195 Commits (1f939e44379c7ebdba3a72db29d0dcbf86d0bc15)

Author SHA1 Message Date
sigonasr2 1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position. 2 years ago
sigonasr2 a8da629107 Perplexing tile multiplier code caused random bug 2 years ago
sigonasr2 8a300c001b Add a display for what layers exist on the map, as well as editing coords. 2 years ago
sigonasr2 06f2ff36c8 No more blue. Finish cutscene transition to player control 2 years ago
sigonasr2 d67ffa3e7f Cutscene display text sizing corrected 2 years ago
sigonasr2 f74aa855c0 Intro cutscene layout flags 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 b33359a22f Fixed segfault issues with loading in a 6-layer map 2 years ago
sigonasr2 fde2f8948d Add new map layer for supporting ground tiles 2 years ago
sigonasr2 0c3c453b23 Overwrite objects that overlap each other 2 years ago
sigonasr2 1b803a151d New game detecting 2 years ago
sigonasr2 42a1b53592 Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot 2 years ago
sigonasr2 c9be7c5c6a Loading files menu transitions to game after loading 2 years ago
sigonasr2 61f57f5fd8 Display file save time 2 years ago
sigonasr2 e1f7312c07 Load and read data from save file for load file screen 2 years ago
sigonasr2 d1d27b8a41 Saving/loading files works fine and handling objects 2 years ago
sigonasr2 c57aea3cf6 Potential to read from save file now. 2 years ago
sigonasr2 d9c9a6e276 Save game flag data and map info 2 years ago
sigonasr2 f1b88ee013 Saving of game data prototype 2 years ago
sigonasr2 395fe517b6 Fix distance checking for object interactions. Fixed smooth move controls bug 2 years ago
sigonasr2 adb5d9aceb Add simple object to object collision 2 years ago
sigonasr2 ed6f4c7f4d Update display names for target select when using consumables. Properly dispose of consumables for items that use a special battle move. 2 years ago
sigonasr2 169478fdfe Fix bugs with battle move bar displays 2 years ago
sigonasr2 c3e3ececcc Player animations more or less under control now. Moved to a toggle animation speed system instead 2 years ago
sigonasr2 173cc0410d Switch to new sub animation system for movements 2 years ago
sigonasr2 12bf5a5876 Setup subanimation system 2 years ago
sigonasr2 345217571a Dynamic Map transitions now completed 2 years ago
sigonasr2 cc5ab9ff7a Implement map teleport triggers on map 2 years ago
sigonasr2 f1c347207a Organize cutscenes and add map transition cutscene triggers 2 years ago
sigonasr2 23f0a7b5d2 Loading and creating new maps 2 years ago
sigonasr2 b53ceaab97 Corrected major memory leak while loading maps and entities 2 years ago
sigonasr2 b85db76ee5 Trigger implementation 2 years ago
sigonasr2 23d50ad3c2 Load/Saving of triggers is a go 2 years ago
sigonasr2 4d7118f065 Update wrap function! Much cleaner. 2 years ago
sigonasr2 ebbfafbebc More tests added 2 years ago
sigonasr2 3d5d1a126e Shop sell features implemented 2 years ago
sigonasr2 ddb9c04e86 Writing more tests... 2 years ago
sigonasr2 fbd730b0e6 Add some basic initialization tests 2 years ago
sigonasr2 88efa7764e Test Suite first test in action 2 years ago
sigonasr2 56ca9470ee Complete refactor and separation of SeasonI class from main.cpp 2 years ago
sigonasr2 5827bcb8a6 Test suite setup preparation 2 years ago
sigonasr2 7cda0fe1c7 Fun little fix for incorrect stats_t struct ordering 2 years ago
sigonasr2 7e26720c08 Shopping completed trigger added. 2 years ago
sigonasr2 9535d6fa54 Refactor shopkeeper menu and add money box to overworld menu. 2 years ago
sigonasr2 c8083c3485 Draw a money box displaying the player's money holding value. 2 years ago
sigonasr2 97679dd678 Basic shop item display 2 years ago
sigonasr2 7aba68c6c0 Implement money drops on enemies 2 years ago
sigonasr2 320e9bdf30 Advanced flag setting and branching. Choice made function 2 years ago
sigonasr2 f77b7f3cf2 Add in branching flag logic. 2 years ago