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1061 lines
37 KiB
1061 lines
37 KiB
#include <random>
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#include "gameDefines.h"
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#include <assert.h>
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Meteos*game;
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struct BlockMatchingInfo{
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int col;
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int ind;
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int c=-1;
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bool changeToLaunched=true;
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};
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bool Meteos::OnUserCreate()
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{
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game=this;
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SPRITES["blocks_test.png"].Load("assets/blocks_test.png");
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std::random_device rd; //Will be used to obtain a seed for the random number engine
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gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd()
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randBlockPos=std::uniform_int_distribution<>(0, 9);
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coinFlip=std::uniform_int_distribution<>(0, 1);
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comboOverlayOffset=std::uniform_int_distribution<>(-16,16);
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gameBoard=Board({10,14},0.02f,0.04f,1.2f,0.04f,0.4f,{-1.f,-1.5f,-2.f,-2.5f,-4.f},1.7f,2.0f,0.2f,{3,3,1,2,3,0,0,0,0,0},
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60*10,SPRITES["blocks_test.png"]);
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return true;
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}
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bool Meteos::OnUserUpdate(float fElapsedTime)
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{
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if (gameCanRun){
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accumulatedTime+=fElapsedTime;
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if (accumulatedTime>=1/60.0f) {
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updateGame(1/60.0f);
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frameTime++;
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accumulatedTime=0;
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}
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handleInput();
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}
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drawGame(fElapsedTime,!gameCanRun);
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return true;
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}
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void Meteos::handleInput(){
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if (GetMouse(0).bHeld){
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int mouseX=(GetMouseX()-gameBoard.drawOffset.x);
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int mouseY=(GetMouseY()-gameBoard.drawOffset.y);
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int mouseCol=mouseX/12;
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int mouseRow=mouseY/12;
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if (mouseCol>=0&&mouseCol<gameBoard.boardSize.x) {
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for (int y=0;y<gameBoard.getBlocks(mouseCol).size();y++){
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Block&b=gameBoard.getBlocks(mouseCol)[y];
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if (b.pos.y/12==mouseRow){
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SelectedBlockData newData={mouseCol,y,-1};
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if (gameBoard.selectedBlock.col!=-1&&mouseCol==gameBoard.selectedBlock.col&&newData.col==mouseCol){
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//See if these two can be swapped.
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Block&b1=gameBoard.getBlock(gameBoard.selectedBlock);
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Block&b2=gameBoard.getBlock(newData);
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int y1=(gameBoard.selectedBlock.c!=-1)?gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlockPosition(gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlocks()[gameBoard.selectedBlock.ind]).y:gameBoard.getBlocks(gameBoard.selectedBlock.col)[gameBoard.selectedBlock.ind].pos.y;
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int y2=(newData.c!=-1)?gameBoard.getBlockClumps()[newData.c].getBlockPosition(gameBoard.getBlockClumps()[newData.c].getBlocks()[newData.ind]).y:gameBoard.getBlocks(newData.col)[newData.ind].pos.y;
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if (b1.pos.x==b2.pos.x&&std::abs(y1-y2)<=12&&&b1!=&b2){
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//Swap the two!
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BlockColor tempCol=b1.col;
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b1.col=b2.col;
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b2.col=tempCol;
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}
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}
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gameBoard.selectedBlock=newData;
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goto found;
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}
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}
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for (int i=0;i<gameBoard.getBlockClumps().size();i++){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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if (b.pos.x/12==mouseCol&&c.getBlockPosition(b).y<=mouseY&&c.getBlockPosition(b).y+12>mouseY){
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SelectedBlockData newData={mouseCol,j,i};
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if (gameBoard.selectedBlock.col!=-1&&mouseCol==gameBoard.selectedBlock.col){
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//See if these two can be swapped.
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Block&b1=gameBoard.getBlock(gameBoard.selectedBlock);
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Block&b2=gameBoard.getBlock(newData);
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int y1=(gameBoard.selectedBlock.c!=-1)?gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlockPosition(gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlocks()[gameBoard.selectedBlock.ind]).y:gameBoard.getBlocks(gameBoard.selectedBlock.col)[gameBoard.selectedBlock.ind].pos.y;
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int y2=(newData.c!=-1)?gameBoard.getBlockClumps()[newData.c].getBlockPosition(gameBoard.getBlockClumps()[newData.c].getBlocks()[newData.ind]).y:gameBoard.getBlocks(newData.col)[newData.ind].pos.y;
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if (b1.pos.x==b2.pos.x&&std::abs(y1-y2)<=12&&&b1!=&b2){
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//Swap the two!
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BlockColor tempCol=b1.col;
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b1.col=b2.col;
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b2.col=tempCol;
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}
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}
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gameBoard.selectedBlock=newData;
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goto found;
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}
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}
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}
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}
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found:
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if (gameBoard.selectedBlock.c==-1&&gameBoard.selectedBlock.col!=-1&&mouseRow<gameBoard.boardSize.y&&gameBoard.selectedBlock.ind==gameBoard.getBlocks(gameBoard.selectedBlock.col).size()-1&&gameBoard.boardSize.y-mouseRow>gameBoard.getBlocks(gameBoard.selectedBlock.col).size()&&gameBoard.getBlocks(gameBoard.selectedBlock.col)[gameBoard.selectedBlock.ind].pos.y>12){
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for (int i=0;i<gameBoard.getBlockClumps().size();i++){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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if (b.pos.x/12==gameBoard.selectedBlock.col&&gameBoard.getBlocks(gameBoard.selectedBlock.col)[gameBoard.selectedBlock.ind].pos.y-b.pos.y<=12){
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goto notAllowed;
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}
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}
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}
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//Fling the block upwards.
