36 Commits (445a6c16eac95183d9802136788f963df4756aa4)

Author SHA1 Message Date
sigonasr2 71a9bd0871 Complete refactor of physics code to apply to other objects 2 years ago
sigonasr2 52aa0053ae Bugfixes and corrections with the map format 2 years ago
sigonasr2 4dd37e25b2 Changed map 2 years ago
sigonasr2 9965f91a76 Platforming mishaps fixed 2 years ago
sigonasr2 9e2c67c138 Finish with slope climbing/falling 2 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 2 years ago
sigonasr2 fd697a3f39 fix up falling mechanics 2 years ago
sigonasr2 2eb3d62eba Falling checks 2 years ago
sigonasr2 9e9addad53 side collision tests 2 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 2 years ago
unknown b58aa91eea Falling slopes work in progress 3 years ago
unknown f3864c60c7 Regular slopes have correct collision 3 years ago
unknown e1aa57b7f1 Clean sh does not wipe your classes 3 years ago
unknown 0fc9aee919 SLope but it works 3 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 3 years ago
unknown 561c51da19 Windows build support 3 years ago
sigonasr2 96160bd35c Remove garbage collection running as it seems to have a negative impact 3 years ago
unknown 7b89ed7dcc Basic sliding bug fixes 3 years ago
sigonasr2 8ba9307465 Implement Animated Sprites 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
sigonasr2 5a5eb5f2fb Create test backgrounds 3 years ago
sigonasr2 d89e7beb88 Fix up the map view types and increase air friction a bit 3 years ago
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other 3 years ago
sigonasr2 77f078693a Update level and test views 3 years ago
sigonasr2 7a7f9359fd Implement three camera views 3 years ago
sigonasr2 7ad3bef8ca Make tile dragging and placing easier to accomplish. Also refactored old mouse detection code 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
sigonasr2 b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps 3 years ago
sigonasr2 9ee2871592 Adjust and configure jump heights and friction levels to be moderately good feeling 3 years ago
sigonasr2 9ac35ccd7e Fix getting stuck on vertical falling 3 years ago
sigonasr2 7eb988061d Include side block collisions 3 years ago
unknown 7161b5ffc9 Nana can't stop phasing through walls 3 years ago
unknown 0cf0268351 Nana is centered 3 years ago
unknown 64a12df0b8 Map Editing features 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 633e59fb2d Move map file into maps directory 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago