70 Commits

Author SHA1 Message Date
e9c5eee978 Use different physics reference values based on land or water state and update state of the object accordingly.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-27 12:22:38 +00:00
761eac65c3 No multiplication done for x component
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-24 20:16:08 +00:00
046a56ba2a Not supposed to calculate height in rendering pixel array values
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-24 20:12:57 +00:00
7ec9aefae6 Include a water overlay when going underwater
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-24 20:03:20 +00:00
11bf992721 Implement new jinput version 2.11
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-22 19:34:29 +00:00
94bf7406e6 Merge 2022-06-22 18:25:07 +00:00
aaf708dc6d Update jinput with new controller adding/removing detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-22 18:24:16 +00:00
859b05aba1 Belly Slide action code is now implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-21 17:48:10 +00:00
4531e1653c Update highlight sections list when controls have been reloaded.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-21 13:08:55 +00:00
fe51c443c4 Include a player collision mapping
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-15 19:55:40 +00:00
b39957091c Include latest commits in package
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-14 20:07:36 +00:00
5dba393f27 Include GC info when running
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-14 16:15:08 +00:00
6ec8dd01ba Move keyboard controls into respective renderer objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 17:28:30 +00:00
3dc3129ac1 Include rendering settings.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 17:11:36 +00:00
3f92046a1f actually write saved data
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 16:01:52 +00:00
6790816a3a Implement profiling on scaling image up, fix missing null when loading map
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 15:13:52 +00:00
271a6c0f78 Add event data parsing
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 03:02:00 -05:00
unknown
561c51da19 Windows build support
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-11 08:39:19 +03:00
f4d44b4431 remove classes
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 23:28:45 -05:00
9707503149 get rid of junk lines
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:47:43 -05:00
828186c550 Remove other options
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:45:01 -05:00
6b93bcd50e Remove d3d requirement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:43:22 -05:00
dd62b04556 Include vsync options
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:39:43 -05:00
feef654498 Double buffering code fixed. Also added additional properties for Windows optimizations
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:30:47 -05:00
e31c04c198 Use buffer strategy with proper buffer rotation
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 15:53:29 -05:00
d5bb96b29a Add a thread sleep to keep the game running at speed
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 23:52:09 -05:00
5e97719ccf Timing of loop is now based on accumulated time
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 20:27:27 +00:00
d6b17fce95 Game should be running with highest potential game loop setting
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:42:07 +00:00
b5e5e1c611 Sync updateMult with frame time
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:34:34 +00:00
8a46cb56a6 Game update loop runs at a set rate.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:33:09 +00:00
a3a2c62d4b Add a clear function to String
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:28:55 +00:00
9ba3105b1b 120
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:23:39 +00:00
8d26b031cd Minimum update time is 144FPS
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:21:57 +00:00
27d5e9ec64 Run garbage collector when game is reset or started
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:16:41 +00:00
2c0ef99871 remove iterators for slight performance gains
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 18:58:12 +00:00
8717d2270b Only draw player velocity while player exists
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 18:32:50 +00:00
17953e0589 Increase acceleration value and max speed.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 18:29:40 +00:00
d296527e2f Add sliding acceleration and slowdown via holding a key while sliding. Additionally add a walking speed limit. Allow slides to go above the walking limit
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 18:13:49 +00:00
537bc7c744 Add a slide buffer so it can be queued prior to landing.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 17:52:33 +00:00
72565d2b02 Did not check the correct string
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 16:12:40 +00:00
c0379543e6 When text is replaced the bounds of the string have to be complely re-analyzed
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 16:11:30 +00:00
9c207e2f2a New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 16:09:03 +00:00
6c5c2b1c67 Include draw line function and better visuals to indicate deleting a keybind
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 15:13:01 +00:00
56cef8c828 Allow removal of unwanted keybinds
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 14:09:08 +00:00
8a13331af0 Update to jinput2.10.1. Mouseover for text bits inside of Action control change list
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 13:44:59 +00:00
c24c6a3972 Remove controller from list when polling errors occur.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 22:28:49 -05:00
a21683b391 Update SigScript. No longer complains about duplicate lines in manifest
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 19:30:13 +00:00
2ba526d92b -m Remove extra manifests
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 19:18:15 +00:00
ec26ebadcc Display actions and keys assigned
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-07 18:29:43 +00:00
6db59a796e Update all key press checks to use events. Clean up warnings
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-07 15:47:09 +00:00