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BlockClump newClump;
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Block&targetBlock=gameBoard.getBlocks(gameBoard.selectedBlock.col)[gameBoard.selectedBlock.ind];
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newClump.y=targetBlock.pos.y-1;
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newClump.launchTime=999999;
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newClump.vspeed=gameBoard.launchSpd[0];
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newClump.flinged=true;
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newClump.addBlock(gameBoard.selectedBlock.col,targetBlock.col);
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gameBoard.addClump(newClump);
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gameBoard.removeBlock(gameBoard.selectedBlock.col,gameBoard.selectedBlock.ind);
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gameBoard.selectedBlock={-1,-1,-1};
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}
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notAllowed:;
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}
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if (GetMouse(0).bReleased){
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gameBoard.selectedBlock={-1,-1,-1};
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}
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}
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void Meteos::spawnBlocks(float fElapsedTime){
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lastBlockSpawn+=fElapsedTime;
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if (lastBlockSpawn>=gameBoard.spawnRate){
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lastBlockSpawn-=gameBoard.spawnRate;
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gameBoard.spawnBlock(randBlockPos(gen));
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}
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}
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void Meteos::handleBlockGravity(float fElapsedTime){
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for (int i=gameBoard.getBlockClumps().size()-1;i>=0;i--){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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if (c.launchTime>0) {
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c.launchTime-=fElapsedTime;
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} else
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if (c.combo>0) {
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c.vspeed+=gameBoard.comboGravity;
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if (c.vspeed>gameBoard.comboMaxGravity){
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c.vspeed=gameBoard.comboMaxGravity;
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}
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} else {
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c.vspeed+=gameBoard.gravity;
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if (c.vspeed>gameBoard.maxGravity){
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c.vspeed=gameBoard.maxGravity;
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}
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}
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if (c.flinged&&c.y<12*3){
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c.flinged=false;
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c.launchTime=0;
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}
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for (int j=gameBoard.getBlockClumps().size()-1;j>=0;j--) {
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if (i==j) continue;
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BlockClump&c2=gameBoard.getBlockClumps()[j];
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for (int k=c2.getBlocks().size()-1;k>=0;k--) {
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Block&b2=c2.getBlocks()[k];
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for (int l=c.getBlocks().size()-1;l>=0;l--) {
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Block&b3=c.getBlocks()[l];
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if (c2.getBlockPosition(b2).x==c.getBlockPosition(b3).x&&
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c2.getBlockPosition(b2).y+12>=c.getBlockPosition(b3).y&&
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c2.getBlockPosition(b2).y<=c.getBlockPosition(b3).y+12) {
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c.y=(int)c.y;
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c2.y=(int)c2.y;
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if (c2.getBlockPosition(b2).y>c.getBlockPosition(b3).y) {
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c.y-=12-(c2.getBlockPosition(b2).y-c.getBlockPosition(b3).y);
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c.y-=fmod(c.y-c2.y,12);
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if (fmod(c2.y-c.y,12)!=0){
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std::cout<<"Difference is not divisible by 12!! Value:"<<fmod(c2.y-c.y,12)<<","<<c2.y<<"//"<<c.y<<std::endl;
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assert(false);
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}
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} else {
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c2.y-=12-(c.getBlockPosition(b3).y-c2.getBlockPosition(b2).y);
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c2.y-=fmod(c.y-c2.y,12);
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if (fmod(c.y-c2.y,12)!=0){
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std::cout<<"Difference is not divisible by 12!! Value:"<<fmod(c.y-c2.y,12)<<","<<c.y<<"//"<<c2.y<<std::endl;
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assert(false);
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}
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}
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float influence=(float)c.getBlocks().size()/(c.getBlocks().size()+c2.getBlocks().size());
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int blockCount=c.getBlocks().size();
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int blockCount2=c2.getBlocks().size();
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//Copy every block from one clump to the other
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for (int m=0;m<c2.getBlocks().size();m++) {
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Block&b4=c2.getBlocks()[m];
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bool exists=false;
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for (int n=0;n<c.getBlocks().size();n++){
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if ((c.getBlocks()[n].pos.x)/12==(b4.pos.x)/12&&(c.getBlocks()[n].pos.y)/12==(c2.getBlockPosition(b4).y-c.y)/12){
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std::cout<<"WARNING! Block overlapping detected at "<<c.getBlocks()[n].pos<<"!"<<std::endl;
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exists=true;
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blockCount--;
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break;
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}
