diff --git a/C++ProjectTemplate b/C++ProjectTemplate index c1aa29d..56babf9 100755 Binary files a/C++ProjectTemplate and b/C++ProjectTemplate differ diff --git a/input b/input new file mode 100644 index 0000000..6cc1dee --- /dev/null +++ b/input @@ -0,0 +1,54 @@ +Valve OK has flow rate=0; tunnels lead to valves RW, FX +Valve JY has flow rate=13; tunnel leads to valve TT +Valve FX has flow rate=16; tunnels lead to valves OK, LF, GO, IV +Valve TD has flow rate=0; tunnels lead to valves XZ, ED +Valve VF has flow rate=9; tunnels lead to valves DS, LU, TR, WO +Valve TT has flow rate=0; tunnels lead to valves XZ, JY +Valve KR has flow rate=8; tunnels lead to valves VL, CI, GO, JJ, TQ +Valve HN has flow rate=0; tunnels lead to valves YG, AA +Valve MC has flow rate=24; tunnels lead to valves MI, EE, TH, YG +Valve XM has flow rate=0; tunnels lead to valves AF, JL +Valve XE has flow rate=0; tunnels lead to valves XP, AF +Valve ZF has flow rate=0; tunnels lead to valves EM, EI +Valve DS has flow rate=0; tunnels lead to valves VF, LF +Valve AF has flow rate=7; tunnels lead to valves AW, XE, CI, BJ, XM +Valve NL has flow rate=0; tunnels lead to valves KF, EM +Valve LF has flow rate=0; tunnels lead to valves FX, DS +Valve XZ has flow rate=25; tunnels lead to valves TD, TT +Valve TQ has flow rate=0; tunnels lead to valves AA, KR +Valve WO has flow rate=0; tunnels lead to valves VF, NE +Valve TH has flow rate=0; tunnels lead to valves LU, MC +Valve AA has flow rate=0; tunnels lead to valves TQ, KF, HN, XP, TY +Valve KB has flow rate=0; tunnels lead to valves WP, XL +Valve IV has flow rate=0; tunnels lead to valves PK, FX +Valve MI has flow rate=0; tunnels lead to valves JF, MC +Valve EX has flow rate=22; tunnels lead to valves JL, ZZ, SL +Valve ZZ has flow rate=0; tunnels lead to valves EX, JS +Valve KF has flow rate=0; tunnels lead to valves NL, AA +Valve PK has flow rate=11; tunnels lead to valves IV, HP +Valve TR has flow rate=0; tunnels lead to valves DI, VF +Valve YG has flow rate=0; tunnels lead to valves HN, MC +Valve JL has flow rate=0; tunnels lead to valves EX, XM +Valve VL has flow rate=0; tunnels lead to valves JS, KR +Valve XP has flow rate=0; tunnels lead to valves AA, XE +Valve TY has flow rate=0; tunnels lead to valves JS, AA +Valve EM has flow rate=4; tunnels lead to valves JJ, NL, ZF, WP, AW +Valve BJ has flow rate=0; tunnels lead to valves WK, AF +Valve JJ has flow rate=0; tunnels lead to valves EM, KR +Valve RW has flow rate=14; tunnels lead to valves NE, OK +Valve EI has flow rate=0; tunnels lead to valves ZF, JS +Valve SL has flow rate=0; tunnels lead to valves HP, EX +Valve EE has flow rate=0; tunnels lead to valves MC, XL +Valve WK has flow rate=0; tunnels lead to valves BJ, JS +Valve AW has flow rate=0; tunnels lead to valves EM, AF +Valve XL has flow rate=21; tunnels lead to valves EE, KB +Valve JF has flow rate=0; tunnels lead to valves MI, ED +Valve LU has flow rate=0; tunnels lead to valves TH, VF +Valve CI has flow rate=0; tunnels lead to valves AF, KR +Valve ED has flow rate=23; tunnels lead to valves JF, TD +Valve JS has flow rate=3; tunnels lead to valves VL, ZZ, EI, TY, WK +Valve NE has flow rate=0; tunnels lead to valves RW, WO +Valve DI has flow rate=12; tunnel leads to valve TR +Valve WP has flow rate=0; tunnels lead to valves KB, EM +Valve GO has flow rate=0; tunnels lead to valves FX, KR +Valve HP has flow rate=0; tunnels lead to valves SL, PK diff --git a/main.cpp b/main.cpp index 8ab7e53..9f744d1 100644 --- a/main.cpp +++ b/main.cpp @@ -4,86 +4,54 @@ using namespace olc; -class Example : public olc::PixelGameEngine -{ -public: - Example() - { - sAppName = "Example"; - } - -public: - bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){ - - contact_normal = { 0, 0 }; - contact_point = { 0, 0 }; - - vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y}; - vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y}; - - if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;}; - if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;}; - - if (t_near.x > t_far.y || t_near.y > t_far.x) return false; - - t_hit_near = fmax(t_near.x, t_near.y); - float t_hit_far = fmin(t_far.x, t_far.y); - - if (t_hit_far < 0) return false; - - contact_point.x = ray_origin.x + t_hit_near * ray_dir.x; - contact_point.y = ray_origin.y + t_hit_near * ray_dir.y; - - if (t_near.x > t_near.y) - if ( 1.0f / ray_dir.x < 0) - contact_normal = { 1, 0 }; - else - contact_normal = { -1, 0}; - else - if ( t_near.x < t_near.y) - if ( 1.0f / ray_dir.y < 0) - contact_normal = { 0, 1 }; - else - contact_normal = { 0, -1 }; - - return true; - - - } - vf2d originPoint={16,16}; - bool OnUserCreate() override - { - // Called once at the start, so create things here - return true; - } - - bool OnUserUpdate(float fElapsedTime) override - { - vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime}; - vf2d contact_point; - vf2d contact_normal; - float t_hit_near; - - Clear(Pixel(64,64,255)); - if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle{originPoint+velocity,5},olc::utils::geom2d::rect{{32,32},{64,32}})) { - originPoint+=velocity; - DrawCircle(originPoint,5); - } else { - DrawCircle(originPoint,5,RED); +struct Room{ + std::vectorconnections; + int flowValue=0; + std::string name=""; + friend std::ostream&operator<<(std::ostream&out,Room&rhs){ + out<<"Valve "<{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE); - return true; - } + return out; + } }; - int main() { - Example demo; - if (demo.Construct(128, 120, 8, 8)) - demo.Start(); + std::maprooms; + std::ifstream file("input"); + while (file.good()){ + std::string line; + std::getline(file,line); + std::cout<0){ + int flowRate=std::atoi(line.substr(line.find('=')+1,line.find(';')-line.find('=')-1).c_str()); + std::cout<<"Flow Rate: "<