generated from sigonasr2/CPlusPlusProjectTemplate
Splash screen works now
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
61bc754e11
commit
16792427c5
@ -1,4 +1,4 @@
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#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder)
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#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder). If the "full" argument is included, it will recopmile the PixelGameEngine (should it change)
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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@ -6,16 +6,28 @@ if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
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fi
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if [ ! -f "pixelGameEngine.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ -c pixelGameEngine.cpp
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fi
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if [ "$1" = "test" ]
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then
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printf "Running tests...\n"
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echo "#define TEST_SUITE" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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if g++ $(find . -type f -name "*.cpp" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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elif [ "$1" = "full" ]
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then
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echo "" > ./test/test.h
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g++ -c pixelGameEngine.cpp
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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else
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echo "" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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fi
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@ -1,7 +1,7 @@
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build.sh:d5e4e98a6f677aa0a9759ba0afb2fb77 -
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build.sh:f7da5b6f54c56658f5410e0df797b5a7 -
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commit.sh:d03a46e721060c22ccb146e19d27e70a -
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debug.sh:849488515cab075948653c15eec4177b -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:6a96fb84ba64ed60d31be436ec069f05 -
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release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:b982212b88b80a59ad607b47d2ff3e94 -
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web.sh:e317e1d492d00517a0ac0e460239daa0 -
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@ -1,4 +1,4 @@
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#Creates a release build that focuses on high runtime performance.
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#Creates a release build that focuses on high runtime performance. Use "full" argument to completely rebuild PGE.
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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@ -6,7 +6,15 @@ if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
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fi
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
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if [ "$1" == "full" ]; then
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rm "pixelGameEngine.o"
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fi
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if [ ! -f "pixelGameEngine.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ -c pixelGameEngine.cpp
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fi
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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printf "\n\n"
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#Compiles emscripten instance of this project for the web.
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#Compiles emscripten instance of this project for the web. Use "full" argument if your PGE has to be completely rebuilt. Use "headless" argument for a headless version.
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#C++
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev
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fi
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if [[ "$1" == "full" || "$2" == "full" ]]; then
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rm "pixelGameEngine_wasm.o"
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fi
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if [ ! -f "pixelGameEngine_wasm.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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fi
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if [ -d "assets" ]; then
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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else
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
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if [ "$1" == "headless" ]; then
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if [[ "$1" == "headless" || "$2" == "headless" ]]; then
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echo "Running as headless web server"
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emrun --no_browser ${PROJECT_NAME}.html
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else
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emrun --serve_after_close ${PROJECT_NAME}.html
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fi
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fi
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@ -24,6 +24,7 @@ namespace Battle{
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class SeasonI:public PixelGameEngine{
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public:
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SplashScreen s;
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SeasonI(){sAppName="Season I: Winters of Loneliness";}
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bool OnUserCreate()override;
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void SetupMoveList(); 됐어
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5
main.cpp
5
main.cpp
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#include "splash.h"
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#include "test/test.h"
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#include "entity.h"
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@ -20,10 +21,6 @@
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#include "trigger.h"
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#ifndef TEST_SUITE
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#define OLC_PGEX_SPLASHSCREEN
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#include "splash.h"
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#define OLC_SOUNDWAVE
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#include "defines.h"
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#endif
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4
pixelGameEngine.cpp
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4
pixelGameEngine.cpp
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#define OLC_PGEX_SPLASHSCREEN
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#include "splash.h"
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BIN
pixelGameEngine.o
Normal file
BIN
pixelGameEngine.o
Normal file
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