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}
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if (!exists){
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c.addBlock(b4.pos.x/12,(c2.getBlockPosition(b4).y-c.y)/12,b4.col);
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}
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}
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if (blockCount+blockCount2!=c.getBlocks().size()) {
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std::cout<<"Block size is: "<<c.getBlocks().size()<<" but expected "<<blockCount+blockCount2<<std::endl;
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assert(false);
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}
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bool overlappingBlocks=false;
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for (int m=0;m<c.getBlocks().size();m++){
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for (int n=0;n<c.getBlocks().size();n++){
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if(m==n)continue;
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if (c.getBlocks()[m].pos==c.getBlocks()[n].pos){
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std::cout<<"Block overlapping detected at "<<c.getBlocks()[m].pos<<"!"<<std::endl;
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overlappingBlocks=true;
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}
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}
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}
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if (overlappingBlocks){
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gameCanRun=false;
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return;
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}
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if (overlappingBlocks){
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std::cout<<"Block b3 "<<b3.pos<<"!"<<std::endl;
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}
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if (!c.flinged&&!c2.flinged){
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c.vspeed=std::min(c.vspeed,c2.vspeed);
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}
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if (c.flinged||c2.flinged){
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c.launchTime=0;
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}
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c.flinged=false;
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c2.flinged=false;
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c.combo=std::max(c.combo,c2.combo);
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c.landTime=std::max(c.landTime,c2.landTime);
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c.sortBlocks();
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if (i>=j){
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i--;
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}
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gameBoard.removeClump(j);
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goto nextClumpCollisionCheck;
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}
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}
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}
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}
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nextClumpCollisionCheck:;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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int col=b.pos.x/12;
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for (int k=0;k<gameBoard.getBlocks(col).size();k++){
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Block&b2=gameBoard.getBlocks(col)[k];
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if (c.getBlockPosition(b).y+12>=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12){
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c.y-=c.getBlockPosition(b).y+12-b2.pos.y;
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c.vspeed=0;
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if (c.landTime>=gameBoard.landTime) {
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gameBoard.convertClump(i);
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} else {
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c.landTime+=fElapsedTime;
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}
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goto nextClump;
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}
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}
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if (c.getBlockPosition(b).y>=gameBoard.yBottom) {
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c.y-=c.getBlockPosition(b).y-gameBoard.yBottom;
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c.vspeed=0;
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if (c.landTime>=gameBoard.landTime) {
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gameBoard.convertClump(i);
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} else {
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c.landTime+=fElapsedTime;
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}
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goto nextClump;
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}
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}
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c.landTime=0;
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nextClump:;
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}
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}
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void Meteos::matchFlyingBlockClumps(){
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for (int g=0;g<gameBoard.getBlockClumps().size();g++){
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BlockClump&c=gameBoard.getBlockClumps()[g];
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std::vector<BlockMatchingInfo>matchedBlockIDs;
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for (Block&b:c.getBlocks()) {
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b.addedToLaunchList=false;
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}
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for (int i=0;i<c.getBlocks().size();i++) {
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Block&b=c.getBlocks()[i];
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std::vector<BlockMatchingInfo>tempMatchIDsX;
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std::vector<BlockMatchingInfo>tempMatchIDsY;
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float targetX=b.pos.x;
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float targetY=b.pos.y;
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bool found=false;
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tempMatchIDsX.push_back({(int)b.pos.x/12,i,g});
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tempMatchIDsY.push_back({(int)b.pos.x/12,i,g});
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rightCheck:
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float checkX=targetX+12;
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float checkY=targetY;
