generated from sigonasr2/CPlusPlusProjectTemplate
	Testing taller/weider shapes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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				| @ -8,7 +8,11 @@ void BlockClump::addBlock(int col){ | ||||
|     blocks.push_back(Block({(float)col*12,0})); | ||||
| } | ||||
| 
 | ||||
| void BlockClump::addBlock(vi2d offset){ | ||||
| void BlockClump::addBlock(int col,int row){ | ||||
|     blocks.push_back(Block({(float)col*12,(float)row*12})); | ||||
| } | ||||
| 
 | ||||
| void BlockClump::addBlock(vf2d offset){ | ||||
|     blocks.push_back(Block(offset)); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -13,7 +13,8 @@ class BlockClump{ | ||||
|     BlockClump(){} | ||||
|     std::vector<Block>&getBlocks(); | ||||
|     void addBlock(int col); | ||||
|     void addBlock(vi2d offset); | ||||
|     void addBlock(int col,int row); | ||||
|     void addBlock(vf2d offset); | ||||
|     //Get a block's position relative to this block clump.
 | ||||
|     vf2d getBlockPosition(Block&b); | ||||
| }; | ||||
|  | ||||
							
								
								
									
										20
									
								
								Board.cpp
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								Board.cpp
									
									
									
									
									
								
							| @ -14,14 +14,23 @@ Board::Board(vi2d boardSize,float gravity,float spawnRate) | ||||
| void Board::spawnBlock(int col){ | ||||
|     BlockClump c=BlockClump(); | ||||
|     c.addBlock(col); | ||||
|     for(int counter=1;game->coinFlip(game->gen)==0;counter++) { | ||||
|         c.addBlock(col,-counter); | ||||
|     } | ||||
|     if (game->coinFlip(game->gen)==0) { | ||||
|         if (col>0) { | ||||
|             c.addBlock(col-1); | ||||
|             for(int counter=1;game->coinFlip(game->gen)==0;counter++) { | ||||
|                 c.addBlock(col-1,-counter); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     if (game->coinFlip(game->gen)==0) { | ||||
|         if (col<boardSize.x-1) { | ||||
|             c.addBlock(col+1); | ||||
|             for(int counter=1;game->coinFlip(game->gen)==0;counter++) { | ||||
|                 c.addBlock(col+1,-counter); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     clumps.push_back(c); | ||||
| @ -39,31 +48,30 @@ void Board::removeClump(int ind){ | ||||
|     BlockClump&c=clumps[ind]; | ||||
|     for (Block&b:c.getBlocks()){ | ||||
|         if (b.markedForDeletion) continue; | ||||
|         vf2d relativePos=b.pos; | ||||
|         b.pos=c.getBlockPosition(b); | ||||
|         bool emptyAirBelow=true; | ||||
|         for (int i=0;i<cols[b.pos.x/12].size();i++) { | ||||
|             Block&b2=cols[b.pos.x/12][i]; | ||||
|             if (b.pos.y+12>=b2.pos.y&&b.pos.y<=b2.pos.y+12) { | ||||
|             if (c.getBlockPosition(b).y+12>=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12) { | ||||
|                 emptyAirBelow=false; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|         if (b.pos.y>=yBottom) { | ||||
|         if (c.getBlockPosition(b).y>=yBottom) { | ||||
|             emptyAirBelow=false; | ||||
|         } | ||||
|         if (emptyAirBelow) { | ||||
|             BlockClump c2; | ||||
|             for (int i=0;i<c.getBlocks().size();i++) { | ||||
|                 Block&b2=c.getBlocks()[i]; | ||||
|                 if (b.pos.x==b2.pos.x) { | ||||
|                 if (c.getBlockPosition(b).x==b2.pos.x) { | ||||
|                     b2.markedForDeletion=true; | ||||
|                     c2.addBlock(relativePos); | ||||
|                     c2.addBlock(b2.pos); | ||||
|                 } | ||||
|                 c2.y=c.y; | ||||
|             } | ||||
|             clumps.push_back(c2); | ||||
|         } else { | ||||
|             b.pos=c.getBlockPosition(b); | ||||
|             cols[b.pos.x/12].push_back(b); | ||||
|         } | ||||
|     } | ||||
|  | ||||
										
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