97 Commits (2061be33a63aeff62ac1b499e2f6d84ade1a2cf3)

Author SHA1 Message Date
unknown 2061be33a6 Jumping from slopes now works, facing direction is correct during jump if you changed direction during a belly slide, squigly platform no longer makes you infinitely slide 3 years ago
sigonasr2, Sig, Sigo 8836a38fda Include basic layout for streaming background audio 3 years ago
sigonasr2, Sig, Sigo 0787ac4d5d Use static reference for mouse position settings 3 years ago
sigonasr2, Sig, Sigo 099a19c461 Editor background drawing should be based on the center of the view area instead of the upper-left corner 3 years ago
sigonasr2 cd993296e6 Restore controller detection to initial state and use old jinput plugin 3 years ago
sigonasr2, Sig, Sigo 7910762683 Utilize new ControllerListener events to keep track of controller plugs and unplugs. Switch to true controller hotswapping detection 3 years ago
sigonasr2, Sig, Sigo 11bf992721 Implement new jinput version 2.11 3 years ago
sigonasr2, Sig, Sigo aaf708dc6d Update jinput with new controller adding/removing detection 3 years ago
sigonasr2 e589a8585e Allow controls to be loaded and saved. Controller configurations are also remembered. 3 years ago
sigonasr2, Sig, Sigo d3bc17a26e Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration. 3 years ago
sigonasr2 daf9122bcd Implement controller config loading and saving 3 years ago
sigonasr2 511c9e4daf Fix removing 2 controllers from array for some reason 3 years ago
sigonasr2 5e71aee562 Pixel perfect collision systems implemented 3 years ago
sigonasr2, Sig, Sigo fe51c443c4 Include a player collision mapping 3 years ago
sigonasr2 48fb23865d Make up to half a screen away preload events 3 years ago
sigonasr2, Sig, Sigo 864777f9bd Clean up warnings 3 years ago
sigonasr2, Sig, Sigo 6ec8dd01ba Move keyboard controls into respective renderer objects 3 years ago
sigonasr2, Sig, Sigo 3dc3129ac1 Include rendering settings. 3 years ago
sigonasr2, Sig, Sigo 6790816a3a Implement profiling on scaling image up, fix missing null when loading map 3 years ago
sigonasr2, Sig, Sigo 14bfa6347f Remove hot reloading of map 3 years ago
sigonasr2, Sig, Sigo 107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed. 3 years ago
sigonasr2 9e2c67c138 Finish with slope climbing/falling 3 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 3 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 3 years ago
sigonasr2 2cc1292946 Move and refactor engine objects 3 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 3 years ago
sigonasr2 9707503149 get rid of junk lines 3 years ago
sigonasr2 828186c550 Remove other options 3 years ago
sigonasr2 6b93bcd50e Remove d3d requirement 3 years ago
sigonasr2 dd62b04556 Include vsync options 3 years ago
sigonasr2 feef654498 Double buffering code fixed. Also added additional properties for Windows optimizations 3 years ago
sigonasr2 dec88d32f5 Use double buffering. 3 years ago
sigonasr2, Sig, Sigo 2e9be3bf1b create constants to reduce magic numbers 3 years ago
sigonasr2 d5bb96b29a Add a thread sleep to keep the game running at speed 3 years ago
sigonasr2 6ffcf0be3b Added a hack due to timing values updating slower without a print Java maps 3 years ago
sigonasr2 96160bd35c Remove garbage collection running as it seems to have a negative impact 3 years ago
sigonasr2 31f9bb513b Game update system now respects frame update time 3 years ago
sigonasr2, Sig, Sigo 5e97719ccf Timing of loop is now based on accumulated time 3 years ago
sigonasr2, Sig, Sigo d6b17fce95 Game should be running with highest potential game loop setting 3 years ago
sigonasr2, Sig, Sigo b5e5e1c611 Sync updateMult with frame time 3 years ago
sigonasr2, Sig, Sigo 8a46cb56a6 Game update loop runs at a set rate. 3 years ago
sigonasr2, Sig, Sigo 9ba3105b1b 120 3 years ago
sigonasr2, Sig, Sigo 8d26b031cd Minimum update time is 144FPS 3 years ago
sigonasr2, Sig, Sigo 27d5e9ec64 Run garbage collector when game is reset or started 3 years ago
sigonasr2, Sig, Sigo 2c0ef99871 remove iterators for slight performance gains 3 years ago
sigonasr2, Sig, Sigo 537bc7c744 Add a slide buffer so it can be queued prior to landing. 3 years ago
sigonasr2, Sig, Sigo 8a13331af0 Update to jinput2.10.1. Mouseover for text bits inside of Action control change list 3 years ago
sigonasr2 c24c6a3972 Remove controller from list when polling errors occur. 3 years ago
sigonasr2 7f6aa67e1e Use higher version of jinput without reflection required 3 years ago
sigonasr2 bcd48205cc Allow for manual refreshing of controller data 3 years ago