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do{
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found=false;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b2=c.getBlocks()[j];
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if (i==j)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkX+=12;
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tempMatchIDsX.push_back({(int)b.pos.x/12,j,g});
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goto outerRightCheck;
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}
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}
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if (c.landTime>0){
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for (int h=0;h<gameBoard.getBlockClumps().size();h++){
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if (g==h)continue;
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BlockClump&c2=gameBoard.getBlockClumps()[h];
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if (c2.landTime>0){
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for (int j=0;j<c2.getBlocks().size();j++){
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Block&b2=c2.getBlocks()[j];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&c2.getBlockPosition(b2).y-c.y==checkY) {
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found=true;
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checkX+=12;
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tempMatchIDsX.push_back({(int)b2.pos.x/12,j,h});
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goto outerRightCheck;
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}
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}
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}
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}
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}
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outerRightCheck:;
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}while(found);
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leftCheck:
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checkX=targetX-12;
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checkY=targetY;
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do{
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found=false;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b2=c.getBlocks()[j];
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if (i==j)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkX-=12;
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tempMatchIDsX.push_back({(int)b.pos.x/12,j,g});
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goto outerLeftCheck;
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}
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}
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if (c.landTime>0){
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for (int h=0;h<gameBoard.getBlockClumps().size();h++){
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if (g==h)continue;
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BlockClump&c2=gameBoard.getBlockClumps()[h];
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if (c2.landTime>0){
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for (int j=0;j<c2.getBlocks().size();j++){
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Block&b2=c2.getBlocks()[j];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&c2.getBlockPosition(b2).y-c.y==checkY) {
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found=true;
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checkX-=12;
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tempMatchIDsX.push_back({(int)b2.pos.x/12,j,h});
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goto outerLeftCheck;
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}
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}
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}
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}
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}
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outerLeftCheck:;
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}while(found);
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upCheck:
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checkX=targetX;
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checkY=targetY-12;
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do{
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found=false;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b2=c.getBlocks()[j];
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if (i==j)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkY-=12;
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tempMatchIDsY.push_back({(int)b.pos.x/12,j,g});
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goto outerUpCheck;
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}
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}
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if (c.landTime>0){
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for (int h=0;h<gameBoard.getBlockClumps().size();h++){
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if (g==h)continue;
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BlockClump&c2=gameBoard.getBlockClumps()[h];
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if (c2.landTime>0){
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for (int j=0;j<c2.getBlocks().size();j++){
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Block&b2=c2.getBlocks()[j];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&c2.getBlockPosition(b2).y-c.y==checkY) {
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found=true;
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checkY-=12;
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tempMatchIDsY.push_back({(int)b2.pos.x/12,j,h});
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goto outerUpCheck;
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}
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}
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}
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}
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}
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outerUpCheck:;
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}while(found);
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downCheck:
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checkX=targetX;
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checkY=targetY+12;
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do{
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found=false;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b2=c.getBlocks()[j];
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if (i==j)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkY+=12;
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tempMatchIDsY.push_back({(int)b.pos.x/12,j,g});
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goto outerDownCheck;
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}
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}
|
|
if (c.landTime>0){
|
|
for (int h=0;h<gameBoard.getBlockClumps().size();h++){
|
|
if (g==h)continue;
|
|
