228 Commits (107adc304c3a917eea78ae718ac321ce31966046)
 

Author SHA1 Message Date
sigonasr2, Sig, Sigo 107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed. 3 years ago
sigonasr2, Sig, Sigo 2a29e12be5 event data saving is now possible 3 years ago
sigonasr2 271a6c0f78 Add event data parsing 3 years ago
sigonasr2 f1029c11fd Update SigScript 3 years ago
sigonasr2 4dd37e25b2 Changed map 3 years ago
sigonasr2 9965f91a76 Platforming mishaps fixed 3 years ago
sigonasr2 9e2c67c138 Finish with slope climbing/falling 3 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 3 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 3 years ago
sigonasr2 eabf5d6f7d Overhaul the collision grid system. 3 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 3 years ago
sigonasr2 05a4165afc Fix up collision collisions 3 years ago
sigonasr2 9b36f2542d Rising checks now in place 3 years ago
sigonasr2 fd697a3f39 fix up falling mechanics 3 years ago
sigonasr2 2eb3d62eba Falling checks 3 years ago
sigonasr2 b26bd340d3 left and right collision detection 3 years ago
sigonasr2 2d4e5cbc42 left and right collision detection 3 years ago
sigonasr2 9e9addad53 side collision tests 3 years ago
sigonasr2 fb8ee6c991 Create a method to handle adding collisions for entities 3 years ago
sigonasr2 2cc1292946 Move and refactor engine objects 3 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 3 years ago
unknown b58aa91eea Falling slopes work in progress 3 years ago
unknown f3864c60c7 Regular slopes have correct collision 3 years ago
unknown e1aa57b7f1 Clean sh does not wipe your classes 3 years ago
unknown 0fc9aee919 SLope but it works 3 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 3 years ago
unknown 561c51da19 Windows build support 3 years ago
sigonasr2 f4d44b4431 remove classes 3 years ago
sigonasr2 9707503149 get rid of junk lines 3 years ago
sigonasr2 828186c550 Remove other options 3 years ago
sigonasr2 6b93bcd50e Remove d3d requirement 3 years ago
sigonasr2 dd62b04556 Include vsync options 3 years ago
sigonasr2 feef654498 Double buffering code fixed. Also added additional properties for Windows optimizations 3 years ago
sigonasr2 e31c04c198 Use buffer strategy with proper buffer rotation 3 years ago
sigonasr2 dec88d32f5 Use double buffering. 3 years ago
sigonasr2, Sig, Sigo 7f2bbb855b Add Hardware rendering to options 3 years ago
sigonasr2, Sig, Sigo 2e9be3bf1b create constants to reduce magic numbers 3 years ago
sigonasr2 d5bb96b29a Add a thread sleep to keep the game running at speed 3 years ago
sigonasr2 6ffcf0be3b Added a hack due to timing values updating slower without a print Java maps 3 years ago
sigonasr2 c115ff4a7e Correct walk direction upon landing from a reversed direction after sliding 3 years ago
sigonasr2 96160bd35c Remove garbage collection running as it seems to have a negative impact 3 years ago
sigonasr2 7762489fe6 Adjust physics numbers to feel like previous settings. Made it so walk animation doesn't reset when walking into walls 3 years ago
sigonasr2 31f9bb513b Game update system now respects frame update time 3 years ago
sigonasr2, Sig, Sigo 5e97719ccf Timing of loop is now based on accumulated time 3 years ago
sigonasr2, Sig, Sigo d6b17fce95 Game should be running with highest potential game loop setting 3 years ago
sigonasr2, Sig, Sigo b5e5e1c611 Sync updateMult with frame time 3 years ago
sigonasr2, Sig, Sigo 8a46cb56a6 Game update loop runs at a set rate. 3 years ago
sigonasr2, Sig, Sigo a3a2c62d4b Add a clear function to String 3 years ago
sigonasr2, Sig, Sigo 9ba3105b1b 120 3 years ago
sigonasr2, Sig, Sigo 8d26b031cd Minimum update time is 144FPS 3 years ago