sigonasr2
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75bcb598c2
|
Update SigScript
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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8ba9307465
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Implement Animated Sprites
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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82f9016255
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Display View and Tile parameters per screen instead of on an individual block. Additionally, create a system where we can load/unload active game objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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3af154682c
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Remove headless code
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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ea5684fc60
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Create a png converter that attempts to index png images. Just in case
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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2f0b337338
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Switch between level editing and playing
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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a982df2063
|
Do not allow jumps to be recovered from hitting the roof of blocks
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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b0be363293
|
Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
unknown
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a2b0648074
|
Nana can fly
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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bdc22767f5
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Implement tile highlighting based on level renderer view
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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95a923fad3
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Incorporate tile drawing and partial sprite drawing functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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0250b70a5d
|
refactor so that modifyTile is now directly accessible from Maps
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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d5fd02c7da
|
Modify and generate tiles on the map
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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4f8552bd3c
|
Define tile system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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8d943ef526
|
Created map structure and load/unload filesystem
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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9ba0af090e
|
include non-transparent drawing code
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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8bee6dd30c
|
Pixel upscaling based on monitor size
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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daf471db93
|
Implement object system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
|
868d5ac87d
|
Implement object system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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f2a3ba9fd6
|
Isolate the draw loop
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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cedd064da6
|
Fix animated flags not being set for resized canvas, proof of concept update multiplier
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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d65eb10ef1
|
Include delta game time in update loop
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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1d8781b404
|
semicolon
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
Nic0Nic0Nii
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db188a76b1
|
Add key input detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2
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436caa5965
|
Remove that import
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
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3 years ago |
Nico Nico Nii
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20eea068eb
|
Sprite enum system implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
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3 years ago |
Nico Nico Nii
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b0a5f882d6
|
Screen panel follows resize
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
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3 years ago |
sigonasr2
|
ca15225ecc
|
Nana has been summoned
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3 years ago |
sigonasr2, Sig, Sigo
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1076ff2aa0
|
Initial commit
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3 years ago |