BlockClump&c2=gameBoard.getBlockClumps()[h];
|
|
if (c2.landTime>0){
|
|
for (int j=0;j<c2.getBlocks().size();j++){
|
|
Block&b2=c2.getBlocks()[j];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&c2.getBlockPosition(b2).y-c.y==checkY) {
|
|
found=true;
|
|
checkY+=12;
|
|
tempMatchIDsY.push_back({(int)b2.pos.x/12,j,h});
|
|
goto outerDownCheck;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
outerDownCheck:;
|
|
}while(found);
|
|
if (tempMatchIDsX.size()>2||tempMatchIDsY.size()>2) {
|
|
if (tempMatchIDsX.size()>2) {
|
|
for (BlockMatchingInfo i:tempMatchIDsX) {
|
|
if (i.c!=g){
|
|
for (int j=0;j<gameBoard.getBlockClumps()[i.c].getBlocks().size();j++){
|
|
Block&bb=gameBoard.getBlockClumps()[i.c].getBlocks()[j];
|
|
if (!bb.addedToLaunchList&&j!=i.ind) {
|
|
for (int k=0;k<tempMatchIDsX.size();k++){
|
|
if (tempMatchIDsX[k].c==i.c&&tempMatchIDsX[k].ind==j){
|
|
goto skipX;
|
|
}
|
|
}
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back({(int)bb.pos.x/12,j,i.c,false});
|
|
skipX:;
|
|
}
|
|
}
|
|
Block&bb=gameBoard.getBlockClumps()[i.c].getBlocks()[i.ind];
|
|
if (!bb.addedToLaunchList){
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(i);
|
|
}
|
|
} else {
|
|
Block&bb=gameBoard.getBlockClumps()[i.c].getBlocks()[i.ind];
|
|
if (!bb.addedToLaunchList) {
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (tempMatchIDsY.size()>2) {
|
|
for (BlockMatchingInfo i:tempMatchIDsY) {
|
|
if (i.c!=g){
|
|
for (int j=0;j<gameBoard.getBlockClumps()[i.c].getBlocks().size();j++){
|
|
Block&bb=gameBoard.getBlockClumps()[i.c].getBlocks()[j];
|
|
if (!bb.addedToLaunchList&&j!=i.ind) {
|
|
for (int k=0;k<tempMatchIDsY.size();k++){
|
|
if (tempMatchIDsY[k].c==i.c&&tempMatchIDsY[k].ind==j){
|
|
goto skipY;
|
|
}
|
|
}
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back({(int)bb.pos.x/12,j,i.c,false});
|
|
skipY:;
|
|
}
|
|
}
|
|
Block&bb=gameBoard.getBlockClumps()[i.c].getBlocks()[i.ind];
|
|
if (!bb.addedToLaunchList){
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(i);
|
|
}
|
|
} else {
|
|
Block&bb=gameBoard.getBlockClumps()[i.c].getBlocks()[i.ind];
|
|
if (!bb.addedToLaunchList) {
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (BlockMatchingInfo i:matchedBlockIDs) {
|
|
if (g==i.c){
|
|
Block&b=gameBoard.getBlockClumps()[i.c].getBlocks()[i.ind];
|
|
b.col=BlockColor::LAUNCHED;
|
|
} else {
|
|
Block&b=gameBoard.getBlockClumps()[i.c].getBlocks()[i.ind];
|
|
if (!b.markedForRemoval){
|
|
if (i.changeToLaunched){
|
|
b.col=BlockColor::LAUNCHED;
|
|
c.addBlock(i.col,(gameBoard.getBlockClumps()[i.c].getBlockPosition(b).y-c.y)/12,BlockColor::LAUNCHED);
|
|
} else {
|
|
c.addBlock(i.col,(gameBoard.getBlockClumps()[i.c].getBlockPosition(b).y-c.y)/12,b.col);
|
|
}
|
|
}
|
|
if (i.changeToLaunched){
|
|
b.col=BlockColor::LAUNCHED;
|
|
}
|
|
b.markedForRemoval=true;
|
|
}
|
|
}
|
|
if (matchedBlockIDs.size()>0){
|
|
c.vspeed=gameBoard.launchSpd[std::min(c.combo,(int)gameBoard.launchSpd.size()-1)]/(1+(c.getBlocks().size()*gameBoard.blockWeight));
|
|
c.launchTime=gameBoard.launchTime;
|
|
c.combo++;
|
|
score+=MATCH_SCORE*c.combo;
|
|
displayTargetScore+=MATCH_SCORE*c.combo;
|
|
vi2d randomOffset={comboOverlayOffset(gen),comboOverlayOffset(gen)};
|
|
comboDisplayList.push_back({c.getBlockPosition(gameBoard.getBlockClumps()[matchedBlockIDs[0].c].getBlocks()[matchedBlockIDs[0].ind])+randomOffset,c.combo});
|
|
//std::cout<<"Combo value is "<<c.combo<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Meteos::cleanupBlockClumps(){
|
|
for (int g=0;g<gameBoard.getBlockClumps().size();g++){
|
|
BlockClump&c=gameBoard.getBlockClumps()[g];
|
|
for (int i=0;i<c.getBlocks().size();i++){
|
|
Block&b=c.getBlocks()[i];
|
|
if (b.markedForRemoval){
|
|
c.removeBlock(i--);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Meteos::matchGroundedBlocks(){
|
|
std::vector<BlockMatchingInfo>matchedBlockIDs; //Col followed by index
|
|
for (int i=0;i<gameBoard.boardSize.x;i++){
|
|
for (Block&b:gameBoard.getBlocks(i)) {
|
|
b.addedToLaunchList=false;
|
|
}
|
|
for (int j=0;j<gameBoard.getBlocks(i).size();j++) {
|
|
Block&b=gameBoard.getBlocks(i)[j];
|
|
std::vector<BlockMatchingInfo>tempMatchIDsX; //Col followed by index
|
|
std::vector<BlockMatchingInfo>tempMatchIDsY; //Col followed by index
|
|
float targetX=b.pos.x;
|
|
float targetY=b.pos.y;
|
|
bool found=false;
|
|
tempMatchIDsX.push_back({i,j});
|
|
tempMatchIDsY.push_back({i,j});
|
|
rightBoardCheck:
|
|
float checkX=1;
|
|
float checkY=targetY;
|
|
do{
|
|
found=false;
|
|
if (i+checkX<gameBoard.boardSize.x) {
|
|
for (int k=0;k<gameBoard.getBlocks(i+checkX).size();k++){
|
|
Block&b2=gameBoard.getBlocks(i+checkX)[k];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(b2.pos.y-checkY)<0.2) {
|
|
found=true;
|
|
tempMatchIDsX.push_back({(int)(i+checkX),k});
|
|
checkX++;
|
|
goto outercheck2;
|
|
}
|
|
}
|
|
for (int k=0;k<gameBoard.getBlockClumps().size();k++){
|
|
BlockClump&c=gameBoard.getBlockClumps()[k];
|
|
if (c.landTime>0) {
|
|
for (int l=0;l<c.getBlocks().size();l++){
|
|
Block&b2=c.getBlocks()[l];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
|
|
found=true;
|
|
tempMatchIDsX.push_back({(int)(b2.pos.x/12),l,k});
|
|
checkX++;
|
|
goto outercheck2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
outercheck2:;
|
|
}
|
|
}while(found);
|
|
leftBoardCheck:
|
|
checkX=-1;
|
|
checkY=targetY;
|
|
do{
|
|
found=false;
|
|
if (i+checkX>=0) {
|
|
for (int k=0;k<gameBoard.getBlocks(i+checkX).size();k++){
|
|
Block&b2=gameBoard.getBlocks(i+checkX)[k];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(b2.pos.y-checkY)<0.2) {
|
|
found=true;
|
|
tempMatchIDsX.push_back({(int)(i+checkX),k});
|
|
checkX--;
|
|
goto outercheck3;
|
|
}
|
|
}
|
|
for (int k=0;k<gameBoard.getBlockClumps().size();k++){
|
|
BlockClump&c=gameBoard.getBlockClumps()[k];
|
|
if (c.landTime>0) {
|
|
for (int l=0;l<c.getBlocks().size();l++){
|
|
Block&b2=c.getBlocks()[l];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
|
|
found=true;
|
|
tempMatchIDsX.push_back({(int)(b2.pos.x/12),l,k});
|
|
checkX--;
|
|
goto outercheck3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
outercheck3:;
|
|
}
|
|
}while(found);
|
|
upBoardCheck:
|
|
checkX=targetX;
|
|
checkY=targetY-12;
|
|
do{
|
|
found=false;
|
|
for (int k=0;k<gameBoard.getBlocks(i).size();k++){
|
|
Block&b2=gameBoard.getBlocks(i)[k];
|
|
if (j==k)continue;
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&std::abs(b2.pos.y-checkY)<0.2) {
|
|
found=true;
|
|
checkY-=12;
|
|
tempMatchIDsY.push_back({i,k});
|
|
goto outercheck4;
|
|
}
|
|
}
|
|
for (int k=0;k<gameBoard.getBlockClumps().size();k++){
|
|
BlockClump&c=gameBoard.getBlockClumps()[k];
|
|
if (c.landTime>0) {
|
|
for (int l=0;l<c.getBlocks().size();l++){
|
|
Block&b2=c.getBlocks()[l];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&c.getBlockPosition(b2).x==checkX&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
|
|
found=true;
|
|
checkY-=12;
|
|
tempMatchIDsY.push_back({(int)(b2.pos.x/12),l,k});
|
|
goto outercheck4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
outercheck4:;
|
|
}while(found);
|
|
downBoardCheck:
|
|
checkX=targetX;
|
|
checkY=targetY+12;
|
|
do{
|
|
found=false;
|
|
for (int k=0;k<gameBoard.getBlocks(i).size();k++){
|
|
Block&b2=gameBoard.getBlocks(i)[k];
|
|
if (j==k)continue;
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&std::abs(b2.pos.y-checkY)<0.2) {
|
