Commit Graph

65 Commits (c923f8fd11944194eb7b7b8aa26bd94dc031b59f)
 

Author SHA1 Message Date
sigonasr2 c923f8fd11 Added HUD looking at display 2 years ago
sigonasr2 b850b8f548 Include transparency on minimap display based on distance. 2 years ago
sigonasr2 408c05176a Minimap system now functioning with regenerating map optimization. 2 years ago
sigonasr2 b0113e77a2 Prototype Minimap 2 years ago
sigonasr2 13b3e08d63 Temporary map sprite/decal re-rendering. 2 years ago
sigonasr2 d3a918876c Fixed wall bug, implemented IShoot enemy. Implemented next level transitions. 2 years ago
sigonasr2 8978130bd8 Wave management added. 2 years ago
sigonasr2 d4e37b6179 Added score and life gaining mechanics. 2 years ago
sigonasr2 6a63a73ec8 Powerups and boosts implemented. 2 years ago
sigonasr2 57ee47105c Implement powerup timers and HUD. Plus some additive blending. 2 years ago
sigonasr2 b9c8275b67 Reorder powerup mesh so it renders proper behind translucent walls. 2 years ago
sigonasr2 9d702a49a0 Blinking enemies also will appear on have a nice day screen. 2 years ago
sigonasr2 c6d7eac589 Powerup descriptions now appear. 2 years ago
sigonasr2 494caabffa Add models. 2 years ago
sigonasr2 1f17dd34ef Allow obj model files to be included (gitignore). 2 years ago
sigonasr2 37eff22e31 F removes powerups. 2 years ago
sigonasr2 447881a044 All powerup capsule types working. 2 years ago
sigonasr2 f2b89a6d01 Powerups display inside powerup capsule. 2 years ago
sigonasr2 78b7aef32f open and closing of powerup capsule. 2 years ago
sigonasr2 5e9fed6992 Powerup mesh render. 2 years ago
sigonasr2 0291b3ab43 Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
sigonasr2 9b725bf02a Controllable HUD meters added. 2 years ago
sigonasr2 16533afa58 Add a crosshair. 2 years ago
sigonasr2 2016053c6e Explosion death gradient overlay. 2 years ago
sigonasr2 cf4ed30867 Explosion. 2 years ago
sigonasr2 2abd640dcb Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers. 2 years ago
sigonasr2 82a9161028 SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy) 2 years ago
sigonasr2 e2f92061d4 Translucent rendering and sorting now occurs. 2 years ago
sigonasr2 b4c42e4fd3 Respawn timer integrated. 2 years ago
sigonasr2 926ee37651 Spawn is now based on spawn location. 2 years ago
sigonasr2 20c5ce9c5c Physical collisions with enemies and getting shot causes blinking to occur. 2 years ago
sigonasr2 ab3945542f Have a nice day screen! 2 years ago
sigonasr2 ad01361dc3 IShoot enemy implementation. 2 years ago
sigonasr2 c0508d0b70 Level complete transition and screen. 2 years ago
sigonasr2 e4216d5769 Add in exit blinking effect. 2 years ago
sigonasr2 8149d1110e Add in exit and exit walls. 2 years ago
sigonasr2 0e091a856d Enemies melt when killed. 2 years ago
sigonasr2 062666753b Strafe Controls added 2 years ago
sigonasr2 7ab07a3482 Implemented Sonar model. 2 years ago
sigonasr2 65c5a742ac Lighting math formula updated. Moved rendering order so bullets are rendered last. 2 years ago
sigonasr2 fd8cac38af Enemies spawn on the map. 2 years ago
sigonasr2 53c85209f3 Light-up bullets 2 years ago
sigonasr2 5d4221fda6 Per-vertex lighting 2 years ago
sigonasr2 b91d5eee31 Fix Collision of bullets on walls. (Forgot to factor in fElapsedTime) 2 years ago
sigonasr2 973eef9302 Bullet spawning and rendering. 2 years ago
sigonasr2 3e52016067 Add in distance-based lighting. 2 years ago
sigonasr2 b0e348658c Fixed wall UV mappings 2 years ago
sigonasr2 afeadd3e6c Implement movement and collision for the player. 2 years ago
sigonasr2 a081174ad1 Layers in Editor now work. 2 years ago
sigonasr2 646485cfac Dynamic adjustment of level size. 2 years ago