8ca Enable and disable flags are implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 6a9726953e Collision tile layer and checking completed 2 years ago
sigonasr2 6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars 2 years ago
sigonasr2 8f001a5013 Object layer depth ordering 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago
sigonasr2 2ed10ce759 Editing layers completed 2 years ago
sigonasr2 3e6ce41b08 Implement multiple layers 2 years ago
sigonasr2 bf437e0317 Basic tile map editor 2 years ago
sigonasr2 1a2bdd1895 Scrolling tile view 2 years ago
sigonasr2 258134bbac Basic map reading 2 years ago
sigonasr2 1cb932c151 Setup animation structures and framework 2 years ago
sigonasr2 ff6931f772 Basic data structures setup 2 years ago
sigonasr2 4f33d16db2 Include basic terrain map to start off. 2 years ago
sigonasr2 e283891278 Initial commit 2 years ago