|
found=true;
|
|
checkY+=12;
|
|
tempMatchIDsY.push_back({i,k});
|
|
goto outercheck1;
|
|
}
|
|
}
|
|
for (int k=0;k<gameBoard.getBlockClumps().size();k++){
|
|
BlockClump&c=gameBoard.getBlockClumps()[k];
|
|
if (c.landTime>0) {
|
|
for (int l=0;l<c.getBlocks().size();l++){
|
|
Block&b2=c.getBlocks()[l];
|
|
if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&c.getBlockPosition(b2).x==checkX&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
|
|
found=true;
|
|
checkY+=12;
|
|
tempMatchIDsY.push_back({(int)(b2.pos.x/12),l,k});
|
|
goto outercheck1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
outercheck1:;
|
|
}while(found);
|
|
if (tempMatchIDsX.size()>2||tempMatchIDsY.size()>2) {
|
|
if (tempMatchIDsX.size()>2) {
|
|
for (BlockMatchingInfo&info:tempMatchIDsX) {
|
|
if (info.c!=-1) {
|
|
BlockClump&c=gameBoard.getBlockClumps()[info.c];
|
|
Block&bb=c.getBlocks()[info.ind];
|
|
if (!bb.addedToLaunchList){
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(info);
|
|
}
|
|
} else {
|
|
Block&bb=gameBoard.getBlocks(info.col)[info.ind];
|
|
if (!bb.addedToLaunchList){
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (tempMatchIDsY.size()>2) {
|
|
for (BlockMatchingInfo&info:tempMatchIDsY) {
|
|
if (info.c!=-1) {
|
|
BlockClump&c=gameBoard.getBlockClumps()[info.c];
|
|
Block&bb=c.getBlocks()[info.ind];
|
|
if (!bb.addedToLaunchList){
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(info);
|
|
}
|
|
} else {
|
|
Block&bb=gameBoard.getBlocks(info.col)[info.ind];
|
|
if (!bb.addedToLaunchList){
|
|
bb.addedToLaunchList=true;
|
|
matchedBlockIDs.push_back(info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (matchedBlockIDs.size()>0) {
|
|
BlockClump c;
|
|
bool firstBlock=true;
|
|
vf2d baseBlockPos;
|
|
for (BlockMatchingInfo&info:matchedBlockIDs) {
|
|
if (info.c!=-1){
|
|
Block&b=gameBoard.getBlockClumps()[info.c].getBlocks()[info.ind];
|
|
if (firstBlock) {
|
|
baseBlockPos=gameBoard.getBlockClumps()[info.c].getBlockPosition(b);
|
|
c.y=baseBlockPos.y-1;
|
|
firstBlock=false;
|
|
}
|
|
b.col=BlockColor::LAUNCHED;
|
|
} else {
|
|
Block&b=gameBoard.getBlocks(info.col)[info.ind];
|
|
if (firstBlock) {
|
|
baseBlockPos=b.pos;
|
|
c.y=baseBlockPos.y-1;
|
|
firstBlock=false;
|
|
}
|
|
b.col=BlockColor::LAUNCHED;
|
|
}
|
|
}
|
|
for (BlockMatchingInfo&info:matchedBlockIDs) {
|
|
if (info.c!=-1){
|
|
if (gameBoard.getBlockClumps()[info.c].getBlocks().size()>0){
|
|
if (c.combo<gameBoard.getBlockClumps()[info.c].combo){
|
|
c.combo=gameBoard.getBlockClumps()[info.c].combo;
|
|
}
|
|
for (int i=gameBoard.getBlockClumps()[info.c].getBlocks().size()-1;i>=0;i--) {
|
|
Block&b2=gameBoard.getBlockClumps()[info.c].getBlocks()[i];
|
|
if ((int)fmod(std::abs(std::round(gameBoard.getBlockClumps()[info.c].getBlockPosition(b2).y)-std::round(baseBlockPos.y)),12)!=0){
|
|
std::cout<<"Difference is not equal to 0! Value:"<<(int)fmod(std::abs(std::round(gameBoard.getBlockClumps()[info.c].getBlockPosition(b2).y)-std::round(baseBlockPos.y)),12)<<" "<<gameBoard.getBlockClumps()[info.c].getBlockPosition(b2).y<<"//"<<baseBlockPos.y<<std::endl;
|
|
assert(false);
|
|
}
|
|
c.addBlock(b2.pos.x/12,((int)gameBoard.getBlockClumps()[info.c].getBlockPosition(b2).y-(int)baseBlockPos.y)/12,b2.col);
|
|
//std::cout<<"Added block @"<<b2.pos.x/12<<((int)gameBoard.getBlockClumps()[info.c].getBlockPosition(b2).y-(int)baseBlockPos.y)/12<<std::endl;
|
|
gameBoard.getBlockClumps()[info.c].removeBlock(i);
|
|
}
|
|
}
|
|
} else {
|
|
Block&b=gameBoard.getBlocks(info.col)[info.ind];
|
|
int yPos=b.pos.y;
|
|
for (int i=gameBoard.getBlocks(info.col).size()-1;i>=0;i--){
|
|
Block&b2=gameBoard.getBlocks(info.col)[i];
|
|
if (b2.pos.y<=yPos){
|
|
if ((int)fmod((int)b2.pos.y-(int)baseBlockPos.y,12)!=0){
|
|
std::cout<<"Difference is not equal to 0! Value:"<<(int)fmod((int)b2.pos.y-(int)baseBlockPos.y,12)<<" "<<b2.pos.y<<"//"<<baseBlockPos.y<<std::endl;
|
|
assert(false);
|
|
}
|
|
c.addBlock(info.col,((int)b2.pos.y-(int)baseBlockPos.y)/12,b2.col);
|
|
//std::cout<<"Added block @"<<info.col<<((int)b2.pos.y-(int)baseBlockPos.y)/12<<std::endl;
|
|
//b2.markedForRemoval=true;
|
|
gameBoard.removeBlock(info.col,i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gameBoard.addClump(c);
|
|
gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].vspeed=gameBoard.launchSpd[std::min(gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo,(int)gameBoard.launchSpd.size()-1)]/(1+(gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].getBlocks().size()*gameBoard.blockWeight));
|
|
gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].launchTime=gameBoard.launchTime;
|
|
gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo++;
|
|
score+=MATCH_SCORE*gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo;
|
|
displayTargetScore+=MATCH_SCORE*gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo;
|
|
vi2d randomOffset={comboOverlayOffset(gen),comboOverlayOffset(gen)};
|
|
comboDisplayList.push_back({baseBlockPos+randomOffset,gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo});
|
|
//std::cout<<"Combo value is "<<gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Meteos::matchBlocks(){
|
|
matchFlyingBlockClumps();
|
|
cleanupBlockClumps();
|
|
matchGroundedBlocks();
|
|
}
|
|
|
|
void Meteos::cleanupBlocks(){
|
|
for (int i=gameBoard.getBlockClumps().size()-1;i>=0;i--){ //Resolve BlockClump movements.
|
|
BlockClump&c=gameBoard.getBlockClumps()[i];
|
|
for (int j=c.getBlocks().size()-1;j>=0;j--){
|
|
Block&b=c.getBlocks()[j];
|
|
b.addedToLaunchList=false;
|
|
if (c.vspeed<0&&c.getBlockPosition(b).y<0||b.markedForRemoval){
|
|
if (c.vspeed<0&&c.getBlockPosition(b).y<0){
|
|
accumulatedScore+=BASE_SCORE*c.combo;
|
|
score+=BASE_SCORE*c.combo;
|
|
blocksInAttackQueue++;
|
|
lastBlockLaunched=0.0f;
|
|
if (blocksInAttackQueue%10==0){
|
|
accumulatedScore+=BONUS_ATTACK_SCORE;
|
|
score+=BONUS_ATTACK_SCORE;
|
|
}
|
|
}
|
|
//std::cout<<"Removed block @"<<b.pos<<" from clump "<<i<<std::endl;
|
|
c.removeBlock(j);
|
|
}
|
|
}
|
|
c.y+=c.vspeed;
|
|
if (c.getBlocks().size()<=0) {
|
|
//std::cout<<"Block Clump "<<i<<" is empty. Removing."<<std::endl;
|
|
gameBoard.removeClump(i);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Meteos::handleWarningLevels(float fElapsedTime){
|
|
bool noWarning=true;
|
|
for (int i=0;i<gameBoard.boardSize.x;i++){
|
|
if (gameBoard.getBlocks(i).size()>=gameBoard.boardSize.y){
|
|
gameBoard.warningFlashingLevel[i]+=fElapsedTime;
|
|
gameBoard.warningLevel++;
|
|
noWarning=false;
|
|
} else {
|
|
gameBoard.warningFlashingLevel[i]=0;
|
|
}
|
|
for (int y=gameBoard.getBlocks(i).size()-1;y>=0;y--){
|
|
Block&b=gameBoard.getBlocks(i)[y];
|
|
b.addedToLaunchList=false;
|
|
if (b.markedForRemoval){
|
|
gameBoard.removeBlock(i,y);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
if (noWarning){
|
|
gameBoard.warningLevel=0;
|
|
} else
|
|
if (gameBoard.warningLevel>=gameBoard.maxWarningLevel){
|
|
//Planet crashes! For now we just clear all blocks and clumps on the board.
|
|
while (gameBoard.getBlockClumps().size()>0){
|
|
gameBoard.removeClump(0);
|
|
}
|
|
for (int i=0;i<gameBoard.boardSize.x;i++){
|
|
while (gameBoard.getBlocks(i).size()>0){
|
|
gameBoard.removeBlock(i,0);
|
|
}
|
|
}
|
|
gameBoard.warningLevel=0;
|
|
}
|
|
}
|
|
|
|
void Meteos::validateSelectedBlock(){
|
|
//Invalidate the selected block if something is strange about it.
