39 Commits (9060e3aa960697ec7c0c62f82150e6063a842c5e)

Author SHA1 Message Date
Nic0Nic0Nii 3c96fda374 Remove unused imports 3 years ago
Nic0Nic0Nii ec26ebadcc Display actions and keys assigned 3 years ago
Nic0Nic0Nii 6db59a796e Update all key press checks to use events. Clean up warnings 3 years ago
Nic0Nic0Nii 627c788d05 Remove unused imports and correct warnings 3 years ago
Nic0Nic0Nii 55276867cc Setup and prepare keybind system 3 years ago
Nic0Nic0Nii ce856fc8b0 Remove unused imports. Fix deprecated draw functions 3 years ago
Nic0Nic0Nii 8f13a24fd4 Refactor KEYS array so it's no longer accessible to prevent bad practices and deprecated setting of the variable. 3 years ago
Nic0Nic0Nii a6e6b92f7b Implement keyboard keys as a component 3 years ago
Nic0Nic0Nii 6e900581ea Provide controller polling 3 years ago
Nic0Nic0Nii 7b2228e0d8 Include packaging and release system 3 years ago
sigonasr2 96304c507e Fix all jar build systems to incorporate external jars 3 years ago
sigonasr2 75bcb598c2 Update SigScript 3 years ago
sigonasr2 8ba9307465 Implement Animated Sprites 3 years ago
sigonasr2 82f9016255 Display View and Tile parameters per screen instead of on an individual block. Additionally, create a system where we can load/unload active game objects 3 years ago
Nic0Nic0Nii 3af154682c Remove headless code 3 years ago
Nic0Nic0Nii ea5684fc60 Create a png converter that attempts to index png images. Just in case 3 years ago
sigonasr2 2f0b337338 Switch between level editing and playing 3 years ago
sigonasr2 a982df2063 Do not allow jumps to be recovered from hitting the roof of blocks 3 years ago
sigonasr2 b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps 3 years ago
unknown a2b0648074 Nana can fly 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 0250b70a5d refactor so that modifyTile is now directly accessible from Maps 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago
sigonasr2 9ba0af090e include non-transparent drawing code 3 years ago
sigonasr2 8bee6dd30c Pixel upscaling based on monitor size 3 years ago
sigonasr2 daf471db93 Implement object system 3 years ago
sigonasr2 868d5ac87d Implement object system 3 years ago
sigonasr2 f2a3ba9fd6 Isolate the draw loop 3 years ago
sigonasr2 cedd064da6 Fix animated flags not being set for resized canvas, proof of concept update multiplier 3 years ago
Nic0Nic0Nii d65eb10ef1 Include delta game time in update loop 3 years ago
Nic0Nic0Nii 1d8781b404 semicolon 3 years ago
Nic0Nic0Nii db188a76b1 Add key input detection 3 years ago
sigonasr2 436caa5965 Remove that import 3 years ago
Nico Nico Nii 20eea068eb Sprite enum system implemented 3 years ago
Nico Nico Nii b0a5f882d6 Screen panel follows resize 3 years ago
sigonasr2 ca15225ecc Nana has been summoned 3 years ago
sigonasr2, Sig, Sigo 1076ff2aa0 Initial commit 3 years ago