51 Commits (82b25fbc17596a74d51c7642fc22f77300c5bb5e)

Author SHA1 Message Date
sigonasr2 82b25fbc17 Collision grid setup and render test 3 years ago
unknown b58aa91eea Falling slopes work in progress 3 years ago
unknown f3864c60c7 Regular slopes have correct collision 3 years ago
unknown e1aa57b7f1 Clean sh does not wipe your classes 3 years ago
unknown 0fc9aee919 SLope but it works 3 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 3 years ago
sigonasr2 6ffcf0be3b Added a hack due to timing values updating slower without a print Java maps 3 years ago
sigonasr2 c115ff4a7e Correct walk direction upon landing from a reversed direction after sliding 3 years ago
sigonasr2 7762489fe6 Adjust physics numbers to feel like previous settings. Made it so walk animation doesn't reset when walking into walls 3 years ago
sigonasr2 31f9bb513b Game update system now respects frame update time 3 years ago
sigonasr2, Sig, Sigo 17953e0589 Increase acceleration value and max speed. 3 years ago
sigonasr2, Sig, Sigo d296527e2f Add sliding acceleration and slowdown via holding a key while sliding. Additionally add a walking speed limit. Allow slides to go above the walking limit 3 years ago
sigonasr2, Sig, Sigo 537bc7c744 Add a slide buffer so it can be queued prior to landing. 3 years ago
Nic0Nic0Nii 6db59a796e Update all key press checks to use events. Clean up warnings 3 years ago
Nic0Nic0Nii 627c788d05 Remove unused imports and correct warnings 3 years ago
unknown 545f50f4f1 update README 3 years ago
unknown 7b89ed7dcc Basic sliding bug fixes 3 years ago
unknown 66ffafef0f Kepresses are no longer repeated 3 years ago
unknown 288ab9e936 jump fall timers 3 years ago
unknown efe985361f Rabbit walks correctly now 3 years ago
unknown 65836b1225 Movement Physics adjustments 3 years ago
unknown 3310a549c2 Sprite flipping added 3 years ago
sigonasr2 4b304f0062 Fix double jump inside of block issues 3 years ago
sigonasr2 8eb408564f Key Press uses switch 3 years ago
sigonasr2 e9ad127b38 Implement variable height jumping 3 years ago
sigonasr2 e593e6d9ec Add fall,idle, jump states 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
sigonasr2 d89e7beb88 Fix up the map view types and increase air friction a bit 3 years ago
Nic0Nic0Nii 20bedae890 Forgot else statement 3 years ago
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other 3 years ago
sigonasr2 2205324845 Implement all camera movement types 3 years ago
sigonasr2 7a7f9359fd Implement three camera views 3 years ago
sigonasr2 f35a5a6c88 Camera recognition in player object and fix pixel flickering for camera-followed objects 3 years ago
sigonasr2 a982df2063 Do not allow jumps to be recovered from hitting the roof of blocks 3 years ago
sigonasr2 9ee2871592 Adjust and configure jump heights and friction levels to be moderately good feeling 3 years ago
sigonasr2 9ac35ccd7e Fix getting stuck on vertical falling 3 years ago
sigonasr2 7eb988061d Include side block collisions 3 years ago
sigonasr2 65294a1343 Air and ground drag + friction controls 3 years ago
sigonasr2 60a1acae72 Implement drag and friction for ground movement 3 years ago
sigonasr2 1d8438bc9a Load images as gif indexed images 3 years ago
sigonasr2 8cf2111e2d Nana drops onto block 3 years ago
unknown 7161b5ffc9 Nana can't stop phasing through walls 3 years ago
unknown a2b0648074 Nana can fly 3 years ago
unknown 0cf0268351 Nana is centered 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago
sigonasr2 8bee6dd30c Pixel upscaling based on monitor size 3 years ago
sigonasr2 daf471db93 Implement object system 3 years ago
sigonasr2 868d5ac87d Implement object system 3 years ago