|
|
if (gameBoard.selectedBlock.col!=-1){
|
|
if (gameBoard.selectedBlock.c!=-1){
|
|
if (!(gameBoard.selectedBlock.c<gameBoard.getBlockClumps().size()&&gameBoard.selectedBlock.ind<gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlocks().size()&&gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlocks()[gameBoard.selectedBlock.ind].pos.x/12==gameBoard.selectedBlock.col)){
|
|
gameBoard.selectedBlock={-1};
|
|
return;
|
|
}
|
|
} else {
|
|
if (!(gameBoard.selectedBlock.ind<gameBoard.getBlocks(gameBoard.selectedBlock.col).size())){
|
|
gameBoard.selectedBlock={-1};
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Meteos::handleComboAnimations(){
|
|
for (int i=comboDisplayList.size()-1;i>=0;i--){
|
|
ComboOverlay&c=comboDisplayList[i];
|
|
c.lifetime++;
|
|
c.pos.y-=0.1;
|
|
if (c.lifetime>60){
|
|
comboDisplayList.erase(comboDisplayList.begin()+i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Meteos::updateScoreDisplay(float fElapsedTime){
|
|
if (blocksInAttackQueue){
|
|
lastBlockLaunched+=fElapsedTime;
|
|
if (lastBlockLaunched>=blockLaunchWaitPeriod){
|
|
blocksInAttackQueue=0;
|
|
accumulatedScore=0;
|
|
displayTargetScore=score;
|
|
}
|
|
}
|
|
lastScoreDisplayUpdate+=fElapsedTime;
|
|
if (lastScoreDisplayUpdate>=SCORE_DISPLAY_UPDATE_RATE){
|
|
if (displayScore!=displayTargetScore){
|
|
int tempScore=displayTargetScore;
|
|
int tempDisplayScore=displayScore;
|
|
std::vector<int>targetScoreDigits;
|
|
std::vector<int>displayScoreDigits;
|
|
while (tempScore>0){
|
|
int digit=tempScore%10;
|
|
tempScore/=10;
|
|
targetScoreDigits.insert(targetScoreDigits.begin(),digit);
|
|
}
|
|
while (tempDisplayScore>0){
|
|
int digit=tempDisplayScore%10;
|
|
tempDisplayScore/=10;
|
|
displayScoreDigits.insert(displayScoreDigits.begin(),digit);
|
|
}
|
|
//std::cout<<std::endl;
|
|
int marker=0;
|
|
while (marker<targetScoreDigits.size()||marker<displayScoreDigits.size()){
|
|
int targetScoreDigit=marker<targetScoreDigits.size()?targetScoreDigits[targetScoreDigits.size()-1-marker]:0;
|
|
int displayScoreDigit=marker<displayScoreDigits.size()?displayScoreDigits[displayScoreDigits.size()-1-marker]:0;
|
|
if (displayScoreDigit!=targetScoreDigit){
|
|
if (displayScoreDigit+1<10){
|
|
displayScore+=std::pow(10,marker);
|
|
} else {
|
|
displayScore-=std::pow(10,marker)*9;
|
|
}
|
|
}
|
|
marker++;
|
|
}
|
|
}
|
|
lastScoreDisplayUpdate=0;
|
|
}
|
|
}
|
|
|
|
void Meteos::updateGame(float fElapsedTime){
|
|
spawnBlocks(fElapsedTime);
|
|
handleBlockGravity(fElapsedTime);
|
|
matchBlocks();
|
|
cleanupBlocks();
|
|
handleWarningLevels(fElapsedTime);
|
|
validateSelectedBlock();
|
|
handleComboAnimations();
|
|
updateScoreDisplay(fElapsedTime);
|
|
for (Star s:starField){
|
|
s.Update();
|
|
}
|
|
}
|
|
|
|
void Meteos::drawGame(float fElapsedTime,bool debugView){
|
|
Clear(VERY_DARK_BLUE);
|
|
for (Star s:starField){
|
|
s.Draw();
|
|
}
|
|
for (int x=-1;x<=gameBoard.boardSize.x;x++){
|
|
for (int y=0;y<=gameBoard.boardSize.y;y++){
|
|
if (x==-1||x==10||y==14){
|
|
FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255));
|
|
} else {
|
|
DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64));
|
|
}
|
|
}
|
|
}
|
|
int alpha=(debugView)?32:255;
|
|
for (int i=0;i<gameBoard.getBlockClumps().size();i++){
|
|
BlockClump&c=gameBoard.getBlockClumps()[i];
|
|
for (int j=0;j<c.getBlocks().size();j++){
|
|
Block&b=c.getBlocks()[j];
|
|
DrawPartialDecal(c.getBlockPosition(b)+gameBoard.drawOffset,gameBoard.tileset,{(float)(int)b.col*12,0},{12,12},{1,1},gameBoard.selectedBlock.col!=-1&&gameBoard.selectedBlock.ind==j&&gameBoard.selectedBlock.c==i?Pixel(GREY.r,GREY.g,GREY.b,alpha):Pixel(WHITE.r,WHITE.g,WHITE.b,alpha));
|
|
}
|
|
//DrawStringDecal({32,c.y+i%4*4},std::to_string(c.landTime),WHITE,{0.4,0.4}); //Draws land times per clump.
