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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent b8280c4c2e
commit ea287984ad
  1. BIN
      C++ProjectTemplate
  2. 54
      input
  3. 114
      main.cpp

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Valve OK has flow rate=0; tunnels lead to valves RW, FX
Valve JY has flow rate=13; tunnel leads to valve TT
Valve FX has flow rate=16; tunnels lead to valves OK, LF, GO, IV
Valve TD has flow rate=0; tunnels lead to valves XZ, ED
Valve VF has flow rate=9; tunnels lead to valves DS, LU, TR, WO
Valve TT has flow rate=0; tunnels lead to valves XZ, JY
Valve KR has flow rate=8; tunnels lead to valves VL, CI, GO, JJ, TQ
Valve HN has flow rate=0; tunnels lead to valves YG, AA
Valve MC has flow rate=24; tunnels lead to valves MI, EE, TH, YG
Valve XM has flow rate=0; tunnels lead to valves AF, JL
Valve XE has flow rate=0; tunnels lead to valves XP, AF
Valve ZF has flow rate=0; tunnels lead to valves EM, EI
Valve DS has flow rate=0; tunnels lead to valves VF, LF
Valve AF has flow rate=7; tunnels lead to valves AW, XE, CI, BJ, XM
Valve NL has flow rate=0; tunnels lead to valves KF, EM
Valve LF has flow rate=0; tunnels lead to valves FX, DS
Valve XZ has flow rate=25; tunnels lead to valves TD, TT
Valve TQ has flow rate=0; tunnels lead to valves AA, KR
Valve WO has flow rate=0; tunnels lead to valves VF, NE
Valve TH has flow rate=0; tunnels lead to valves LU, MC
Valve AA has flow rate=0; tunnels lead to valves TQ, KF, HN, XP, TY
Valve KB has flow rate=0; tunnels lead to valves WP, XL
Valve IV has flow rate=0; tunnels lead to valves PK, FX
Valve MI has flow rate=0; tunnels lead to valves JF, MC
Valve EX has flow rate=22; tunnels lead to valves JL, ZZ, SL
Valve ZZ has flow rate=0; tunnels lead to valves EX, JS
Valve KF has flow rate=0; tunnels lead to valves NL, AA
Valve PK has flow rate=11; tunnels lead to valves IV, HP
Valve TR has flow rate=0; tunnels lead to valves DI, VF
Valve YG has flow rate=0; tunnels lead to valves HN, MC
Valve JL has flow rate=0; tunnels lead to valves EX, XM
Valve VL has flow rate=0; tunnels lead to valves JS, KR
Valve XP has flow rate=0; tunnels lead to valves AA, XE
Valve TY has flow rate=0; tunnels lead to valves JS, AA
Valve EM has flow rate=4; tunnels lead to valves JJ, NL, ZF, WP, AW
Valve BJ has flow rate=0; tunnels lead to valves WK, AF
Valve JJ has flow rate=0; tunnels lead to valves EM, KR
Valve RW has flow rate=14; tunnels lead to valves NE, OK
Valve EI has flow rate=0; tunnels lead to valves ZF, JS
Valve SL has flow rate=0; tunnels lead to valves HP, EX
Valve EE has flow rate=0; tunnels lead to valves MC, XL
Valve WK has flow rate=0; tunnels lead to valves BJ, JS
Valve AW has flow rate=0; tunnels lead to valves EM, AF
Valve XL has flow rate=21; tunnels lead to valves EE, KB
Valve JF has flow rate=0; tunnels lead to valves MI, ED
Valve LU has flow rate=0; tunnels lead to valves TH, VF
Valve CI has flow rate=0; tunnels lead to valves AF, KR
Valve ED has flow rate=23; tunnels lead to valves JF, TD
Valve JS has flow rate=3; tunnels lead to valves VL, ZZ, EI, TY, WK
Valve NE has flow rate=0; tunnels lead to valves RW, WO
Valve DI has flow rate=12; tunnel leads to valve TR
Valve WP has flow rate=0; tunnels lead to valves KB, EM
Valve GO has flow rate=0; tunnels lead to valves FX, KR
Valve HP has flow rate=0; tunnels lead to valves SL, PK

@ -4,86 +4,54 @@
using namespace olc; using namespace olc;
class Example : public olc::PixelGameEngine struct Room{
{ std::vector<std::string>connections;
public: int flowValue=0;
Example() std::string name="";
{ friend std::ostream&operator<<(std::ostream&out,Room&rhs){
sAppName = "Example"; out<<"Valve "<<rhs.name<<": Flow Rate - "<<rhs.flowValue<<std::endl;
} out<<" Connects to: ";
for (int i=0;i<rhs.connections.size();i++){
public: std::string conn=rhs.connections[i];
bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ if (i!=0){
out<<",";
contact_normal = { 0, 0 };
contact_point = { 0, 0 };
vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y};
vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y};
if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;};
if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;};
if (t_near.x > t_far.y || t_near.y > t_far.x) return false;
t_hit_near = fmax(t_near.x, t_near.y);
float t_hit_far = fmin(t_far.x, t_far.y);
if (t_hit_far < 0) return false;
contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
contact_point.y = ray_origin.y + t_hit_near * ray_dir.y;
if (t_near.x > t_near.y)
if ( 1.0f / ray_dir.x < 0)
contact_normal = { 1, 0 };
else
contact_normal = { -1, 0};
else
if ( t_near.x < t_near.y)
if ( 1.0f / ray_dir.y < 0)
contact_normal = { 0, 1 };
else
contact_normal = { 0, -1 };
return true;
} }
vf2d originPoint={16,16}; out<<conn;
bool OnUserCreate() override
{
// Called once at the start, so create things here
return true;
} }
return out;
bool OnUserUpdate(float fElapsedTime) override
{
vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime};
vf2d contact_point;
vf2d contact_normal;
float t_hit_near;
Clear(Pixel(64,64,255));
if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) {
originPoint+=velocity;
DrawCircle(originPoint,5);
} else {
DrawCircle(originPoint,5,RED);
}
DrawLine(originPoint,GetMousePos());
DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE);
return true;
} }
}; };
int main() int main()
{ {
Example demo; std::map<std::string,Room>rooms;
if (demo.Construct(128, 120, 8, 8)) std::ifstream file("input");
demo.Start(); while (file.good()){
std::string line;
std::getline(file,line);
std::cout<<line<<std::endl;
if (line.length()>0){
int flowRate=std::atoi(line.substr(line.find('=')+1,line.find(';')-line.find('=')-1).c_str());
std::cout<<"Flow Rate: "<<flowRate<<std::endl;
std::string valveName=line.substr(line.find(' ')+1,2);
std::cout<<"Valve "<<valveName<<std::endl;
int marker=line.find(',');
Room newRoom;
newRoom.name=valveName;
newRoom.flowValue=flowRate;
while (marker!=std::string::npos){
std::string roomName=line.substr(marker-2,2);
std::cout<<"Connection w/"<<roomName<<" found"<<std::endl;
marker=line.find(',',marker+1);
newRoom.connections.push_back(roomName);
}
std::string roomName=line.substr(line.size()-2,2);
std::cout<<"Connection w/"<<roomName<<" found"<<std::endl;
newRoom.connections.push_back(roomName);
rooms[valveName]=newRoom;
std::cout<<rooms[valveName]<<std::endl;
}
}
return 0; return 0;
} }

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