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9e9addad53
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side collision tests
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 19:02:58 -05:00 |
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fb8ee6c991
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Create a method to handle adding collisions for entities
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 18:21:23 -05:00 |
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2cc1292946
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Move and refactor engine objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 18:06:41 -05:00 |
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82b25fbc17
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Collision grid setup and render test
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 17:58:41 -05:00 |
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unknown
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b58aa91eea
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Falling slopes work in progress
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 13:25:30 +03:00 |
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unknown
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f3864c60c7
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Regular slopes have correct collision
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 11:34:53 +03:00 |
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unknown
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e1aa57b7f1
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Clean sh does not wipe your classes
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 11:24:47 +03:00 |
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unknown
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0fc9aee919
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SLope but it works
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 10:17:47 +03:00 |
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unknown
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4edcc62e99
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Slopes now kind of work but not really
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-11 10:01:36 +03:00 |
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6ffcf0be3b
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Added a hack due to timing values updating slower without a print Java maps
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 23:34:52 -05:00 |
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c115ff4a7e
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Correct walk direction upon landing from a reversed direction after sliding
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 17:17:44 -05:00 |
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7762489fe6
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Adjust physics numbers to feel like previous settings. Made it so walk animation doesn't reset when walking into walls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 16:55:12 -05:00 |
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31f9bb513b
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Game update system now respects frame update time
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 16:33:45 -05:00 |
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17953e0589
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Increase acceleration value and max speed.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 18:29:40 +00:00 |
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d296527e2f
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Add sliding acceleration and slowdown via holding a key while sliding. Additionally add a walking speed limit. Allow slides to go above the walking limit
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 18:13:49 +00:00 |
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537bc7c744
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Add a slide buffer so it can be queued prior to landing.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-09 17:52:33 +00:00 |
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6db59a796e
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Update all key press checks to use events. Clean up warnings
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-07 15:47:09 +00:00 |
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627c788d05
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Remove unused imports and correct warnings
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-06 20:17:31 +00:00 |
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unknown
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545f50f4f1
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update README
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 13:22:30 +03:00 |
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unknown
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7b89ed7dcc
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Basic sliding bug fixes
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 13:20:39 +03:00 |
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unknown
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66ffafef0f
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Kepresses are no longer repeated
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 12:40:55 +03:00 |
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unknown
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288ab9e936
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jump fall timers
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 12:06:21 +03:00 |
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unknown
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efe985361f
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Rabbit walks correctly now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 11:40:05 +03:00 |
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unknown
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65836b1225
|
Movement Physics adjustments
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 10:17:42 +03:00 |
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unknown
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3310a549c2
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Sprite flipping added
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-05 10:04:30 +03:00 |
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4b304f0062
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Fix double jump inside of block issues
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 23:27:58 -05:00 |
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8eb408564f
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Key Press uses switch
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 05:52:07 -05:00 |
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e9ad127b38
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Implement variable height jumping
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 05:49:02 -05:00 |
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e593e6d9ec
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Add fall,idle, jump states
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-04 05:44:05 -05:00 |
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0f94b0396d
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Background drawing implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 16:44:55 -05:00 |
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d89e7beb88
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Fix up the map view types and increase air friction a bit
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 15:32:32 -05:00 |
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20bedae890
|
Forgot else statement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 17:59:52 +00:00 |
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62e2c75f00
|
Set view boundaries between room areas to prevent bleeding screens between each other
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-03 17:59:19 +00:00 |
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2205324845
|
Implement all camera movement types
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:31:17 -05:00 |
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7a7f9359fd
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Implement three camera views
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:30:07 -05:00 |
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f35a5a6c88
|
Camera recognition in player object and fix pixel flickering for camera-followed objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-02 22:14:16 -05:00 |
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a982df2063
|
Do not allow jumps to be recovered from hitting the roof of blocks
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-31 23:37:32 -05:00 |
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9ee2871592
|
Adjust and configure jump heights and friction levels to be moderately good feeling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 19:23:25 -05:00 |
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9ac35ccd7e
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Fix getting stuck on vertical falling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 18:52:36 -05:00 |
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7eb988061d
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Include side block collisions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 18:33:05 -05:00 |
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65294a1343
|
Air and ground drag + friction controls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 17:43:52 -05:00 |
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60a1acae72
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Implement drag and friction for ground movement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 17:30:50 -05:00 |
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1d8438bc9a
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Load images as gif indexed images
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-30 03:16:04 -05:00 |
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8cf2111e2d
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Nana drops onto block
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 16:12:40 -05:00 |
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unknown
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7161b5ffc9
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Nana can't stop phasing through walls
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 23:56:22 +03:00 |
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unknown
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a2b0648074
|
Nana can fly
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 22:41:36 +03:00 |
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unknown
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0cf0268351
|
Nana is centered
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-29 21:51:07 +03:00 |
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bdc22767f5
|
Implement tile highlighting based on level renderer view
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-28 13:33:35 -05:00 |
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95a923fad3
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Incorporate tile drawing and partial sprite drawing functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-24 20:17:56 +00:00 |
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8d943ef526
|
Created map structure and load/unload filesystem
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-05-24 14:02:49 +00:00 |
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