|
|
}
|
|
for (int i=0;i<gameBoard.boardSize.x;i++){
|
|
for (int y=0;y<gameBoard.getBlocks(i).size();y++){
|
|
Block&b=gameBoard.getBlocks(i)[y];
|
|
DrawPartialDecal(b.pos+gameBoard.drawOffset,gameBoard.tileset,{(float)(int)b.col*12,0},{12,12},{1,1},gameBoard.selectedBlock.col!=-1&&gameBoard.selectedBlock.c==-1&&gameBoard.selectedBlock.col==i&&gameBoard.selectedBlock.ind==y?Pixel(GREY.r,GREY.g,GREY.b,alpha):Pixel(WHITE.r,WHITE.g,WHITE.b,alpha));
|
|
}
|
|
if (gameBoard.warningFlashingLevel[i]>0){
|
|
FillRectDecal({gameBoard.drawOffset.x+i*12,gameBoard.drawOffset.y},{12,(float)gameBoard.boardSize.y*12},Pixel(255,64,64,std::abs(sin(gameBoard.warningFlashingLevel[i]*M_PI))*128));
|
|
}
|
|
}
|
|
for (int i=0;i<comboDisplayList.size();i++){
|
|
ComboOverlay&c=comboDisplayList[i];
|
|
vi2d shadowOffset={1,1};
|
|
DrawStringPropDecal(c.pos+gameBoard.drawOffset+shadowOffset,"x"+std::to_string(c.combo),BLACK,{0.8,0.6});
|
|
DrawStringPropDecal(c.pos+gameBoard.drawOffset,"x"+std::to_string(c.combo),(c.lifetime%6>=3)?Pixel{207,103,0}:Pixel{255,255,255,180},{0.8,0.6});
|
|
}
|
|
|
|
DrawStringDecal(gameBoard.drawOffset+vi2d{-8,-24}+vi2d{1,1},std::to_string(displayScore),BLACK,{2,2});
|
|
DrawStringDecal(gameBoard.drawOffset+vi2d{-8,-24},std::to_string(displayScore),WHITE,{2,2});
|
|
if (accumulatedScore>0){
|
|
DrawStringDecal(gameBoard.drawOffset+vi2d{0,-8}+vi2d{1,1},"+"+std::to_string(accumulatedScore),BLACK,{0.75,0.75});
|
|
DrawStringDecal(gameBoard.drawOffset+vi2d{0,-8},"+"+std::to_string(accumulatedScore),frameTime%5>2?Pixel{224, 184, 148}:WHITE,{0.75,0.75});
|
|
GradientFillRectDecal(gameBoard.drawOffset+vi2d{gameBoard.boardSize.x*12+16,0}, {32,32}, BLACK, VERY_DARK_GREEN, VERY_DARK_GREEN, BLACK);
|
|
DrawRectDecal(gameBoard.drawOffset+vi2d{gameBoard.boardSize.x*12+16,0}, {32,32}, DARK_YELLOW);
|
|
std::string attackQueueDisplay="";
|
|
if (blocksInAttackQueue<100){
|
|
attackQueueDisplay+='0';
|
|
}
|
|
if (blocksInAttackQueue<10){
|
|
attackQueueDisplay+='0';
|
|
}
|
|
attackQueueDisplay+=std::to_string(blocksInAttackQueue);
|
|
Pixel attackQueueDisplayStringColor={66, 125, 92};
|
|
if(blocksInAttackQueue<80){
|
|
for (int y=0;y<=blocksInAttackQueue/10;y++){
|
|
for (int x=0;x<10;x++){
|
|
int amt=y*10+x;
|
|
if (blocksInAttackQueue>=amt){
|
|
if(blocksInAttackQueue<40){
|
|
attackQueueDisplayStringColor={66, 120, 245};
|
|
DrawRectDecal(gameBoard.drawOffset+vf2d{gameBoard.boardSize.x*12+16+26.f,27.6}-vf2d{x*2.4f,y*2.4f},{2.4,2.4},attackQueueDisplayStringColor);
|
|
} else {
|
|
attackQueueDisplayStringColor={66, 245, 164};
|
|
DrawRectDecal(gameBoard.drawOffset+vf2d{gameBoard.boardSize.x*12+16+26.f,27.6}-vf2d{x*2.4f,y*2.4f},{2.4,2.4},attackQueueDisplayStringColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else
|
|
if (blocksInAttackQueue<160){
|
|
for (int y=0;y<=blocksInAttackQueue/20;y++){
|
|
for (int x=0;x<10;x++){
|
|
int amt=y*20+x*2;
|
|
if (blocksInAttackQueue>=amt){
|
|
if(blocksInAttackQueue<140){
|
|
attackQueueDisplayStringColor={237, 128, 107};
|
|
DrawRectDecal(gameBoard.drawOffset+vf2d{gameBoard.boardSize.x*12+16+26.f,27.6}-vf2d{x*2.4f,y*2.4f},{2.4,2.4},attackQueueDisplayStringColor);
|
|
} else {
|
|
attackQueueDisplayStringColor=YELLOW;
|
|
DrawRectDecal(gameBoard.drawOffset+vf2d{gameBoard.boardSize.x*12+16+26.f,27.6}-vf2d{x*2.4f,y*2.4f},{2.4,2.4},attackQueueDisplayStringColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (int y=0;y<=blocksInAttackQueue/40;y++){
|
|
for (int x=0;x<10;x++){
|
|
int amt=y*40+x*4;
|
|
if (blocksInAttackQueue>amt){
|
|
if(blocksInAttackQueue<320){
|
|
attackQueueDisplayStringColor=YELLOW;
|
|
DrawRectDecal(gameBoard.drawOffset+vf2d{gameBoard.boardSize.x*12+16+26.f,27.6}-vf2d{x*2.4f,y*2.4f},{2.4,2.4},attackQueueDisplayStringColor);
|
|
} else {
|
|
attackQueueDisplayStringColor={176, 38, 255};
|
|
DrawRectDecal(gameBoard.drawOffset+vf2d{gameBoard.boardSize.x*12+16+26.f,27.6}-vf2d{x*2.4f,y*2.4f},{2.4,2.4},attackQueueDisplayStringColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DrawStringDecal(gameBoard.drawOffset-vf2d{GetTextSize(attackQueueDisplay).x*0.85f/2,0}+vi2d{gameBoard.boardSize.x*12+16+16,3},attackQueueDisplay,attackQueueDisplayStringColor,{0.85,1});
|
|
}
|
|
}
|
|
|
|
int main()
|
|
{
|
|
Meteos instance;
|
|
if (instance.Construct(256, 240, 4, 4))
|
|
instance.Start();
|
|
return 0;
|
|
} |